View Full Version : What is a good amount of skill points to put into UMD for a Rogue so I can heal?
As the topic says,
Dying hasn't been a problem, yet. I'm only about to train to 6. But I know sooner or later, I'll bet sooner. I'll have to hear myself better then what potions can do for me.
Any advice is appreciated. If you could please answer asap! I'm waiting as I type to go to Level 6!
Thanks again,
Dragavon
10-13-2015, 08:41 AM
UMD is a skill every character should have maxxed.
Lonnbeimnech
10-13-2015, 08:43 AM
It's best to max it.
You need 39+ to use heal scrolls 100% of the time (not including stat damage or level drain, then you'll need more). You can get 23 from skill points, the rest you have to get from items and buffs like greater heroism.
moomooprincess
10-13-2015, 08:46 AM
Each time you level you should be putting the one point that you can into the UMD skill as a rogue. Might not be many players on if the account maintenance is happening.
Skills I ALWAYS do when I level a rogue
Disable Device
Open Lock
Search
Jump
UMD
SPOT
Skills to fill out the odds and ends, these are your choice, doesn't really matter IMHO, whatever floats your boat.
Swim
Tumble
Hide if I plan on doing a lot of backstabbing
Move Silently if I plan on doing a lot of backstabbing
Balance
Also, since UMD is charisma based, you should also have a charisma item handy to put on when you plan on doing UMD. I normally have a ring or a cloak. At 6th lefvel you MIGHT be able to find a +4 charisma item on the AH for a level 5. It is a mastercraft item, usually it isn't cheap. Since you are heading to 7th level you can easily find +4 charisma items.
Other things to consider
Luck Stone (random loot item) +1 UMD
Voice of the Master(from Delera's) +1 UMD
Golden Cartouche(from Delera's) +3 UMD
Runic Gloves (from Korthos) +1 UMD
Seven Fingered gloves (from Titan raid) +5 UMD
Crafting your own Good Luck Item +1 or +2 UMD depending on your crafting level
phillymiket
10-13-2015, 08:49 AM
You really want max ranks to UMD heal IMO.
Heal scroll needs a 39.
If you don't have Past Lives, high charisma and special gear simply getting to no-fail may take work.
Even if you hit the 39 benchmark with ease, you can't have too much UMD because you may have neg levels/de-buffs etc that make UMDing harder.
Stoner81
10-13-2015, 08:51 AM
UMD is a class skill for Rogues so keep it maxed :)
Stoner81.
EllisDee37
10-13-2015, 08:55 AM
You can get 23 from skill points, the rest you have to get from items and buffs like greater heroism.Don't forget the free +8 from epic levels. (+1 to all skills per epic level.)
Feralthyrtiaq
10-13-2015, 09:14 AM
At level 9 you can use the Teleport Scrolls from the guild vendor in house K to port yourself to the Portable Hole Tavern.
There you can get all kinds of scrolls including but not limited to Greater Heroism useable at level 11.
Even if you have only a 50% chance or so (with Persuasion Item/Charisma Item/Heroism Pot etc etc etc) to activate GH at level 11 it is still +4 to your UMD and helps get you in range of no fail Heal Scrolls and Cure Crit Wands to cycle with your CSW pots until you get 100% Heal.
Ice Storm Scrolls
Protection from Elements Scrolls
Displacement Scrolls (30 sec but /shrug)
Gust of Wind Scrolls (for enemy AOE cloud/firewall removal)
CThruTheEgo
10-13-2015, 09:52 AM
Rogue's get enough skill points that there's really no reason not to max it, and it is one of the more important skills overall, so it should take priority over most others.
And as Feralthyrtiaq mentioned, UMD has uses far beyond mere heal scrolls. Get a teleport scroll and go to the portable hole. Take a look at all the scrolls available and buy stacks of any you think might be useful. Also go to the house J teleport location (don't remember the name of it) for divine scrolls. From there, you want heal, greater restoration, raise dead, and resurrection.
To add to Feralthyrtiaq's list, fireball and ice storm can be used in Inferno of the Damned to light/put out the torches.
Bolo_Grubb
10-13-2015, 09:57 AM
Rogue's get enough skill points that there's really no reason not to max it, and it is one of the more important skills overall, so it should take priority over most others.
This right here.
Maquist
10-13-2015, 10:14 AM
More than once, my rogue has been the one to use Uncanny Dodge, grab everyone else's soul stones, and run to a safe spot. And if there are no shrines around, I've UMD'd Raise Dead or Resurrection scrolls to bring the party back to full strength again. And I've also acted as a backup or top-off healer to save some SP for the healers. Cure wands are fairly cheap from the guild vendor, and you can find them readily enough that I'll keep a couple around.
I'll concur with those who have said to keep it maxed.
Kompera_Oberon
10-13-2015, 11:11 AM
Also, since UMD is charisma based, you should also have a charisma item handy to put on when you plan on doing UMD. I normally have a ring or a cloak. At 6th lefvel you MIGHT be able to find a +4 charisma item on the AH for a level 5. It is a mastercraft item, usually it isn't cheap. Since you are heading to 7th level you can easily find +4 charisma items.
Pink and Green Ioun Stone (unsuppressed). ML5, +6 to CHA, +2 Exceptional to CHA skills. Not accessible for a first life L7, but a great TR item.
Other things to consider
Luck Stone (random loot item) +1 UMD
Voice of the Master(from Delera's) +1 UMD
Golden Cartouche(from Delera's) +3 UMD
Runic Gloves (from Korthos) +1 UMD
Seven Fingered gloves (from Titan raid) +5 UMD
Crafting your own Good Luck Item +1 or +2 UMD depending on your crafting level
Greensteel. +6 CHA skills and can be selected along with effects you wanted anyway. Not so great for a pure Rogue since it's spell power, but it's there for all those 2 Rogue level splashes. And again this is a TR item.
Hobgoblin
10-13-2015, 11:38 AM
as everyone has said - the simple answer is max it.
however, and i dont know if this applies to your character,
The more complex answer is:
put enough points to hit 39 umd.
On my warlock/rogue life - I actually only put 4 pts into umd my whole life and still wound up with a 50ish umd at endgame
so it really depends on your gear and how willing you are to swap in items for it.
krimsonrane
10-13-2015, 01:48 PM
As the topic says,
Dying hasn't been a problem, yet. I'm only about to train to 6. But I know sooner or later, I'll bet sooner. I'll have to hear myself better then what potions can do for me.
Any advice is appreciated. If you could please answer asap! I'm waiting as I type to go to Level 6!
Thanks again,
heal scrolls require a 40 UMD. Go for 44 minimum and you're good.
JOTMON
10-13-2015, 02:21 PM
heal scrolls require a 40 UMD. Go for 44 minimum and you're good.
Heal scroll is UMD 40
Use Magical Device skill check (1d20 + UMD modifier)
which is why you only need 39 UMD for no-fail heal scrolls.
Resurrection scroll (UMD 44) which means you only need 43.
Lots of stuff listed here to raise your UMD score.
http://ddowiki.com/page/Use_Magic_Device
Darkmits
10-13-2015, 02:22 PM
heal scrolls require a 40 UMD. Go for 44 minimum and you're good.They require 39UMD, which means that if you have 38, you have 100% chance (since the minimum you can roll is 1), unless debuffed.
What I wonder however is how come you have enough time to use a Heal scroll as a melee. If my hit points are below 75%, I do not have enough time to get a cast off before dying from damage in the vast majority of cases.
Lonnbeimnech
10-13-2015, 02:26 PM
They require 39UMD, which means that if you have 38, you have 100% chance (since the minimum you can roll is 1), unless debuffed.
What I wonder however is how come you have enough time to use a Heal scroll as a melee. If my hit points are below 75%, I do not have enough time to get a cast off before dying from damage in the vast majority of cases.
Helps to have 3 digit hp.
JOTMON
10-13-2015, 02:36 PM
They require 39UMD, which means that if you have 38, you have 100% chance (since the minimum you can roll is 1), unless debuffed.
What I wonder however is how come you have enough time to use a Heal scroll as a melee. If my hit points are below 75%, I do not have enough time to get a cast off before dying from damage in the vast majority of cases.
38 is not no-fail, 38 would be a 5% fail chance.
39 is no-fail.
as to healing on a melee.. jump jump jump around in circles screaming like a girl while spamming your heal scrolls..
phillymiket
10-13-2015, 02:57 PM
They require 39UMD, which means that if you have 38, you have 100% chance (since the minimum you can roll is 1), unless debuffed.
What I wonder however is how come you have enough time to use a Heal scroll as a melee. If my hit points are below 75%, I do not have enough time to get a cast off before dying from damage in the vast majority of cases.
You can melee down a mob and scroll heal while you dash off to the next one.
I find it useful for heroic levels as a primary self-heal and then on epic levels twist in healing raccoon for primary self-heals and scrolls for "oh ****" moments only.
Standing in place and scroll healing can be an issue with concentration on a melee so some jumping and retreating may be in order.
CThruTheEgo
10-13-2015, 03:33 PM
healing raccoon
Where can I get one of these?
phillymiket
10-13-2015, 04:15 PM
Where can I get one of these?
You can find them rooting through the dumpsters behind Fathers Fall Apothecary.
Enoach
10-13-2015, 05:09 PM
While I don't believe UMD is something ALL builds need to have. I do agree that it is a powerful ability that is useful for shoring up weakness such as with saves/healing
When trying to determine what amount you should spend you need to determine what UMD's role in your build is going to be.
see this page http://ddowiki.com/page/Use_Magic_Device
Keeping in mind for scrolls the highest UMD needed is 59 (Level 6 Artificer Spells)
Now its possible that the quests "What Goes Up" does have some UMD levels - suspected to be around 47 (Could be more)
I had one build that had 79 UMD (fully buffed out).
-----------------
Part of also determining how much to spend needs to keep in mind
+8 From Epic Levels
Your Charisma Modifier
Your Gear availability -> Such as what amount of slots you can dedicate to UMD
What class is in your build classes with UMD benefits such as Artificer and Warlock.
Livmo
10-13-2015, 06:22 PM
And I'm not talkin' Old English or Colt 45. Although a Mickey's might be nice for a day at the beach.
Back to my point, 40 is the UMD I like to have on my toons at L20 for scrolls, especially Resurection. I try to get UMD and Jump right at 40. I don't want to waste skill points, but each build is different in terms of those skills, but typically I just want 40 of each at L20+.
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