View Full Version : EH Defiler Of the Just solo speed run 17:30
Blue_wizards
02-10-2016, 04:57 PM
Strategy was to get one pair of executioners down ASAP and then pull reinforcements to the location of the other executioners for the combined kill.
Worked well until wave before last in which there were 3 pairs of executioners.
Get back in there Sullay ;)
http://i.imgur.com/ApWqb9w.jpg
http://i.imgur.com/DomrMjG.jpg
https://youtu.be/VTvU-M5DLd4
LawfulGood
02-10-2016, 10:00 PM
Grats Gold. Looks like ignoring the worm was worth the risk.
Ligraph
02-10-2016, 11:53 PM
Nice run.
How did you get Cocoon to heal you for so much? According to my math, with 400 Positive Spell Power and 200 Healing Amp, my math still says it should heal for 260 on average. Yours seems to between 300 and 600!
Since Consecration/Sacred Ground is healing you for ~400 from a base of 30 (while cocoon has a base of 17.5), I'm guessing it's insane Positive Spell Power and heal amp rather than something I missed?
Blue_wizards
02-11-2016, 12:54 AM
Hi and thx.
I invested heavily in heal amp and devotion spell power since on this build (not my personal one, it was around long before I rolled one) it definitely pays to do so.
Gear, human enhancements, Shinto enhancements, Pali past lives are pretty much it. I'll be happy to post a screen shot of "typiclish" combat heal amp and devotion spell power (arcane warrior stacked up, universal spell power pot and devotion pot). The high end tics of rejuvenate cocoon were of course crits.
Nice run.
How did you get Cocoon to heal you for so much? According to my math, with 400 Positive Spell Power and 200 Healing Amp, my math still says it should heal for 260 on average. Yours seems to between 300 and 600!
Since Consecration/Sacred Ground is healing you for ~400 from a base of 30 (while cocoon has a base of 17.5), I'm guessing it's insane Positive Spell Power and heal amp rather than something I missed?
Ligraph
02-11-2016, 12:56 AM
Hi and thx.
I invested heavily in heal amp and devotion spell power since on this build (not my personal one, it was around long before I rolled one) it definitely pays to do so.
Gear, human enhancements, Shinto enhancements, Pali past lives are pretty much it. I'll be happy to post a screen shot of "typiclish" combat heal amp and devotion spell power (arcane warrior stacked up, universal spell power pot and devotion pot). The high end tics of rejuvenate cocoon were of course crits.
Ahh, thanks, that would be great.
Blue_wizards
02-11-2016, 01:03 AM
Grats Gold. Looks like ignoring the worm was worth the risk.
Thx buddy.
The hostile AoE spells at the end fight aren't so bad when you get a hang of it.
Just need to remember two things.
1) Get out of the green cone ASAP whenever you find yourself in it.
2) The fire bombardment covers it's designated 3 barrel cove marks as well as an area above the marks (can see me getting hit in that area in the video).
Also it can be difficult to notice when there are multiple fallen archons and summoned reinforcements but the boss teleports out of the battle field after a bombardment so it's best to go to high ground right after and scout for her re appearance location while still paying attention to the green cones.
Blue_wizards
02-15-2016, 11:39 PM
Ahh, thanks, that would be great.
Sorry, kept forgetting to take those screen shots. Here there are now:
Heal amp at 250 (not including the temp shining through buff).
Devotion at 445 (with Spell power potion, Greater ardor potion and Arcane warrior: magical stacked).
http://i.imgur.com/bE1u57O.jpg
http://i.imgur.com/cwgMPZx.jpg
The hamp breakdown is:
45 Mysterious Cloak
40 Tod ring
60 Greater convalescent bracers
30 Pali past lives
30 Shintao cores
5 ES core (aura of courage)
20 Human
20 Ship
________
250 total (275 with shining through temp buff).
If there is anything else you'd like to know, just ask.
XbaileyX
02-23-2016, 06:59 AM
Very well done sir.
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