Hamlin
10-30-2015, 10:26 AM
So this game is almost 10 years old and I'm achieving completionist for the first time. Yes, my alt-itis really is that bad. Anyway, I've dipped into the harper tree on several characters, and I'm curious to see what happens when you dive all the way in. I love the synergy between harper and an int class like Artificer, so that will be my main class. I plan on splashing some bard in so I can SWF with a rune arm and get the extra dps from swashbuckling too. I haven't 100% determined the split yet. 3 Bard lets you swashbuckle. 4 Bard would grant me an extra 1d6 sonic damage per hit while using a rune arm. I'm leaning towards 3 right now...the decision to me comes down to an extra 1d6 per melee hit vs 1d8-10 or whatever per rune arm blast. I'm picturing this character using melee for dps with rune arm blasts sprinkled in when they're available. 3 levels would also prevent me from dipping too far into the swashbuckler tree (already heavily invested in harper). Need to save some AP's for artificer trees! So anyway, lets get to my first concept build. This one has 4 Bard levels. Next one I post will be 3 levels.
Features:
INT to hit and damage: My DCs on spells will be no worse than a full artificer, so going max INT will allow me to effectively cast spells, use my rune arms, AND keep my melee up.
Versitility: Full UMD, trap skills, great defensive spells and tactical detonation for crowd control.
Different: This matters to me. Sure, I'd probably kick a lot of butt with a horc barbarian. But then I'd get bored and stop paying Turbine $15 a month. I like to get off the beaten path a little bit. I can take a less optimal build and make up for it with player skill.
Quibble's Harper Agent
16/4 Artificer/Bard
True Neutral Halfling
Level Order
1. Artificer. . . .6. Artificer . . .11. Artificer. . . 16. Artificer
2. Bard . . . . . .7. Artificer . . .12. Artificer. . . 17. Artificer
3. Bard . . . . . .8. Artificer . . .13. Artificer. . . 18. Artificer
4. Bard . . . . . .9. Artificer . . .14. Artificer. . . 19. Bard
5. Artificer. . . 10. Artificer . . .15. Artificer. . . 20. Artificer
Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . .7. . . .10 . . . 10. . . .10. . . .+6 . . . 4: INT
Dexterity . . . 16. . . .16 . . . 16. . . .16. . . .+6 . . . 8: INT
Constitution. . 13. . . .14 . . . 14. . . .14. . . .+6 . . .12: INT
Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
Charisma. . . . .8. . . . 8 . . . 10. . . .12. . . .+6 . . .24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . A .B. B .B. A .A. A .A. A .A. A .A. A .A. A .A. A .A. B .A
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . . .3. 3 .1. . . . . .2. 2 .2. 1 .1. 1 .1. 1 .1. . . . 3 .1. 23
Spellcr . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Disable . 4 . . . . . 2 .3. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .2. 23
Search. . 4 . . . . . 3 .2. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .2. 23
Spot. . . 4 . . . . . 1 .1. 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .2. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .1. 19
Move Si . . . . 2 .2. . . . . . . . . . 1 .1½ 1½ 1½ 1½ 2. . . . 2 .1. 16
Hide. . . . . . 2 .2. . . . . . . . . . . . . . . . . . . 3 .3. 1 . . 11
Jump. . . 2 .2. . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 10
Balance . 2 .3. 1 .1. . . . . . . . . . . . . . . . . . . . . . . . . .7
Tumble. . . . . . .3. . . . . . . . . . . . . . . . . . . . . . . . . .3
. . . . .------------------------------------------------------------
. . . . .32 10 10 11. 9 .9. 9 10 10 10 10 11 11 11 11 12 12 12 14 13
Feats
.1. . . . : Single Weapon Fighting
.3. . . . : Completionist
.6. . . . : Precision
.7 Arti . : Extend Spell
.9. . . . : Improved Single Weapon Fighting
11 Arti . : Maximize Spell
12. . . . : Improved Critical: Piercing
15. . . . : Greater Single Weapon Fighting
15 Arti . : Empower Spell
18. . . . : Past Life: Wizard
20 Arti . : Improved Critical: Ranged
21 Epic . : Overwhelming Critical
24 Epic . : Point Blank Shot
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Combat Archery
28 Destiny: Perfect Two Weapon Fighting
Spells
Artificer
Enchant Weapons, Shield of Faith, Conjure Bolts, Admixture: Cure Light Wounds
Admixture: Cure Moderate Wounds, Elemental Weapons, Reinforce Construct, Lightning Sphere
Adamantine Weapons, Admixture: Cure Serious Wounds, Stoneskin, Flame Turret
Armor of Speed, Cold Iron Weapons, Protection from Elements
Tenser's Transformation, Prismatic Strike
Deadly Weapons, Tactical Detonation
Bard
<Any>, <Any>, <Any>
<Any>, <Any>
Enhancements (99 of 80 AP) - Errors
Harper Agent (39 AP)
Agent of Good I, Intelligence, Agent of Good II, Intelligence, Agent of Good III
Harper Enchantment, Traveler's Toughness III, Strategic Combat
Versatile Adept III, Know the Angles III
Versatile Adept III, Strategic Combat, Intelligence
Versatile Adept III, Intelligence
Harper Enchantment: Righteousness, Versatile Adept III, Moment of Clarity
Swashbuckler (22 AP)
Confidence, Swashbuckling
On Your Toes III, Tavern Shanties I, Limber Up III
En Pointe III, Sword Dance I
Cannoneer, Resonant Arms III
Music Box
Battle Engineer (19 AP)
Battle Engineer
Field Engineer II, Thermal Venting III
Damage Boost III, Thaumaturgical Conduits III
Arcane Capacitors, Intelligence
I think this will be a versatile and fun build to play. Proof is in the pudding though and I won't know how it actually plays until I roll it. Any suggestions to make it stronger or do more stuff are definitely appreciated.
Features:
INT to hit and damage: My DCs on spells will be no worse than a full artificer, so going max INT will allow me to effectively cast spells, use my rune arms, AND keep my melee up.
Versitility: Full UMD, trap skills, great defensive spells and tactical detonation for crowd control.
Different: This matters to me. Sure, I'd probably kick a lot of butt with a horc barbarian. But then I'd get bored and stop paying Turbine $15 a month. I like to get off the beaten path a little bit. I can take a less optimal build and make up for it with player skill.
Quibble's Harper Agent
16/4 Artificer/Bard
True Neutral Halfling
Level Order
1. Artificer. . . .6. Artificer . . .11. Artificer. . . 16. Artificer
2. Bard . . . . . .7. Artificer . . .12. Artificer. . . 17. Artificer
3. Bard . . . . . .8. Artificer . . .13. Artificer. . . 18. Artificer
4. Bard . . . . . .9. Artificer . . .14. Artificer. . . 19. Bard
5. Artificer. . . 10. Artificer . . .15. Artificer. . . 20. Artificer
Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . .7. . . .10 . . . 10. . . .10. . . .+6 . . . 4: INT
Dexterity . . . 16. . . .16 . . . 16. . . .16. . . .+6 . . . 8: INT
Constitution. . 13. . . .14 . . . 14. . . .14. . . .+6 . . .12: INT
Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
Charisma. . . . .8. . . . 8 . . . 10. . . .12. . . .+6 . . .24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . A .B. B .B. A .A. A .A. A .A. A .A. A .A. A .A. A .A. B .A
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . . .3. 3 .1. . . . . .2. 2 .2. 1 .1. 1 .1. 1 .1. . . . 3 .1. 23
Spellcr . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Disable . 4 . . . . . 2 .3. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .2. 23
Search. . 4 . . . . . 3 .2. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .2. 23
Spot. . . 4 . . . . . 1 .1. 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .2. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 . . . . . 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . .1. 19
Move Si . . . . 2 .2. . . . . . . . . . 1 .1½ 1½ 1½ 1½ 2. . . . 2 .1. 16
Hide. . . . . . 2 .2. . . . . . . . . . . . . . . . . . . 3 .3. 1 . . 11
Jump. . . 2 .2. . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 10
Balance . 2 .3. 1 .1. . . . . . . . . . . . . . . . . . . . . . . . . .7
Tumble. . . . . . .3. . . . . . . . . . . . . . . . . . . . . . . . . .3
. . . . .------------------------------------------------------------
. . . . .32 10 10 11. 9 .9. 9 10 10 10 10 11 11 11 11 12 12 12 14 13
Feats
.1. . . . : Single Weapon Fighting
.3. . . . : Completionist
.6. . . . : Precision
.7 Arti . : Extend Spell
.9. . . . : Improved Single Weapon Fighting
11 Arti . : Maximize Spell
12. . . . : Improved Critical: Piercing
15. . . . : Greater Single Weapon Fighting
15 Arti . : Empower Spell
18. . . . : Past Life: Wizard
20 Arti . : Improved Critical: Ranged
21 Epic . : Overwhelming Critical
24 Epic . : Point Blank Shot
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Combat Archery
28 Destiny: Perfect Two Weapon Fighting
Spells
Artificer
Enchant Weapons, Shield of Faith, Conjure Bolts, Admixture: Cure Light Wounds
Admixture: Cure Moderate Wounds, Elemental Weapons, Reinforce Construct, Lightning Sphere
Adamantine Weapons, Admixture: Cure Serious Wounds, Stoneskin, Flame Turret
Armor of Speed, Cold Iron Weapons, Protection from Elements
Tenser's Transformation, Prismatic Strike
Deadly Weapons, Tactical Detonation
Bard
<Any>, <Any>, <Any>
<Any>, <Any>
Enhancements (99 of 80 AP) - Errors
Harper Agent (39 AP)
Agent of Good I, Intelligence, Agent of Good II, Intelligence, Agent of Good III
Harper Enchantment, Traveler's Toughness III, Strategic Combat
Versatile Adept III, Know the Angles III
Versatile Adept III, Strategic Combat, Intelligence
Versatile Adept III, Intelligence
Harper Enchantment: Righteousness, Versatile Adept III, Moment of Clarity
Swashbuckler (22 AP)
Confidence, Swashbuckling
On Your Toes III, Tavern Shanties I, Limber Up III
En Pointe III, Sword Dance I
Cannoneer, Resonant Arms III
Music Box
Battle Engineer (19 AP)
Battle Engineer
Field Engineer II, Thermal Venting III
Damage Boost III, Thaumaturgical Conduits III
Arcane Capacitors, Intelligence
I think this will be a versatile and fun build to play. Proof is in the pudding though and I won't know how it actually plays until I roll it. Any suggestions to make it stronger or do more stuff are definitely appreciated.