Holymunchkin
12-02-2015, 09:42 PM
Bladeroom
Melees in one group along a pre-designated safe spot,
Ranged behind them on another. (Note: Raid leader to corner. Raid leader calls for final buffs such as displacement, tough skin, meld, etc. and informs the team that they are initiating the fight.)
1 person to run around the square, pulling the rest of the mobs which spawn---designate 1 person as back-up.
After killing spawns, kill first 2 executioners on purple, not in blade path.
Swing whole party to the first portal spawn.
Saving the Archons
Do not fight in center, or go there unless there are executioners.
Split the raid into two teams. Ranged / Melee. Or People who want to kite vs people who don't. Have someone with quickened resurrection on each side if possible.
Split the teams again across the two ramps leading up to portal center. This avoids agroing things in the portal room until the team is ready. Blindsiding people with trash gets them raging. Teh_troll's nerd raging has been known to lead to the destruction of lesser worlds and halflings.
Designate 1 person on each side who will pivot to center when an executioner spawns there. Invisibility is required to not agro everything there. This goes for everyone in the raid. Have a back-up pivot on each side.
If the party's dps is low skip some of the final executioners to focus on reinforcements. Pull center mobs carefully so as not to get someone hit 4 times in a second.
3 red devils signifies the final wave---have everyone pivot to that side, invising through center.
Endfight
One person agros worm and Erinhyes. (Typically a ranged toon.)
Everyone group up just past the b-----. Watch for green in case agro wasn't established (worm randomizes at first). Group up on her once kiter has gotten worm. Kill her.
65 reflex to surive the boom. Epic reflexes ensures you don't roll a near fatal 1.
Melees in one group along a pre-designated safe spot,
Ranged behind them on another. (Note: Raid leader to corner. Raid leader calls for final buffs such as displacement, tough skin, meld, etc. and informs the team that they are initiating the fight.)
1 person to run around the square, pulling the rest of the mobs which spawn---designate 1 person as back-up.
After killing spawns, kill first 2 executioners on purple, not in blade path.
Swing whole party to the first portal spawn.
Saving the Archons
Do not fight in center, or go there unless there are executioners.
Split the raid into two teams. Ranged / Melee. Or People who want to kite vs people who don't. Have someone with quickened resurrection on each side if possible.
Split the teams again across the two ramps leading up to portal center. This avoids agroing things in the portal room until the team is ready. Blindsiding people with trash gets them raging. Teh_troll's nerd raging has been known to lead to the destruction of lesser worlds and halflings.
Designate 1 person on each side who will pivot to center when an executioner spawns there. Invisibility is required to not agro everything there. This goes for everyone in the raid. Have a back-up pivot on each side.
If the party's dps is low skip some of the final executioners to focus on reinforcements. Pull center mobs carefully so as not to get someone hit 4 times in a second.
3 red devils signifies the final wave---have everyone pivot to that side, invising through center.
Endfight
One person agros worm and Erinhyes. (Typically a ranged toon.)
Everyone group up just past the b-----. Watch for green in case agro wasn't established (worm randomizes at first). Group up on her once kiter has gotten worm. Kill her.
65 reflex to surive the boom. Epic reflexes ensures you don't roll a near fatal 1.