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SmashBang
12-21-2015, 11:58 AM
This is my first attempt a the build. THis is a flavor build for a static group. So the race must stay Half-orc and must have rogue skills. Other then that I am flexible



Rogue 20
Half-Orc


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 20. . . .+5. . . .4: STR
Dexterity . . . 12. . . .+3. . . .8: STR
Constitution. . 16. . . .+3. . . 12: STR
Intelligence. . 12. . . .+4. . . 16: STR
Wisdom. . . . . .8. . . .+3. . . 20: STR
Charisma. . . . .6. . . .+3. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR

Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Disable . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Bluff . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Diplo . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .19
Heal. . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. 10
Tumble. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
. . . . .------------------------------------------------------------
. . . . .36. 9. 9. 9. 9. 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11


Feats

.1. . . . : Power Attack
.3. . . . : Cleave
.6. . . . : Great Cleave
.9. . . . : Two Handed Fighting
10 Rogue. : Improved Evasion
12. . . . : Improved Critical: Bludgeoning
13 Rogue. : Opportunist
15. . . . : Improved Two Handed Fighting
16 Rogue. : Defensive Roll
18. . . . : Greater Two Handed Fighting
19 Rogue. : Skill Mastery
21 Epic . : Overwhelming Critical
24 Epic . : Toughness
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Dodge
28 Destiny: Perfect Two Weapon Fighting


Enhancements (80 AP)

Half-Orc (3 AP)
Orcish Fury, Orcish Strength

Thief-Acrobat (41 AP)
Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
Acrobat Staff Training, Sly Flourish III, Fast Movement
Acrobat Staff Training, Subtlety II
Acrobat Staff Training, Shadow Dodge III, Strength
Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Strength
Acrobat Staff Training, Staff Specialization

Mechanic (7 AP)
Arbalester
Mechanics III, Awareness III

Assassin (28 AP)
Knife in the Darkness
Shiv III, Sneak Attack Training
Venomed Blades III, Sneak Attack Training, Damage Boost III
Critical Mastery III, Sneak Attack Training, Intelligence
Execute, Killer III, Sneak Attack Training

Harper Agent (1 AP)
Agent of Good I


Destiny (24 AP)

Legendary Dreadnought
Legendary Tactics III, Strength
Momentum Swing III, Imp. Power Attack, Strength
Lay Waste, Critical Damage III, Strength
Strength
Devastating Critical
Master's Blitz

Twists of Fate (15 fate points)
Sense Weakness (Tier 4 Fury)
Fast Healing (Tier 1 Fury)
Rejuvenation Cocoon (Tier 1 Primal)

unbongwah
12-21-2015, 12:23 PM
A few comments:

If possible, you'll want Improved Sneak Atk feat for +3d6 SA; base 16 + 3 tome + 2 lvl-ups gets you there.
Killer doesn't stack with Quick Strike; OTOH, HO Brutality should stack with No Mercy. So consider 41 APs Acrobat and 18 APs HO, with the remaining APs split between Harper, Assassin, and Mechanic.
If you can squeeze in Stunning + Combat Mastery gear, consider Stunning Blow instead of Dodge. You'll have enough Dodge from Acro that an extra +3% is no big deal, IMO.
Pulverizer now stacks with Staff Specialization; it still doesn't work with Sireth, though.


Alternate build proposal:

HOrcrobat
Rogue 20
True Neutral Half-Orc


Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +5 4: STR
Dexterity 16 +3 8: STR
Constitution 14 +3 12: STR
Intelligence 14 +4 16: STR
Wisdom 8 +3 20: DEX
Charisma 6 +3 24: DEX
28: STR

Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Bluff 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Diplo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Balance 4 1 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Move Si 2 2 2 2 1 3 1 3 1 3 20
Heal 2 1 1 1 1 1 1 1 1 1 11
Jump 1 1
------------------------------------------------------------
40 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12


Feats

1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Two Handed Fighting
10 Rogue : Defensive Roll
12 : Improved Critical: Bludgeoning
13 Rogue : Improved Evasion
15 : Improved Two Handed Fighting
16 Rogue : Opportunist
18 : Greater Two Handed Fighting
19 Rogue : Crippling Strike or Skill Mastery
21 Epic : Overwhelming Critical
24 Epic : Improved Sneak Attack
26 Destiny: Perfect Two Weapon Fighting
27 Epic : Stunning Blow
28 Destiny: Perfect Two Handed Fighting


Enhancements (80 AP)

Half-Orc (18 AP)


Orcish Fury, Orcish Strength

Orcish Weapon Training
Extra Action Boost III, Orcish Weapon Training
Orcish Weapon Training
Brutality, Orcish Weapon Training



Thief-Acrobat (41 AP)


Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough

Acrobat Staff Training, Thief Acrobatics III
Acrobat Staff Training, Quick Strike III, Haste Boost III
Acrobat Staff Training, Sweeping Strikes III
Acrobat Staff Training, Improved Defensive Roll III, No Mercy III
Acrobat Staff Training, Staff Specialization, Spinning Staff Wall



Assassin (7 AP)


Knife in the Darkness

Shiv II, Sneak Attack Training
Sneak Attack Training



Harper Agent (14 AP)


Agent of Good I

Harper Enchantment, Traveler's Toughness II
Versatile Adept III, Know the Angles III
Versatile Adept III




Destiny (24 AP)

Legendary Dreadnought


Legendary Tactics III, Extra Action Boost III
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage II
Lightning Mace
Advancing Blows, Devastating Critical
Master's Blitz, Pulverizer


Twists of Fate (14 fate points)


Sacred Ground (Tier 3 Crusader)
Consecration (Tier 2 Crusader)
Primal Scream (Tier 1 Fury) or Rejuvenation Cocoon (Tier 1 Primal)


I tried to build on what half-orcs can bring to this build; namely more raw DPS, extra action boost, and Brutality. I picked up Sweeping Strikes to have an extra Cleave atk rather than for the knockdown; but those APs can be spent elsewhere if you don't use it. Likewise, I bumped up INT and invested more APs into Harper for Know the Angles + Versatile Adept; had to give up APs in Mechanic & Assassin, but in the long run I think this will boost your DPS. If I'm wrong, though, it's a simple matter of resetting enhancements. :)

SmashBang
12-21-2015, 12:38 PM
A few comments:

If possible, you'll want Improved Sneak Atk feat for +3d6 SA; base 16 + 3 tome + 2 lvl-ups gets you there.
Killer doesn't stack with Quick Strike; OTOH, HO Brutality should stack with No Mercy. So consider 41 APs Acrobat and 18 APs HO, with the remaining APs split between Harper, Assassin, and Mechanic.
If you can squeeze in Stunning + Combat Mastery gear, consider Stunning Blow instead of Dodge. You'll have enough Dodge from Acro that an extra +3% is no big deal, IMO.
Pulverizer now stacks with Staff Specialization; it still doesn't work with Sireth, though.


Alternate build proposal:

I tried to build on what half-orcs can bring to this build; namely more raw DPS, extra action boost, and Brutality. I picked up Sweeping Strikes to have an extra Cleave atk rather than for the knockdown; but those APs can be spent elsewhere if you don't use it. Likewise, I bumped up INT and invested more APs into Harper for Know the Angles + Versatile Adept; had to give up APs in Mechanic & Assassin, but in the long run I think this will boost your DPS. If I'm wrong, though, it's a simple matter of resetting enhancements. :)

Thanks for the response, I like some of these ideas. I think DPS and rogue skills will be fine, will have to wait and see on how well he survives a big fight.

knobaroo
02-24-2016, 11:44 PM
Hello, nice acrobat. I noticed you both put perfect TWF in your builds.
In what way is this useful when fighting with a THW?
Sorry just trying to cure a bit of ignorance.
Thanks in advance

unbongwah
02-25-2016, 09:04 AM
Hello, nice acrobat. I noticed you both put perfect TWF in your builds.
In what way is this useful when fighting with a THW?
The +5% doublestrike from PTWF applies to any melee weapon, not just dual-wielders.