View Full Version : Pimp my ride: equipment for level 11 spellsinger bard
kmoustakas
11-11-2015, 05:46 AM
In continuation of the level 5 thread, I present to you the level 11 version of the gear. Note that it's intentionally level 11 and not 12 because at 12 improved critical becomes available and that opens a bag of horrors concerning which weapons to select. The build is a swashbuckling spellsinger
Crystal cove hat with superior false life and heal +10
Stalwart trinket
Cloak of invisibility
Greensteel co-op googles with healing lore, +50 sp +4 int skills and +100 sp +6charisma skills.
Cannith crafted mobile boots of perform +10 slotted with master's gift
Crafted Heroes leathers mobile of superior stability (or celestial chainmail while that bug is still around)
Cannith crafted masterful deathblock ring of sonic lore IV
Manslayer ring/silver flame signet
Cannith crafted charisma +6 bracers
Cannith crafted masterful constitution +6 belt with colourless slotted vitality +20
Golden orb of death slotted with magnetism 54 and heavy fortification
Nightforge stileto slotted with resonance 54 or sky captain's dagger slotted with resonance 42
kemetka
11-15-2015, 10:30 AM
In continuation of the level 5 thread, I present to you the level 11 version of the gear. Note that it's intentionally level 11 and not 12 because at 12 improved critical becomes available and that opens a bag of horrors concerning which weapons to select. The build is a swashbuckling spellsinger
Crystal cove hat with superior false life and heal +10
Stalwart trinket
Cloak of invisibility
Greensteel co-op googles with healing lore, +50 sp +4 int skills and +100 sp +6charisma skills.
Cannith crafted mobile boots of perform +10 slotted with master's gift
Crafted Heroes leathers mobile of superior stability (or celestial chainmail while that bug is still around)
Cannith crafted masterful deathblock ring of sonic lore IV
Manslayer ring/silver flame signet
Cannith crafted charisma +6 bracers
Cannith crafted masterful constitution +6 belt with colourless slotted vitality +20
Golden orb of death slotted with magnetism 54 and heavy fortification
Nightforge stileto slotted with resonance 54 or sky captain's dagger slotted with resonance 42
why slot magnetism in the golden orb?
i use that on my build currently level 11 as well, though im going as a pure screamer, slotted resonance and devotion in mine, seems like that would save you a slot in your mainhand weapon
i noticed you had no slot in your cloak of invis you could try to fit in something their but not sure what, possible blindness or fear immunity.
swap the cha bracers for Chaosgarde, and then get the necklace from tempest and you'll be pretty well covered with both your CHA and all your relevant skills. + having constant heroism and another 4% dodge couldnt help, and theres another yellow slot to play with.
cru121
11-15-2015, 10:59 AM
Stuff worth slotting imho: Deadly VI, Mysterious Cloak/Bracers, Speed VI (or relying on haste?)
Also, you're not mentioning your necklace (or my eyes are failing me).
Necklace could be the Deadly item with Silver Flame swap.
Trinket slot is essentially free. Move Resonance/Lore here (Blasting Chime).
This frees a ring slot. Deathblock can go into a yellow slot or be a swap item.
Charisma can go here, freeing bracers for Mysterious.
Boots are non-essential imho, perhaps worth slotting Speed VI if you're lazy with Haste.
EllisDee37
11-15-2015, 01:15 PM
Here's my 18/2 bard trapper's swashbuckling gearset for ML11 (9/2). Much of it is BTA cannith crafted stuff:
Head: Charisma +6 (BTA)
Eyes: Deadly VI
Neck: Health +6 (BTA)
Back: Cloak of Invisibility (Heavy Fort)
Wrist: Resistance +5 (BTA)
Hand: Strength +6 (BTA)
Waist: Greater False Life (BTA)
Feet: Feather Falling of Perform +13
Ring: Ring of the Stalker ML11
Ring: Devotion +42 of Melee Alacrity
Trinket: Spot +13
Armor: Deathblock of Axeblock
Weapon: Tiefling Assassin's Blade
Buckler: Seeker +8
kmoustakas
11-19-2015, 10:41 AM
Indeed I forgot both the necklace (which was deadly +6) and the gloves (which was dodge +6).
The reason I have magnetism slotted on death orb is that at level 12 you get access to horn of thunder. And indeed, at level 13 I do equip a masterful tier 3 level 15 (thus 13) blasting chime and everything switches up.
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