AzureDragonas
11-23-2015, 02:08 PM
We still have issues in game you not adressing as priority to take care of, and new update gonna carry same death weight again. I think you should make even rounds up for some stuff so i wanna give simple suggestions how till u fix properly solve some issues.
1. AA imbues, slay arrows paralyzing etc works on any ranged weapon. as long as you activate and equip bow effect stays intact.
Solution:
make effects to recognise bows only, any other ranged effect equip silence effect entirely thus making impossible for shurikens, crossbows etc use stuff which should be available on bows only. And y i can use Slay arrows on any ranged, if u made restrictions on special attacks to work only on qstaff i think you cna do same for bows too.
2. wolfs exploit itself is based on that ranger gives you duals regardless if u took single or not making something like wolf 30% attack speed +30% single speed +4 attacks from duals possible.
Solution:
Force feats Not Apply or make them disabled if person already have single line thus "Cerberus" builds with 2 heads couse of duals wont work and only single line applies.
3. swashbucler shield encahntment. I guess it was intention to let swashbuclers to use buclers in first place while swasbucling i dont know if it adressed and you know this or fixed already havent tested. Issue anyone can pick that enchantment and use single+(any shield) without being in swashbucling stance. Yes, wolf can use single attack speed +Tower shield and benefit frmo both with 3 bard lvl splash tested myself couple months ago.
Solution:
Make that enchant work only on buclers or light shields. and only during swasbuckling
4. Treefolks how they are broken? (infinitive charge regen while not casting, cleves bypassing attack speed animation)
Solution:
1) Remove free charges treefolk should be something what is viable 1/10 quest time not 9/10. It says itself while casting, healing aura, warlocks eldrict blasts, Arcon etc they are casted just once. So make them stop generating free charges on treefolks.
2) cleeve animation, you can't adjust animation with speed? then solve other way, if cleve makes attack in second while my normal attack couse of speed would take 3 seconds to perform, add extra cd on cleves, making them those 2 seconds instead of using other 2 cleaves they will be forced either back off or use normal attacks. Some can say it's bul**** couse cleves get useless i can say this, if you dont have penalty they will work same, but i dont see reason why somone who should suffer penalty lets say from silver pot or treefolk still attack normaly with this bug. And to be able to cleave clean EH DoJ reinforcment group alone as treefolk in less than 20 seconds is broken too.
5. In same sense it goes for shiradi, make them cast spells to get charges why something what was cast once gives multiple charges? If i summon arcon on my shoulder not i but he cast spells, same goes for cleric aura for warlock its shape of cone (protective aura) which he dont cast at all, same way as any blast should not trigger any charges couse it's same as attacking, same should be with any warlock eldricht blast
Solution:
any type of charges only from spell cast during spell cast number of projectiles dont count.
6. Best warlock fix add saves to blasts, you made massive burst spellcaster who ignores saves, do same to sorc and game will be broken too (Sorc OP).
Solution:
Fix this making them in same boat as any other caster, and then won't be issues with damage could even increase to make it work better, couse now Having 6 base cha and having 60 to blasts makes no difference they always do max damage.
For end word some particular epxloits are known for couple years already, and still wasn't fixed always postponed and suggestions here in hope it could be easy implemented in mechanics (most similiar problem solving are already in game and working) could help to start new Legendary content without zerging of exploited or OP builds.
1. AA imbues, slay arrows paralyzing etc works on any ranged weapon. as long as you activate and equip bow effect stays intact.
Solution:
make effects to recognise bows only, any other ranged effect equip silence effect entirely thus making impossible for shurikens, crossbows etc use stuff which should be available on bows only. And y i can use Slay arrows on any ranged, if u made restrictions on special attacks to work only on qstaff i think you cna do same for bows too.
2. wolfs exploit itself is based on that ranger gives you duals regardless if u took single or not making something like wolf 30% attack speed +30% single speed +4 attacks from duals possible.
Solution:
Force feats Not Apply or make them disabled if person already have single line thus "Cerberus" builds with 2 heads couse of duals wont work and only single line applies.
3. swashbucler shield encahntment. I guess it was intention to let swashbuclers to use buclers in first place while swasbucling i dont know if it adressed and you know this or fixed already havent tested. Issue anyone can pick that enchantment and use single+(any shield) without being in swashbucling stance. Yes, wolf can use single attack speed +Tower shield and benefit frmo both with 3 bard lvl splash tested myself couple months ago.
Solution:
Make that enchant work only on buclers or light shields. and only during swasbuckling
4. Treefolks how they are broken? (infinitive charge regen while not casting, cleves bypassing attack speed animation)
Solution:
1) Remove free charges treefolk should be something what is viable 1/10 quest time not 9/10. It says itself while casting, healing aura, warlocks eldrict blasts, Arcon etc they are casted just once. So make them stop generating free charges on treefolks.
2) cleeve animation, you can't adjust animation with speed? then solve other way, if cleve makes attack in second while my normal attack couse of speed would take 3 seconds to perform, add extra cd on cleves, making them those 2 seconds instead of using other 2 cleaves they will be forced either back off or use normal attacks. Some can say it's bul**** couse cleves get useless i can say this, if you dont have penalty they will work same, but i dont see reason why somone who should suffer penalty lets say from silver pot or treefolk still attack normaly with this bug. And to be able to cleave clean EH DoJ reinforcment group alone as treefolk in less than 20 seconds is broken too.
5. In same sense it goes for shiradi, make them cast spells to get charges why something what was cast once gives multiple charges? If i summon arcon on my shoulder not i but he cast spells, same goes for cleric aura for warlock its shape of cone (protective aura) which he dont cast at all, same way as any blast should not trigger any charges couse it's same as attacking, same should be with any warlock eldricht blast
Solution:
any type of charges only from spell cast during spell cast number of projectiles dont count.
6. Best warlock fix add saves to blasts, you made massive burst spellcaster who ignores saves, do same to sorc and game will be broken too (Sorc OP).
Solution:
Fix this making them in same boat as any other caster, and then won't be issues with damage could even increase to make it work better, couse now Having 6 base cha and having 60 to blasts makes no difference they always do max damage.
For end word some particular epxloits are known for couple years already, and still wasn't fixed always postponed and suggestions here in hope it could be easy implemented in mechanics (most similiar problem solving are already in game and working) could help to start new Legendary content without zerging of exploited or OP builds.