Barthule
11-28-2015, 10:23 AM
have only soloed my entire time and am going to reincarnate into a druid/Rouge, hopefully for the last time. I don't need the most powerful build ever I just don't want to complete garbage. Please let me know what you think about the below build in general and let me know what you might change and why.
Thank You
New Build
18/2 Druid/Rogue
Neutral Good Human
Level Order
1. Rogue 6. Druid 11. Druid 16. Druid
2. Druid 7. Druid 12. Rogue 17. Druid
3. Druid 8. Druid 13. Druid 18. Druid
4. Druid 9. Druid 14. Druid 19. Druid
5. Druid 10. Druid 15. Druid 20. Druid
Stats
36pt Tome Level Up
---- ---- --------
Strength 14 +5 4: STR
Dexterity 8 +5 8: STR
Constitution 16 +5 12: STR
Intelligence 16 +5 16: CHA
Wisdom 16 +5 20: CHA
Charisma 8 +5
Skills
R D D D D D D D D D D R D D D D D D D D
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 ½ ½ ½ ½ ½ ½ 1 1 1 1 4 1 ½ 1½ 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 2 1 22
Search 4 ½ ½ ½ ½ 1 1 1 1 1 1 3 ½ 1 ½ 1½ 1 1 ½ 1 22
UMD 4 1 1 1 1 ½ ½ ½ ½ ½ ½ 4 ½ 1 1 ½ 1 1 1 1 22
Jump 4 1 5
Open Lo 4 4
Swim 4 4
Haggle 3 3
Heal 2 2
Spellcr 2 2
Tumble 1 1
------------------------------------------------------------
48 8 8 8 8 8 9 9 9 9 9 13 9 9 10 10 10 10 10 10
Feats
1 : Insightful Reflexes
1 Human : Toughness
3 : Power Attack
3 Druid : Wild Shape 1: Wolf
6 : Shield Mastery
6 Druid : Wild Shape 1: Bear
9 : Maximize Spell
9 Druid : Wild Shape 2: Winter Wolf
12 : Natural Fighting
13 Druid : Wild Shape 2: Dire Bear
15 : Natural Fighting
15 Druid : Wild Shape 3: Water Elemental
18 : Improved Shield Mastery
19 Druid : Wild Shape 3: Fire Elemental
Enhancements (80 AP)
Human (6 AP)
• Saves Boost
1. Skill Focus: Nimble Fingers III, Improved Recovery
Mechanic (13 AP)
• Arbalester
1. Mechanics III, Awareness III
2. Wand and Scroll Mastery III, Skill Boost III
Nature's Warrior (46 AP)
• Nature's Warrior, Instinctive Fighting, Instinctive Fighting II, Instinctive Fighting III, Instinctive Fighting IV
1. Extra Wild Empathy I, Shifting Rake III
2. Flight III, Vengeful Hunter III, Blood Moon Frenzy, Double Strike Boost III
3. Fight III, Reaving Roar III, Fatal Harrier III, Strength
4. Essence of the Turtle II, Essence of the Shrike II, Strength
5. Alpha Strike III, Wild Healing III, Celerity III, Natural Adept
Season's Herald (4 AP)
• Seasoned
1. Beguile III
Assassin (11 AP)
• Knife in the Darkness
1. Toxin Affinity III, Shiv III, Sneak Attack Training
2. Sneak Attack Training
*two ranks of rouge past life (is there any reason to play through rouge once more for another sneak die)
Thank You
New Build
18/2 Druid/Rogue
Neutral Good Human
Level Order
1. Rogue 6. Druid 11. Druid 16. Druid
2. Druid 7. Druid 12. Rogue 17. Druid
3. Druid 8. Druid 13. Druid 18. Druid
4. Druid 9. Druid 14. Druid 19. Druid
5. Druid 10. Druid 15. Druid 20. Druid
Stats
36pt Tome Level Up
---- ---- --------
Strength 14 +5 4: STR
Dexterity 8 +5 8: STR
Constitution 16 +5 12: STR
Intelligence 16 +5 16: CHA
Wisdom 16 +5 20: CHA
Charisma 8 +5
Skills
R D D D D D D D D D D R D D D D D D D D
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Disable 4 ½ ½ ½ ½ ½ ½ 1 1 1 1 4 1 ½ 1½ 1 1 1 1 1 23
Spot 4 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 23
Balance 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Concent 2 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 2 1 22
Search 4 ½ ½ ½ ½ 1 1 1 1 1 1 3 ½ 1 ½ 1½ 1 1 ½ 1 22
UMD 4 1 1 1 1 ½ ½ ½ ½ ½ ½ 4 ½ 1 1 ½ 1 1 1 1 22
Jump 4 1 5
Open Lo 4 4
Swim 4 4
Haggle 3 3
Heal 2 2
Spellcr 2 2
Tumble 1 1
------------------------------------------------------------
48 8 8 8 8 8 9 9 9 9 9 13 9 9 10 10 10 10 10 10
Feats
1 : Insightful Reflexes
1 Human : Toughness
3 : Power Attack
3 Druid : Wild Shape 1: Wolf
6 : Shield Mastery
6 Druid : Wild Shape 1: Bear
9 : Maximize Spell
9 Druid : Wild Shape 2: Winter Wolf
12 : Natural Fighting
13 Druid : Wild Shape 2: Dire Bear
15 : Natural Fighting
15 Druid : Wild Shape 3: Water Elemental
18 : Improved Shield Mastery
19 Druid : Wild Shape 3: Fire Elemental
Enhancements (80 AP)
Human (6 AP)
• Saves Boost
1. Skill Focus: Nimble Fingers III, Improved Recovery
Mechanic (13 AP)
• Arbalester
1. Mechanics III, Awareness III
2. Wand and Scroll Mastery III, Skill Boost III
Nature's Warrior (46 AP)
• Nature's Warrior, Instinctive Fighting, Instinctive Fighting II, Instinctive Fighting III, Instinctive Fighting IV
1. Extra Wild Empathy I, Shifting Rake III
2. Flight III, Vengeful Hunter III, Blood Moon Frenzy, Double Strike Boost III
3. Fight III, Reaving Roar III, Fatal Harrier III, Strength
4. Essence of the Turtle II, Essence of the Shrike II, Strength
5. Alpha Strike III, Wild Healing III, Celerity III, Natural Adept
Season's Herald (4 AP)
• Seasoned
1. Beguile III
Assassin (11 AP)
• Knife in the Darkness
1. Toxin Affinity III, Shiv III, Sneak Attack Training
2. Sneak Attack Training
*two ranks of rouge past life (is there any reason to play through rouge once more for another sneak die)