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UurlockYgmeov
10-14-2015, 02:34 PM
Just Confirmed - possible for U30 (10th Anniversary)!!!


Hopefully (they are trying) to bring both Gnomes and Svirfneblin (dark/deep gnomes)!

Let Gnomageddon begin!
The Gnomining...
Gnompocalypse

Tieflings and Aasimar.... Aasimar possible but Tieflings have tails and horns.... but they might be coming!! Then maybe Genasi.

Monster Manual X

Crate, small
Crate, medium
Crate, Large
Barrel
Barrel, Large
Barrel, XXX
Jar
Door
Gargoyle
Bookshelf


:cool:

The Cake is a Lie (http://ddowiki.com/page/The_Cake_is_a_Lie)

Maatogaeoth
10-14-2015, 02:36 PM
Confirmed by whom?

Having a link would be beneficial.

Cleanincubus
10-14-2015, 02:40 PM
Confirmed by whom?

Having a link would be beneficial.

By Severlin, right at 27 minutes.

https://www.youtube.com/watch?v=CzHJg8KiVJU&feature=youtu.be

DeadRabbat
10-14-2015, 02:40 PM
Gnomes are official for U30

https://www.youtube.com/watch?v=CzHJg8KiVJU

Start at the 26:50 mark.

UurlockYgmeov
10-14-2015, 02:42 PM
Confirmed by whom?

Having a link would be beneficial.

By Sev

http://www.twitch.tv/ddostream/v/20660678

@26m30s

Saekee
10-14-2015, 02:56 PM
i want crosses of orc/gnomes to improve the racial stock

. . . even if this creates the phenomenon of the sterile mule (horse + donkey) or did it never occur to anyone that there are no 1/4 orcs (say, half-orc and human cross) and 1/4 elves?

UurlockYgmeov
10-14-2015, 02:57 PM
Gnomapocalypse! Thanks Cordovan!


The Cake is a Lie (http://ddowiki.com/page/The_Cake_is_a_Lie)

axel15810
10-14-2015, 03:04 PM
Let the Gnomification of this game begin.

The_Human_Cypher
10-14-2015, 03:21 PM
i want crosses of orc/gnomes to improve the racial stock

. . . even if this creates the phenomenon of the sterile mule (horse + donkey) or did it never occur to anyone that there are no 1/4 orcs (say, half-orc and human cross) and 1/4 elves?

1/2 Orc + Orc = Orc and 1/2 Orc + Human = Human. The same with elves.

Lonnbeimnech
10-14-2015, 03:40 PM
iconic or normal?

hopefully normal...

UurlockYgmeov
10-14-2015, 03:49 PM
iconic or normal?

hopefully normal...

nothing said specifically - hopefully a Dev will pop in and answer.

IMHO will be non-iconic, but I've been wrong before!

cru121
10-14-2015, 03:51 PM
well they said they are working on new trees (plural). mentioning normal gnome AND deep gnome.

HastyPudding
10-14-2015, 04:02 PM
Rise of the stubby clerics, midget druids, and chubby monks...

I am not impressed.

*keeps waiting and hanging on for tieflings, aasimar, and kalashtar*

Riddle_of_Steel
10-14-2015, 04:22 PM
I have to say that unless they are a WIS based race then it's a waste of dev time IMHO. Unless they are WIS based then they are more or less a cosmetic choice.

Don't get me wrong... I get it a new race, that's cool but if it's not WIS based then there is already another race that fills that hole.

It would be like adding a broad sword which is basically a long sword but has a different base price. Why bother really.

By 3rd edition standards eberron gnomes get -2 STR and +2 CON.

Now if they make them deep gnomes (And if you are then they really should have come with MOTU .. just sayin') then you might have something worth doing. Granted they are -2 STR, -4 CHA, +2 Dex, +2 WIS so although a WIS based race they won't make good turning clerics. and with a -2 STR not the best FvS either.

axel15810
10-14-2015, 04:44 PM
I have to say that unless they are a WIS based race then it's a waste of dev time IMHO. Unless they are WIS based then they are more or less a cosmetic choice.

Don't get me wrong... I get it a new race, that's cool but if it's not WIS based then there is already another race that fills that hole.

It would be like adding a broad sword which is basically a long sword but has a different base price. Why bother really.

By 3rd edition standards eberron gnomes get -2 STR and +2 CON.

Now if they make them deep gnomes (And if you are then they really should have come with MOTU .. just sayin') then you might have something worth doing. Granted they are -2 STR, -4 CHA, +2 Dex, +2 WIS so although a WIS based race they won't make good turning clerics. and with a -2 STR not the best FvS either.

The stat bonus is only one part of what a race brings to the table. Just because they're WIS based doesn't mean the tree won't be designed in order to be useful for a wide variety of builds. I'm sure the tree will be designed to be competitive with human and bladeforged. They aren't going to put all that time into developing a new race and not make the tree competitive.

Riddle_of_Steel
10-14-2015, 05:40 PM
The stat bonus is only one part of what a race brings to the table. Just because they're WIS based doesn't mean the tree won't be designed in order to be useful for a wide variety of builds. I'm sure the tree will be designed to be competitive with human and bladeforged. They aren't going to put all that time into developing a new race and not make the tree competitive.

I don't disagree but what "tree" is missing anything right now. We have at least 1 good tree in each class (Except maybe monk) and racial trees that more or less work OK but none of the racial trees are something anyone would invest heavily in.

Where we do have holes is that we don't have a WIS based race that divines (and to a lesser extent monks) need. The problem here is that the only Eberron Gnomes that have a WIS bonus also take a huge hit to CHA and so negatively impact Divines.

If they go with a traditional tree you get a weak but healthy race that works OK'ish but mostly as say a Rogue Mechanic or the like.

Adding a new race should have stats and a tree that fills a need and gives them an "optimal" class, because if they are sub-optimal then they are purely flavor. The classes that are in most need of a solid race for them are the Divines and gnomes don't really make good divines.

In the end all I want to see honestly is a race that has a place in the game where it makes sense to have spent all the work on models and animations, etc. What I expect we are going to see is a re-skinned Halfling though (much like the PDK is a re-skinned Half-Orc) which at least cuts that dev time down somewhat.

Don't get me wrong I love the idea of adding more races but with the current restricted dev time they need to have a reason to be there for more than cosmetic reasons. If you are spending that time for cosmetic reasons then I would argue that it could be spent making actual cosmetics that look good or fixing the poor Half-Elf's face. :)

In the end it's an interesting idea, I will certainly take a look but it is not something that is exciting to me in any way shape or form, unless of course they just toss it all and make their own version of a gnome that can actually plug a hole.

Postumus
10-14-2015, 05:43 PM
Just Confirmed - possible for U30 (10th Anniversary)!!!


Monster Manual X

Crate, small
Crate, medium
Crate, Large
Barrel
Barrel, Large
Barrel, XXX
Jar
Door
Gargoyle
Bookshelf





What does this mean? Is this real?

Livmo
10-14-2015, 05:46 PM
Rise of the stubby clerics, midget druids, and chubby monks...

I am not impressed.

*keeps waiting and hanging on for tieflings, aasimar, and kalashtar*

Gnome Artificer.

blerkington
10-14-2015, 05:51 PM
Hi,

Please don't forget to add Favoured Enemy: Gnome to ranger's list of feat choices.

Alternatively, combine gnome and halfling into Favoured Enemy: Obnoxious Midget.

They taste just like chicken, you know. Mmmmmm.

Thanks.

Qhualor
10-14-2015, 06:00 PM
adding a new race really isn't wise until there are better reasons to spend AP in a racial tree. BF has its reason for Communion of Scribing. Dwarf for Throw Your Weight Around. Elf for more ranged choices. its hard to put points into a racial tree if you know you can get better enhancements from Harper or dipping into other prestige trees. this is why I think Harper was a bad idea. instead of putting points into racial, they go into Harper. the enhancements in Harper tree could have been used to buff up the classes since the tree pulls a lot of various class enhancements and feats into 1. I know people have been asking for Gnomes for a very long time, but I would hope the other racial trees get some attention first.

Gremmlynn
10-14-2015, 07:06 PM
adding a new race really isn't wise until there are better reasons to spend AP in a racial tree. BF has its reason for Communion of Scribing. Dwarf for Throw Your Weight Around. Elf for more ranged choices. its hard to put points into a racial tree if you know you can get better enhancements from Harper or dipping into other prestige trees. this is why I think Harper was a bad idea. instead of putting points into racial, they go into Harper. the enhancements in Harper tree could have been used to buff up the classes since the tree pulls a lot of various class enhancements and feats into 1. I know people have been asking for Gnomes for a very long time, but I would hope the other racial trees get some attention first.It's wise if it makes enough subscribers happy and enough others pay for access for a noticeably positive return. Whether it's something that actually adds something mechanically to the game is another issue. If it makes a big enough blip on the quarterly report to keep the suits at WB happy, it's good for the game.

dunklezhan
10-14-2015, 07:09 PM
Gnomes are official for U30

https://www.youtube.com/watch?v=CzHJg8KiVJU

Start at the 26:50 mark.

Gnomes are officially a goal for U30. This far ahead of time (that's almost 6 months away remember), nothing is certain.

Also, gnomes... /meh. But I do love me my artificer, so if they get some kind of synergy there...

And who am I kidding, its a race, I'll buy it anyway. I still haven't played a helf (bought it as soon as it went on sale) or a drow, (which I've earned countless times over).

Qhualor
10-14-2015, 07:21 PM
It's wise if it makes enough subscribers happy and enough others pay for access for a noticeably positive return. Whether it's something that actually adds something mechanically to the game is another issue. If it makes a big enough blip on the quarterly report to keep the suits at WB happy, it's good for the game.

that depends on how the devs go about it. beyond the hype of a new race, it may be as a positive return as WF is right now or could be like BF is right now. remember the hype for Horc and how well that went? we don't know if its going to be a free race or pay race or pay with favor unlock like Drow. if it doesn't add something to the game where its worth spending the AP instead of the other trees, than its an issue that needs to be addressed before it goes Live. we don't even know what kind of Gnome or what the + stats are going to be. I know many are hoping for wisdom.

Steve_Howe
10-14-2015, 07:23 PM
Ok, now I can quit the game with a clean conscience.

Gnomes are completely worthless and will add nothing to the game. Just a PURE cash grab by Turbine.

Thanks, I needed to do something else with my life and this will be the perfect excuse to move on.

The_Human_Cypher
10-14-2015, 07:28 PM
Ok, now I can quit the game with a clean conscience.

Gnomes are completely worthless and will add nothing to the game. Just a PURE cash grab by Turbine.

Thanks, I needed to do something else with my life and this will be the perfect excuse to move on.

Gnomes have been requested many, many times by the community for years. Gnomes are also the final core D&D race that was missing from DDO.

cdbd3rd
10-14-2015, 07:35 PM
Gnomapocalypse! ...


Could not find a good pic/gif of an Orc/Horc eating a Gnome, so have to settle for Zombie Gnomes for the Gnomapocalypse. :p

http://25.media.tumblr.com/tumblr_m4usltKLpa1qae9seo1_500.jpg

Gremmlynn
10-14-2015, 07:36 PM
that depends on how the devs go about it. beyond the hype of a new race, it may be as a positive return as WF is right now or could be like BF is right now. remember the hype for Horc and how well that went? we don't know if its going to be a free race or pay race or pay with favor unlock like Drow. if it doesn't add something to the game where its worth spending the AP instead of the other trees, than its an issue that needs to be addressed before it goes Live. we don't even know what kind of Gnome or what the + stats are going to be. I know many are hoping for wisdom.It will be a paid race, either through subscription or account upgrade. We can count on that.

I'm willing to speculate that it will also be popular regardless of what sort of mechanical advantage it gives. But will assume it will give enough to push sales. It just doesn't make sense for it not to.

Gremmlynn
10-14-2015, 07:38 PM
Ok, now I can quit the game with a clean conscience.

Gnomes are completely worthless and will add nothing to the game. Just a PURE cash grab by Turbine.

Thanks, I needed to do something else with my life and this will be the perfect excuse to move on.So don't buy them. Being given the option to spend cash on flavor is a pretty silly reason to quit a game IMO.

cdbd3rd
10-14-2015, 07:41 PM
Ok, now I can quit the game with a clean conscience.....


Go in peace.

http://twistedgrins.com/blog/wp-content/uploads/2009/10/image.png



...Gnomes are also the final core D&D race that was missing from DDO.


And MOST importantly, that^ was one of the few counter-points I couldn't argue against in my support of Player Character Kobolds. Now that the Gnomes are getting in, we may renew our efforts to play Kobolds! :D

Uska
10-14-2015, 08:10 PM
Ok, now I can quit the game with a clean conscience.

Gnomes are completely worthless and will add nothing to the game. Just a PURE cash grab by Turbine.

Thanks, I needed to do something else with my life and this will be the perfect excuse to move on.

hopefully they will be free to all as they should be

and they add flavor and should have been here from the start

UurlockYgmeov
10-14-2015, 08:13 PM
What does this mean? Is this real?

It was discussed at about the same time.... might just be a joke... might not.... Many thought Cordovan's Gnome comment last week was just that as well. ;)


Could not find a good pic/gif of an Orc/Horc eating a Gnome, so have to settle for Zombie Gnomes for the Gnomapocalypse. :p

http://25.media.tumblr.com/tumblr_m4usltKLpa1qae9seo1_500.jpg

So Gnombies? or Zomes? Tukerby Bramblethorn wants one of those for his lawn gnome collection!


Gnomes are officially a goal for U30. This far ahead of time (that's almost 6 months away remember), nothing is certain.

Also, gnomes... /meh. But I do love me my artificer, so if they get some kind of synergy there...

And who am I kidding, its a race, I'll buy it anyway. I still haven't played a helf (bought it as soon as it went on sale) or a drow, (which I've earned countless times over).

Hence why the original post said
"Just Confirmed - possible for U30 (10th Anniversary)!!!"

exactly! Everybody must get gnome!

Gnoming time....


Go in peace.

http://twistedgrins.com/blog/wp-content/uploads/2009/10/image.png

And MOST importantly, that^ was one of the few counter-points I couldn't argue against in my support of Player Character Kobolds. Now that the Gnomes are getting in, we may renew our efforts to play Kobolds! :D

Agree - once Gnome is done, they can bring out the real fun races! Kobolds oh my!

Steve_Howe
10-15-2015, 12:44 PM
Gnomes have been requested many, many times by the community for years. Gnomes are also the final core D&D race that was missing from DDO.

Neither reason you list is justification to add something to the game that doesn't really add anything to the game.

They are just a waste of the Devs' time.

FranOhmsford
10-15-2015, 01:05 PM
Now if they make them deep gnomes (And if you are then they really should have come with MOTU .. just sayin') then you might have something worth doing. Granted they are -2 STR, -4 CHA, +2 Dex, +2 WIS so although a WIS based race they won't make good turning clerics. and with a -2 STR not the best FvS either.

2nd Ed. Svirfneblin were +1 Dex/Wis + -1 Int/-2 Cha.

Doubling that Cha penalty to 4 seems over the top. {Turbine could easily leave it at -2}.

And a Penalty to Strength? These are Svirfneblin! Stoneworkers! One stat they definitely shouldn't have a penalty to is Strength!


I keep saying this but the 2nd Ed. Gnome Stats adapted to DDO {+/-2s instead of 1s} make far more sense {For Gnomes} than the 3rd Ed. + Stats!

2nd Ed. didn't have Eberron or Zilargo Gnomes BUT the Basic Rock Gnome was +1 Int/-1 Wis or +2 Int/-2 Wis in DDO terms.


The Devs {Sev} have stated that they want to bring in BOTH Basic Gnomes AND Svirfneblin so here we have the Rock Gnome as an Artificer/Illusionist and the Svirfneblin as DDO's only Wis based Race and useful for Druid, Monk, Caster Cleric, Caster FvS.

UurlockYgmeov
10-15-2015, 01:55 PM
Neither reason you list is justification to add something to the game that doesn't really add anything to the game.

They are just a waste of the Devs' time.

Actually Steve_Howe, if (and Gnome certainly will, just like Warlock did/does) adding it makes financial sense because of ROI vs TCtC (total cost to create) plus additional 'wow its new' marketing gains... it is most certainly worth the Devs time.

Besides - Gnome is Fun!:cool::p

Gremmlynn
10-15-2015, 02:14 PM
Neither reason you list is justification to add something to the game that doesn't really add anything to the game.

They are just a waste of the Devs' time.If gnome sales make more than the dev time costs it's not wasted and is justification for spending it.

Steve_Howe
10-15-2015, 02:22 PM
Actually Steve_Howe, if (and Gnome certainly will, just like Warlock did/does) adding it makes financial sense because of ROI vs TCtC (total cost to create) plus additional 'wow its new' marketing gains... it is most certainly worth the Devs time.


If gnome sales make more than the dev time costs it's not wasted and is justification for spending it.

Wrong.

If they could have made even more money by giving us the Aasimar race, the Devs wasted their time by making Gnomes instead.



Besides - Gnome is Fun!https://www.ddo.com/forums/images/smilies/cool.pnghttps://www.ddo.com/forums/images/smilies/tongue.png

I won't dignify this nonsense with a response beyond this sentence.

UurlockYgmeov
10-15-2015, 02:26 PM
Wrong.

If they could have made even more money by giving us the Aasimar race, the Devs wasted their time by making Gnomes instead.

actually - then if they didn't do gnome first, it would have been a wasted opportunity. Gnomes bring players in, and more players mean more people to buy aasimar and tieflings and genasi and .... :P

gnomes aren't for everyone, just like dwarves aren't. ;p

LightBear
10-15-2015, 03:03 PM
One angry Gnome:


https://www.youtube.com/watch?v=p-sIlQGQkNM

Uska
10-15-2015, 03:07 PM
Neither reason you list is justification to add something to the game that doesn't really add anything to the game.

They are just a waste of the Devs' time.

Disagree entirely, they add flavor and that is often something huge for a older game I am excited to hear they are coming and will try them at least.

Uska
10-15-2015, 03:09 PM
Wrong.

If they could have made even more money by giving us the Aasimar race, the Devs wasted their time by making Gnomes instead.




I won't dignify this nonsense with a response beyond this sentence.

See we disagree I feel Aasimar race powergamer munchkin race has no place here nor Tiefling for the same reason but Gnomes and Shifters fully belong

Uska
10-15-2015, 03:15 PM
so good I had to post it twice

https://www.youtube.com/watch?v=We-8utU1kHo

deuxanes
10-15-2015, 03:16 PM
*mumbles* omg ... omg ... OMG ... OMG *screams like a girl* OMFG ... Gnomes

Finally. About time.

UurlockYgmeov
10-15-2015, 03:40 PM
so good I had to post it twice

https://www.youtube.com/watch?v=We-8utU1kHo


*chuckle*


https://www.youtube.com/watch?v=We-8utU1kHoo


*mumbles* omg ... omg ... OMG ... OMG *screams like a girl* OMFG ... Gnomes

Finally. About time.

^^^ you :)
http://www.quickmeme.com/img/df/df71287a3b1c41aad54f72ac6ffb4b18c616558e1867fd1f06 b34ad2d3587739.jpg

Gremmlynn
10-15-2015, 04:21 PM
Wrong.

If they could have made even more money by giving us the Aasimar race, the Devs wasted their time by making Gnomes instead.Possibly, but I really don't even know what an Aasimar is, so couldn't tell you if the race has the same sort of, almost, cult following that gnome does. Though the fact that I don't know what they are would kind of indicate that they don't.

I will say, I look forward to having the opportunity of buying gnome and doubt I would ever buy Aasimar.

FranOhmsford
10-15-2015, 04:31 PM
See we disagree I feel Aasimar race powergamer munchkin race has no place here nor Tiefling for the same reason but Gnomes and Shifters fully belong

See...For me, if anything, Shifters are even more of a munchkin powergamer race than Tieflings or Aasimar.

If any Eberron specific race should be next after Gnome then it should be Kalashtar along with Psionicist Class.

Then the Humanoid Races that are part of the Stormreach scenery as more than just monsters to kill: Kobold and Hobgoblin {No point adding Orc as we already have H-Orc and Gnoll, Minotaur and Ogre would all be OP.}.

Steve_Howe
10-15-2015, 05:47 PM
See we disagree I feel Aasimar race powergamer munchkin race has no place here nor Tiefling for the same reason but Gnomes and Shifters fully belong

I would be happy if they added Shifters and Kalashtari before Gnomes.

Uska
10-15-2015, 07:49 PM
See...For me, if anything, Shifters are even more of a munchkin powergamer race than Tieflings or Aasimar.

If any Eberron specific race should be next after Gnome then it should be Kalashtar along with Psionicist Class.

Then the Humanoid Races that are part of the Stormreach scenery as more than just monsters to kill: Kobold and Hobgoblin {No point adding Orc as we already have H-Orc and Gnoll, Minotaur and Ogre would all be OP.}.

Lol shifters munchkin lol lol lol if anything they are the very opposite of munchkin and are fairly weak I wouldnt normally play one in pnp ever.

I agree about Kalashtar and would love to see kobold, and hobgoblin they are very appro for Eberron

Uska
10-15-2015, 07:50 PM
I would be happy if they added Shifters and Kalashtari before Gnomes.

To tell the truth so would I but gnomes do belong basic gnomes that is I am less than excited or happy about deep gnomes.

AlcoArgo
10-15-2015, 08:18 PM
Ugh. Why more races, especially one as useless as gnome?

Would much rather spend resources on bugs and lag.

Oh well...

FlaviusMaximus
10-15-2015, 08:37 PM
I have to say that unless they are a WIS based race then it's a waste of dev time IMHO. Unless they are WIS based then they are more or less a cosmetic choice.

Don't get me wrong... I get it a new race, that's cool but if it's not WIS based then there is already another race that fills that hole.



If you are referring to having wis to hit and damage in the tree somewhere, then my thoughts exactly. In fact, I just got done reading up on Gnomes to see if there was any kind of a link between them and Wisdom before seeing this post and - I'm not sure. Maybe there's a sub race out there somewhere that fits the bill, but they mostly appear to be another bland Int based class. I'm either hoping for a second universal Harper type tree to cover Wis to hit and damage or for it to be in Gnome, or both.

With class trees being so stocked, it is hard to justify investing much into racial trees. Let's hope the Gnome offers something strong and unique so that they are more than just a cosmetic choice.

HastyPudding
10-15-2015, 09:30 PM
Lol shifters munchkin lol lol lol if anything they are the very opposite of munchkin and are fairly weak I wouldnt normally play one in pnp ever.

I agree about Kalashtar and would love to see kobold, and hobgoblin they are very appro for Eberron

I never cared much for shifters OR gnomes. Both seems equally pointless to add, honestly. The only reason they're adding gnomes is because they're the last core race that isn't in the game and they have an annoying fanboy following.

I would LLLOOOVVVEEE to see kalashtar added. They were one of my favorite races in PnP. Their model already exists in the game (humans) they would just need to thin them a tiny bit and make them a fraction taller, along with a beauty makeover. The only issue with adding kalashtar would be ddo's lack of psionics, which the devs have already expressed wouldn't add anything new to the game other than flavor; personally, I'd change up the psion class just like they did with warlocks from their original PnP version (make psions a heavy crowd-control/charm/stun based class with some supportive and defensive buffs). It would be an awesome expansion, adding a new dreaming dark/quori update and adding the kalashtar and psion classes. I'd buy it in a heartbeat.

Who need gnomes when you can play one of these:
http://castlesandcooks.com/wp-content/uploads/2010/08/Ralph-Beisner.jpg

Alternatively, I wouldn't mind having yuan-ti purebloods as a playable race, as well. Both yuan-ti and kalashtar are a +2 wis race, like deep gnomes.

Uska
10-15-2015, 09:47 PM
I never cared much for shifters OR gnomes. Both seems equally pointless to add, honestly. The only reason they're adding gnomes is because they're the last core race that isn't in the game and they have an annoying fanboy following.

I would LLLOOOVVVEEE to see kalashtar added. They were one of my favorite races in PnP. Their model already exists in the game (humans) they would just need to thin them a tiny bit and make them a fraction taller, along with a beauty makeover. The only issue with adding kalashtar would be ddo's lack of psionics, which the devs have already expressed wouldn't add anything new to the game other than flavor; personally, I'd change up the psion class just like they did with warlocks from their original PnP version (make psions a heavy crowd-control/charm/stun based class with some supportive and defensive buffs). It would be an awesome expansion, adding a new dreaming dark/quori update and adding the kalashtar and psion classes. I'd buy it in a heartbeat.

Who need gnomes when you can play one of these:
http://castlesandcooks.com/wp-content/uploads/2010/08/Ralph-Beisner.jpg

Alternatively, I wouldn't mind having yuan-ti purebloods as a playable race, as well. Both yuan-ti and kalashtar are a +2 wis race, like deep gnomes.



Well since we started in Eberron gnomes arent the last core race we will stibll be misisng shifters, kal, adn the uselessness that is changlings(not useless in a good pnp game but here yes they are)

lyrecono
10-21-2015, 06:16 PM
See we disagree I feel Aasimar race powergamer munchkin race has no place here nor Tiefling for the same reason but Gnomes and Shifters fully belong
yep, this!


See...For me, if anything, Shifters are even more of a munchkin powergamer race than Tieflings or Aasimar.

If any Eberron specific race should be next after Gnome then it should be Kalashtar along with Psionicist Class.

Then the Humanoid Races that are part of the Stormreach scenery as more than just monsters to kill: Kobold and Hobgoblin {No point adding Orc as we already have H-Orc and Gnoll, Minotaur and Ogre would all be OP.}.


Lol shifters munchkin lol lol lol if anything they are the very opposite of munchkin and are fairly weak I wouldnt normally play one in pnp ever.

I agree about Kalashtar and would love to see kobold, and hobgoblin they are very appro for Eberron

this!

Kalashtar belong in eberon but i doubt they would be worth it to put any money into the creation.
stat wise it's similar to a half elf with extra spell points.
basicly human with a +2 to cha based skills and some spell points vs the humans 1 feat and 1 skill point per level.

Shifters are a bit gimped in stats but have one very nice benefit, where creatures (racial prestige class), we already got werewolves, it is mechanically possible.
The main problem i would have with this is how war/bladeforged got watered down, let alone the war forged juggernaut, this would mean these races would have been introduced extremely overpowered and watered down 2 updates later.

Gnomes do belong in eberron but with the proper stat block, instead of the abomination posted on the ddo wiki.
I would have been fine with a post office and npc gnomes here and there for the immersion.

hobgoblin?
+2 dex and +2 con? hahahahaha no way, besides, what do they add?

Kobold? really? it's already hard enough to hit the buggers jumping around in the waterworks without having to chase a partymember XD
Seriously though, to much work getting everything coded (armors on them etc)

Tiefling no way, to op, to hated in eberron, they had to hide among the circus freaks and people ran away in hysteria when they saw them, and remember, these people are used to seeing orc, ogers, dragons and giants on a daily basis. The attack on the marketplace wouldn't have helped either.
i know that you're gone bring up the attack on Stormreach but everybody with 2 ranks in history or geography could tell you those were from a different country on a different continent and nice orc gate keepers are common in Stormreach to help with the pr

Silverleafeon
10-21-2015, 08:13 PM
Woot

Angelic-council
10-21-2015, 09:51 PM
Hm.. I assume, gnomes would get constitution penalty and possibly 1st race to have +2 wis as starter?. This is what really concerns me. I'm sure turbine would implement some unique abilities for the tree. But really... what are the stats.

Silverleafeon
10-21-2015, 09:56 PM
With class trees being so stocked, it is hard to justify investing much into racial trees. Let's hope the Gnome offers something strong and unique so that they are more than just a cosmetic choice.

Most of the race trees imhowcbw are overpriced.

Daine
10-21-2015, 10:18 PM
Gnomes!!!

Say hello to my little friend!

AngryDude
10-22-2015, 12:50 AM
https://youtube.com/watch?v=5nKkGqHCfCI

FifthTime
10-22-2015, 10:19 AM
Judging by Warlock I can safely assume that Gnomes will be yet more pay to win.

I will predict 2-3 months of them being stupidly OP, followed by several nerfs once sales of them have declined.

It's a fairly reliable trend.

Uska
10-22-2015, 10:25 AM
Hm.. I assume, gnomes would get constitution penalty and possibly 1st race to have +2 wis as starter?. This is what really concerns me. I'm sure turbine would implement some unique abilities for the tree. But really... what are the stats.

Gnomes shouldn't get a con penalty they never have in pnp

hp1055cm
10-22-2015, 10:25 AM
Gnomes? Meh.
Maybe I will beat one up and make it my pet. What tricks can gnomes do?

Uska
10-22-2015, 10:28 AM
Judging by Warlock I can safely assume that Gnomes will be yet more pay to win.

I will predict 2-3 months of them being stupidly OP, followed by several nerfs once sales of them have declined.
a fairly reliable trend.

Hopefully they will them as they are in the books and make them free as they wont be worth even paying 1 tp and be flavor as they should

Gljosh
10-30-2015, 03:21 PM
I can see it now an Iconic +2 Wis race with the first level being Wizard.

Mysteria_Sdrassa
10-31-2015, 01:52 AM
Kobald not sure if likes this development.

Enderoc
10-31-2015, 01:56 AM
iconic or normal?

hopefully normal...

Svirfneblin should be iconic.
Your garden variety gnomes should be normal.

UurlockYgmeov
01-13-2016, 03:47 PM
Cordovan said today that plans currently are (and subject to change) Eberrron Gnome - regular race, and Iconinc Gnome - Faerun race.

I like.

Silverleafeon
01-13-2016, 04:03 PM
Cordovan said today that plans currently are (and subject to change) Eberrron Gnome - regular race, and Iconinc Gnome - Faerun race.

I like.


http://1.bp.blogspot.com/_NQjP17YsdkE/TS0kIghji0I/AAAAAAAAF9E/spNvCY85Sdc/s1600/ditto.jpg

Uska
01-13-2016, 04:10 PM
Cordovan said today that plans currently are (and subject to change) Eberrron Gnome - regular race, and Iconinc Gnome - Faerun race.

I like.

works for me

Gremmlynn
01-13-2016, 04:11 PM
Cordovan said today that plans currently are (and subject to change) Eberrron Gnome - regular race, and Iconinc Gnome - Faerun race.

I like.I just hope Eberron Gnomes are as divergent from generic D&D Gnomes as Eberron Drow are.

Steve_Howe
01-13-2016, 04:11 PM
:sigh:

KoobTheProud
01-13-2016, 04:58 PM
Any clue as to Iconic Gnome class? I really want a Wizard to go along with the Cleric, Fighter and Rogue.

UurlockYgmeov
01-13-2016, 05:20 PM
Any clue as to Iconic Gnome class? I really want a Wizard to go along with the Cleric, Fighter and Rogue.

this I don't know - don't think it came up.

shouldn't be arty - because arty is Xen'drik not Faerun; so that leaves ~ 10 other choices.

die
01-13-2016, 05:22 PM
I really dont understand the hype for Gnomes. I never seen one single player in my pnp days ever pick a gnome, not even once. To each there own.. wasted dev time in my opinion.

Malex
01-13-2016, 05:33 PM
Well my first PnP character was a Wizard Gnome so I like the idea of having gnomes around.
(Also in PnP they actually make the best players handbook race for wizard, having +2 con and -2 in strenght, along side dwarves, wich have the -2 in car. Player's Handbook races dont have int or wis bonus races, so for most casters the +2 con is the best choice).

But what I really hope is a revamp of illusion spell school: gnomes are master illusionist, and I expect that to be addressed in their racial tree.. and hopefully the same update could add some illusion spells as weel

KoobTheProud
01-13-2016, 05:38 PM
this I don't know - don't think it came up.

shouldn't be arty - because arty is Xen'drik not Faerun; so that leaves ~ 10 other choices.

By process of elimination:

Not Warlock because that would take compete with Warlock for TP.
Not Favored Soul because that would compete with Favored Soul for TP.
Not Monk (all Yoda potential aside) because that would compete with Monk for TP.
Not Artificer because Xen'Drik not Faerun and because that would compete with Artificer for TP.
Not Cleric because Morninglord.
Not Fighter because Purple Dragon Knight.
Not Rogue because Shadar-Kai.
Not Paladin because Bladeforged.
Not Barbarian for obvious immersion reasons and because Barbs are just fine right now.
Not Ranger for obvious immersion reasons and because Rangers are just fine right now.

Looks like Sorceror or Wizard, probably with some really cool Illusionist focus built-in. This would give us the DC Iconic Arcane that was missing from the original 4 Iconic classes. It would also probably guarantee a strong sale of the class, particularly if there was a flavor of alternate Illusion forms added in to allow players who hated being short to be taller.

I'm hoping. (Not for the alternate Illusion forms, just for the Wizard capability.)

Uska
01-13-2016, 06:10 PM
I really dont understand the hype for Gnomes. I never seen one single player in my pnp days ever pick a gnome, not even once. To each there own.. wasted dev time in my opinion.

My wife and I played a pair of gnomes for quite a while we did get silly with their names which were Taco and Burrito both multi-class thieves was a lot of fun to play

Uska
01-13-2016, 06:12 PM
By process of elimination:

Not Warlock because that would take compete with Warlock for TP.
Not Favored Soul because that would compete with Favored Soul for TP.
Not Monk (all Yoda potential aside) because that would compete with Monk for TP.
Not Artificer because Xen'Drik not Faerun and because that would compete with Artificer for TP.
Not Cleric because Morninglord.
Not Fighter because Purple Dragon Knight.
Not Rogue because Shadar-Kai.
Not Paladin because Bladeforged.
Not Barbarian for obvious immersion reasons and because Barbs are just fine right now.
Not Ranger for obvious immersion reasons and because Rangers are just fine right now.

Looks like Sorceror or Wizard, probably with some really cool Illusionist focus built-in. This would give us the DC Iconic Arcane that was missing from the original 4 Iconic classes. It would also probably guarantee a strong sale of the class, particularly if there was a flavor of alternate Illusion forms added in to allow players who hated being short to be taller.

I'm hoping. (Not for the alternate Illusion forms, just for the Wizard capability.)

I cant see them doing the taller illusion form but I do see wiz as a strong possibility for the Iconic

KoobTheProud
01-13-2016, 07:23 PM
I cant see them doing the taller illusion form but I do see wiz as a strong possibility for the Iconic

It would be kind of easy to put a SLA in the Faerun Gnome Iconic tree that allowed them to switch to an alternate appearance. This might be the best reason for the announcement that there was going to be an Iconic Faerun Gnome and a regular Eberron one. Just leave the illusion SLA's out of the Eberron racial tree and you have the best of both worlds. People who want the bigginess can purchase the Iconic at a premium and people who don't care and want to just play a Gnome can do the Eberron version for less cost.

HastyPudding
01-13-2016, 08:04 PM
I really dont understand the hype for Gnomes. I never seen one single player in my pnp days ever pick a gnome, not even once. To each there own.. wasted dev time in my opinion.

I don't quiet get it, either. I'd expect much more hype over a tiefling, aasimar, shifter, or kalashtar race coming out. Although, after reading the dragonlance novels, I prefer those gnomes to the ebberon/forgotten realms gnomes: short, brown-skinned, impossibly inquisitive, mad scientists that talksofast theyhavetoslowdownforotherracesto understandthem.


I cant see them doing the taller illusion form but I do see wiz as a strong possibility for the Iconic

I could see a gnome wizard iconic working. They could gain a few SLA's, like hypnotic pattern, invisibility, and blur, and gain a bonus to illusion DC's (like elves gain a bonus to enchantment DC's). Basically a gnome illusion-focused archmage, fitting a niche like the other iconics (bladeforged KoTC, shadar kai assassin, sun elf divine disciple, and PDK stalwart defender). This would be a good opportunity to add some new illusion spells to the game.

Silverleafeon
01-13-2016, 10:55 PM
I could see a gnome wizard iconic working. They could gain a few SLA's, like hypnotic pattern, invisibility, and blur, and gain a bonus to illusion DC's (like elves gain a bonus to enchantment DC's). Basically a gnome illusion-focused archmage, fitting a niche like the other iconics (bladeforged KoTC, shadar kai assassin, sun elf divine disciple, and PDK stalwart defender). This would be a good opportunity to add some new illusion spells to the game.


I could support that direction.


I think would reserve Sorcerer Iconic for the Kobold race when and if it arrives.

Uska
01-13-2016, 11:16 PM
I could support that direction.


I think would reserve Sorcerer Iconic for the Kobold race when and if it arrives.

sounds good

EnjoyTheMoment
01-14-2016, 02:55 AM
I think the effect on the game will be gnometacular. I look forward to gnomes. :)

An illusion focused set of gnome bonuses would be nice to see, with maybe a multi-classed iconic illusionist / mechanic rogue or arty / mechanic rogue gnome.

LightBear
01-14-2016, 09:59 AM
I think the effect on the game will be gnometacular. I look forward to gnomes. :)

An illusion focused set of gnome bonuses would be nice to see, with maybe a multi-classed iconic illusionist / mechanic rogue or arty / mechanic rogue gnome.

Personally hoping to build a Gnome Sorc/Bard/Warlock. Coming at ya with a big boooooom.

DANTEIL
01-14-2016, 10:13 AM
I think the effect on the game will be gnometacular. I look forward to gnomes. :)

An illusion focused set of gnome bonuses would be nice to see, with maybe a multi-classed iconic illusionist / mechanic rogue or arty / mechanic rogue gnome.

oh yes that would be fun! Would take me back to my PnP days of playing a gnome illusionist/thief. Make it so!

FuzzyDuck81
01-14-2016, 10:21 AM
By process of elimination:

Not Warlock because that would take compete with Warlock for TP.
Not Favored Soul because that would compete with Favored Soul for TP.
Not Monk (all Yoda potential aside) because that would compete with Monk for TP.
Not Artificer because Xen'Drik not Faerun and because that would compete with Artificer for TP.
Not Cleric because Morninglord.
Not Fighter because Purple Dragon Knight.
Not Rogue because Shadar-Kai.
Not Paladin because Bladeforged.
Not Barbarian for obvious immersion reasons and because Barbs are just fine right now.
Not Ranger for obvious immersion reasons and because Rangers are just fine right now.

Looks like Sorceror or Wizard, probably with some really cool Illusionist focus built-in. This would give us the DC Iconic Arcane that was missing from the original 4 Iconic classes. It would also probably guarantee a strong sale of the class, particularly if there was a flavor of alternate Illusion forms added in to allow players who hated being short to be taller.

I'm hoping. (Not for the alternate Illusion forms, just for the Wizard capability.)

The TP thing wouldn't be competition so much as the iconic would require non-VIPs to buy both the race *and* the class to play them, which really wouldn't sit well with a lot of people. Bard would work well with illusionist thing too.

Feralthyrtiaq
01-14-2016, 10:59 AM
+1 heal,spot skill, +1 divine DCs (lmao @ DCs)

For real people...

KoobTheProud
01-14-2016, 11:19 AM
I think the effect on the game will be gnometacular. I look forward to gnomes. :)

An illusion focused set of gnome bonuses would be nice to see, with maybe a multi-classed iconic illusionist / mechanic rogue or arty / mechanic rogue gnome.

As long as the first level is Wizard they can do whatever they want with multi-classing. I think they're better just to do a straight Wizard, since that allows players to build the multi-classes off of it, but if I can make a straight Wizard without using a heart I am fine with it.

KoobTheProud
01-14-2016, 11:23 AM
The TP thing wouldn't be competition so much as the iconic would require non-VIPs to buy both the race *and* the class to play them, which really wouldn't sit well with a lot of people. Bard would work well with illusionist thing too.

I'm thinking that if you buy the Iconic you can play the Iconic, without regard to the classes it contains. That said, I think your point about TP classes being problematic is well taken. I think Turbine is likely to keep things as simple as they can in the store to avoid customer service issues, which invariably have major costs involved.

They already have issues related to many of the items they sell that require warnings in the sales interface and undoubtedly a fair amount of customer service or customer discontent, neither of which is a desirable outcome.

Khatzhas
01-14-2016, 12:10 PM
I just hope Eberron Gnomes are as divergent from generic D&D Gnomes as Eberron Drow are.Not quite, but close. They use standard 3.5 stats, but their culture with its emphasis on information and secrets is unlike any other setting's gnomes.

I'd expect a lot of the "halflings" working for the newspaper in the harbour will turn out to be gnomes for example.


I really dont understand the hype for Gnomes. I never seen one single player in my pnp days ever pick a gnome, not even once. To each there own.. wasted dev time in my opinion.They're a pretty iconic Eberron race, and one with a unique and interesting society. If you've not played Eberron, or had players pick races based on stats, you might find them rarer I suppose.

Sunnie
01-14-2016, 12:58 PM
Iconic Gnome Wizard does make sense, but given that the model bard from 3.5's PHB was a gnome, I'd say it's a little likelier that we get an iconic bard with the the next update.

UurlockYgmeov
01-14-2016, 01:20 PM
I like gnome wizard, but my guess is Gnome Monk-inja....

why?

handwraps and monk pass are coming Soon... so why not with the Iconic Gnome?

Aelonwy
01-14-2016, 03:34 PM
I like Tinker gnomes but I'm probably alone there.

Burlund
01-14-2016, 03:47 PM
I like Tinker gnomes but I'm probably alone there.

I'm with you on that. There are a couple of 3.0 prestige classes for gnomes in FR that seem to have been forgotten. The Gnome Artificer (quite similar to the eberron class in lots of ways) and the Techsmith, a prestige Gond priest who came with a construct companion. The island of Lantan was a center of gnomish technological innovation. They invented smokepowder amongst other things. A whole lot of new directions to go in if the devs look at those.

A horrible story perpetrated by the gnome-hating editors of 4th edition has Lantan being destroyed ignominousy by a tsunami. I maintain that was all an illusion by Gond's own hand.

HastyPudding
01-14-2016, 04:12 PM
+1 heal,spot skill, +1 divine DCs (lmao @ DCs)

For real people...

I don't understand why people scoff at DC's. Apparently, nobody knows how to build DC casters, anymore. My warlock and druid have little-to-no trouble landing their DC's in LH and LE raids and quests, and I see divine casters regularly using destruction and implosion with good effect.

Uska
01-14-2016, 04:28 PM
I like Tinker gnomes but I'm probably alone there.

I would like them if we were playing in Dragonlance were they belong with its special rules for everything

Daine
01-15-2016, 05:11 AM
Gnomes!!!

1st Edition AD&D:

"Besides their alignment and racial tongues, gnomes speak kobold, goblin, halflingish, dwarvish, and can speak with burrowing mammals as well. "

"Gnomes are 80% likely to have tamed animals to serve as guards in their lair: 5-30 badgers (70%) or 3-12 giant badgers (20%) or 2-8 wolverines (10%)"

...I want my badger companion...

Feralthyrtiaq
01-15-2016, 07:43 AM
I don't understand why people scoff at DC's. Apparently, nobody knows how to build DC casters, anymore. My warlock and druid have little-to-no trouble landing their DC's in LH and LE raids and quests, and I see divine casters regularly using destruction and implosion with good effect.

is the hamster wheel for just....one....more....point...of w/e.

The grind (gear) is such that typically what you get is invalidated before (or at the moment) you get it. I can see how that +1 DC you can get that has no other source would be sought after. As soon as a +2 Wis race arrives mob saves will be adjusted so the benefit ends up being a wash or SR will be raised so the +1 DC ends up being a wash.

I am not going to shoot my load over a +1 DC. If I cannot contribute without that one last precious point then I need to change my ENTIRE game plan or give up entirely.

But /shrug people get excited about the most trivial and trite things so to each his own.

Edit: Also the fact that people can and do land DC based spells already in LH and LE then I still say "what's the point?" "why is it needed"?

Daine
01-15-2016, 04:21 PM
Gnome pictures in Sev's latest producer letter!

They look good!

Wonedream
01-30-2016, 02:05 PM
I predict the deep gnome iconic will be wizard. That would fulfill the most basic classes, Rogue, Fighter, Cleric, Wizard. Paladin is sorta like a cross between a cleric and a fighter, its not really a basic, it falls into the fighter category, but its core class still going all the way back to the original D and D classes... back when Elf was a class of its own lol. The 4 bases are Rogue, Fighter, Cleric, Wizard. Sorcerer is a variation of wizard, Druid is a variation of cleric, barbarian is a variation of fighter... Assassin... has turned into a prestige of Rogue but even when it was its own class in ADandD it was basically a variation of Thief, now known as rogue (which sounds better).

Normal gnome is not iconic.. so it can be anything.. behold the Gnome Paladin... oh holy gnome oh holy gnome... something like that. Basic gnome will probably excel at intelligence bases classes, but it depends if they use v4 or v3.5. Also, some of the race core abilities are crucial for certain build types while others flat out are ignored time and again.. the gnome core tree will most certainly have impact on what its most suitable for if its done well.. we will have to wait and see.

Deep Gnome, wizard does make the most sense. Artificer is a good runner up, but Artificer is not free to play, and that will complicate the DDO store. Gnome wizard is a freaking icon from way back anyways! I remember running around in Moria playing a Gnome Wizard blowing up multi-hued dragons hunting down the Balrog. All the other classes sucked in Moria, Gnome Wizard was the best. And being some 500 levels deep.. you could say it was a deep gnome.. that game was getting way too deep... Beware if you go too deep the gnomes down there will blast spells at you... confusion, illusions, you wont see them with their improved invisibility.. blasting spells from who knows where... leaving duplicate decoys to mislead you... summoning illusionary monsters.. possibly sporting an illusionary pet. Who knows... Mechanical? Some, I think the surface dwellers are gonna be more mechanically inclined, the deep gnomes still possessing technical skills, but imbedding magic into them where as the surface gnomes will likely have less magic and more technique to their technologies.

I am rambling, to put it succinctly...


Deep Gnome = Wizard Iconic
Gnome = Anything but with a knack for artificer, wizard, rogue..

Both will suck as warlocks, suck as druids, suck as clerics, suck as monks, suck as fighters, suck as bards, suck as paladins, suck as favor souls, and so on... unless you splash em up right, then they will kick ass and show off... but in general charisma based classes arent their thing.. though the surface gnome might have some core tree stuff that fits great with bard.. Bardic gnomes are not new... I think both gnomes will make better wizards then they will sorcerers, but anything is possible...

Suggested tree abilities to into invisibility stuff like flicker or improved invisibility lasting longer, displacement, blur, phantasmal killer, possibly illusionary pets, hiding or searching skills, naturally haggle buffs, magic item making bonuses, learning to forge magic stuff faster then other races, hypnotic patterns, maybe shadow walk.. but man, there really arent enough illusions to justify making an illusionist.. they would need to add new spells... I wager some of these will pop up in the core trees, most likely in Deep Gnome... Stoneskin.... Flesh to stone... who knows.. Maybe throw in some earth magic since they are deep after all... pet earth elemental... or gargoyle... if they make them SLA that dont use action boosts but just feed of spell points like Blade Forged super repair spell... Gnomes will be more popular!

Gnome gnomes.. possible a dual tree splitting crossbow buffs or hook hammer buffs similar to dwarfs with axes or elfs with swords or scimitars... it really makes sense and it would lure many of us into making mechanics or artificers pew pew or so. Also would make sense to add some kind of forging amp for making things.. possibly learning and leveling faster in the magic making trees. Hmm what else makes sense... maybe they get mechanical dogs or amps and tweaks if they possess mechanic dogs.. or can use rune arms without being an artificers.. that would be interesting... so much possibilities.. but this is probably the direction we will see.. it is logical and attractive.

Sorry to whoever was crying for a Wisdom based race... gnomes just dont fit for wisdom based race...

Wonedream
01-30-2016, 02:19 PM
I could support that direction.


I think would reserve Sorcerer Iconic for the Kobold race when and if it arrives.

So many players drooling at the thought of playing a Kobold. I must admit it sounds like fun. If it happens they ought to add a new prestige to... druid or cleric.. the Shaman... and there should be a active ability that costs 1 EH in their core tree that makes them say Yark and get agro!

Yark!.. on no, now all the monsters want to kill me... lol

Angelic-council
01-31-2016, 01:03 AM
Gnome pictures in Sev's latest producer letter!

They look good!

Yeah, untill you play them :p

Well, they does look good. I hope they would get +2 wisdom and another wisdom from enhancement.

Uska
01-31-2016, 05:34 PM
Yeah, untill you play them :p

Well, they does look good. I hope they would get +2 wisdom and another wisdom from enhancement.
Then they wouldn't really be gnomes

Angelic-council
01-31-2016, 05:55 PM
Then they wouldn't really be gnomes

Oh no, why is it. They probably get +2 constitution (not sure), but I heard this gnome will be "svirfneblin" which is a type of gnomes with high wisdom compared to average gnomes. I can only hope.. :/

Gremmlynn
01-31-2016, 06:12 PM
Then they wouldn't really be gnomesYep. As a matter of fact, if you go back to 2e, they actually got a -1 to wisdom and a +1 to int.

Uska
01-31-2016, 07:23 PM
Oh no, why is it. They probably get +2 constitution (not sure), but I heard this gnome will be "svirfneblin" which is a type of gnomes with high wisdom compared to average gnomes. I can only hope.. :/

That's the Iconic which doesn't bug me the regular gnome should be Eberron so we get the dragon mark

Angelic-council
02-01-2016, 01:39 AM
That's the Iconic which doesn't bug me the regular gnome should be Eberron so we get the dragon mark

Ah, I see.. interesting. Let's see how it goes.