Holymunchkin
12-31-2015, 02:35 AM
Captain's Crew has pushed out 6 runs on live. 2 were tonight.
Day one run was over 2 hours, but with some silly strategeriee we've got it down to a buck 15 average.
....my anecdotal thoughts......
What is Challenging?
One-shotting Every mob is deadly. (http://tvtropes.org/pmwiki/pmwiki.php/Main/KillerGameMaster) It is not uncommon for orthons to hit you for 3k before prr, and the trogs to hit you for 2k. Damaze (pt2 earth ele boss) is king with a 4k hit non-crit.
The way to deal with this is stop all incoming trash dps, and beef up to handle the reds.
Coordinating part 2 Do not underestimate the pain that another 15mins in this phase can cost you. 700k hp bosses that hit from 1-3k on average are non-trivial.
Crowd Control
Shiradi effects such as nerve venom, pin, and otto's are great. Earthquake druid works well. Wizards are godly. Bring one.
Spell pen requirements:
Orthons: 55
Trogs: 55
Fiendish Trolls: 57
Bezekira: 57
Fiendish Kobolds: 60
Low 80's enchant DC is ballpark. (Anyone wanna chime in?)
Part 1
at least 2 rangers.
with celestias. Blitzing like mad.
someone with assassin's trick.
couple wizards for crowd control.
If you don't have these things consider making people swap/getting others.
Part 2
If you can't handle the incoming DPS then you will wipe. This is the hardest phase of shroud. Cat/fire-ele can become a nightmare. We failed on this combo on lamma, and have had it once on live.
Having a guy with 3k hp, 140intim, and a pocket healer is actually useful. Have this guy take the cat, orthon, or devil--- w/e is troubling you.
You will need at least ~3 uber players to pull through here. Hop in and try it.
Part 5
Ranged dps is king for Erinyhes and Rakshasa. Remember those people you needed to break the crystal in pt2? Bring that sick guy who still likes playing a monkcher.
Celestia or chaotic beaters are king dps on the book.
2 80 dc enchanters are lovely in here. Makes it easy even with the one-shotting.
....will continue to edit until a hotfix occurs....
Day one run was over 2 hours, but with some silly strategeriee we've got it down to a buck 15 average.
....my anecdotal thoughts......
What is Challenging?
One-shotting Every mob is deadly. (http://tvtropes.org/pmwiki/pmwiki.php/Main/KillerGameMaster) It is not uncommon for orthons to hit you for 3k before prr, and the trogs to hit you for 2k. Damaze (pt2 earth ele boss) is king with a 4k hit non-crit.
The way to deal with this is stop all incoming trash dps, and beef up to handle the reds.
Coordinating part 2 Do not underestimate the pain that another 15mins in this phase can cost you. 700k hp bosses that hit from 1-3k on average are non-trivial.
Crowd Control
Shiradi effects such as nerve venom, pin, and otto's are great. Earthquake druid works well. Wizards are godly. Bring one.
Spell pen requirements:
Orthons: 55
Trogs: 55
Fiendish Trolls: 57
Bezekira: 57
Fiendish Kobolds: 60
Low 80's enchant DC is ballpark. (Anyone wanna chime in?)
Part 1
at least 2 rangers.
with celestias. Blitzing like mad.
someone with assassin's trick.
couple wizards for crowd control.
If you don't have these things consider making people swap/getting others.
Part 2
If you can't handle the incoming DPS then you will wipe. This is the hardest phase of shroud. Cat/fire-ele can become a nightmare. We failed on this combo on lamma, and have had it once on live.
Having a guy with 3k hp, 140intim, and a pocket healer is actually useful. Have this guy take the cat, orthon, or devil--- w/e is troubling you.
You will need at least ~3 uber players to pull through here. Hop in and try it.
Part 5
Ranged dps is king for Erinyhes and Rakshasa. Remember those people you needed to break the crystal in pt2? Bring that sick guy who still likes playing a monkcher.
Celestia or chaotic beaters are king dps on the book.
2 80 dc enchanters are lovely in here. Makes it easy even with the one-shotting.
....will continue to edit until a hotfix occurs....