View Full Version : healer Cleric & tank, is it worth to give up mass heal for a +6 con?
Vanhooger
02-02-2016, 06:43 AM
I have got a cleric/tank build 17/3 paladin.
I was thinking of doing a tr and go for 16/4 so I could get a +6 constitution and give up mass heal as it is very slow to cast even if used with quicken an cost way too much sp for my little sp bar.
I stand with 600+ positive spell power and my other spell over-heal player usually.
Do you think removing mass heal will impact my healing capability as a main raid healer?
Feralthyrtiaq
02-02-2016, 06:48 AM
I don't know what ED you typically run in but you can get a lot of use out of just quickened (or unquickened if you arn't getting pouned) mass cures, aura and bursts with that much positive SP.
Even better if in EA for the Free Meta'd MCMW with Cocoon as Twist.
US would be good too for the AOE LoH and Renew.
Lots of ways this can be done efficiently.
Vanhooger
02-02-2016, 07:09 AM
I don't know what ED you typically run in but you can get a lot of use out of just quickened (or unquickened if you arn't getting pouned) mass cures, aura and bursts with that much positive SP.
Even better if in EA for the Free Meta'd MCMW with Cocoon as Twist.
US would be good too for the AOE LoH and Renew.
Lots of ways this can be done efficiently.
I agree with you, I don;t think it will impact to much my healing but just want to know what does other people think, thanks :)
Running US to get all the benefit for a tank, hp prr heal amp etc.
Elsbet
02-02-2016, 08:13 AM
I almost never use mass heal (except last night when I got it in the wrong spot on my hot bar and hit it by accident ). I would drop it for +6 con and I run a ligh-specced, raid-healing pure cleric.
JOTMON
02-02-2016, 08:35 AM
I have got a cleric/tank build 17/3 paladin.
I was thinking of doing a tr and go for 16/4 so I could get a +6 constitution and give up mass heal as it is very slow to cast even if used with quicken an cost way too much sp for my little sp bar.
I stand with 600+ positive spell power and my other spell over-heal player usually.
Do you think removing mass heal will impact my healing capability as a main raid healer?
No, I don't think it will impact it in any meaningful way.
Casting time/animation is too slow for it to be of much value in high end content where quick heals are desirable.
Combat in higher levels is too fast paced and players tend to scatter to avoid insta-kills and mass barrages of damage.
At higher levels you no longer have the sustained low aoe damage where everyone does DPS the back of the boss while you center your heals on the tank an mass heal the occasional cleave/aoe effects.. its more like..
http://i.imgur.com/Bl8NGuC.gif
Vanhooger
02-02-2016, 09:06 AM
No, I don't think it will impact it in any meaningful way.
Casting time/animation is too slow for it to be of much value in high end content where quick heals are desirable.
Combat in higher levels is too fast paced and players tend to scatter to avoid insta-kills and mass barrages of damage.
At higher levels you no longer have the sustained low aoe damage where everyone does DPS the back of the boss while you center your heals on the tank an mass heal the occasional cleave/aoe effects.. its more like..
http://i.imgur.com/Bl8NGuC.gif
Will go for 16/4 so, I see that you guys are confirming my thoughts, thanks!
Ps: The image is so much LE content right now! Ahahaha! Thinking of tempest spine boss now! :)
firemedium_jt
02-02-2016, 11:57 AM
Funny cause I am thinking of dumping CON for DEX on my build.
The hit point totals are getting so high I am wondering if the Reflex saves are more important for high level.
Vanhooger
02-02-2016, 12:04 PM
Funny cause I am thinking of dumping CON for DEX on my build.
The hit point totals are getting so high I am wondering if the Reflex saves are more important for high level.
Some build you get to a point where is worth have more hp to survive new oneshot mechanic introduced with new LE raid.
Such my cleric has 2k hp and 200 prr, he could probably survive one hit from TS boss on elite. I say probably as I didn't had the chance to do it yet as the toon is new.
firemedium_jt
02-03-2016, 07:01 AM
Some build you get to a point where is worth have more hp to survive new oneshot mechanic introduced with new LE raid.
Such my cleric has 2k hp and 200 prr, he could probably survive one hit from TS boss on elite. I say probably as I didn't had the chance to do it yet as the toon is new.
Do saves matter more?
or is PRR all that helps you with one shot boss killing you?
I was going CHR18 on my Clr15/Pal4/Ftr1 build for that and Str16. Even thinking of taking Dex8 to Dex14 reducing Con14 and or Str16?
Vanhooger
02-03-2016, 09:38 AM
Do saves matter more?
or is PRR all that helps you with one shot boss killing you?
I was going CHR18 on my Clr15/Pal4/Ftr1 build for that and Str16. Even thinking of taking Dex8 to Dex14 reducing Con14 and or Str16?
With my build my save are pretty solid: 83 fortitude / 71 reflex / 85 will & while blocking 91 fortitude / 79 reflex / 93 will
You won't need high dex as you will use heavy armor. I don't see the point on having str 16 has you won't be a dps class.
Vanhooger
02-05-2016, 06:09 AM
Finally did try LE Ts tanking last night with 17/3 cleric/paladin.
200 prr / 120 mrr / 2060 hp / 83 fortitude / 76 reflex / 85 will
Did die 2 time.
First death, by a group of 5 trash beating on me at the same time, couldn't heal fast enough too much incoming damage...one of those 5 were a giant, they still hit for 1k after 200prr.
Second death boss. He did hit me once for 2100 hp so oneshot.
Could stand other hit, 1,8k each.
After that run I did loot a large shield with +3 quality constitution and crafted a 128 unconsciousness + 64 unconsciousness, so basically I now have 2180 hp and 192 unconsciousness so 2372 hp to resist one hit with an healer as a backup should be enough to tank him safely. If he hit twice there is no way to survive.
Sitting at 688 positive spell power but still miss a few: +25 quality (new armor) +20 Empyrean magic (I don't have enough fate point yet), and 24 psionic bonus from meridian fragment that I could slot into new TS shield but actually bugged, can't slot anything in it.
Max positive will be: 757
As it is now aura hit myself for 259 per tick and 588 crit, and there is still improvement margin.
All this in a first life toon :)
Ginarrbrik
02-08-2016, 01:03 PM
No, I don't think it will impact it in any meaningful way.
Casting time/animation is too slow for it to be of much value in high end content where quick heals are desirable.
Combat in higher levels is too fast paced and players tend to scatter to avoid insta-kills and mass barrages of damage.
At higher levels you no longer have the sustained low aoe damage where everyone does DPS the back of the boss while you center your heals on the tank an mass heal the occasional cleave/aoe effects.. its more like..
http://i.imgur.com/Bl8NGuC.gif
100% this right here. aura and bursts are pretty much all the aoe healing you need. maybe the occasional mass cure. mass heal is virtually useless and tbh I find it hard not to automatically label someone a noob if I seem them use it lol
also that gif is hilarious! =D
Enoach
02-08-2016, 03:25 PM
When we had raids and quests where a group up on a boss/large fight was the best strategy because of the amount of Poison/Disease/Stat damage thrown out and it being detrimental to the survival or even maintaining the DPS then Mass Heal had a role because it was efficient at both healing your heavy HP players as well as clearing those secondary effects
In todays game I can honestly say that I have it on my hot bar but I really don't use it. This is because mass healing of any type just isn't as efficient as it once was with groups staying farther apart and in some places where it might be good some characters can't survive one hit to benefit.
Basically you won't miss mass heal
Elsbet
02-08-2016, 04:21 PM
I have, on occasion, used it to top everyone off at a mid-quest chest, but it is useless when timing matters.
Vanhooger
02-09-2016, 06:45 AM
When we had raids and quests where a group up on a boss/large fight was the best strategy because of the amount of Poison/Disease/Stat damage thrown out and it being detrimental to the survival or even maintaining the DPS then Mass Heal had a role because it was efficient at both healing your heavy HP players as well as clearing those secondary effects
In todays game I can honestly say that I have it on my hot bar but I really don't use it. This is because mass healing of any type just isn't as efficient as it once was with groups staying farther apart and in some places where it might be good some characters can't survive one hit to benefit.
Basically you won't miss mass heal
Well actually I had this problem once recently in LH shroud, I did had harry aggro (healing too much I guess :) ) and didn't saw I had poison running and I went helpless pretty soon, so couldn't heal myself and the party.
But for 99% of the time it's pretty useless as it's casting time take ages. People is already dead if you have to wait for mass heal.
Ginarrbrik
02-14-2016, 06:56 PM
that's true - now that I think about it, I have, on occasion, used it as a mass poison removal... like after the first fight in DoJ... but that's pretty much it. like others have said, it's on my hotbar but meh. used to be great, but now incredibly outdated to the point of virtually useless.
Vanhooger
02-18-2016, 06:08 AM
that's true - now that I think about it, I have, on occasion, used it as a mass poison removal... like after the first fight in DoJ... but that's pretty much it. like others have said, it's on my hotbar but meh. used to be great, but now incredibly outdated to the point of virtually useless.
Well now that I'm thinking, if I remember right, healing burst from core does remove stat damage as well so really, Mass heal is really useless :)
Ginarrbrik
02-18-2016, 09:51 AM
Well now that I'm thinking, if I remember right, healing burst from core does remove stat damage as well so really, Mass heal is really useless :)
true but only if you wait the ~1 minute for the poison timer to run out and turn into stat damage lol. afaik, mass heal is the only way to remove everyone's active poison at once. but that only happens once in a blue moon.
Elsbet
02-18-2016, 09:58 AM
true but only if you wait the ~1 minute for the poison timer to run out and turn into stat damage lol. afaik, mass heal is the only way to remove everyone's active poison at once. but that only happens once in a blue moon.
This can happen at that door fight after you Mario hop the blades in the beginning of DoJ. A lot of people end up with poison. Most people carry pots anymore and drink one before the casting animation for mass heal finishes. I will start casting right as the fight ends and I can usually catch everyone. It can have its uses, but again, not if timing matters.
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