View Full Version : Soemone explain...
selthun
10-23-2015, 03:17 PM
Someone Explain*
How is EBurst and SB a spell if they don't cost spell points AND they share the same cool downs as cleave and great cleave? Is this some quasi-spell-not-a-spell-SLA-not-an-SLA? because now you fixed ASF. I now have a continuous 5% ASF on EBurst and SB as bladeforged that I can do nothing about. I use adamantine and can remove the 35% ASF but as WF or BF you have another 5% that you can do nothing about.
So what is Eburst and SB? are they spells? are they SLAs? are they melee abilitys? what?
Not only did you nerf the damage and Eburst and SB are now trash in EE, you destroyed my saves with pally splash, you added ASF to the nerfed damage Eburst/SB, so now, not only can I not do damage 5% of the time, the damage I do have is cut by ANOTHER 20% on both Eburst and SB.
Why are you nerfing a class based on heroics, as well as what 0.0001% of the population does when building amazing splash builds?
Qhualor
10-23-2015, 03:41 PM
Someone Explain*
How is EBurst and SB a spell if they don't cost spell points AND they share the same cool downs as cleave and great cleave? Is this some quasi-spell-not-a-spell-SLA-not-an-SLA? because now you fixed ASF. I now have a continuous 5% ASF on EBurst and SB as bladeforged that I can do nothing about. I use adamantine and can remove the 35% ASF but as WF or BF you have another 5% that you can do nothing about.
So what is Eburst and SB? are they spells? are they SLAs? are they melee abilitys? what?
Probably the best question I've seen on this subject. As a melee warlock, I dumped SB and EB last life and won't even consider wasting the AP on them again.
elvesunited
10-23-2015, 03:46 PM
Hey I was wearing shadowplate armor with a Purple Dragon Shield. I suddenly I'm contending with an ASF of 70% for EB and SB. I'm forced to medium armor and haven't even found a decent large shield or skyvault tower yet. It's a rough, rough day for ASF prone warlocks.
But can't you swing a Saphire of Spell Agility? ( -5, -10 or -15 )
JOTMON
10-23-2015, 03:51 PM
'Pay' to buy the Iconic Bladeforged class
'Pay' to buy Warlock
People complained because warlocks were more fun to play than casters.
~It is a pay to win class not a pay to be mediocre class.~
They wanted Warlock to be ok with medium armor using enhancements, but not with heavy even if you want to be a tank.
They had the warlock ASF in the known issues list pending to be fixed.
Warlocks were supposed to have ASF and ASF wasn't applying to anything initially, they had always intended Warlock to have an ASF factor
.. even though it doesn't make sense for the ES tree and with aura's.. ~what somatic component is there to the aura...~
They looked at numbers and saw Warlock was over performing in heroic so they nerfed Warlock across the board
Instead of fixing the balance range of the class they just nerfed ES , making it worse in epics.
/2 paladin is dead for any epic content.
the /2 paladin saves was over performing relative to other splashes for heavy invested CHA classes, so they killed it's viability for high level and endgame use.
~The problem here was that was the only alternative for players to achieve epic level saves on non-paladin classes. Hopefully the unattainable saves bar in epics will be adjusted to be manageable by regular classes without having to heavy invest in paladin, or use other cheesy methods to deal with epic mob effects.. like gust of wind scrolls to blow away earthquake in endfight of ToEE.
I am sure there are more 'balancing' fixes to come..
selthun
10-23-2015, 04:11 PM
Hey I was wearing shadowplate armor with a Purple Dragon Shield. I suddenly I'm contending with an ASF of 70% for EB and SB. I'm forced to medium armor and haven't even found a decent large shield or skyvault tower yet. It's a rough, rough day for ASF prone warlocks.
But can't you swing a Saphire of Spell Agility? ( -5, -10 or -15 )
I can remove 35% ASF but BF and WF have an EXTRA 5% ASF by default. the removal of the 35% ASF includes 15% from saphire.
selthun
10-23-2015, 04:15 PM
.. even though it doesn't make sense for the ES tree and with aura's.. ~what somatic component is there to the aura...~
.
Right...This sums up it up. as well as EBurst and SB.
They already have ASF on tentacles and other arcane spells you get.
what the f***
selthun
10-23-2015, 04:23 PM
I really feel Turbine thinks there aren't any alternatives to DDO. Fortunately there are games like Crowfall and other sandboxish type MMO's coming out that will allow you to create your own classes and builds. I have canceled my sub due to this patch and have played DDO since beta in 2006.
It isn't that this patch broke my current build and I need to tweak it, it has completely broken MOST BUILDS IN THE GAME that aren't pure. Basically you're forcing me to either get 4-5 pally levels if I want the saves, if i dont want the saves then I am forced into some mediocre trash pure **** that can't do ****. You're turning this game into World of Warcraft. you need to cut it out. If you want to remain in business stop catering to the people who can't come on the forums and try a new build out. the only thing that has kept DDO going for this long is its LOYAL LONG-TERM PLAYER BASE. Not new players and now you're sticking it to them under the guise of BALANCE. I can't think of a single person I've ran with in the past 6 months that complained about warlocks. Yes they were a bit OP in heroics, SO WHAT? hell any half decent splash build is OP in heroics. Even some pure builds are good. This is a game breaking patch and Turbine will regret it long term.
take it sleazy.
FranOhmsford
10-23-2015, 04:32 PM
like gust of wind scrolls to blow away earthquake in endfight of ToEE.
You what now?
Gust of Wind blows away Earthquake?
Since when is an Earthquake susceptible to wind?
Grailhawk
10-23-2015, 04:35 PM
You what now?
Gust of Wind blows away Earthquake?
Since when is an Earthquake susceptible to wind?
Gust of Wind pretty much blows away all AoE DoT effects (Firewall, Ice Storm, etc..). Its a DDO thing.
FranOhmsford
10-23-2015, 04:45 PM
Gust of Wind pretty much blows away all AoE DoT effects (Firewall, Ice Storm, etc..). Its a DDO thing.
It's supposed to blow away Firewall and Icestorm!
If it's blowing away Earthquake then that is a massive BUG!
Memnir
10-23-2015, 04:47 PM
Simple: hyperbolic complaints followed by overreaction.
It's like using a shotgun to help with a migraine. Sure, your head won't hurt afterward, but...
Grailhawk
10-23-2015, 04:52 PM
It's supposed to blow away Firewall and Icestorm!
If it's blowing away Earthquake then that is a massive BUG!
http://ddowiki.com/page/Gust_of_Wind
The spell also clears away all lingering effects in its path (even friendly/useful ones), such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire.
I'm 99% sure you are wrong its not a bug gust of wind will blow away an earthquake spell based on that rule. Yes it makes little real world sense but it 100% follows game logic it blows away AoE effects.
DrWily
10-23-2015, 04:59 PM
ASF affects all the Eldritch Blast types and Clickies. And I'm pretty sure that all the EB Clickies are all SLAs. Only one ASF shouldn't affect is the standard Aura.
lyrecono
10-23-2015, 05:01 PM
'Pay' to buy the Iconic Bladeforged class
'Pay' to buy Warlock
People complained because warlocks were more fun to play than casters.
~It is a pay to win class not a pay to be mediocre class.~
They wanted Warlock to be ok with medium armor using enhancements, but not with heavy even if you want to be a tank.
They had the warlock ASF in the known issues list pending to be fixed.
Warlocks were supposed to have ASF and ASF wasn't applying to anything initially, they had always intended Warlock to have an ASF factor
.. even though it doesn't make sense for the ES tree and with aura's.. ~what somatic component is there to the aura...~
They looked at numbers and saw Warlock was over performing in heroic so they nerfed Warlock across the board
Instead of fixing the balance range of the class they just nerfed ES , making it worse in epics.
/2 paladin is dead for any epic content.
the /2 paladin saves was over performing relative to other splashes for heavy invested CHA classes, so they killed it's viability for high level and endgame use.
~The problem here was that was the only alternative for players to achieve epic level saves on non-paladin classes. Hopefully the unattainable saves bar in epics will be adjusted to be manageable by regular classes without having to heavy invest in paladin, or use other cheesy methods to deal with epic mob effects.. like gust of wind scrolls to blow away earthquake in endfight of ToEE.
I am sure there are more 'balancing' fixes to come..
It's very simple, if we're not handed the tools to deal with content, we don't play content, if we don't play content we don't pay for content.
If turbine doesn't stop digging, the best we can do is walk away before they hit magma (or worse)
FranOhmsford
10-23-2015, 05:06 PM
http://ddowiki.com/page/Gust_of_Wind
I'm 99% sure you are wrong its not a bug gust of wind will blow away an earthquake spell based on that rule. Yes it makes little real world sense but it 100% follows game logic it blows away AoE effects.
Note the examples are all spells that SHOULD be blown away by a Gust of Wind -
such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire.
Earthquake absolutely should NOT!
Does Command, Hold Person/Monster, Charm Person/Monster get blown away by Gust of Wind? No...Then the description is wrong in the first place because those are lingering effects!
A Gust of Wind has absolutely no place blowing away Earthquake and this is clearly a bug!
Grailhawk
10-23-2015, 05:16 PM
Does Command, Hold Person/Monster, Charm Person/Monster get blown away by Gust of Wind?
None of those spells are AoE effects, and the one spell that has that kind of effect and is an AoE (disco) is blown away by gust of wind.
Its not a bug, it is WAI you may not like that but its not a bug.
zeonardo
10-23-2015, 05:29 PM
Note the examples are all spells that SHOULD be blown away by a Gust of Wind -
Earthquake absolutely should NOT!
Does Command, Hold Person/Monster, Charm Person/Monster get blown away by Gust of Wind? No...Then the description is wrong in the first place because those are lingering effects!
A Gust of Wind has absolutely no place blowing away Earthquake and this is clearly a bug!
Hold spells are cast on the subjects.
Lingering AoE are cast on... the area.
Even though the earthquake spell effect is targeted at the ground, the spell itself is cast on the area it affects. Think about is as an invisible "symbol" spell.
That is my point of view on it and your post just had the logic I needed to get my point.
My comment itself is not directed at you personally , Fran.
selthun
10-23-2015, 05:49 PM
ASF affects all the Eldritch Blast types and Clickies. And I'm pretty sure that all the EB Clickies are all SLAs. Only one ASF shouldn't affect is the standard Aura.
So, EBurst and SB are SLA's? since when does ASF affect SLA's?
selthun
10-23-2015, 07:31 PM
bump
I want an answer.
Mithrenes
10-23-2015, 09:31 PM
So, EBurst and SB are SLA's? since when does ASF affect SLA's?
Warlocks in P&P are actually a SPECIFIC exclusion to the "SLAs aren't affected by arcane failure" rule) To quote "Finally, unlike other Spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapons and Armor proficiency above". (Said entry it references just says they ignore failure for Light Armor, like they do in DDO). So, this part of Warlock was always intended to be the exception to the rule.
Warlocks should also be able to make any Cannith Shard in the game at level 12 by the P&P RAW, since one of their powers is literally "Treated as knowing all spells for purposes of item creation". Concessions must be made for balance purposes. (and warlocks should also be forcibly limited to Chaotic Alignment only, P&P RAW)
Also, just real quick. Gust of Wind is close to the buggiest single spell in the game.
Gust of Wind
Target: Foe, Directional, Breakable
Duration: 10 Seconds
School: Evocation
Spell Resistance: No
"This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller creatures are knocked prone, while medium or smaller creatures are slowed by the winds. A Reflect save equal to 12+Your Casting Stat Modifier negates these effects. Large or larger creatures are unaffected.
The spell also clears away lingering effects in its path, such as clouds and walls of fire."
First off, the slow is No Save, not Reflex Negates. Small creatures don't get affected by the slow at all regardless if they get knocked down or not (they should have to save vs both separately).
The spells it should clear: Fog Cloud, Glitterdust, Stinking Cloud, Sleet Storm, Solid Fog, Ice Storm, Wall of Fire, Cloudkill, Acid Fog. All these spells create clouds or other weather effects that can be physically moved.
Spells that are DM interpretation: Sphere of Dancing (the Disco Ball is an Enchantment effect originating from an object the spell creates. It could be feasibly moved, even if it's not a cloud or wall of fire)
Spells it SHOULDN'T clear (but does): Hypnotic Pattern (it's an illusion, nothing physically there to move), Earthquake (It's neither a cloud, nor a wall of fire, the Gust of Wind can't move an OGRE, which are Large creatures, so it wouldn't exert NEARLY enough force on the ground to actually shift it enough to stop an Earthquake).
It's likely that being in Gust of Wind simply causes anything that is an environmental marker (like a Wall of Fire or Acid fog) to be removed. Due to a coding restriction, Earthquake is an environmental marker (even though there's no feasible way for Gust of Wind to affect the Earthquake spell). In a perfect world it wouldn't muck with Earthquakes or Hypno Patterns, but coding restrictions also mean DDO isn't a perfect play environment (see the fact that Medium creatures can't save vs slow from this spell).
selthun
10-23-2015, 09:46 PM
Warlocks in P&P are actually a SPECIFIC exclusion to the "SLAs aren't affected by arcane failure" rule) To quote "Finally, unlike other Spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapons and Armor proficiency above". (Said entry it references just says they ignore failure for Light Armor, like they do in DDO). So, this part of Warlock was always intended to be the exception to the rule.
Warlocks should also be able to make any Cannith Shard in the game at level 12 by the P&P RAW, since one of their powers is literally "Treated as knowing all spells for purposes of item creation". Concessions must be made for balance purposes. (and warlocks should also be forcibly limited to Chaotic Alignment only, P&P RAW)
Also, just real quick. Gust of Wind is close to the buggiest single spell in the game.
Gust of Wind
Target: Foe, Directional, Breakable
Duration: 10 Seconds
School: Evocation
Spell Resistance: No
"This spell creates a severe blast of air that originates from you and passes through all creatures in its path. Small or smaller creatures are knocked prone, while medium or smaller creatures are slowed by the winds. A Reflect save equal to 12+Your Casting Stat Modifier negates these effects. Large or larger creatures are unaffected.
The spell also clears away lingering effects in its path, such as clouds and walls of fire."
First off, the slow is No Save, not Reflex Negates. Small creatures don't get affected by the slow at all regardless if they get knocked down or not (they should have to save vs both separately).
The spells it should clear: Fog Cloud, Glitterdust, Stinking Cloud, Sleet Storm, Solid Fog, Ice Storm, Wall of Fire, Cloudkill, Acid Fog. All these spells create clouds or other weather effects that can be physically moved.
Spells that are DM interpretation: Sphere of Dancing (the Disco Ball is an Enchantment effect originating from an object the spell creates. It could be feasibly moved, even if it's not a cloud or wall of fire)
Spells it SHOULDN'T clear (but does): Hypnotic Pattern (it's an illusion, nothing physically there to move), Earthquake (It's neither a cloud, nor a wall of fire, the Gust of Wind can't move an OGRE, which are Large creatures, so it wouldn't exert NEARLY enough force on the ground to actually shift it enough to stop an Earthquake).
It's likely that being in Gust of Wind simply causes anything that is an environmental marker (like a Wall of Fire or Acid fog) to be removed. Due to a coding restriction, Earthquake is an environmental marker (even though there's no feasible way for Gust of Wind to affect the Earthquake spell). In a perfect world it wouldn't muck with Earthquakes or Hypno Patterns, but coding restrictions also mean DDO isn't a perfect play environment (see the fact that Medium creatures can't save vs slow from this spell).
So what you're saying is, "We, Turbine, will pick and choose which rules to follow and which not to"
Mithrenes
10-23-2015, 09:59 PM
So what you're saying is, "We, Turbine, will pick and choose which rules to follow and which not to"
Gust of wind is more an example of "Coding restrictions as applied to a spell that does quite a bit".
Warlocks in P&P ignore Light armor ASF (and only Light armor. Medium and Shields still impose ASF as normal). Are limited to Chaotic Alignments only (or Evil only. But players can't be Evil). And can make any Magic Item in the game that isn't an artifact (Currently the only power they lose completely in DDO. It's a difficult one to replicate after all). Their ability to take 10 on all UMD checks is instead a large flat bonus to UMD. Sometimes, for the sake of balance, you have to adjust things.
selthun
10-23-2015, 11:55 PM
Gust of wind is more an example of "Coding restrictions as applied to a spell that does quite a bit".
Warlocks in P&P ignore Light armor ASF (and only Light armor. Medium and Shields still impose ASF as normal). Are limited to Chaotic Alignments only (or Evil only. But players can't be Evil). And can make any Magic Item in the game that isn't an artifact (Currently the only power they lose completely in DDO. It's a difficult one to replicate after all). Their ability to take 10 on all UMD checks is instead a large flat bonus to UMD. Sometimes, for the sake of balance, you have to adjust things.
adjust is an understatement.
how are you going to say that every other SLA is not subject to ASF but Eburst and SB are? but they arent SLA's and they arent melee abilities while at the same time sharing the same cooldown as cleave and great cleave.
this makes 0 sense.
Mithrenes
10-24-2015, 12:36 AM
adjust is an understatement.
how are you going to say that every other SLA is not subject to ASF but Eburst and SB are? but they arent SLA's and they arent melee abilities while at the same time sharing the same cooldown as cleave and great cleave.
this makes 0 sense.
"Unlike other Spell-like abilities, Warlock invocations are subject to spell failure" is working as intended and is how the class was always ment to work. Even in the source material, it's the exception to the rule (otherwise the fact they get spells 2 and sometimes 3 caster levels early, get totally unique effects, and have a damaging ability that costs nothing and never runs out would cause SEVERE balance problems).
Burst and SB being melee ish abilities replicates the weirdness of the Pen and Paper Eldritch Glaive, Eldritch Claws and Hideous Blow (Which are, respectively. Shape your blast into a Glaive that you use to make a full set of attacks; shape your blast into claws, make a full set of attacks; and infuse your blast into your weapon, make one single attack.) They're all not quite melee, not quite magic. But they're all Blast Shape Invocations, and thus subject to ASF as per Rules as Written in the source material. (Only the stock unmodified blast isn't subject to such). Sharing cooldowns in Cleave and Great Cleave are a balance concern, otherwise you'd just constantly be dancing SB, Burst, Cleave, Great Cleave, repeat and never make a regular attack. Which is not how things are ment to work.
selthun
10-24-2015, 01:35 AM
"Unlike other Spell-like abilities, Warlock invocations are subject to spell failure" is working as intended and is how the class was always ment to work. Even in the source material, it's the exception to the rule (otherwise the fact they get spells 2 and sometimes 3 caster levels early, get totally unique effects, and have a damaging ability that costs nothing and never runs out would cause SEVERE balance problems).
Burst and SB being melee ish abilities replicates the weirdness of the Pen and Paper Eldritch Glaive, Eldritch Claws and Hideous Blow (Which are, respectively. Shape your blast into a Glaive that you use to make a full set of attacks; shape your blast into claws, make a full set of attacks; and infuse your blast into your weapon, make one single attack.) They're all not quite melee, not quite magic. But they're all Blast Shape Invocations, and thus subject to ASF as per Rules as Written in the source material. (Only the stock unmodified blast isn't subject to such). Sharing cooldowns in Cleave and Great Cleave are a balance concern, otherwise you'd just constantly be dancing SB, Burst, Cleave, Great Cleave, repeat and never make a regular attack. Which is not how things are ment to work.
then add spell points to them like other SLAs. problem solved.
DrWily
10-24-2015, 01:38 AM
Warlocks in P&P are actually a SPECIFIC exclusion to the "SLAs aren't affected by arcane failure" rule) To quote "Finally, unlike other Spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapons and Armor proficiency above". (Said entry it references just says they ignore failure for Light Armor, like they do in DDO). So, this part of Warlock was always intended to be the exception to the rule.
Well, you just kinda explained the problem. You don't suffer Spell Failure in Lt Armor. ES extends that to med Armor as well.
But Warlocks were not meant to be played in Hvy Armor and T Shields. That's why they suffer Spell Failure while wearing them. That's why Enlightened Spirits have Displacement as an SLA, as well as a normal spell for all 'Locks.
As for Spell Failure mitigation on Warforged/Bladeforged, my theory is that it removes the natural Failure first, and then the feat-added Spell Failure, thus keeping that 5% chance to not hit with a spell.
Mithrenes
10-24-2015, 01:55 AM
Yup, their own natural abilities in Pen and Paper prevent shields of all stripes (they still suffer spell failure for them). The Battle Caster feat allows them to ignore armor one category heavier than they normally could (so, up to Medium), but doesn't void failure for shields, ever. (it also doesn't provide the relevant proficiency to wear medium armor, so they'd have to splash for it or spend a second feat). Warlocks have a strange relationship with Spell Failure. (notably another major concession was already made against Warlocks in DDO. in the Pen and Paper they have unlimited access to any invocation they know, at no cost, at will. in DDO using those abilities taps their spell points.)
Warlocks are a balancing mess to keep true to the pen and paper without making them crazy overpowered.
Also of note. DDO Utterdark Blast is MUCH better than PNP Utterdark (which is Negative Energy, not alignment damage)
Theolin
10-24-2015, 02:59 AM
Someone Explain*
How is EBurst and SB a spell if they don't cost spell points AND they share the same cool downs as cleave and great cleave? Is this some quasi-spell-not-a-spell-SLA-not-an-SLA? because now you fixed ASF. I now have a continuous 5% ASF on EBurst and SB as bladeforged that I can do nothing about. I use adamantine and can remove the 35% ASF but as WF or BF you have another 5% that you can do nothing about.
So what is Eburst and SB? are they spells? are they SLAs? are they melee abilitys? what?
Not only did you nerf the damage and Eburst and SB are now trash in EE, you destroyed my saves with pally splash, you added ASF to the nerfed damage Eburst/SB, so now, not only can I not do damage 5% of the time, the damage I do have is cut by ANOTHER 20% on both Eburst and SB.
Why are you nerfing a class based on heroics, as well as what 0.0001% of the population does when building amazing splash builds?
Well the answer I got was the next post after I asked this question (https://www.ddo.com/forums/showthread.php/466542-LAMANNIA-FEEDBACK-Balance-Pass?p=5707644#post5707644)
Qhualor
10-24-2015, 07:33 AM
Well the answer I got was the next post after I asked this question (https://www.ddo.com/forums/showthread.php/466542-LAMANNIA-FEEDBACK-Balance-Pass?p=5707644#post5707644)
well that sucks for WF and BF since they cant get medium armor.
Theolin
10-24-2015, 01:52 PM
well that sucks for WF and BF since they cant get medium armor.
Help totally bs to me as well esp since cleaver share a timer with the blasts
elvesunited
10-24-2015, 05:14 PM
Well, you just kinda explained the problem. You don't suffer Spell Failure in Lt Armor. ES extends that to med Armor as well.
But Warlocks were not meant to be played in Hvy Armor and T Shields. That's why they suffer Spell Failure while wearing them. That's why Enlightened Spirits have Displacement as an SLA, as well as a normal spell for all 'Locks
"Hmmmm, warlocks. Never played that before. But I've just recently created a distance spell spamming archmage wizard."
"This enlightened spirit tree looks interesting. A melee variant possessed knight sounds cool. Lord Soth-like"
"Hmmm, the game isn't making ASF checks with anything but spells."
"That works great with my concept, let's get him so good heavy armor and a tower shield"
"I'll use purple dragon knight race and splash fighter for the feats"
"Ah shadow dragon plate, purple dragon shield, those were worth the effort"
"Wait, what do you mean I'm a bug? No turbine wouldn't pull the rug from under heavy armor warlocks like that." ( DENIAL )
"My armor and shield are useless to me! Dammit DDO, how could you!" ( ANGER )
"Maybe it won't be so bad. I could manage with some level of spell failure." ( BARGAINING )
"My build concept is dead. So much for the warlock tank." ( DEPRESSION )
"Okay maybe I can salvage this build concept with a skyvault shield and medium armor" ( ACCEPTANCE )
"Hmmm, Master's Touch will allow me to use tower shield without the feats and I could drop the fighter splash"
"Maybe I can salvage this build."
DrWily
10-24-2015, 07:42 PM
"Hmmmm, warlocks. Never played that before. But I've just recently created a distance spell spamming archmage wizard."
"This enlightened spirit tree looks interesting. A melee variant possessed knight sounds cool. Lord Soth-like"
"Hmmm, the game isn't making ASF checks with anything but spells."
"That works great with my concept, let's get him so good heavy armor and a tower shield"
"I'll use purple dragon knight race and splash fighter for the feats"
"Ah shadow dragon plate, purple dragon shield, those were worth the effort"
"Wait, what do you mean I'm a bug? No turbine wouldn't pull the rug from under heavy armor warlocks like that." ( DENIAL )
"My armor and shield are useless to me! Dammit DDO, how could you!" ( ANGER )
"Maybe it won't be so bad. I could manage with some level of spell failure." ( BARGAINING )
"My build concept is dead. So much for the warlock tank." ( DEPRESSION )
"Okay maybe I can salvage this build concept with a skyvault shield and medium armor" ( ACCEPTANCE )
"Hmmm, Master's Touch will allow me to use tower shield without the feats and I could drop the fighter splash"
"Maybe I can salvage this build."
Just another day at the Turbine offices. Patch everything that can help your characters, ignore the ones that make the game unplayable.
selthun
10-24-2015, 07:47 PM
"Hmmmm, warlocks. Never played that before. But I've just recently created a distance spell spamming archmage wizard."
"This enlightened spirit tree looks interesting. A melee variant possessed knight sounds cool. Lord Soth-like"
"Hmmm, the game isn't making ASF checks with anything but spells."
"That works great with my concept, let's get him so good heavy armor and a tower shield"
"I'll use purple dragon knight race and splash fighter for the feats"
"Ah shadow dragon plate, purple dragon shield, those were worth the effort"
"Wait, what do you mean I'm a bug? No turbine wouldn't pull the rug from under heavy armor warlocks like that." ( DENIAL )
"My armor and shield are useless to me! Dammit DDO, how could you!" ( ANGER )
"Maybe it won't be so bad. I could manage with some level of spell failure." ( BARGAINING )
"My build concept is dead. So much for the warlock tank." ( DEPRESSION )
"Okay maybe I can salvage this build concept with a skyvault shield and medium armor" ( ACCEPTANCE )
"Hmmm, Master's Touch will allow me to use tower shield without the feats and I could drop the fighter splash"
"Maybe I can salvage this build."
Except one thing. I want to use heavy armor for the 30/60 DR. since i have no saves anymore. its needed. and I never used shields.
slarden
10-25-2015, 12:43 AM
Except one thing. I want to use heavy armor for the 30/60 DR. since i have no saves anymore. its needed. and I never used shields.
It's not needed, but it's an easy-button for sure. If you want it, the trade-off is 5% arcane spell failure and you are limited to races that have 15% arcane spell failure reduction in the racial tree.
cdbd3rd
10-25-2015, 02:09 AM
....
It's like using a shotgun to help with a migraine. Sure, your head won't hurt afterward, but...
Oh, I *like* that idea...
My ex has been complaining of a lot of migraines lately. :rolleyes:
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