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Inrimor
11-04-2015, 08:45 AM
Hello folks. I'm new to DDO(playing only for 2nd month) and I have only one levelcapped toon(28 warlock, soloed EE Devil Assault,that's all).
Atm I'm trying to make good two-handed barbarian build. I've found a lot of threads about builds, but they seems a bit outdated or made for pure barbs.
I need 2 levels splash, rogue or fighter should be way to go, but I'm not sure if I will be able to slice&dice EE's in standart ravager-fb build + fotw/ld in ED.
So I decided to ask your help, perhaps you may give me couple of hints how to build barb and what kind of things such barb will be able to do.
Thx all.

P.s.:
Excuse me for my English, far away from perfection, I know.

Jetrule
11-04-2015, 09:50 AM
The capstone enhancement for frenzied berserker Storm's Eye Is a very potent enhancement to give up for 2 levels of splash. That said if i were going to do it I might take cleric or Favored soul to get divine might and heavy armor for free. Though I am not at all sure that is worth it since barbs get good defence from medium armor. I would only do it if you planed too use heavy thunderforged armor for the 30-60 dr. This would require some investment in charisma to be more effective. But would probably be nearly as good as pure barbarian.

The red sonja build- https://www.ddo.com/forums/showthread.php/458525-Redsonja-3-0-U25-TWF-Pure-Barb - is a good template to use for the baarb. Just replace the two weapon fighting feats with two handed fighting feats. I would just replace the weapon focus feats in the early levels with two handed fighting feats in the late levels. You get more power early by doing this. Save the weapon focus feats for later levels when the 2 melee power increases will be more noticeable.

If you must splash take a cleric level early and max heal skill spend 4 to get divine might in war priest. adjust starting str, or str and con down put the extra points in charisma to start with a 14 cha. and keep a charisma boost item on. While leveling focus on occult slayer levels 1-11 frenzied berserker levels 12-19 and when you hit 20 take the tier 5 ravager enhancements for crits and self heals. Since the ravager self heal nerf affects cleaving builds the most you may be fine getting the tier 5 Frenzied berserker self heal, but the crits from Ravager are still superior.

Inrimor
11-04-2015, 10:41 AM
Yes. I'm planning to use 30 dr tf armor(2 warrior for free harmor and 2 extra feats?) + twisted coccon for self healing(gonna take Magical training for this, to be able selfheal anytime(echoes). Storm's Eye seems cool, but will better works with TWF, I guess.
Many questions incoming.

I want to know, if Ward against Weird(fotw ed) MRR will be enough for EE, or should I get MRR from OS tree also?
Does Adrenaline and Unbridled Fury affect any sort of cleaves(400% increased dmg cleave would be nice)
Also confusing about Cruel Cut in Ravager tree, is it worth to use?(helpless).

Sorry for being noob, I would like to test everything by my own, but seems like there is no access to test server for me.
So, most important questions are:
LD vs FOTW for dps purposes?
Will I survive in EE's with Coccon+Blood Strengh?
That's all, I think. Thx again.

unbongwah
11-04-2015, 11:10 AM
Hi, welcome to DDO. :)

If you're looking for THF barb build, start with Zoda's thread (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian). Note that he takes heavy armor proficiency so he can use Shadow Guardian armor; you don't need to splash to gain it. Also note that Storm's Eye is really good; it's so good, I surprised it hasn't been nerfed yet. :p I don't think there's anything you can splash which will add more to your melee DPS than SE does; so think carefully before splashing a barb. What are you really trying to add?

As for some of your questions...

I want to know, if Ward against Weird(fotw ed) MRR will be enough for EE, or should I get MRR from OS tree also?
MRR (http://ddowiki.com/page/Mrr) or Spell Resistance (http://ddowiki.com/page/Spell_resistance)? They're not the same thing: MRR reduces the damage you take from most direct-dmg spells; SR enables you to resist spells like Enchantments and Necromancy if your SR is high enough. OS has both (if you take capstone); Ward Against Weird only adds Spell Pen.

Because most forms of SR don't stack with each other, the consensus seems to be a CON-based pure barb w/OS capstone is the best (only?) option for a viable endgame SR. This thread (https://www.ddo.com/forums/showthread.php/436179-Dwarven-Occult-Slayer-Pure-Barbarian-Build) is the classic example. With the nerf to armor MRR, the +25 MRR in OS tree becomes more attractive too. Downside is OS has the weakest DPS of the barb PrEs; but if you go for TYWA + OS capstone, you only have 21 APs to spend in the other two PrEs. :(

LD vs FOTW for dps purposes?
LD is the better choice for sustained DPS if you can keep Blitz maxed out.

Will I survive in EE's with Coccon+Blood Strengh?
You can't use Cocoon while Raged; and on a barb, if you're not Raged, you're doing it wrong. ;) That's why Zoda twists Consecration+Sacred Ground on his build; you can use it while Raged.

Inrimor
11-04-2015, 11:21 AM
Thanks, Unbongwah.
I forgot about that part of Cocoon, so yeah, no way for it.
Ok, I've got your explanations, they seem reasonable.
So I have an another question:
How much I lose if i will do TWF barbarian without tomes(had to raise dex and dump str)?

stoopid_cowboy
11-04-2015, 11:42 AM
I still prefer my 18brb/2ftr Horc builds.
Yeah, you lose the capstone which in now ok, but you gain two feats and melee alacrity boost. The fighter splash also lets you wear heavy armor and you don't lose full BAB like you would splashing rogue.

unbongwah
11-04-2015, 01:05 PM
How much I lose if i will do TWF barbarian without tomes(had to raise dex and dump str)?
Which build were you talking about? The CON-based dwarf? Don't forget you also need STR 13 for Power Atk.

If you wanted a first-life CON barb w/out tomes, I'd start with this build: https://www.ddo.com/forums/showthread.php/461645-Thorix-a-first-life-EE-capable-Dwarven-Barbarian

Note that it goes for Ravager rather than OS; better DPS but lacks the magical defenses of the other TYWA barb I linked. Fortunately, resetting Enhancements is easy, so one can switch between the two. I also prefer a different feat order and would drop (or at least delay) the Weapon Focus feats, which only add +2 Melee Power per feat. And I would still aim for Shadow Guardian armor at endgame, which means taking heavy armor prof at some point.

Here's a slightly modified version of that build, intended for newbies and based on the +2 tome you can earn from Favor (http://ddowiki.com/page/Favor#Total_Favor):

Ragin' Cajun
Barbarian 20
True Neutral Dwarf


Stats
28pt Tome Level Up
---- ---- --------
Strength 15 +2 4: CON
Dexterity 12 8: CON
Constitution 20 12: CON
Intelligence 8 16: CON
Wisdom 8 20: CON
Charisma 6 24: CON
28: CON

Feats

1 : Power Attack
3 : Cleave
6 : Great Cleave
9 : Improved Critical: Slashing
12 : Two Handed Fighting
15 : Proficiency: Heavy Armor
18 : Improved Two Handed Fighting
21 Epic : Greater Two Handed Fighting
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Fortitude
28 Destiny: Perfect Two Weapon Fighting


Enhancements (80 AP)

Dwarf (18 AP)


Dwarven Toughness, Dwarven Constitution

Iron Stomach III, Axe Training
Axe Training
Dwarven Runes III, Axe Training
Axe Training, Throw Your Weight Around



Ravager (41 AP)


Furious Rage, Pain Touch, Demoralizing Success, Pain Touch II, Subsiding Fury, Visage of Terror

Do You Like Pain? III, Barbarian Power Attack III, Hardy Rage III
I Like Pain III, Cruel Cut III, Melee Power Boost III
Slaughter III, Festering Wound III
Dismember III
Blood Strength, Uncanny Balance, Critical Rage II



Frenzied Berserker (21 AP)


Die Hard, Frenzied Toughness, Frenzy, Frenzied Toughness II

Extra Rage III, Die Harder II
Angry Arms III, Extra Action Boost III
Mad Munitions III, Supreme Cleave III



I delayed ITHF & GTHF to give you more time to finish Favor-farming to 1750. Also taking heavy armor prof by lvl 15 opens some decent named options: e.g., Beholder Plate Armor (http://ddowiki.com/page/Beholder_Plate_Armor), black dragonplate (http://ddowiki.com/page/Item:Black_Dragonplate_Armor). But if you happen to acquire a +2 STR tome by lvl 15, feel free to move up ITHF & GTHF 3 levels for moar DPS and move heavy armor prof to lvl 21 or 24. I bumped up DEX instead of INT because I think higher Reflex saves is more useful than more skill pts, particularly with the MRR nerf. I take Iron Stomach largely because what dwarf isn't constantly drinking?

The only other build decision you need to make: greataxes or mauls? Prior to the latest patch, mauls did more crit dmg in Legendary Dreadnought (LD), so they were preferred for THF barbs. But now they're basically on par, so just go with whichever weapon you like better, IMO. I stuck with axes because (A) there are more named options than for mauls and (B) hey, sometimes you gotta stick with tradition. :cool:

Inrimor
11-04-2015, 01:56 PM
Which build were you talking about? The CON-based dwarf? Don't forget you also need STR 13 for Power Atk.


No, I mean, str barb, but with two weapons instead of one two-handed. If make pure barb with capstone, 2 weapons > 1 weapon, I guess, just for proccing bludgeoning damage.

Thank you for the guide, I will use it, though I'm not gonna make con barb xD I want to make str one, just with two-handed sword and fotw. But seems like maul>sword and ld>fotw, if I got it right.

Actually, my idea was about heavy armored barbarian with two-handed sword(looks epic), swinging his infinity cleaves for 400% bonus dmg/+16 crit range each, and healing via blood strengh.
Also my original idea was to make such barb shadar-kai with their ethereal jaunt for even more mobility, but seems like it will be long(up shadar-kai for 20 and reroll via iconic tr? I dunno) and also barbarian is starving APs.
So, I think I may create human(no sense in horc, because of lack of APs, I think) and make TWF/THF with mauls.

p.s.:
No holy strikes at 26/28?

stoopid_cowboy
11-04-2015, 03:22 PM
If you want to go TWF, then fighter would be the obvious splash. The two extra feats will be needed.
Human is hard to beat for the granted feat.

The only difficult part is the 15dex with a +2 tome to get your TWF feats. Personally, I have never seen an advantage of TWF barbs over THF barbs. There is a reason most barbs you see are swinging an ESOS or TF great axe.

unbongwah
11-04-2015, 03:48 PM
Thank you for the guide, I will use it, though I'm not gonna make con barb xD I want to make str one, just with two-handed sword and fotw. But seems like maul>sword and ld>fotw, if I got it right.
Well then, Zoda's build is the obvious choice. 28-pt human: STR 18 CON 16 DEX 10. The higher STR and extra feat lets you move up your feats a bit: Power Atk (1), Cleave (1), THF (3), Gt Cleave (6), Imp Crit (9), ITHF (12), GTHF (15).

No holy strikes at 26/28?
Holy Strike is +10d6 dmg vs evil enemies on vorpal strikes; so that's 10 * 3.5 * 0.05 = +1.75 dmg per hit on avg. Since it isn't boosted by Melee Power or anything else, that's pretty anemic DPS. :( The only time I take Holy Strike is on a pure ranged build; and then only because there's nothing else among the ED feats besides Doubleshot which boosts ranged DPS. [Except for Spellpower boosts if you're playing an AA.] If they ever upgrade Holy Strike so it also grants Good dmg for DR bypass, it might be worth considering; but until then, PTHF (+10% glancing blows) and PTWF (+5% doublestrike, works with any melee weapon, not just dual-wielding) is the way to go most of the time.

If you want to go TWF, then fighter would be the obvious splash. The two extra feats will be needed.
Why? You need the same number of feats as a THF or SWF barb. Splashing fighter might let you front-load your DPS feats sooner, but in epics your DPS will fall behind pure barb.

The only difficult part is the 15dex with a +2 tome to get your TWF feats. Personally, I have never seen an advantage of TWF barbs over THF barbs. There is a reason most barbs you see are swinging an ESOS or TF great axe.
More hits from TWF means more chances for Blood Strength's on-hit effect to proc. Also makes Blitz & Celestial Champion easier to charge.

Inrimor
11-04-2015, 04:43 PM
eye of storm should work nice with TWF, but isn't it 17 agi req, to get all feats, instead of 15?

btw, I think i will try to do two weapon 20 barb + LD destiny.
Kopesh is way to go, or here's another alternatives?

forgot to mention, i have 32 pt character option, because I've collected around 2700 favor at my warlock.



Inrimore
Level 28 Neutral Good Human Female
(20 Barbarian / 8 Epic)
Hit Points: 714
Spell Points: 0

BAB: 20/20/25/30/30
Fortitude: 18
Reflex: 9
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 18 24
Dexterity 14 17
Constitution 16 22
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 11
Bluff -1 7
Concentration 3 14
Diplomacy -1 7
Disable Device n/a n/a
Haggle -1 7
Heal -1 7
Hide 2 11
Intimidate -1 7
Jump 4 15
Listen -1 7
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 7
Search -1 7
Spellcraft -1 7
Spot -1 7
Swim 4 15
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Power Attack

Level 2 (Barbarian)

Level 3 (Barbarian)
Feat: (Selected) Cleave

Level 4 (Barbarian)

Level 5 (Barbarian)

Level 6 (Barbarian)
Feat: (Selected) Great Cleave

Level 7 (Barbarian)

Level 8 (Barbarian)

Level 9 (Barbarian)
Feat: (Selected) Heavy Armor Proficiency

Level 10 (Barbarian)

Level 11 (Barbarian)

Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Barbarian)

Level 14 (Barbarian)

Level 15 (Barbarian)
Feat: (Selected) Two Weapon Fighting

Level 16 (Barbarian)

Level 17 (Barbarian)

Level 18 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting

Level 19 (Barbarian)

Level 20 (Barbarian)

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Feat: (Selected) Greater Two Weapon Fighting

Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting

Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction

Level 28 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect TTwo Weapon Fighting
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Frenzied Toughness (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Death Frenzy (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Storm's Eye (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Die Harder (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Constitution (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Wade In (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Wade In (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Wade In (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Constitution (Rank 1)
Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
Enhancement: Ravager (Bar) - Demoralizing Success (Rank 1)
Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
Enhancement: Ravager (Bar) - Subsiding Fury (Rank 1)
Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 1)
Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 2)
Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 3)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 1)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 2)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 3)
Enhancement: Ravager (Bar) - I Like Pain (Rank 1)
Enhancement: Ravager (Bar) - I Like Pain (Rank 2)
Enhancement: Ravager (Bar) - I Like Pain (Rank 3)
Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 1)
Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 2)
Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 3)
Enhancement: Ravager (Bar) - Slaughter (Rank 1)
Enhancement: Ravager (Bar) - Slaughter (Rank 2)
Enhancement: Ravager (Bar) - Slaughter (Rank 3)
Enhancement: Ravager (Bar) - Strength (Rank 1)
Enhancement: Ravager (Bar) - Laughter (Rank 1)
Enhancement: Ravager (Bar) - I Hit Back! (Rank 1)
Enhancement: Ravager (Bar) - Strength (Rank 1)
Enhancement: Ravager (Bar) - Blood Strength (Rank 1)
Enhancement: Ravager (Bar) - Uncanny Balance (Rank 1)
Enhancement: Ravager (Bar) - Critical Rage (Rank 1)
Enhancement: Ravager (Bar) - Critical Rage (Rank 2)

the_one_dwarfforged
11-05-2015, 07:28 PM
the best splash for an 18 barb build imo is 1 fvs 1 druid, and id say thats pretty god awful next to pure.

2 fighter is a thing fo the past, and utterly horrible, adding absolutely nothing. haste boost can be taken from dreadnaught. the frenzy capstone cannot...

Rawrargh
11-05-2015, 07:49 PM
eye of storm should work nice with TWF, but isn't it 17 agi req, to get all feats, instead of 15?

btw, I think i will try to do two weapon 20 barb + LD destiny.
Kopesh is way to go, or here's another alternatives?

forgot to mention, i have 32 pt character option, because I've collected around 2700 favor at my warlock.



Inrimore
Level 28 Neutral Good Human Female
(20 Barbarian / 8 Epic)
Hit Points: 714
Spell Points: 0

BAB: 20/20/25/30/30
Fortitude: 18
Reflex: 9
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 18 24
Dexterity 14 17
Constitution 16 22
Intelligence 8 8
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 11
Bluff -1 7
Concentration 3 14
Diplomacy -1 7
Disable Device n/a n/a
Haggle -1 7
Heal -1 7
Hide 2 11
Intimidate -1 7
Jump 4 15
Listen -1 7
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 7
Search -1 7
Spellcraft -1 7
Spot -1 7
Swim 4 15
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Human Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Power Attack

Level 2 (Barbarian)

Level 3 (Barbarian)
Feat: (Selected) Cleave

Level 4 (Barbarian)

Level 5 (Barbarian)

Level 6 (Barbarian)
Feat: (Selected) Great Cleave

Level 7 (Barbarian)

Level 8 (Barbarian)

Level 9 (Barbarian)
Feat: (Selected) Heavy Armor Proficiency

Level 10 (Barbarian)

Level 11 (Barbarian)

Level 12 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Barbarian)

Level 14 (Barbarian)

Level 15 (Barbarian)
Feat: (Selected) Two Weapon Fighting

Level 16 (Barbarian)

Level 17 (Barbarian)

Level 18 (Barbarian)
Feat: (Selected) Improved Two Weapon Fighting

Level 19 (Barbarian)

Level 20 (Barbarian)

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Feat: (Selected) Greater Two Weapon Fighting

Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting

Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction

Level 28 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect TTwo Weapon Fighting
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Die Hard (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Toughness (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Frenzy (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Frenzied Toughness (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Death Frenzy (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Storm's Eye (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Rage (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Die Harder (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Power Rage (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Blood Tribute (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Extra Action Boost (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Sprint Boost (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Blood Trail (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Constitution (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Wade In (Rank 1)
Enhancement: Frenzied Berserker (Bar) - Wade In (Rank 2)
Enhancement: Frenzied Berserker (Bar) - Wade In (Rank 3)
Enhancement: Frenzied Berserker (Bar) - Constitution (Rank 1)
Enhancement: Ravager (Bar) - Furious Rage (Rank 1)
Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
Enhancement: Ravager (Bar) - Demoralizing Success (Rank 1)
Enhancement: Ravager (Bar) - Pain Touch (Rank 1)
Enhancement: Ravager (Bar) - Subsiding Fury (Rank 1)
Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 1)
Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 2)
Enhancement: Ravager (Bar) - Do You Like Pain? (Rank 3)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 1)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 2)
Enhancement: Ravager (Bar) - Barbarian Power Attack (Rank 3)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 1)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 2)
Enhancement: Ravager (Bar) - Hardy Rage (Rank 3)
Enhancement: Ravager (Bar) - I Like Pain (Rank 1)
Enhancement: Ravager (Bar) - I Like Pain (Rank 2)
Enhancement: Ravager (Bar) - I Like Pain (Rank 3)
Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 1)
Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 2)
Enhancement: Ravager (Bar) - Action Boost: Melee Power (Rank 3)
Enhancement: Ravager (Bar) - Slaughter (Rank 1)
Enhancement: Ravager (Bar) - Slaughter (Rank 2)
Enhancement: Ravager (Bar) - Slaughter (Rank 3)
Enhancement: Ravager (Bar) - Strength (Rank 1)
Enhancement: Ravager (Bar) - Laughter (Rank 1)
Enhancement: Ravager (Bar) - I Hit Back! (Rank 1)
Enhancement: Ravager (Bar) - Strength (Rank 1)
Enhancement: Ravager (Bar) - Blood Strength (Rank 1)
Enhancement: Ravager (Bar) - Uncanny Balance (Rank 1)
Enhancement: Ravager (Bar) - Critical Rage (Rank 1)
Enhancement: Ravager (Bar) - Critical Rage (Rank 2)

You might want to reconsider heavy armor... It gives you bab*2=56 prr while medium armor gives you 28*1.5 + 10= 52 meaning you basicly spend a feat on 4 prr.
If you plan on using a shadowplate armor with 30/60 dr it might be worth it, other wise, not so sure.

That would let you pick up weapon focus slashing, effectively trading 4 prr for 2 mp.
Also perfect two handed fighting does nothing for two weapon fighting builds, but perfect two weapon fighting is great for two handed fighting builds... Messed up I know, but you wanna switch out that ED feat... I'd go for either elusive target or pierce silver considering Evale is waiting just around the corner.

Just my 2cent

Inrimor
11-06-2015, 06:21 AM
You might want to reconsider heavy armor... It gives you bab*2=56 prr while medium armor gives you 28*1.5 + 10= 52 meaning you basicly spend a feat on 4 prr.
If you plan on using a shadowplate armor with 30/60 dr it might be worth it, other wise, not so sure.

That would let you pick up weapon focus slashing, effectively trading 4 prr for 2 mp.
Also perfect two handed fighting does nothing for two weapon fighting builds, but perfect two weapon fighting is great for two handed fighting builds... Messed up I know, but you wanna switch out that ED feat... I'd go for either elusive target or pierce silver considering Evale is waiting just around the corner.

Just my 2cent

Thank you a lot for a reminder, ofc no point in perfect two-handed weapon with twf build, should pick elusive target ofc.
About heavy armor - yes, I wanna use 30 dr tf heavy armor, that's why I bother about heavy armor at all.
And for LD warhammer seems only option because of pulerizer? (+1 insight bonus to crit. range). Personally I prefer khopeshes or daxes, but dunno how much dps I will loose.
Thx to all again for answers and attention, I appreciate that.

unbongwah
11-06-2015, 09:52 AM
And for LD warhammer seems only option because of pulerizer? (+1 insight bonus to crit. range). Personally I prefer khopeshes or daxes, but dunno how much dps I will loose.
Due to the crit range nerf, khopeshes are now better than warhammers again, even in LD: 15-20/x3 vs 16-20/x3 (w/Pulverzier). [Add in Overwhelming Crit / Devastating Crit / Death Frenzy and you gain 19-20/x6.] If you use Mornh or drow warhammer, they're tied w/khopesh at 15-20/x3; but apart from saving you a feat, you also get to use Anvil of Thunder with hammers, which is better than Volcano's Edge due to free stuns on crits. However, when it comes to TF weapons, khopesh wins for TWF barbs.

Axes in LD are 17-18/x3 19-20/x7 (OC+DC+DF+Headman's Chop). So, they're behind khopesh, but you won't embarrass yourself if you stick with axes, either. For named axes, consider Axe of Adaxus (http://ddowiki.com/page/Item:Axe_of_Adaxus): same base dmg as d.axe, but note the 20/x4 crit spec, same as a heavy pick; EE Axe of Adaxus is 3.0[1d10] 17-18/x4 19-20/x8 for Ravager barb in LD. Those will be some impressive crits... :cool:

Inrimor
11-07-2015, 08:31 PM
thanks again, Unbongwah, exactly what I need to know.
Btw, leveling as barbarian is fun :D

Enderoc
11-07-2015, 11:51 PM
Because your melee power is calculated into your self healing, and because fighters get benefits for heavy armor. I would think 4 fighter 16 barb would be okay. That means to get any self healing with TWF you need weapon focus and specialization. THF means you get more of it....

unbongwah
11-08-2015, 11:38 AM
You're forgetting that Blood Strength's proc-on-hit heals are scaled based on number of barb levels. So in the long run, the +2 HPs per hit (8 vs 10) will be more healing than +4 Melee Power from Weap Foc & Spec, particularly since you gain a ton of Melee Power in epic levels. Meanwhile you give up a significant chunk of DPS without Death Frenzy + Storm's Eye.

Inrimor
12-07-2015, 10:38 AM
Hello again :)
I don't want to create new topic, just because of single question, but I want to know:
Is it worth to take Action Boost: Haste in LD isntead of Critical Damage, if I'm rarely attack manually and almost all the time I'm using cleaves? Worth it using haste boost over melee power boost at all(consider I'm rarely use autoattack)?
I know, it's nice boost, but problem is, you can't use that boost + action boost : melee power(30 mp, that's huge).
I've tried to do some dps test in EE Cabal for One(redname at the beginning) but in both cases(using only haste boost or using only melee power boost) it takes approx same time, I can't really catch the difference.
I've tried to search answer at forum, but only thing I've found is statement "haste boost is mandatory". That's good, but not an answer though.
Thank you for attention.

unbongwah
12-07-2015, 11:01 AM
The short answer is: use FB Melee Power Boost when Cleaving trash mobs, since as you've probably noticed, atk speed bonuses don't apply to Cleave atks. Use LD Haste boost for single-target DPS (i.e., boss fights), since you'd be losing DPS using Cleaves in those fights. You can't use them simultaneously, but you can alternate between them and they should have separate counters, IIRC.

Inrimor
12-07-2015, 01:17 PM
My thoughts are same, but there is one moment: Momentum swing.
No cleaves - no momentum swing and Lay Waste. Or those abilities also will be dps loss at solo target?

the_one_dwarfforged
12-07-2015, 06:30 PM
Hello again :)
I don't want to create new topic, just because of single question, but I want to know:
Is it worth to take Action Boost: Haste in LD isntead of Critical Damage, if I'm rarely attack manually and almost all the time I'm using cleaves? Worth it using haste boost over melee power boost at all(consider I'm rarely use autoattack)?
I know, it's nice boost, but problem is, you can't use that boost + action boost : melee power(30 mp, that's huge).
I've tried to do some dps test in EE Cabal for One(redname at the beginning) but in both cases(using only haste boost or using only melee power boost) it takes approx same time, I can't really catch the difference.
I've tried to search answer at forum, but only thing I've found is statement "haste boost is mandatory". That's good, but not an answer though.
Thank you for attention.


The short answer is: use FB Melee Power Boost when Cleaving trash mobs, since as you've probably noticed, atk speed bonuses don't apply to Cleave atks. Use LD Haste boost for single-target DPS (i.e., boss fights), since you'd be losing DPS using Cleaves in those fights. You can't use them simultaneously, but you can alternate between them and they should have separate counters, IIRC.

^ this is correct.


if you are cleaving your haste boost is doing nothing for you and is pretty much wasted. haste boost does NOT speed up the attack animation of cleaves.

this is one thing that really bothers me about this game. basic attacks with weapons are so strong relative to most abilities, that a super powerful buff like haste boost makes it more effective to actually hit haste boost and then auto attack. basically if you want to be good you have to let your tactics devolve...

however, if you are thf (or apparently swf though i have no experience with that) you can make boss fights slightly less boring by twitching. basically what twitching is, is resetting the attack chain because the first two animations are faster than the 3rd and fourth. at least, that is the usual definition. in my experience what twitching actually accomplishes is using the first attack of the stationary attack sequence alternated with the first attack of the moving attack sequence, though maybe im just doing it wrong. twitching is accomplished by moving at certain points during the attack animations, and the timing and distance required are dependent on your attack speed. so twitching is different at bab 1-28, alacrity 0-15%, and haste boost 0-30%. it takes a decent amount of practice to get used to and to be able to do properly, but i personally find it rewarding to be able to maintain my focus and successfully twitch attack while maintaining buffs, positioning, health, etc while in a raid or quest. also its less boring than hitting haste boost and standing there holding left click or turning on the auto stance.

additionally, it is possibly to increase your non haste boosted single target by using both cleaves and twitch autos. if you are good enough at twitching and able to maintain your focus, you can alternate your cleaves so that you are cleaving once every three seconds, and twitch auto attacking in between. it CAN work fairly seamlessly. this tactic does not include momentum swing, i suppose it could work with lay waste though obviously not reliably. i am not sure how supreme cleave would work into this, but i highly doubt it would be worth it considering it doesnt add any +[w].

so to answer the question directly, i would say that yes haste boost is mandatory. that way you can mp boost trash all day, and haste boost bosses all day, having the optimal damage buff for both situations. doubling your ab pool is a pretty good thing imo.

QuantumFX
12-08-2015, 12:56 AM
The best splash for a level 18 Barbarian is 2 Barbarian.

Inrimor
12-08-2015, 08:21 AM
Thank you, the one dwarfforged, very interesting and useful information.
Now I have no doubts about haste boost.

P.s. Blitz is amazing, but i don't know if that dodge version stacks with blur/uncanny dodge/incorporeal, so I took 30 PRR one. 50% dodge will be better? My current PRR is 92 without Blitz.
Thx again to all, who is enlightening me.

the_one_dwarfforged
12-08-2015, 05:45 PM
Thank you, the one dwarfforged, very interesting and useful information.
Now I have no doubts about haste boost.

P.s. Blitz is amazing, but i don't know if that dodge version stacks with blur/uncanny dodge/incorporeal, so I took 30 PRR one. 50% dodge will be better? My current PRR is 92 without Blitz.
Thx again to all, who is enlightening me.

the dodge version used to be the only version, and thank god its not anymore because its misleading and sucks really bad.

all characters have a default max dodge cap of 25% in no armor.

there are ways to increase that, and ways to temporarily exceed it, but blitz does neither of those things. thus, blitz will never ever grant anywhere close to 50% dodge.

however, if you have a high dodge cap that you arent close to reaching, blitz can be used to fill that gap. i dont recommend this though, 30 prr is a pretty nice chunk.

unbongwah
12-08-2015, 06:48 PM
P.s. Blitz is amazing, but i don't know if that dodge version stacks with blur/uncanny dodge/incorporeal, so I took 30 PRR one. 50% dodge will be better? My current PRR is 92 without Blitz.
http://ddowiki.com/page/Dodge_bonus

Short answer: Dodge is a separate miss chance which stacks with AC, incorporeal, concealment, etc. So it's a good idea to keep it as high as you can given your armor's max DEX bonus (MDB). But as mentioned, Blitz doesn't raise your Dodge cap or MDB, so you don't get the full benefits of +50% Dodge.

Which is weird, though, since Uncanny Dodge's 20 second clickie effect will bypass your Dodge / MDB caps for its duration. So you would think Turbine could just reuse its code for Blitz. But you would be wrong. :rolleyes: Thus the +30 PRR version of Blitz is superior, since it stacks with all forms of PRR.

the_one_dwarfforged
12-12-2015, 04:16 AM
just for the sake of not spreading misinformation:

turns out i have been twitching correctly and just not paying much/any/enough? attention to the game.

it is the second attack in the standing attack sequence that you want to alternate with the first attack in the moving sequence. and it turns out the 2nd attack is the fastest actually.