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jeremyt
04-16-2016, 11:10 PM
Character Plan by DDO Character Planner Version 4.30.002
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 30 Lawful Good Morninglord Male
(6 Fighter \ 2 Rogue \ 12 Ranger \ 10 Epic)
Hit Points: 553
Spell Points: 675
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 26
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 30)
Strength 8 18
Dexterity 9 18
Constitution 16 25
Intelligence 20 36
Wisdom 11 20
Charisma 8 17

Tomes Used
+7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 30)
Balance 4 36
Bluff 0 15
Concentration 0 42
Diplomacy 0 15
Disable Device 7 51
Haggle 4 19
Heal 2 40
Hide 4 37
Intimidate 0 15
Jump 4 35
Listen 0 17
Move Silently 4 37
Open Lock 4 22
Perform n/a n/a
Repair 3 28
Search 7 51
Spellcraft 0 25
Spot 4 32
Swim 4 34
Tumble 4 20
Use Magic Device 7 41

Level 1 (Rogue)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Warlock
Feat: (Past Life) Past Life: Warlock
Feat: (Past Life) Past Life: Warlock
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 3 (Ranger)
Feat: (Selected) Completionist


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Selected) Insightful Reflexes


Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons


Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct


Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)


Level 11 (Ranger)


Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 13 (Ranger)


Level 14 (Ranger)


Level 15 (Fighter)
Feat: (Selected) Weapon Specialization: Ranged Weapons


Level 16 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human


Level 17 (Rogue)


Level 18 (Ranger)
Feat: (Selected) Precision


Level 19 (Fighter)
Feat: (Fighter Bonus) Heavy Armor Combatant


Level 20 (Ranger)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Storm Dancer (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Strength (Rank 1)
Enhancement: Tempest (Rgr) - Storm Tempest (Rank 1)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Dual Perfection (Rank 1)
Enhancement: Tempest (Rgr) - Many Cuts (Rank 1)
Enhancement: Tempest (Rgr) - Many Cuts (Rank 2)
Enhancement: Tempest (Rgr) - Many Cuts (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Burst of Glacial Wrath


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Two Weapon Defense


Level 28 (Epic)
Feat: (Epic Destiny) Primal Sphere: Doubleshot


Level 29 (Epic)
Feat: (Epic Destiny) Multiple Spheres: Embodiment of Order


Level 30 (Epic)
Feat: (Selected) Multiple Spheres: Harbinger of Chaos
Feat: (Legendary) Scion of Arborea




Ive been doing all my builds lately with maximum resources as im eyeballing each for a very well PLed toon. That is why everything is inflated a bit. So full line of ranged DPS feats (except the epic combat archery, that takes higher base dex) and a good chunk of the melee dps feats (missing tactics and didnt take all the weap foc/weapon spec for the melee power angle). int for tohit and damage on all weapons consolidates the melee and ranged capability crossover as well as fueling massive skill points for traps sneaking/fluff.

Very solid (for TWF) prr and mrr, running in defender, taking the 2nd tier heavy armor training dealie.

judebert
10-29-2016, 10:45 AM
I'm' interested, but surprised: don't Morninglords always start with 1 cleric level?

unbongwah
10-29-2016, 12:22 PM
int for tohit and damage on all weapons consolidates the melee and ranged capability crossover as well as fueling massive skill points for traps sneaking/fluff.
Did you forget to take Harper? :confused: Or does the builder not support it? I use ED37's character planner instead....

I'm' interested, but surprised: don't Morninglords always start with 1 cleric level?
They do, but you can use an LR +1 to replace it after character creation.

unbongwah
10-29-2016, 05:05 PM
Just playing with the builder...

ML Harper Tempest
12/6/2 Ranger/Fighter/Rogue
True Neutral Morninglord


Level Order

1. Rogue 6. Ranger 11. Ranger 16. Fighter
2. Ranger 7. Ranger 12. Ranger 17. Fighter
3. Ranger 8. Ranger 13. Ranger 18. Fighter
4. Ranger 9. Ranger 14. Fighter 19. Fighter
5. Ranger 10. Ranger 15. Fighter 20. Rogue


Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +7 4: INT
Dexterity 14 +7 8: INT
Constitution 15 +7 12: INT
Intelligence 20 +7 16: INT
Wisdom 9 +7 20: INT
Charisma 8 +7 24: INT
28: INT

Skills
Rg Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Fi Fi Fi Fi Fi Fi Rg
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1½ ½ 1½ ½ 2 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 2 2 2 2 2 8 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 2 1 1 2 2 1 3 1 1 1 1 2 18
Spellcr 2 1 1 1 1 1 1 1 1 1 11
Move Si 4 2 1 3 10
Balance 4 4
Jump 4 4
Swim 4 4
Tumble 4 4
------------------------------------------------------------
52 11 11 12 12 12 12 13 13 13 13 14 14 10 10 11 11 11 11 18


Feats

1 : Point Blank Shot
2 Ranger : Favored Enemy: Undead
3 : Precision
6 : Insightful Reflexes
6 Ranger : Favored Enemy: Giant
9 : Improved Critical: Slashing
11 Ranger : Favored Enemy: Evil Outsider
12 : Completionist
14 Fighter: Exotic Weapon: Khopesh
15 : Empower Healing Spell OR Quicken Spell
15 Fighter: Improved Critical: Ranged
17 Fighter: Two Weapon Defense
18 : Spell Focus: Evocation
19 Fighter: Heavy Armor Combatant
21 Epic : Overwhelming Critical
24 Epic : Burst of Glacial Wrath
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Combat Archery
28 Destiny: Doubleshot OR Hellball
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Epic Damage Reduction OR Blinding Speed
30 Legend : Scion of: Arborea OR Plane of Earth


Enhancements (80 AP)

Tempest (40 AP)


Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows


Improved Defense III, Whirling Blades
Improved Parry III, Whirling Blades, Sprint Boost III
Storm Dancer, Critical Mastery II, Whirling Blades
Storm Tempest, The Growing Storm III, Whirling Blades
Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III



Stalwart Defender (13 AP)


Toughness, Stalwart Defense


Item Defense I, Durable Defense III
Resilient Defense III, Instinctive Defense I
Tenacious Defense III



Harper Agent (12 AP)


Agent of Good I


Harper Enchantment, Strategic Combat
Versatile Adept III, Know the Angles II
Strategic Combat



Kensei (11 AP)


Kensei Focus: Archery, Spiritual Bond, Strike with No Thought


Weapon Group Specialization, Haste Boost III
Ascetic Training: Conditioning III



Morninglord (3 AP)


Elven Accuracy, Sun Elf Intelligence


Deepwood Stalker (1 AP)


Far Shot



Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III, Constitution
Constitution
Critical Damage II, Constitution
Volcano's Edge, Constitution
Advancing Blows, Devastating Critical
Master's Blitz


Twists of Fate (35 fate points)


Energy Burst: Acid (Tier 4 Draconic)
Balanced Attacks (Tier 3 Primal)
School Specialist: Evocation (Tier 2 Magister)
Rejuvenation Cocoon (Tier 1 Primal)
Brace for Impact (Tier 1 Sentinel)


I don't know if you can hit viable DCs for Burst of Glacial Wrath, but I'm intrigued by the effort. :) I figured if you're going to try, you need to take SF:Evocation + Magister Twist for +4 DCs, at the very least. I like the idea of Dire Charge -> Energy Burst -> Dance of Death, with BoGW in there if Dire Charge stun wears off or you need to CC another mob while Charge is on cooldown. Rather than AA I invested in Kensei for Strike w/No Thought. I wish I could figure out a way to squeeze in crit range bonus too, but this is a pretty AP-constrained build already.