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Marshal_Lannes
11-21-2015, 04:18 PM
Recent discussion about a possible Halloween themed classic module for 2016 brought up a list Dungeon magazine did about the 30 greatest adventures of D&D. It got me to thinking what are the 30 greatest quests in DDO? Maybe if people listed their top 10 favorites we could compile the favorites? I'll kick off my favorites...(spoilers)

10. Weapons Shipment - Anytime I finish a quest and exhale, and go whew, I knew it did the job. Wave after wave after wave of devils and their ilk. So many that I kept thinking, this HAS to be it, how much longer can we hold! Very thrilling.

9. Caverns of Shaagh - The Seal of Shan to Kar is one of the great packs in this game. I like how Venn's note leads here and then this chain eventually leads all the way into epic play. This is the best of the pack and an assault on a whole Hobgoblin city is just spectacular. This quest really 'feel's like D&D. Some good optionals too. I wish the Portal Opens felt like this when you assault the Drow city. The best of the early hobgoblin dungeon crawls in my opinion.

8. Rainbow in the Dark - Anytime you name your quest after a Dio song you get bonus points. I like the quest mechanic that prevents zerging. A challenging vareity of devils, some real dangerous trap points and it really forces teamwork. It is a long way to the first shrine so casters really have to conserve their mana. I like the platform jumping over the spikes and the elemental trap zones. A well designed, devious dungeon.

7. In the Flesh - Yaulthoon is one of the best villians in DDO, certainly he has the best dialog (and funniest) "this is why we can't have nice things"!!!!! All the optionals are fairly wicked and challenging. The fashion show remains a highlight and is one of the best moments in all the quests. Final fight is very challenging.

6. The Missing Party - Delera's is a great adventure pack and this is the best of the pack in my opinion. Very immersive and again feels like D&D. Lots of good optionals and you really feel the scale of the dungeon. Plus Gygax, RIP.

5. The Vault of Night - I love adventures that make a party act like an actual group of cooperating adventurers. Some outstanding elements in here that require teamwork and cooperation. Good mix of traps, variety of enemies and a huge puzzle. Feels like the ultimate bank heist, which of course, it is. I like how there are bottlenecks which force groups to slow down (bridges, steam/fire vent, trap halls).

4. The Chamber of Raiyum - Liches were always one of my favorite monsters in D&D and this really hits the spot for Tomb Raiding, Indiana Jones type of fun. Running thru this the other day there were spinning blade traps and a completely broken out floor. That is some serious Dr. Jones obstacle there. The winding halls really make you feel like you are in a Pyramid and the undead can really overwhelm single adventurers.

3. The Shroud - I really like this raid. Arraetrikos is probably the best protaganist in the game. Tons of challenges and puzzles. A good variety in the type of fights. Most unique crafting system in the game in my opinion.

2. Tempest Spine - I love this quest. The first time I played it, I felt for the first time that my character had arrived in the community was participating in something greater than my own goals. I like all the fights and the different parts you go thru. The water swim part is a good challenge!

1. Haunted Halls of Eveningstar - By far the best example of a computer game playing like a D&D module. I like the directors commentary a ton. I like to listen to it while I wander the Halls and I usually find something new each time I am doing it. The closing comments by Ed Greenwood really sum things up where he says I hope you had fun and if you died, that you died well and that you want to run it again. Yes, yes yes!

The_Human_Cypher
11-21-2015, 04:20 PM
#1 A Study in Sable

Enderoc
11-21-2015, 04:29 PM
The quests that provide more story and personality stand out more than those that just are meant to barrel through. Luckily there is a lot of them.

Isolani
11-21-2015, 05:49 PM
#1 The Crucible, fun map and a good challenge until you really learn it well

#2 Jungle of Khyber, just a fun mix of different monster types

#3 Rainbow in the Dark, unique light mechanic

#4 Chamber of Raiyum, cool map

#5 The Shadow Crypt, unique maze mechanic to get to the end, tough end fight on elite for some classes (easy for others)

#6 Enter the Kobold, knight maze and tough end fight on elite

#7 Monastery of the Scorpion, cool ending that can be solved by puzzle or by brute force

#8 Frame Work, a lot of freedom in this quest, you can zerg it in 3 minutes or explore the map and go on a minotaur slaughtering rampage for optional xp if you want

#9 Tomb of the Shadow Knight, but only if I can do the traps.

#10 Ghosts of Perdition, unique end fight

Honorable mention for In the Flesh, interesting end fight, very difficult on elite if you are playing a build with low will saves.

FuryFlash
11-21-2015, 06:08 PM
3. The Shroud - I really like this raid. Arraetrikos is probably the best protaganist in the game.

Whose side are you on?! :D

Faltout
11-21-2015, 06:21 PM
I don't think I can put the quests on a rank. My 10 most favorite quests (without a specific order):

1. Ascension Chamber. The planning and cooperation needed is simply insane. A good leader with a good party can make the raid go super smooth. And when something fails, there's margin for hero work (saving the day by soloing roids when noone expects it, managing to get into goggles just before portals went down to duo it since the runner(s) failed, raising the whole party after an inferno). It always feels good when you complete it.

2. Crucible. Like the puzzles and love the swim. Some fights need some planning as well and not brute borce (like the fight over the maze or the fight at the end corridor).

3. Tomb of the Tormented. It's nice. Each time I run it, my skills in rat guiding reach a new level. It's fun to be so efficient in guiding the rat.

4. Shadow Crypt. Genius! Especially if it was actually random and not only 3 instances. If you needed to actually map the places you've been and figure your way in there, it would be truly awesome experience.

5. Spinner of Shadows. It's not really that good, but it's always nice to see the spinner helpless at the center when the group does not expect her to (not many know how to handle her). If every group knew how to do it, I guess I would stop liking it so much.

6. Hound of Xoriat. Awesome party work and planning needed. And it's truly a challenge to do it at level.

7. Precious Cargo. Because the environment is awesome. If you could also use the canons on EE, it would be even better.

8. What Goes Up. Because the scenery is amazing. And the fights do require tactics.

9. Caught in the Web. Tactics required, leadership required, an epic conclusion to an epic storyline (not like the FoT one).

10. The Pit. Because of mario skills required and some clever navigation.

Vooduspyce
11-21-2015, 06:30 PM
Well I misread it at first and came up with a list of 30 lol. So then I chiseled it down and now I don't feel like trying to take out any more. So here are my picks in no specific order...



Gwylan's Stand
Xorian Cipher
Shroud
Haunted Halls
Crucible
VON 1
Study in Sable
The Pit
In the Belly of the Beast
Genesis Point
Stealer of Souls
Subversion
Against the Demon Queen
Chamber of Raiyum
Redwillow's Ruins
Ascension Chamber

Axeyu
11-21-2015, 07:30 PM
Top 10 is impossible!
Here are some of the top 50:

Crucible
Xorian Cipher
Stealer of Souls
Von 3
Relic
Wizard King
The Pit
The Shroud
The Claw of Vulkoor
Shadow crypt

Connman
11-21-2015, 08:32 PM
I am leaving out raids because they are a different animal.

10.Through a mirror darkly.
It has a cool mechanic, I like how you can be smart about it and be the ambusher if you know your way around. Hit all those action boosts and click that mirror!

9.Bring me the head of Ghola Fan.
Long. Long run there, with a long quest when you get there. You really need to manage your resources in this one. And if you are not ready, all that will be wasted time when Ghola Fan instakills you, oh and if you want the real loot, you better be able to find that secret door.

8.CO6, while it is a chain not a single quest I like how you delve deeper and deeper into the temple, and just when you think you are done this guy tells you, "Oh just one more thing..."

7.Tempest spine. It is a DDO classic. You have options as to how to deal with the varied challenges, more than one route to victory, and of course, plenty of chances to be a hero and play a good ol fashion game of marco polo.
"Hey where are you?"
"I am in a hallway!"
"-.-"

6. Dreams of insanity.
I like a good straight run down a hallway from time to time. I like the rune clicking, and the fun little black balls, all sorts of good buffs in those :D And of course, beholders, many many respawning beholders. The end fight can be fast or slow depending on your jump skills, hope you have some jump skills.

5. The tear of dhakaan.
This is a classic dungeon crawl. You have lots of area to explore, underwater areas to get too, hoards of furrys to smash, I hate furries, and if you are in a rush you can ignore it all and ZERG!

4. Mired in kobolds.
Now this is how you are supposed to fight kobolds, by the hoard, you got caster kobolds, you got thrower kobolds you got fighter kobolds and you go a bunch of dead smoldering kobolds. Not to mention you get to fight not one, but TWO dragons.

3. Gianthold TOR.
Even though I hate fighting giants in this game it is all worth it. You get to fight not one, not two, but THREE dragons! You know when the main quest is done and you are looking around at the five other guys wondering whether or not anyone wants to do the dragons? Well I am that guy running straight for that lever.

2. The Coalescence Chamber.
This is my quest. If you are in the quest with me, your one and only goal is to get to the top of the main shaft before I do. I will even save my last haste clickie for the door. I learned how to jump in the quest, how to aim my jumps, how to avoid outcroppings and when NOT to jump.


1. Sins of Attrition.
While it has lost a lot of its oomph due to changes is game mechanics it is still my favorite quest. You have options to go down and check every hallway, or you can run the gauntlet to the end. It is complete with your choice of end boss and a good ol' fashion moral dilemma, just how bad do you need that last shrine.

Some of my best memories came in this quest. I learned about AC in this quest, you either had 70+ AC or you took a backpack ride. I still hold a bit of gamer pride when, back in the day, I earned the title of "Mr. solo's elite sins because he can."

Saekee
11-22-2015, 07:16 AM
in no particular order:
Claw of Vulkoor
Blockade Buster
Invaders!
Study in Sable
Haunted Halls
The Crucible
What Goes Up
The Pit (I still need to be guided)
Through a Mirror Darkly
Rainbow--really all Vale quests


Honorable mention:
Offering of Blood
Undermine/Siegebreaker
Into the Deep
The Tide Turns & Spies
Gianthold Tor (Dragons!)
Von 4
Pharlian carnival chain
acute delirium
all Amrath quests (older ones)

I have not bought the recent packs but will do so shortly


Von 4 & Spies are excellent quests that probably no vet will list here since they are epic xp farmed to death

brian14
11-22-2015, 11:18 AM
In order of "what comes to my mind", so I guess really is in order of preference:

Undermine
Haunted Halls of Eveningstar
Sorrowdusk chain
Spinner of Shadows
Rainbow in the Dark (I always play Dio's song on a loop when playing this quest)
Mired in Kobolds
All crystal-collecting challenges (fresh rat for kobold's family tonight!)
Chamber of Coalescence (only when I know I have a lot of time to play)
The Shroud
Dr. Rushmore's Mansion

FranOhmsford
11-22-2015, 11:54 AM
Usually I place Heroic Two Toed Tobias at #1 but that's because usually this list would be purely subjective and I love that quest - This time I'll be a little more objective and take into account more than just my own likes. Still that doesn't mean Crucible or G-Point will be getting on this list!

1) Jungle of Khyber - Just Perfect in every way.

2) Chains of Flame - I really don't understand why people don't like this quest - It's one of the strongest most PnP like quests in the game - It gives very good xp {though the xp/min isn't great because it is a long quest and does have that long run out to it} and it has both Heroic and Epic versions.

3) Spies in the House - Epic Normal saved this quest from the scrapheap but I personally liked it before then - It was just too difficult to be run often on HE-BB or Epic pre MotU - Another fantastic quest...The XP on EN is just the icing on the cake.

4) Heroic Legend of Two Toed Tobias - Oh come on....You knew it was going to be high up on my list - The Epic version is ok but nowhere near as good as the Heroic run.

5) Tempest Spine - One of only two Raids I'll place on this list - It's simply too good to leave out!

6) Tomb of the Shadow Knight - For Clerics this is without a doubt the best quest in the game {so long as you've got a Rogue Hireling with you}.

7) Tomb of the Tormented - OK it's buggy and Champion Rats/Wolves hurt it but I'm still placing it high on the list.

8) Purge the Fallen Shrine - Even back in the day when I was running this for the first time I loved it - Today I still do and only wish it had an Epic Version.

9) Tear of Dhakaan - Is there anyone out there who doesn't like Tear?

10) Gwylan's Stand - For a Rogue quite simply the best quest in the game!

11) Tomb of the Shadow Guard - Necropolis for me is the Very Good and the Ugly {There's just no middle ground} and this gets placed in the first category - Possibly the most relaxing quest in the game.

12) Relic of a Sovereign Past - Has a little something for everyone - Again a good PnP style quest - Would love an Epic version.

13) Sacrifices - The quest that cemented my addiction to DDO.

14) Partycrashers - The one saving grace of Carnival.

15) Hound of Xoriat - My favourite two Raids both getting Epicced = Yay!

Significant others:

Misery's Peak, Redwillow's Ruins, Caverns of Korromar, Xorian Cypher, Stormcleave Outpost, Haywire Foundry, Hiding in Plain Sight, Prove Your Worth, Mired in Kobolds, Ritual Sacrifice, Prison of the Planes, The Shroud. Shan to Kor {Counting all three parts as one} and the entirety of Splinterskull.

Chi_Ryu
11-22-2015, 12:03 PM
In order, and not including Raids.

10) Litany of the Dead

This makes my top 10, even though the storyline of the Litany of the Dead chains no longer makes sense to new players. I like the boss fight (and Kai-Teng "Slayer of the Six Swords"'s randomly changing weaponary - it caught me unawares first time I played the quest and got vorpalled), and the optionals.

It would be higher placed for me if a) the storyline was fixed outside of the quests, b) there were sufficient in-game information to answer the Dragon's riddle without needing spoilers/guessing answers based on alignments and c) flagging was less inane. I'd quite like an Epic version, too :)

(Gianthold Tor is a similar structure, in that it is a short and easy quest followed by more challenging optionals. I prefer Litany, though)

9) Haywire Foundry

Very nice thematically, and our first introduction to Phineas's craziness (and Dal Quor-esque parasites). I like that the two wings are very different in structure, and the escape run as the foundry is self destructing is good fun. This was the first non-raid I played that had a lock-out, too (though one that is admittedly openable from inside).

8) The Chamber of Raiyum

Yes, it's massively overplayed due to having such great XP at Epic level, but the Chamber of Raiyum is a great catacomb trawl before it got overplayed. Collapsing floors, lots of mummies, false towers, tie-ins with the pre-quests of The Chambers of Kourosh and Rahmat, a secret sealed treasure vault, means to bypass the guardians of each tower if you have the right item, in-game hints for working out which tower is which (some based on Int, other free for all).

7) Frame Work

I really enjoy quests that can be played as a "kill 'em all and let God sort them out" or alternatively semi-stealthily, and Frame Work is the best example of this style of quest for me. I like that Dorris's response will vary on how you completed the quest, and even liked the slayer objectives not taking themselves too seriously (especially the "kill something else for a change" one).

(Honourable mention to Blockade Buster, and Claw of Vulkoor, which offer similar choice in play)

6) Caverns of Korromar

A dig in ancient ruins that has gone horribly wrong? An unspeakable evil to discover? Accessing the sealed-off dig site via a sewer? Four dig sites to complete to unravel the picture and work out what is going on? This was the first quest I played that actually felt like a D&D adventure, and I still look forward to playing it every life. Threnal can't hold a torch to this...

5) The Pit

Not much to say about this one. It is long (if you don't know what you are doing - but you are given a guide on what to do as part of the quest, so no spoilers are needed), challenging at level, and contains a good mix of different things to do, even if mild Mario skills are needed in one or two places. Honourable mention to Spies in the House, which shares many of the same attributes (although not as long, immersive or in depth).

4) Sins of Attrition

In my opinion, the very best of the Amrath quests. A nice mix of traps and fighting, and side corridors to explore, plus a choice of bosses to fight at the end. No silly backtracking, or being forced to cover the entire level looking for a random hole-in-the-ground/portal. Honourable mention to Genesis Point (which has similar traits, but just feels more clunky to play through, and isn't really easy to work out without spoilers, there's just no hints/clues in game about how it all works).

3) A Study in Sable

A lovely, well-crafted and written adventure, and works even when repeated. This feels much more like D&D than most other quests (especially with Lucille's journal). The day/night mechanic, and wings of the manor opening up each session is a nice touch, as is the ability to destroy the pillars to weaken Lord Sable. I also liked Brothers of the Forge that came with the same update as this one, but A Study in Sable really stood out.

2) The Haunted Halls of Eveningstar (Extended)

The first and best of the classic modules added so far. Unlike ToEE, it never feels "empty", and isn't just a case of having a large mob in each room that you rush into, kill and move on. There's plenty to explore if you feel like it, some classic traps (like the false door). The secret doors are appropriately levelled so that you can find some with true seeing, but yet need an almost maxed out Rogue to find others. Finally, the optional fights are all quite different in nature, and - aside from the Mummy - have an interesting mechanic. Whilst the "original" mode is good, I prefer the extended, even if I have never been able to steal the Dragon's egg without the fight...

1) Partycrashers

My favourite quest in DDO (and better at Heroic than Epic), this was PurpleFooz designing at their best. I played this a dozen times before the novelty wore off. Whilst the initial run is linear (with some interesting trap mechanics), I liked the alternative route (via the Theatre), I like the various cameos by characters at the party, I like that the optionals affect the quest (to the extent that you can entirely skip the end boss fight), and the varying skill requirements to trigger them. I like the optional fight versus Inkrakos at the end, the hidden shrines that are toilet rolls in the restrooms, and so much else!

(Honourable mentions:
Tear of Dhakaan
Gwylan's Stand
Stormcleave Outpost
The Xorian Cipher
The Sane Asylum
The Jungle of Khyber)

Listing Raids separately:
4) The Fall of Truth

A surprisingly good arena bashdown. I much prefer this to The Reaver's Fate (certainly in part because the Mastermind puzzle at the end of RF is a one-person job whilst everyone else pikes). I'm quite partial to Mark of Death as well, it must be said (though it simply isn't as good a raid)

3) Twilight Forge + The Titan Awakes (the pre-raid is much better than the actual raid)

Sadly underplayed (I think I've run it only about 6 times ever), so very few actually know what to do in this raid and are content to let others run it for them, and is ultimately let down a little by The Titan Awakes (whilst it has an interesting game mechanic, it allows very little room for error, and it would be so much better if there was some role for the other 9 people in the raid rather than hanging off a ladder).

2) The Lord of Blades

Ultimately another arena bashdown, but with a great foe, and interesting phases, and bonuses for those who take the effort to bash down the boss multiple times (why oh why doesn't Mark of Death do anything when you take down Lady Vol?). The post-raid elemental bashdown optionals are ok, but I feel more could have been done with them - they are a little anticlimactic. The only thing I really dislike about this is the inane loot system that means you have to run it on different difficulties (read: easier difficulties) to get ingredients of all the types needed.

Honourable mention to The Master Artificer, but this is the better raid of the two.

1) Vault of Night + Plane of Night (ditto)

The best raid in the game, hand's down, so long as you view Plane of Night as the boss fight that should have been at the end of Vault of Night... and so long as you have been paying attention to the plot of the VoN series up to that point. I do wish it was clearer in quest why we are throwing the Adamantine Coffer down the disposal chute though...

Again, another raid that is lot better in Heroic than Epic.

the_one_dwarfforged
11-22-2015, 03:13 PM
1) abbot: hands down the best quest in the game, by far. faltout is right when he mentions the "margin for hero work". this is pretty much the only quest in the game that i would say even remotely tests a players actual skill more than their investment into a character. every run can be different because the obstacles arent "beat down this red name hp bag", or "achieve this stat threshhold", but are instead "do this" and "do that". they involve interacting with the game world in a meaningful way, and even after youve mastered the puzzles, there is always the chance of failure if you make a mistake. earning loot from this quest is the best i have ever felt while playing this game. allowing cheese methods of solving tiles to exist is probably the greatest crime committed against ddo, not class imbalance or nerf x or buff y or synergy z.


2) twilight forge: a pleasant balance of trash killing and team work and coordination. cheating the yellow puzzle with wings really sucks though.


3) toee2: first off, i actually dont like this quest at all except for the end fight. however, i get some serious nostalgia which makes the nodes tolerable. also being a ranger with more skill points than you know what to do with (as in 23 ranks of swim) and having merfolks blessing allowing you to leave other players in your du...bubbles...is fun. what i like about this quest is the end fight. you have to be awake and on ee you will be punished if you are a gimp.


4) tor dragons (not the main quest): just some good, fast, unadulterated dragon beatdown. and i like how each of the fights has a special mechanic which make being awake while playing useful.


5) breaking the ranks: this is the right way to do assault quests, keep the waves coming and give players the option to skip break periods. also theres no irritating portals flashing, mobs teleporting, and minimal casters exhausting me.


6) hh: great atmosphere, and i enjoy the boss fights. i think its a well set up quest in that there is plenty to explore, having a trapper is actually highly rewarding without being absolutely required, and that there is the option to, instead of exploring, go and fight a bunch of different and (used to be) tough bosses for an immediate chance at good btcoe loot without having to complete the quest or get a 20th list. i like the system of farming multiple bosses for different loot much better than farming a quest for loot.


7) ddtw: i like killing dragons, and this one can hit pretty hard, and there are opportunities to demonstrate player skill/knowledge to make the fight less dangerous. fairly rewarding to solo at level, where there is a reasonable chance of failure for many builds and no way to recover.


8) wgu: i like the end fight, its a good test of both dps and durability, and its just fun.


9) botb: potential insta red alert + potential half dozen or so champion blademasters + paralytic injection = very fun at level.


10) study in sable: its got a great atmosphere, and the endfight used to be kinda hard ish, good to have the occasional bad guy who isnt a pushover. and he has a special attack with a tell, a curiously rare thing in this game.


11) proof is in the poison: one of my all time favorite quests, best experienced as a noob. its long, its dangerous, and the immersion factor is high. this used to be a quest where i really did forget about real life and was just focused on making it to the end of the dungeon.


12) blown to bits: i dont even play the quest half the time, i just try to kill people.




honorable mentions: cof, tomb of the tormented, deathwyrm, hox, ghola fan, slavers of the shrieking mines, hips, party crashers, gwylans, sorrowdusk, tod, cursed crypt, stk, crucible, inferno, reavers refuge, reavers refuge slayer areas, restless isles slayer area, epic gh slayer area, terminal delirium, tbf, mirror darkly.

Enoach
11-22-2015, 04:08 PM
I wish I could name my favorite quests, but it is just so hard to narrow it down. So many of them have rich story lines (One feature that I love and hope Turbine maintains as part of the throw back from its origins)

But as I was reading through most of the responses and seeing some of the reasons why people liked quests I could not help but notice XP/MIN was not a primary or even secondary reason why people liked these quests (Hint Hint Devs)

But I will admit that I do have a long love affair with Proof is in the Poison (Its a love hate relationship hehehe)

BigErkyKid
11-22-2015, 04:09 PM
Framework:
Challenge: When we were not so powerful the combination of knockdowns, casters and a lot of mobs could overwhelm you easily while not careful.
Atmosphere: I like "open world" feeling quests and this one represents a village. It does make "some" sense, which is rare in DDO.
Replay value: Again, an outlier. You could decide one day to go out of the way and check the opts (not that fun, but a change of pace), you can sneak, you can try to brute force. Options are good.

Caverns of Korromar:
Challenge: The first times you might not manage resources well, and it does have quite a lot of mobs.
Atmosphere: I like the epic feeling. You start outside and make your way in, and progressively the story unveils. I could have used more variation between excavations and some randomness there would be cool.
Replay value: Again, some randomness and possibility not to have to do all excavation towers would have been nice. Something like sending someone in to see what's in there as a scout before committing the party. But that is obviously unseen in DDO.

Spinner of shadows
Challenge: Not so long ago I remained somehow challenging to PUG. When the masses of hezrous spawned I have seen plenty of experience players die in the past.
Atmosphere:Not the greatest, but it is honest in what it is so doesn't "fake" non linearity.
Replay value: Could have used more variation in the spawns, but again in "bad" groups the big spawns of demons overwhelmed some parties. I liked the feeling that keeping the situation under control was only a bit away from crab hitting the fan. There was some room for strategy

Schemes of the enemy
The optional insanely hard fight. This is how face rolling a quest should end up always.

What goes up
Challenge: Unfortunately, not that much anymore. But it used to be a rite of passage.
Atmosphere: Too linear.
Replay value: the end fight is what makes the quest for me. Again, it can go wrong easily. I like that in principle all runs could be different depending on how well you handle it.

Study in sable
Challenge: Greatly diminished by now..
Atmosphere: Unique. Replays are not so cool, but as a one time shot it was nice.
Replay value: Again the end fight. I remember when it came out having to end up ranging on my melee monk because I couldn't stand against the boss. It was hard (at least for the PUGs) I played it in. Really hard fear inspiring boss.

FranOhmsford
11-22-2015, 04:19 PM
But as I was reading through most of the responses and seeing some of the reasons why people liked quests I could not help but notice XP/MIN was not a primary or even secondary reason why people liked these quests (Hint Hint Devs)

Oh Jungle of Khyber wouldn't be anywhere near as popular as it is if it wasn't for the sheer amount of XP available from it in such a short time.

Wiz King would be run just as much if it only gave 80k xp rather than the current 150k!

Spies was pretty much universally hated pre MotU and EN making it a quest everyone wanted to do - The XP got people in there and now many more love it.

Chains of Flame is a fantastic quest but it took the Devs giving it a massive XP buff to get people to run it more than once a life.

If OoB gave the same XP on EN/EH/EE as Snitch, BoB or Tharashk Arena no-one would run it!

If The Pit gave say equal XP to Stromvauld's Mine many of those that claim they love it would never run it!

But I do notice Shadow Crypt hasn't been mentioned yet so you're right XP/Min certainly isn't everything - It doesn't make up for a bad quest!

Enoach
11-22-2015, 04:28 PM
...#5 The Shadow Crypt, unique maze mechanic to get to the end, tough end fight on elite for some classes (easy for others)

.

Post #4 Fran


Oh Jungle of Khyber wouldn't be anywhere near as popular as it is if it wasn't for the sheer amount of XP available from it in such a short time.

Wiz King would be run just as much if it only gave 80k xp rather than the current 150k!

Spies was pretty much universally hated pre MotU and EN making it a quest everyone wanted to do - The XP got people in there and now many more love it.

Chains of Flame is a fantastic quest but it took the Devs giving it a massive XP buff to get people to run it more than once a life.

If OoB gave the same XP on EN/EH/EE as Snitch, BoB or Tharashk Arena no-one would run it!

If The Pit gave say equal XP to Stromvauld's Mine many of those that claim they love it would never run it!

But I do notice Shadow Crypt hasn't been mentioned yet so you're right XP/Min certainly isn't everything - It doesn't make up for a bad quest!

I was not talking about them being posted I was talking about the reasons people liked them. Very few mention like a quest because it has great XP/MIN. There are many reasons why people like the quest be it story, mechanics or its atmosphere/setting. A quest setup well will have a much broader appeal then a bunch of bad quests with tons of XP.

Nadion
11-22-2015, 04:31 PM
1. Haunted Halls
2. In the Flesh
3. Lord of Blades
4. Partycrashers
5. Study in Sable
6. Undermine
7. Framework
8. Through a Mirror Darkly
9. Rainbow in the Dark
10. Shadow Crypt

Chi_Ryu
11-22-2015, 05:30 PM
None of the quests in DDO are more than a once-per-life for me, aside from when farming Epic Past Lives (when the XP/min of VON3/Spies/WizKing/VON5 is too tempting). I even suffer Acute Delirium once per life, most lives...


Oh Jungle of Khyber wouldn't be anywhere near as popular as it is if it wasn't for the sheer amount of XP available from it in such a short time.

If it were even on a par with other quests of similar length, I'd run it over many of them. I'd personally run 2 x Jungles of Khyber over one Chains of Flame, even if XP were equal.


If The Pit gave say equal XP to Stromvauld's Mine many of those that claim they love it would never run it!

Not at all. I'd run it if it had even a quarter of the current XP; not that rewards are what make a quest great, but it also happens to have the most favor of any other quest at that level, and is only eclipsed by Twilight Forge and some Epic quests.


But I do notice Shadow Crypt hasn't been mentioned yet so you're right XP/Min certainly isn't everything - It doesn't make up for a bad quest!

The Shadow Crypt has been mentioned in this thread.

serthcore
11-22-2015, 05:32 PM
1. Crucible: Best quest for me, it has everything that this game can offer condensed in one: good fights, mazes, puzzles, riddles, traps, more mazes, nasty troll mobs (funny to get sleet storm'd above the maze when you don't have fom).
2: The pit: Similar to the above + Mario jump skills.
3: Monastery of the scorpion: more traps, nasty traps, which can be avoided with skill. Fights and a very nice end-fight where you can choose how to end it.
4: Rainbow in the dark: darkness fun, traps, rust monsters, lots of fights, puzzles.
5: What goes up: this one just feels too epic when you get to the glacier.
6: Stealer of souls: I love quest mechanics and background story behind it, all 4 maps + endfight are amusing. Flag is a bit annoying.
7: Into the deeps: Did it 3 times a day with the old epics, never got tired, was fun to figure out the strategy on an undergeared group and still get it done.
8: Ghola fan: annoying to get to the quest, but the quest itself is fun and well designed.
9. Haunted halls: see #1
10: Gianthold Tor: I get the epic feeling in this one too.
11: In the flesh: Bit of a challenge, need a brain to complete it, beholders and minflayers random attacks makes it very dangerous

Raids:
1: Tempest spine: A huge fortress with traps, enemies, maze, no map, a lot of optionals, and a very nice endfight that requires some brain.
2: Lord of blades: Was really challenging when it came out, needed lots of teamwork and coordination, has a lot of mechanics and required several different roles.
3: Deathwyrm: Would be perfect with 2-4 less mirror rooms.

walkin_dude
11-22-2015, 06:10 PM
There are a lot of quests I like...

Let's see, now...


The Swiped Signet
The Proof is in the Poison
Gwylan's Stand
Tear of Dakhan
Stormcleave Outpost
Tempest Spine
Von 5
... a bunch more.

Augon
11-22-2015, 08:15 PM
OK, Here is my list, in no particular order. And to be honest, it was hard to eliminate some to get the list down to 10. On a different day, the list may be different. I did not include Raids. As a few others have said, they are a different thing so its hard to compare them to quests.

The Pit - And Franohmsford, I certainly would include it on the list if the XP were less. I would probably be soloing it more if that were the case, but I often run this quest 3-4 times a life and sometimes for little XP.
Haywire Foundry - the adrenaline rush in the run at the end should be duplicated in so many other quests.
Blockade Buster - it feels like a real mission - sneak on board ships and sabotage them!
Undermine
The Devil's Details
Inferno of the Damned
The Crucible -
The Coalescence Chamber
Through a Mirror Darkly
Precious Cargo

Qhualor
11-22-2015, 08:30 PM
I don't really have favorite quests anymore. the quests I list were fun at one time when they used to be challenging and encouraged group play. now they are just nostalgia quests.

1. Tempest Spine when I first started playing I would run this quest even after I was on ransack and milked the xp dry.

2. The Caverns of Shaagh

3. Proof is in the Poison

4. Bring Me The Head of Ghola-Fan I used to do daily runs farming for the Royal Guard Mask.

5. Kobold Assault I used to run around collecting t-bags after the quest was complete. so many Prayer Beads.

6. Weapons Shipment (after the change)

7. The Tear of Dhakaan I remember when the group would each get one shard to turn in.

8. The Jungle of Khyber

9. What Goes Up except for the annoying here one second gone the next second teleporting end fight boss

10. The End of the Road non invis method. love the creepy sound affects during the boss fight.

honorable mentions go to Stormhorns, Amrath and Gianthold quests in general and Into The Deep, Lords of Dust, Coalescence Chamber, Shroud, Siegebreaker, A Relic of a Sovereign Past, Chains of Flame, Von 5, Bloody Crypt, Redwillows Ruins, Irestone Inlet, Miserys Peak, In the Belly of the Beast. its too tough to just pick 10.

Marshal_Lannes
11-22-2015, 10:32 PM
Great stuff, keep them coming. I am tabulating them all. I give 2 pts for everyone's first choice, 1 point for the other 9 places. For those that say in no particular order I pick the first one you list as your first choice. I only count your top 10. Whoever posted ddtw and botb in their top 10 I don't know what those quests are being abbreviated.

The list so far.

1. Haunted Halls of Eveningstar
2. Crucible
3. The Pit
4. What Goes Up
5. Accursed Ascension, The Pit, Tempest Spine, Rainbow in the Dark, A Study in Sable
10. Framework, Gwylann's Stand
12. Wiz King, Undermine, Von3, Shroud, Shadow Crypt, Spinner of Shadows, GH Tor, Tear Dalkaan, Through a Mirror Darkly
21. Sins of Attrition, Claw of Vulkoor, Partycrashers, Von5, Coalescence Chamber, Ghola Fan
Many tied with 2 votes

FranOhmsford
11-22-2015, 11:34 PM
Great stuff, keep them coming. I am tabulating them all. I give 2 pts for everyone's first choice, 1 point for the other 9 places. For those that say in no particular order I pick the first one you list as your first choice. I only count your top 10. Whoever posted ddtw and botb in their top 10 I don't know what those quests are being abbreviated.

The list so far.

1. Haunted Halls of Eveningstar
2. Crucible
3. The Pit
4. What Goes Up
5. Accursed Ascension, The Pit, Tempest Spine, Rainbow in the Dark, A Study in Sable
10. Framework, Gwylann's Stand
12. Wiz King, Undermine, Von3, Shroud, Shadow Crypt, Spinner of Shadows, GH Tor, Tear Dalkaan, Through a Mirror Darkly
21. Sins of Attrition, Claw of Vulkoor, Partycrashers, Von5, Coalescence Chamber, Ghola Fan
Many tied with 2 votes

Proof positive that the forums shouldn't be relied upon.

Crucible and The Pit are two of the most hated quests in the game yet always end up on top of these forum lists!

Haunted Halls - Really? Most players will have never even stepped into them! I only wish the Devs had given us a Lvl 10 version of these {and not in the same terrible fashion as Heroic ToEE either!}.

What Goes Up is a great looking quest {if you can actually see it!} but I believe it's place on this list is exaggerated because it gives silly xp on Epic! {Heck if What Goes Up is so good then where's Break in the Ice? It's very similar to What Goes Up without the ridiculous pink screen and pretty in pink end fight! - In fact everything that What Goes Up does wrong, Break in the Ice does right!}.

Spookyaction
11-23-2015, 12:16 AM
Proof positive that the forums shouldn't be relied upon.



So your responses here are pure and not based on xp but everyone elses opinion (if different than your own) are based on xp/min? Just because someones opinion differs from yours doesn't mean you have proof they are wrong. Opinions are not wrong or right, they are just different.

The only "proof" here is that some people are so full of themselves that they believe anyone with a different opinion to their own is wrong!

the_one_dwarfforged
11-23-2015, 12:40 AM
Whoever posted ddtw and botb in their top 10 I don't know what those quests are being abbreviated.

dont drink the water, belly of the beast

Chi_Ryu
11-23-2015, 01:26 AM
Proof positive that the forums shouldn't be relied upon.

Crucible and The Pit are two of the most hated quests in the game yet always end up on top of these forum lists!

You are mistaking "least understood" and "least run" with "most hated", and furthermore seem to think that a quest cannot be the greatest and most hated at the same time (opinion polls on popularity of things that allow indication of likes and hates often have the most popular options also appearing as most hated). You'll find many more people who hate Let Sleeping Dust Lie, Coalescence Chamber (and several others).


Haunted Halls - Really? Most players will have never even stepped into them! I only wish the Devs had given us a Lvl 10 version of these {and not in the same terrible fashion as Heroic ToEE either!}.

Then they should, it's an excellently written and designed quest.


{Heck if What Goes Up is so good then where's Break in the Ice? It's very similar to What Goes Up without the ridiculous pink screen and pretty in pink end fight!

The only thing WGU and BiTI have in common are that thry are icy, and part of the same adventure pack. They have entirely different mechanics, plot, subquests, end boss, and level of challenge. Are you going to say Prey on the Hunter is similar next?

If we are talking about the most popular quests, that'd be a whole different (and very boring ) list.

EllisDee37
11-23-2015, 02:08 AM
1 Undermine
2 The Pit
3 Crucible
4 Tomb of the Tormented
5 Power Play
6 Druid's Curse
7 Bring Me the Head of Ghola-Fan
8 In the Flesh
9 Partycrashers
10 Jungle of Khyber

Honorable mention:

11 Siegebreaker
12 Spies in the House
13 Prey on the Hunter
14 Trial By Fury
15 Proof is in the Poison

Dragavon
11-23-2015, 02:22 AM
Crucible and The Pit are two of the most hated quests in the game yet always end up on top of these forum lists!

Haunted Halls - Really? Most players will have never even stepped into them! I only wish the Devs had given us a Lvl 10 version of these {and not in the same terrible fashion as Heroic ToEE either!}.

What Goes Up is a great looking quest {if you can actually see it!} but I believe it's place on this list is exaggerated because it gives silly xp on Epic! {Heck if What Goes Up is so good then where's Break in the Ice? It's very similar to What Goes Up without the ridiculous pink screen and pretty in pink end fight! - In fact everything that What Goes Up does wrong, Break in the Ice does right!}.

You are wrong on so many levels. These quests are all great, with different challenges. That you dont understand them does not make them bad. Though, your opinion is just as valid as everyone else's I guess :p

My list:

1: Xorian Cipher

2: Crucible.

3: Burning City

4: Terminal Delirium.

5: Haunted Halls

6: Halls of Shan-To-Kor. IMO one of the best stories in DDO, and the start of the entire Stormreaver storyline. Every time I do STK I love it.

7: Tear of Dhakhaan

8: Offering of Blood. Nothing in DDO has come close to doing this on elite back when cap was 12.

9: Against a demon queen.

10: The Enemy Within.

Daitengu
11-23-2015, 04:04 AM
In no special order the quests that I like most:

The Pit - I like vertical dungeons and its simply fun for me

Shadow Crypt - I like the idea of the dungeon itself being the puzzle and the boss has a unique ability (clones)

Undermine - Great quest. I love that we have several different options to overcome the minefield, the Indiana Jones boulder is nice and the boss has a unique ability (laying mines)

In the flesh - Yaulthoon has a really good voice and the and the endfight has a really unique setting

Acute delirium - Some hate it, I love it because its different and it its rellay insange to fly on a bedship into a beholder. Great setting.

New Invasion - Unique boss fight and has the only pit fiend that is where it belongs ... in a pit.

Enter the Kobold - The endfight is still challenging

Tomb of the tormented - Its different, not just a beatdown. It can be difficult without a trapper but then the joy of success is even greater.

Sane Asylum - Simply because we have choices (fight or puzzle) and because I like the Xoriat setting.

Into the deep - The underwater portion is unique.

Blockade Buster - Again because it gives options (fight or sneak)

Proof is in the poison - Good challenge for the lower levels

Brothers of the Forge - Even though the quest itself is not that great I love the tragic story. The traumatized soldier is not really innovative still I like it.

As you can see most is heroic stuff and mostly I like having options and not being forced to kill everything. What I really cannot stand at all is TOEE. That is boredom incarnate. The joke "What could be more surprising than more of the same" fitted the Lord of Stone for one quest but it should not be done for such gargantuan quests. Its just ultraboring espeacially when there is nothing else to do in the quest.

MagicBlue
11-23-2015, 04:16 AM
Heroic

#1 Slavers of the Shrieking Mines
#2 Bring me the head of Ghola Fan
#3 The twilight forge
#4 The titan awakes
#5 Dreams of insanity
#6 Jungle of Kyber
#7 The legend of two-toed Tobias
#8 And the dead shall rise
#9 The prison of the planes
#10 Tempest Spine
#11 Gwylan's stand
#12 The bounty hunter

Heroic/Epic
#1 Through a mirror darkly
#2 What goes up

Epic
#1 Trial of the Archons
#2 Trial by Fury

LightBear
11-23-2015, 04:59 AM
Whose side are you on?! :D


Haha I bet he meant antagonist... or did he?! :eek:

Qhualor
11-23-2015, 06:03 AM
Proof positive that the forums shouldn't be relied upon.

proof that the forums shouldn't be relied upon or proof that Fran shouldn't be relied upon? I thought this thread was asking us to list our favorite quests, not what is popularly run in the game.

Jiirix
11-23-2015, 07:06 AM
Favoite for look, feel and fun:
- In The Flesh
- Delirium
- The Dreaming Dark
- Fathom the Depths
- Assault on Summerfield
- Rest Stop
- A Lesson in Deception
- In the Belly of the Beast
- Madstone Crater
- Overgrowth

Favorite for quest mechanics:
- Rainbow in the Dark
- The Thirteenth Eclipse
- The Tower of Despair
- The Spinner of Shadows
- The Prison of the Planes
- The Fall of Truth
- Through a Mirror Darkly
- A Study in Sable
- The Reaver's Fate
- Blockade Buster

Faltout
11-23-2015, 07:48 AM
Great stuff, keep them coming. I am tabulating them all. I give 2 pts for everyone's first choice, 1 point for the other 9 places. For those that say in no particular order I pick the first one you list as your first choice. I only count your top 10. Whoever posted ddtw and botb in their top 10 I don't know what those quests are being abbreviated.

The list so far.

1. Haunted Halls of Eveningstar
2. Crucible
3. The Pit
4. What Goes Up
5. Accursed Ascension, The Pit, Tempest Spine, Rainbow in the Dark, A Study in Sable
10. Framework, Gwylann's Stand
12. Wiz King, Undermine, Von3, Shroud, Shadow Crypt, Spinner of Shadows, GH Tor, Tear Dalkaan, Through a Mirror Darkly
21. Sins of Attrition, Claw of Vulkoor, Partycrashers, Von5, Coalescence Chamber, Ghola Fan
Many tied with 2 votes
Been also keeping a list, giving a more sensitive score:
- 4 for 1st, 3 for 2nd, 2 for 3rd 4th 5th, 1 for rest in an ordered list of 10
- 2 for each quest in a no preference list of 10 to 13
- 3 for 1st of each ordered list (some provide 2 ordered lists), 2 for 2nd of each and 1 for each other.
- For lists with more than 10 quests, I start reducing the points. I try to have the sum of points close to 20 for each person but still be able to raise the first quests' score.
Honorable mentions get a 0 score obviously, although they could count towards the times a quest has been mentioned if I upgrade the point system.

My scoring could probably use some improvement, like add a point to the quest for each 2nd time it is mentioned. This means that if a quest makes it 4 times low in a favorite list, it won't have the same score as a quest that shows up once on top of someone's list.
And could also start giving penalties to quests that get mentioned a lot due to people reading the thread and saying "Oh, that quest this guy mentions is a great one, I'll put it first" making the quest occupy a false 1st spot. And some boosts to quests that start showing up late in the thread but make it to top 5.

Here's the list so far:
22 Haunted Halls of Eveningstar
21 The Crucible
19 The Pit
16 Tempest's Spine
13 A Study in Sable
12 What Goes Up
11 Rainbow in the Dark
11 Jungles of Khyber
11 Undermine
10 Through a Mirror Darkly
9 Accursed Ascension
9 Spinner of Shadows
9 Shadow Crypt
9 In the Flesh
8 Vault of Night
8 The Chamber of Raiyum
8 Frame Work
7 Gianthold Tor
7 The Lord of Blades
7 The Shroud
7 Gwylan's Stand
7 Tear of Dhakaan
7 Partycrashers
7 Proof is in the Poison
7 Bring me the Head of Ghola Fan
7 Blockade Buster
7 Tomb of the Tormented
7 Xorian Cipher
6 Coalescence Chamber

runner ups:
5 Sins of Attrition
5 Twilight Forge
4 Caverns of Shaagh
4 Precious Cargo
4 Stealer of Souls
4 The Claw of Vulkoor
4 Chains of Flame
3 Hound of Xoriat
3 Relic of a Sovereign Past
3 Mired in Kobolds
3 Haywire Foundry
3 Caverns of Korromar
3 In the Belly of the Beast
3 Enter the Kobold
3 Into the Deep
3 Slavers of the Shrieking Mines
3 Trial of the Archons

and there are 105 quests scored (not counting the honorable mentions)

Augon
11-23-2015, 08:03 AM
Crucible and The Pit are two of the most hated quests in the game
NO, they are the most hated quest by you, but I know quite a few people who either like them or are neutral about them. I've met very few people who hate them.

Loromir
11-23-2015, 08:24 AM
#1 - Tempest Spine. I like that the map is useless. My first few trips in there were truly scary. I was so afraid of getting separated from the group. Finally one day I decided to stay in after completion and explore...try to learn my way around. Boy was I surprised when I ran into some areas we had skipped to find more giants waiting to slaughter me. Then...I found out the outside was just as big as the inside...and just as dangerous.
#2 - Tear of Dhakaan. Was a pretty rough quest in the early days. You didn't dare go in without a healer. And needing a group versatile enough to handle the optional runes made it really feel like a team game. Now, sadly, it is a zergfest.
#3A, 3B, 3C - The entire Shan-to-kor chain. Those Hobs used to hit hard.
#4 - Haunted Halls
#5 - Shroud
#6 - Vision of Destruction. Lots of action/explosions/mayhem...followed by pauses in the action to see what Sully will do next. You needed a competent tank to Hold Sully's attention. You needed a couple of skilled healers. You even needed a trapper. Pretty intense action before the advent of MOTU.
#7 - Delera's Part 2
#8 - Delera's Part 4
#9 - Study in Sable
#10 - Blown to Bits. I love the optional of killing the Golem who ****s bombs.

Apollos713
11-23-2015, 08:53 AM
10. Trial by Fury

9. Prison of the Planes

8. Stealer of Souls

7. The Dreaming Dark

6. Undermine

5. The Vault of Night

4. Haunted Halls

3. A Study in Sable

2. Temple of Elemental Evil
I'm sure I'll get some flack for this, but I really enjoy just exploring to see what rares are around. It's a great option to just relax and explore. If I'm not in the mood to get XP and just go for a stroll, I go to TOEE.

1. Siegebreaker
Excellent, humorous writing with a fun puzzle mechanic. The Pinky and the Brain reference gets me every time.

Marshal_Lannes
11-23-2015, 11:31 AM
Been also keeping a list, giving a more sensitive score:


I was using a more generic scoring system just to narrow the list to 30 quests, then after a week when we had 30, let everyone vote on that 30 with a more weighted system. I figure like people's list of 10 favorite movies, they usually have a clear #1, but if you ask them for a top 10 the order can vary of those. So just getting on the list is important over say being ranked 3 over 9.

EllisDee37
11-23-2015, 11:56 AM
If it were me, I'd probably score this preliminary round something like:

1: 5 points
2-3: 4 points
4-7: 3 points
8-10: 2 points
11+: 1 point
Honorable mention: 1 point

BigErkyKid
11-23-2015, 12:42 PM
Or just keep track of the number of times a quest has been mentioned. I doubt people really put a lot of effort in choosing 3rd vs 1st. At least I didn't, I wrote as they kept coming. I'd go with a simple recount then one round to nominate just the one quest you love.

slarden
11-23-2015, 01:03 PM
Just gonna rate my top 5:

1) Temple of Elemental Evil- love the quests and crafting system
2) Haunted Halls of Eveningstar - love the quest and upgrade system
3) Through a mirror darkly
4) Partycrashers
5) Wizard King

Faltout
11-23-2015, 01:30 PM
I was using a more generic scoring system just to narrow the list to 30 quests, then after a week when we had 30, let everyone vote on that 30 with a more weighted system. I figure like people's list of 10 favorite movies, they usually have a clear #1, but if you ask them for a top 10 the order can vary of those. So just getting on the list is important over say being ranked 3 over 9.
But quests can also be like songs. You like them depending on the mood. For example, I mentioned Accursed Ascension and Crucible first because they have been a common topic of discussion and always pop in my mind when someone says "good quest". But it doesn't mean they are the best. And I really don't have a "best". That's why I chose to give out equal points for people saying they didn't have an order. And also chose to give more points overall to those people because they weren't consentrated in the top quests.

Btw, having the 30 and re-ordering is not really valid. You need more than 30 to make the final cut.


If it were me, I'd probably score this preliminary round something like:

1: 5 points
2-3: 4 points
4-7: 3 points
8-10: 2 points
11+: 1 point
Honorable mention: 1 point
But if someone goes on and on about quests, then it seems like he has many favorites and the 1st quest is not THAT important to him. So, if the list goes beyond 10 I decided to substract points from the top quests. Someone who likes too many quests probably won't contribute to finding the best quests.
Like asking a kid:
- Do you like chocolate? Ya
- vanilla? Ya
- banana? Ya
...
- mango? Ya
- Any preference? Ummm... let me think... can I have all of them?
Not a reliable source for criticism. (Same goes for people who like everything in DDO or dislike everything in DDO and are vocal in the forums. Their feedback is not reliable)


Or just keep track of the number of times a quest has been mentioned. I doubt people really put a lot of effort in choosing 3rd vs 1st. At least I didn't, I wrote as they kept coming. I'd go with a simple recount then one round to nominate just the one quest you love.
Obviously I didn't know you didn't :p so I marked your 1st with 4 points. But some people did. And if a quest can have such an effect on someone that it makes him place it at the top, that quest is something special and deserves extra treatment than the average "good" quest.

See? These 3 posts all see things differently. Tough to make a good scoring system :p

salmag
11-23-2015, 01:49 PM
1 - Tempest Spine
2 - Halls of Shan-to-Kor
3 - The Shroud
4 - Siegebreaker
5 - A Study In Sable
6 - Gianthold TOR with Dragons
7 - The Crucible
8 - Spies in the House
9 - The Mask of Deception
10- Redwillow's Ruins

fredericko
11-23-2015, 02:16 PM
Here's my two cents.

5.) TIE: The F2P immersion-challenge-exploration pack: Gwylan's Stand, Tear of Dhakaan, Caverns of Korromar
What do all these have in common? Vast, immersive environments which reward teamwork and strategy, varied foes, an assortment of skills and planning absolutely needed. To me it's difficult to choose one over the others. There's a few others out there but those are some of the most played (and fun). Redwillow's and Stormcleave Outpost come close but for different reasons those three seem (to me) superior.

4.) TIE: Hound of Xoriat / A Vision of Destruction / Tower of Despair (Hox / VoD / ToD)
What did these have in common? Each one of them demanded so much communication, with everyone playing playing their part so well that it was difficult not to make new friends the first dozen of times you succesfully played these raids on harder difficulties. Strong teamwork needed (at least back in the day) with a really serious challenge at level and some old-fashioned roles being in the spotlight (tanks, healers, kiters, DPSers, even trapsmiths in VoD).
Even after I got all I needed from those three (tomes included) I kept playing these raids by request from many good friends because these raids are what a good raid in any MMO should be: an excuse to have a blast of a time spending some quality time with your friends.
I doubt we will ever again see any of these bonding experiences in DDO. My friends solo full BB raids while I joke over the mic and pike. Role-based teamwork is such a thing of the past barbarians had to be turned into Wolverine-like supeheros with outwordly regeneration because in this time and age if you need any other player in your quest for any reason other than simultaneously pulling a lever then rerolling is in order.

3.) TIE: The Twilight Forge, Vault of Night (raid), Ascension Chamber
Let's be honest here: the day DDO servers go down for good chances are we are never going to experience anything like these raids in any MMO. That's why Twilight Forge needs to be epicced and VON made relevant again. While some parts of twilight forge may be a nuisance (and the Titan Awakes is a pikefest for everyone save for 3-4 players), hats off to Turbine for their integrity coming up with quests and raids like these, with a degree of complexity most other companies would have watered down without hesitation.

2.) Stealer of Souls
Where to begin. From dropping from an airship into an underwater refuge to each of the distinctive, atmospheric outdoor zones, Reaver's Refuge is a celebration of everything that's good about DDO(*). It takes two of the most iconic raid bosses and ups the ante turning one of them into your confident, and the other one into a lich as you are thrown into a crazed chase for nothing less than the essence of dragons. Stealer of Souls has the extreme challenge of being up to the task of being a climatic grand finale to such a remarkable story, setting, and quests, and it delivers -in spades.
(*)Sure, crafting mechanics were about the worst this game's ever seen (for new players: that runes you get from the end chests? The game kept their properties hidden. It was literally a lottery crafting system - with three tiers...). The random parts of the flagging mechanic also didn't shine. But I'm talking about the storyline, the quests and the actual gameplay here, not the gear.

1.) Tempest Spine
This is the first raid DDO has seen, and still one of the best. Great setting, great structure, great enemies, teamwork is a must. Really climatic boss fight with challenging mechanics.
And on top of it all, it is F2P, and it will be epic -once more. Hats off to Turbine.

I really can't judge newer content since I've been so overgeared and partying with such powergamers I simply didn't connect with the new quests like I did with the old ones. Not that they aren't good, it's just that I don't have that kind of motivation or the game has evolved into a different playstyle.
As a side note, call me silly if you may but I think Korthos is one hell of a tutorial with a proper grand finale in Misery's Peak, with some unforgettable OMG moments - to the point I'm not sure you can call Korthos a "tutorial"; "starter island" doesn't make it justice.

LightBear
11-23-2015, 03:19 PM
My nr 1 is a Study In Sable, love the quest. Even while I usually just follow the leader around.
My nr 2 is The Pit, it's been around for oh so long and I still get lost in there.
My nr 3s are those quest where I'm welcomed in voice by the crip's adversary once I step through some sort of door.
My nr 4s are those quest with gm narration.
My nr 5s are where some unique graphics effects are part of the quest story. Like Through a mirror darkly, rainbow in the dark, Duergar changing size but also Kortos Isle where you go from winter to summer and of course all of the quests that take place in the Sleeping Spell Inn.
My nr 6s are those quest with some unique loot, to be crafted or not. Vale, VON and Desert are on the top of that list just because they've been around for so long. As of late we see some good items being added.

Kakashi67
11-23-2015, 05:31 PM
Any quest that is short and doesn't have a tedious mechanic is fine with me.

Drevok
11-23-2015, 06:58 PM
1. TS. Great quest/raid for a group as well as challenging solo.
2. Every quest in von pack.
3. Gywen stand. Another great quest for grouping and solo.
4. Xorian cypher
5. Seigebreaker. Another great pack.
6. HH
7. Chain of flames
8. PoP
9. Irestone
10. Framework

But I'd wish I had more time to try them all again and update this list...
I like mix of not too hard puzzles but get attacked while doing them, lots of traps, some randomness, a good story and something that works great as a group while still possible soloing. Escort/guarding missions and other fail mechanics (besides time limits) are least favorite in general.

Isolani
11-23-2015, 11:45 PM
Chains of Flame - I really don't understand why people don't like this quest - It's one of the strongest most PnP like quests in the game - It gives very good xp {though the xp/min isn't great because it is a long quest and does have that long run out to it} and it has both Heroic and Epic versions.

I do like this quest, but it isn't one of my favorites because of the ridiculously long run to get to it. I imagine other people skip it for the same reason.

Sierim
11-24-2015, 12:55 AM
1. The Pit
2. Frame Work
3. Blockade Buster
4. In the Flesh (sort of a love it and hate it quest. Often brutal, yet fun)
5. Invaders
6. Chronoscope (especially heroic at level)
7. The Shadow Crypt
8. Mired in Kobolds
9. Rainbow in the Dark
10. Stealthy Repossession (though only if doing a stealth run. Otherwise it's a snorefest)

Honorable mention:
Claw of Vulkoor. This was one of my favorite quests...then champion scorpions happened. :(

Marshal_Lannes
11-26-2015, 07:54 AM
Everybody done voting? Results will be tabulated this weekend.

The_Human_Cypher
11-26-2015, 08:15 AM
Everybody done voting? Results will be tabulated this weekend.

Yay!

FranOhmsford
02-22-2016, 11:01 AM
If it were even on a par with other quests of similar length, I'd run it over many of them. I'd personally run 2 x Jungles of Khyber over one Chains of Flame, even if XP were equal

XP is equal!

They both give around 95k xp on EN 1st run per day {more on 1st run per life}.

XP/Min however is not even close - VoN 3 is a 7 minute quest, CoF is 24 mins!
CoF would need to give almost 300k to equal VoN 3 and no you wouldn't run 2x VoN 3 over 1x CoF if that was the case.

Chi_Ryu
02-22-2016, 11:24 AM
XP/Min however is not even close - VoN 3 is a 7 minute quest, CoF is 24 mins!
CoF would need to give almost 300k to equal VoN 3 and no you wouldn't run 2x VoN 3 over 1x CoF if that was the case.

As it stands today, and even with an XP adjustment that you describe... Yes I would. I find Chains of Flame tedious, and so generally only run it once per life. The run through the wilderness is about 30% of the tedium - if that were removed, that could tip the balance.

FranOhmsford
02-22-2016, 12:04 PM
As it stands today, and even with an XP adjustment that you describe... Yes I would. I find Chains of Flame tedious, and so generally only run it once per life. The run through the wilderness is about 30% of the tedium - if that were removed, that could tip the balance.

I've got absolutely nothing against a Teleport option being added to Sands - The runs to OoB and ADQ are pretty annoying too {especially OoB when you know there's always going to be at least one person who's half way through the quest by the time you log in even though you both recalled from Wiz King at exactly the same time!}.

Heck it annoys me no end that people won't wait at the start of WK or VoN 3 for people 30 seconds behind them to enter but just go ahead and zerg the first optional or two {That's a good 10-15k XP loss!}.

I even had one guy jump straigt into the troll part with the rest of us waiting outside the quest entrance then enter VoN 3 Proper EN even though I'd posted EH before I {the leader} or anyone else in the group {who followed him immediately - luckily I saw him enter} even got to the quest entrance then wouldn't come out so we could reset, then had the temerity to send me a nasty tell after we regrouped without him because he couldn't hear voice even though I'd specifically typed "Name come back out so we can reset"!

RistoffDervish
02-22-2016, 12:15 PM
Too late to vote?

1. The Shroud
2. The Crucible
3. Delirium
4. Monastery of the Scorpion
5. Jungle of Khyber
6. Vault of Night 5+6
7. TOR + Dragons
8. Irestone Inlet
9. Proof is in the Poison
10. Prove Your Worth

I also love house C Challenges - torch based ones.

Darkmits
02-22-2016, 01:00 PM
I can't rank quests, because generally I don't have favourite quests; I have favourite parts in quests.

- The Tear of Dakhaan: Maybe due to the xp payout, but I enjoy the fact that spellpoints are NOT infinite in this quest.
- Stormcleave Outpost: A nice long quest that feels like an adventure.
- Framework: The optionals with the minotaur killing are funny.
- A Cry for Help: How can you NOT love the DM voice here!
- Missing: Starts like a mystery novel.
- In the Flesh: Catwalk and the script lines of the Mindflayer.
- Delirium: Drinking contest
- Shadow of A Doubt: Really atmospheric.
- Through a Mirror Darkly: The mirror mechanic gave a new meaning in exploration.
- Rainbow in the Dark: The light mechanic here is very interesting.

Spekdah_NZ
02-22-2016, 03:46 PM
1. Haunted Halls - hands down, cool optionals, different mechanics, multiple paths and ways to solve things, fantastic loot

Rest in no particular order

* Framework, such a cool map, catapults still make me smile
* Bring Me the Head of Ghola-Fan! Massive contrast to Slavers which I detest because of the don't kill or fail mechanic (ala sleeping dust)
* Study in Sable ; who dun it! Get to play detective, some hack n slash. Interesting map, immersive.
* Through a Mirror Darkly; As others have stated cool mechanic, again immersive through environment.
* The Tear of Dhakaan; great example of a real dungeon crawler, good way to present optionals.
* Blown to bits; BOOM It's always fun, has some nice optionals and mechnics on unlocking them
* Siegebreaker; Ships and BOOM! Great environment.
* Precious Cargo; Flying ship, airborne naval warfare! Nice to do something different.
* Chains of Flame; bloody pain in the arse to get to. But once there, I love this crawl to to the top of the tower, kinda like an indoor tower assault. Stuff above is firing at you, my only wish was I was able to throw more mobs from the top as I climb.
* In the flesh; very cool end fight, excellent voice acting, immersive and crazy!

Uska
02-22-2016, 04:07 PM
1. Stormcleave

axel15810
02-22-2016, 04:55 PM
My top 2 is probably Heroic Shroud and What Goes Up.

I respect the heck out of Haunted Halls as well but for some reason I never really ran it that much. Just didn't get into it.

Shoemaker
02-22-2016, 05:22 PM
This thread seems to have been just necroed from a thread that went dead back in November of last year with an apparently unfulfilled promise to tabulate results... I'll add my list in an edit to this post later because it doesn't matter to me if "votes" aren't being taken anymore.



The Pit - I feel this is the greatest quest of all time in DDO, which is awesome because it was never actually "finished" like so much other content. It will never be finished either because at this point, going back to finish the Bilge Control room and other little unfinished bits would do such a longstanding quest an injustice. -- I would love to see it made Legendary (not that it already isn't a Legend) some time (would have rather of seen this used as the base for the 10th Anniversary than Party Crashers because it would have fit the "old" theme better)
Tears of Dhakaan - To run this quest at level and complete all of the optional objectives requires a diverse party with STR, INT, WIS, crowd control, ranged, DPS.
TBD
TBD
TBD
TBD
TBD
TBD
TBD
TBD

Pnumbra
02-22-2016, 05:55 PM
Haunted Halls
Detour
To Curse the Skies
What Goes Up
Caught in the Web
The House of Rusted Blades
The House of Broken Chains
The House of Death Undone
The Spinner of Shadows
Under the Big Top


While not in any specific order, these quest all have very good NPC voice overs, humorous and/or appropriate dialogue. Bensen is hilarious. The Archon flight animation was beautifully done, and who doesn't like the voice and dialogue of Amskar.