Ligraph
01-29-2016, 09:32 PM
Been working on a TWF build for main, finally got a prototype. Looking for any feedback, including "reroll" if needed.
Build Goals:
High DPS.
Moderate self-healing.
Movement.
DPS is by far the priority, defenses and healing can be sidelined. Goal is to make a LE dps toon, shouldn't be getting hit if played right (with a tank).
Build:
Build
12/6/2 Ranger/Monk/Warlock
Lawful Good Bladeforged
Level Order
1. Ranger . . . . .6. Ranger . . . . 11. Monk. . . . . .16. Ranger
2. Warlock . . . . 7. Ranger. . . . .12. Monk . . . . . 17. Ranger
3. Ranger . . . . .8. Monk. . . . . .13. Monk . . . . . 18. Ranger
4. Ranger . . . . .9. Monk. . . . . .14. Ranger. . . . .19. Warlock
5. Ranger . . . . 10. Monk. . . . . .15. Ranger. . . . .20. Ranger
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 17. . . .+6. . . .4: STR
Dexterity . . . 11. . . .+6. . . .8: STR
Constitution. . 17. . . .+6. . . 12: STR
Intelligence. . .8. . . .+6. . . 16: STR
Wisdom. . . . . 14. . . .+6. . . 20: STR
Charisma. . . . .8. . . .+6. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . R. W .R .R .R .R .R .M. M .M. M .M. M .R .R .R .R .R .W. R
. . . . . 1. 2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 2. 1 .2 .2 .1 .1 .1 . . . . . . . . 1 .1 .1 .2 .2 .2 .2. 2. 23
UMD . . . 2. . .½ .½ .1½ 1½ 1½ 1 .1. 1 .1. 1 .1. 1. 1½ 1½ 1½ 1½ 1 .1½ 23
Tumble. . 2. . . . . . . . .½ .2. 2 .2. 2 .2. . .1 .1 . . . . . . . . 14½
Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Swim. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
. . . . .------------------------------------------------------------
. . . . .20. 1 .5 .5 .5 .5 .6 .4. 4 .4. 4 .4. 4 .6 .7 .7 .7 .7 .3. 7
Feats
.1. . . . : Power Attack
.1 Ranger : Favored Enemy: Human
.2 Warlock: Pact: Fey
.3. . . . : Oversized Two Weapon Fighting
.6. . . . : Weapon Focus: Slashing
.6 Ranger : Favored Enemy: Evil Outsider
.8 Monk . : Whirling Steel Strike
.9. . . . : Maximize Spell
.9 Monk . : Dodge
10 Monk . : Path of Harmonious Balance
12. . . . : Improved Critical: Slashing
13 Monk . : Mobility
15. . . . : Master of Forms
17 Ranger : Favored Enemy: Monstrous Humanoid
18. . . . : Grandmaster of Forms
21 Epic . : Overwhelming Critical
24 Epic . : Quicken Spell
26 Destiny: Pierce Damage Reduction: Silver
27 Epic . : Power Critical
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Harbinger of Chaos
30 Epic . : Wellspring of Power
30 Legend : Scion of: Plane of Air
Spells
Ranger
Resist Energy, Jump
Cure Light Wounds, Spike Growth
Cure Moderate Wounds, Remove Disease
Warlock
Expeditious Retreat, Nightshield, Obscuring Mist
Enhancements (80 AP)
Tempest (41 AP)
Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
Improved Reaction I, Improved Defense III
Improved Parry III, Bleed Them Out III, Haste Boost III
Storm Dancer, Critical Mastery III
Storm Tempest, Elaborate Parry III, The Growing Storm III
Dual Perfection, Evasive Dance III, Cuts: A Thousand Cuts III, Dance of Death III
Deepwood Stalker (28 AP)
Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
Favored Defense I, Increased Empathy II, Tendon Cut III
Survivalist, Empathic Healing II
Survivalist, Thrill of the Hunt III
Survivalist, Killer III, Merciful Shot
Shintao (9 AP)
Bastion of Purity
Deft Strikes III
Fists of Iron
Enlightened Spirit (1 AP)
Eldritch Aura
Soul Eater (1 AP)
Inhuman Understanding
Destiny (24 AP)
Divine Crusader
Interrogation, Purge the Wicked, Strength
Consecration III, Flames of Purity I, Strength
Sacred Ground, Blessed Blades, Strength
Crusade, Charisma
Heavenly Presence, Celestial Champion
Twists of Fate (20 fate points)
Imp. Power Attack (Tier 2 Dreadnought)
Running with Wind (Tier 2 Flowers)
Dance of Flowers (Tier 1 Flowers)
Hail of Blows (Tier 2 Flowers)
Summary:
Strength based, twfing with longswords, in wind stance.
Getting as much doublestrike as I can, because of LGS effects and Scion of Air. Also trying to get a good amount of spell power. Need to run some detailed calculations, but haven't had time lately, will port them once I do.
Notes:
Deepwood Stalker up to Killer and MS, and Tempest t5s eat most of my AP, extremely tight.
Main Questions:
Monk levels worth it? Without them, I lose ~13% Doublestrike. Unless I go 18 Ranger I also lose 10% offhand strike chance. But I can use Khopeshes and Light Armor.
Race: going bladeforged for Reconstruct while leveling, and -10% Slashing damage is nice. I am also very averse to starting at level 1, but could be talked into it Human may be worth is for the Action Boost though. Anything else worth it?
Anything better to splash 2 in than Warlock? Aura is kinda-sorta nice, Tainted Spellcasting will be nice for boss fights, Emperyan Magic should proc.
Epic Destiny. Mainly DC vs LD vs FW, not sure which is best.
Wind stance vs. Earth. This is more a case of me needing to run detailed calcs that anything.
Anything and Everything else.
Build Goals:
High DPS.
Moderate self-healing.
Movement.
DPS is by far the priority, defenses and healing can be sidelined. Goal is to make a LE dps toon, shouldn't be getting hit if played right (with a tank).
Build:
Build
12/6/2 Ranger/Monk/Warlock
Lawful Good Bladeforged
Level Order
1. Ranger . . . . .6. Ranger . . . . 11. Monk. . . . . .16. Ranger
2. Warlock . . . . 7. Ranger. . . . .12. Monk . . . . . 17. Ranger
3. Ranger . . . . .8. Monk. . . . . .13. Monk . . . . . 18. Ranger
4. Ranger . . . . .9. Monk. . . . . .14. Ranger. . . . .19. Warlock
5. Ranger . . . . 10. Monk. . . . . .15. Ranger. . . . .20. Ranger
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 17. . . .+6. . . .4: STR
Dexterity . . . 11. . . .+6. . . .8: STR
Constitution. . 17. . . .+6. . . 12: STR
Intelligence. . .8. . . .+6. . . 16: STR
Wisdom. . . . . 14. . . .+6. . . 20: STR
Charisma. . . . .8. . . .+6. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . R. W .R .R .R .R .R .M. M .M. M .M. M .R .R .R .R .R .W. R
. . . . . 1. 2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 2. 1 .2 .2 .1 .1 .1 . . . . . . . . 1 .1 .1 .2 .2 .2 .2. 2. 23
UMD . . . 2. . .½ .½ .1½ 1½ 1½ 1 .1. 1 .1. 1 .1. 1. 1½ 1½ 1½ 1½ 1 .1½ 23
Tumble. . 2. . . . . . . . .½ .2. 2 .2. 2 .2. . .1 .1 . . . . . . . . 14½
Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Swim. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
. . . . .------------------------------------------------------------
. . . . .20. 1 .5 .5 .5 .5 .6 .4. 4 .4. 4 .4. 4 .6 .7 .7 .7 .7 .3. 7
Feats
.1. . . . : Power Attack
.1 Ranger : Favored Enemy: Human
.2 Warlock: Pact: Fey
.3. . . . : Oversized Two Weapon Fighting
.6. . . . : Weapon Focus: Slashing
.6 Ranger : Favored Enemy: Evil Outsider
.8 Monk . : Whirling Steel Strike
.9. . . . : Maximize Spell
.9 Monk . : Dodge
10 Monk . : Path of Harmonious Balance
12. . . . : Improved Critical: Slashing
13 Monk . : Mobility
15. . . . : Master of Forms
17 Ranger : Favored Enemy: Monstrous Humanoid
18. . . . : Grandmaster of Forms
21 Epic . : Overwhelming Critical
24 Epic . : Quicken Spell
26 Destiny: Pierce Damage Reduction: Silver
27 Epic . : Power Critical
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Harbinger of Chaos
30 Epic . : Wellspring of Power
30 Legend : Scion of: Plane of Air
Spells
Ranger
Resist Energy, Jump
Cure Light Wounds, Spike Growth
Cure Moderate Wounds, Remove Disease
Warlock
Expeditious Retreat, Nightshield, Obscuring Mist
Enhancements (80 AP)
Tempest (41 AP)
Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
Improved Reaction I, Improved Defense III
Improved Parry III, Bleed Them Out III, Haste Boost III
Storm Dancer, Critical Mastery III
Storm Tempest, Elaborate Parry III, The Growing Storm III
Dual Perfection, Evasive Dance III, Cuts: A Thousand Cuts III, Dance of Death III
Deepwood Stalker (28 AP)
Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
Favored Defense I, Increased Empathy II, Tendon Cut III
Survivalist, Empathic Healing II
Survivalist, Thrill of the Hunt III
Survivalist, Killer III, Merciful Shot
Shintao (9 AP)
Bastion of Purity
Deft Strikes III
Fists of Iron
Enlightened Spirit (1 AP)
Eldritch Aura
Soul Eater (1 AP)
Inhuman Understanding
Destiny (24 AP)
Divine Crusader
Interrogation, Purge the Wicked, Strength
Consecration III, Flames of Purity I, Strength
Sacred Ground, Blessed Blades, Strength
Crusade, Charisma
Heavenly Presence, Celestial Champion
Twists of Fate (20 fate points)
Imp. Power Attack (Tier 2 Dreadnought)
Running with Wind (Tier 2 Flowers)
Dance of Flowers (Tier 1 Flowers)
Hail of Blows (Tier 2 Flowers)
Summary:
Strength based, twfing with longswords, in wind stance.
Getting as much doublestrike as I can, because of LGS effects and Scion of Air. Also trying to get a good amount of spell power. Need to run some detailed calculations, but haven't had time lately, will port them once I do.
Notes:
Deepwood Stalker up to Killer and MS, and Tempest t5s eat most of my AP, extremely tight.
Main Questions:
Monk levels worth it? Without them, I lose ~13% Doublestrike. Unless I go 18 Ranger I also lose 10% offhand strike chance. But I can use Khopeshes and Light Armor.
Race: going bladeforged for Reconstruct while leveling, and -10% Slashing damage is nice. I am also very averse to starting at level 1, but could be talked into it Human may be worth is for the Action Boost though. Anything else worth it?
Anything better to splash 2 in than Warlock? Aura is kinda-sorta nice, Tainted Spellcasting will be nice for boss fights, Emperyan Magic should proc.
Epic Destiny. Mainly DC vs LD vs FW, not sure which is best.
Wind stance vs. Earth. This is more a case of me needing to run detailed calcs that anything.
Anything and Everything else.