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View Full Version : A guide for LGS equipemnt effects



Holyavatar
01-12-2016, 02:18 AM
LGS accs are very different from heroic ones..it doesnt have any tier3 bonus effects because of no double shards..Instead,it has bonus effects when u equipped 2-5 LGS accs.(Your need to use immortal heart to clean most of them)


Unlike LGS weps,accs tier and focus type are not important at all.. The quantity of essence/gem shards play a major roll instead.

For example,if most of shards on ur accs have dominion gems,the tier 1 effects will be dominion.Also only dominion gem shards increase the effects amount. All gem/essence effects follow that rule..

Each shard no matter tier increase the effects on tier 1/2..However,i wasnt able to test the detailed amount because they all seems pretty irregular..

Considering the cost and effects of accs tier 3,its not worth it at all.

Btw,if u have same amount of these gems/essences on ur accs shards,it wont have any effect..Additional shards that have the same stats on accs do not have any effect.. (for example,three tier 1 fire crit damage shards only count as one shard)

Those pictures are accs only have tier 1 shards..
When u wear 2-3 LGS accs,the tier 1 (gem) bonus effect appear..There are 3 of them: Dominion/Opposition/Escalation..
http://s10.postimg.org/pars8pacl/444.jpg (http://postimg.org/image/pars8pacl/)


http://s8.postimg.org/jfvfjh4oh/4444.jpg (http://postimg.org/image/jfvfjh4oh/)
awkward,imo they should buff this..

http://s13.postimg.org/9cbmrvzr7/33333.jpg (http://postimg.org/image/9cbmrvzr7/)


When u wear 4 LGS accs,the tier 2(essence) bonus effect show up..
http://s10.postimg.org/ih9icu6xx/441.jpg (http://postimg.org/image/ih9icu6xx/)

http://s18.postimg.org/blbuwu2x1/123124.jpg (http://postimg.org/image/blbuwu2x1/)
Very weak compared to material

The tier 3 effect are determined by t1+t2 effects,and show up when u have 5 accs..More accs do not have any additional effects except the tier 1/2 amount,and tier 3 is not influenced by shards amount.

dominion+ethereal
http://s16.postimg.org/8v80bbjy9/512512.jpg (http://postimg.org/image/8v80bbjy9/)
Trash,especially when you are a warlock lol..

dominion+material
http://s27.postimg.org/bgs80s16n/122512512.jpg (http://postimg.org/image/bgs80s16n/)

opposition+ethereal
http://s16.postimg.org/a06nufvsx/12512512.jpg (http://postimg.org/image/a06nufvsx/)

opposition+material
http://s12.postimg.org/6komwv5rt/12521125.jpg (http://postimg.org/image/6komwv5rt/)
I would rather choose 20 spell power/5 damage than it

escalation+ethereal
http://s12.postimg.org/ik4qhx0qh/21512521.jpg (http://postimg.org/image/ik4qhx0qh/)
We all know this game is all about dps

escalation+material
http://s23.postimg.org/96thononb/12512521.jpg (http://postimg.org/image/96thononb/)

Those effects are affected by spellpower. Im too lazy to test the proc rate..

In general,LGS are pretty awkward and useless..Devs should buff them imo..Btw,we should have a 8 piece accs effect!:rolleyes:

Silverleafeon
01-12-2016, 03:05 AM
+++1

Thank you for all your insight and hard work!!!

Kompera_Oberon
01-12-2016, 04:21 AM
Thanks for the information!

But I agree, fairly awkward.

And this is particularly awkward:
http://s10.postimg.org/pars8pacl/444.jpg

+12.00 Legendary bonus to % Maximum Spell Points
You can guess that this provides a "+12% Legendary bonus to Maximum Spell Points", but why not just say so? It's written so awkwardly that English teachers might mark it down and ESL players might have difficulty parsing it.

Now the most important question: Is wearing 3+ LGS accessories worth the time and effort to craft and cleanse them?
That's somewhat rhetorical, because it seems the opinion of the OP is that no, they are not worth the time at all.

Holyavatar
01-12-2016, 05:01 AM
Thanks for the information!

But I agree, fairly awkward.

And this is particularly awkward:
http://s10.postimg.org/pars8pacl/444.jpg

You can guess that this provides a "+12% Legendary bonus to Maximum Spell Points", but why not just say so? It's written so awkwardly that English teachers might mark it down and ESL players might have difficulty parsing it.



Meh,u can click the pics to see it in full resolution:eek:

Nightmanis
01-12-2016, 05:01 AM
Thanks for putting in the effort!

That said, I don't see much use for these bonuses unless I had a vanguard that could just straight tank hits from Sorjek and decided the best way to add more DPS was 12 guards and the material set bonus. While this idea is super tempting, and would be hilarious to also have enemies attacking each other because of me cleaving.

Wizza
01-12-2016, 05:11 AM
Thanks for the info.

Tons of work being useless. 5 accs? There arent enough good bonus to even wear 3 of them lol. Could have been some good crafting..if it wasnt total s***

brzytki
01-12-2016, 05:57 AM
Thanks for the info.

Tons of work being useless. 5 accs? There arent enough good bonus to even wear 3 of them lol.

Yup, especially for non-casters.

Kompera_Oberon
01-12-2016, 07:00 AM
Meh,u can click the pics to see it in full resolution:eek:
My post had nothing to do with the image resolution...

mikarddo
01-12-2016, 07:34 AM
Thank you for doing this, much appreciated.

Could you let us know what the cooldown is on the 12 sec effects?

Overall I agree that the effects are not very interesting. A good part of that is the fact that the stats/effects on each accessory is lackluster. If we could craft stats, MRR and Heal Amp on accessories it would be a different matter - but as it is I find the system far too much work for far too little gain - in fact, for most builds it would be no gain as you would have to give up so many other things that it would be a net loss.

Devs, please take note.

Holymunchkin
01-12-2016, 09:34 AM
yawn.

a 5 item set bonus for a 5k vorpal ability after the nerf of mortal fear?

stinks. pretty bad.

Holy what was max spell crit damage you could get from 4 piece set?
how stupid that it favors material bonuses when casters want ethereal spell crit damage items.

A MELEE IS BETTER OFF WEARING LVL 14 REAVER'S FATE EQUIPMENT THAN THIS STUFF
for the love of holybeast

#rantover

Holyavatar
01-12-2016, 10:34 PM
yawn.

a 5 item set bonus for a 5k vorpal ability after the nerf of mortal fear?

stinks. pretty bad.

Holy what was max spell crit damage you could get from 4 piece set?
how stupid that it favors material bonuses when casters want ethereal spell crit damage items.

A MELEE IS BETTER OFF WEARING LVL 14 REAVER'S FATE EQUIPMENT THAN THIS STUFF
for the love of holybeast

#rantover

Well, for 4 accs with 12 material shards,its like 25% spell crit damage...Dunno if u wear 8 pieces :eek:

Warbler
01-13-2016, 04:26 AM
What Tier 1 bonus will I get when I were 2 opposition items and 2 Escalation items? Would the order that I put them on matter or would I get no effect or both?

cru121
01-13-2016, 04:42 AM
Can one benefit from multiple Dominion/Opposition/Escalation type bonuses? For example, two accessories:
1) T1 Dominion / T2 Opposition
2) T1 Dominion / T2 Opposition

Holyavatar
01-13-2016, 02:16 PM
What Tier 1 bonus will I get when I were 2 opposition items and 2 Escalation items? Would the order that I put them on matter or would I get no effect or both?

No effects,i think i already wrote this in OP..

WiseFreelancer
01-13-2016, 02:40 PM
No effects,i think i already wrote this in OP..

I've heard two different things on this - does having a mixture of shard types stop the bonuses, or only having the same number of them?

i.e. if you have two accessories, one with 3 levels of dominion and the other with 1 dominion and 2 etherial, do you get a dominion bonus still?

Holyavatar
01-13-2016, 02:49 PM
I've heard two different things on this - does having a mixture of shard types stop the bonuses, or only having the same number of them?

i.e. if you have two accessories, one with 3 levels of dominion and the other with 1 dominion and 2 etherial, do you get a dominion bonus still?

Yup. Once you have one kind of gem/essence predominated,it will trigger the bonus effects..

LawfulGood
01-13-2016, 02:50 PM
i.e. if you have two accessories, one with 3 levels of dominion and the other with 1 dominion and 2 etherial, do you get a dominion bonus still?

Yes, you will get a 14% bonus to your SP pool. I have two accessories with that exact composition right now.

IronClan
01-13-2016, 03:30 PM
Not getting the hate here, if people weren't clearly exploiting the hell out of quest mechanic work arounds we wouldn't even be aware of these. They seem intended as small hidden bonuses to be found over time, discovered much sooner than intended because meta gamers will meta game, especially when they have a load of easily acquired ingredients they can throw away.

The people who hate these hidden effects seem to be confused somehow into thinking that they are supposed to be a major selling points or the primary feature of LGS instead of just a hidden kicker effect, when you do something that might not be particularly optimal.

What I read is: if it's not OP/uber it's useless... well spell crit multiplier and spell point pool % are FAR from useless... Yes 2 max dodge and a little incorporeal are silly by comparison, and they should probably boost those. but some of these bonuses will undoubtedly make min maxers find a way to use multiple greensteel items.

I'm not dismissing disappointment in several aspects of LGS, I have my own as well. But here's my tin foil hat theory: Varg designed LGS weapons to have the higher weapon multiplier because without it why would any melee view LGS weapons as sexy? But someone vetoed him when they saw players excited discussion of it on Lam... SO the weapons are underwelming, and the items naturally appeal more to Casters (they always have even in heroic shroud the Casters had much more motivation to cleanse at least 1 item). The kicker effects are found REALLY quickly because of loop holes and a bunch of unsatisfied forum goers are somewhat justifiably looking at it as "insult on injury". But this is an illusion caused by the fact that these are discovered not 3 or 4 months from now, but shortly after launch. /end tin foil hat

Basura_Grande
01-13-2016, 03:42 PM
I'm not dismissing disappointment in several aspects of LGS, I have my own as well. But here's my tin foil hat theory: Varg designed LGS weapons to have the higher weapon multiplier because without it why would any melee view LGS weapons as sexy? But someone vetoed him when they saw players excited discussion of it on Lam... SO the weapons are underwelming, and the items naturally appeal more to Casters (they always have even in heroic shroud the Casters had much more motivation to cleanse at least 1 item).

You might be on to something, even with just double the base damage they'd be worth something. Now? Garbage.

IronClan
01-13-2016, 03:54 PM
You might be on to something, even with just double the base damage they'd be worth something. Now? Garbage.

Agreed I can't think of a non DC, tactics or casting related use for the weapons, perhaps what they need to do is put the multiplier back on the weapons and allow the weapon to be a part of the set bonus, and bulk up the melee oriented set bonuses... like how about +10/14/16% bonus to melee power? with 100mp you'd have 116... blitzing would bump this up some more.

I also think they need to retroactively put Shields in, if they are scared of Casters using them then give them an extra 10% ASF.

I swear somewhere in Turbine's office is a big sign that says: Beware of allowing players to use shields... they are just too **** good! - Signed: Some Dev from 2005 beta team when AC was actually really good

Egeus
01-13-2016, 05:25 PM
These are awful for casters, too. 5 is FAR too many pieces to try to slot, especially without rings. Dominion + Material would be the clear frontrunner (together and individually), but look at what you'd have to make to get that combo: MULTIPLE trash "damage on hit" pieces with a scattering of "elemental resist" trash, and one, MAYBE two of the nicer items like a Ethereal + Dominion crit booster -- but not too many!

This is an interesting concept, but an unbelievably poor execution. Combine that with the Enhancement --> Competence shift that got rolled out today (as well as the justified nerfing of boomsticks) and I see absolutely no point in trying to grind for a **** thing in LShroud.

Qezuzu
01-13-2016, 05:53 PM
Does anyone know how high the Max Dodge set bonus goes?

IronClan
01-13-2016, 07:20 PM
Does anyone know how high the Max Dodge set bonus goes?

It's gimpy so you don't want it :p

Qezuzu
01-13-2016, 07:39 PM
It's gimpy so you don't want it :p

If it lets me achieve godmode while using Uncanny Dodge, it's worth it to at least get a swap item.

raeslys
01-14-2016, 06:32 AM
This did not look good for anything. I was thinking get HP bunus for my barbarian, but It's need 2 Tier 3 Oposition for get it. The regeneraition power of Oposition is not bad, but the others sucks. Before nerf the exploit of lShroud I told myself not worth, I need a long of time that I have not.

Edit: a question, ut of curiosity, my English is not good and I didn't undestand entirely, if you get your two accessories as follows: T1: Excalation, T2: Opposition ant T3: Dominion; you would get +2 max. dodge, +14% HP and +18% SP, right?

Holyavatar
01-16-2016, 10:37 PM
This did not look good for anything. I was thinking get HP bunus for my barbarian, but It's need 2 Tier 3 Oposition for get it. The regeneraition power of Oposition is not bad, but the others sucks. Before nerf the exploit of lShroud I told myself not worth, I need a long of time that I have not.

Edit: a question, ut of curiosity, my English is not good and I didn't undestand entirely, if you get your two accessories as follows: T1: Excalation, T2: Opposition ant T3: Dominion; you would get +2 max. dodge, +14% HP and +18% SP, right?

No,you can have one set bonus which have the most gem/essence shards...If u have the same amount escalation/opposition/dominion,it wont have any effects..