View Full Version : "Simples" solution for the Crit problem
LightBear
10-19-2015, 10:10 AM
Is to have a hard cap on crit range and multiplier regardles of weapon and let some special abilities go past it temporarly/on special condition.
I'd say a +10 to crit range and a +5 to crit multiplier as a max consistant.
That way you can decide to invest feats/action points/destiny points to extend the range or multiplier or just pick up that other weapo to get to the point you want to be.
Special enhancements, like +1 multiplier on a natural roll of 19 or 20 as well as extending the critrange by +1 if you didn't crit, could still apply.
This way the existing mechanics can remain in place.
bartharok
10-19-2015, 11:08 AM
Is to have a hard cap on crit range and multiplier regardles of weapon and let some special abilities go past it temporarly/on special condition.
I'd say a +10 to crit range and a +5 to crit multiplier as a max consistant.
That way you can decide to invest feats/action points/destiny points to extend the range or multiplier or just pick up that other weapo to get to the point you want to be.
Special enhancements, like +1 multiplier on a natural roll of 19 or 20 as well as extending the critrange by +1 if you didn't crit, could still apply.
This way the existing mechanics can remain in place.
Do you mean from base range, or total.
LightBear
10-19-2015, 11:59 AM
Do you mean from base range, or total.
In total, maybe the max sustainable multiplier should be +7.5, maybe the max crit range expantion should be +7.5 as well?
Then every build which cannot hit that benchmark is a flavor build.
Im fine with it, but expect the homogenization of classes to continue in full after that point, because it will become the new measuring stick builds are gauged by.
bartharok
10-19-2015, 12:22 PM
Then every build which cannot hit that benchmark is a flavor build.
Im fine with it, but expect the homogenization of classes to continue in full after that point, because it will become the new measuring stick builds are gauged by.
Umm... Right now people are refusing to play anything except the highest crit anyway, so what would change with a max cap?
LightBear
10-19-2015, 03:48 PM
Umm... Right now people are refusing to play anything except the highest crit anyway, so what would change with a max cap?
No over the top builds, as in the same reason to have a cap at dodge or damage mitigation through drr/mrr.
And yes it does seem to progress the normalization, I'm not sure if that's a good thing or not.
I like flavors, a team of which the sum really is larger then it's parts.
While I say that I also like the game now better then when no one was able to stand on their own feet.
But if this is set out there then I guess we can see more hard caps for other things as well in the future.
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