HastyPudding
10-08-2015, 08:40 PM
I've been thinking. Bad idea, yeah. It's just that my casters get tore up when they get hit by spells in EE quests (even in heroic elite quests around level 16ish). Even equipping MRR items, you can get hit by quite a bit. It then came to my attention that arcane casters are missing their magical defensive spells, primarily spell mantles. Any apprentice worth their salt knows how to throw up a spell mantle when defending against another spellcaster, why can't our accomplished wizards and sorcerers do this? I'm not asking for a mantle of invulnerability, just a simple spell mantle or two, modified to fit DDO's mechanics. What'cha think?
Name: Lesser Spell Mantle
School: Abjuration
Level: Wizard / Sorcerer 4
Spell Points Cost: 20
Components: Material, Verbal, Somatic
Metamagic: Extend, Quicken
Range: Personal
Target: Self
Duration: 24 seconds plus 6 seconds per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 3.5 seconds (wizard) / 2.25 seconds (sorcerer)
Effect: You surround yourself with an arcane barrier that absorbs magical energy sent its way. This barrier gives a +1 bonus to magical resistance rating per caster level, up to a maximum of +10 at caster level 10.
Name: Greater Spell Mantle
School: Abjuration
Level: Wizard / Sorcerer 8
Spell Points Cost: 35
Components: Material, Verbal, Somatic
Metamagic: Extend, Quicken
Range: Personal
Target: Self
Duration: 24 seconds plus 6 seconds per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 6 seconds (wizard) / 3.5 seconds (sorcerer)
Effect: You surround yourself with a powerful arcane barrier that absorbs magical energy sent its way. This barrier gives a +1 bonus to magical resistance rating per caster level, up to a maximum of +20 at caster level 20.
P.S. one of these would be an interesting addition to the magister destiny if/when it is revamped.
Name: Lesser Spell Mantle
School: Abjuration
Level: Wizard / Sorcerer 4
Spell Points Cost: 20
Components: Material, Verbal, Somatic
Metamagic: Extend, Quicken
Range: Personal
Target: Self
Duration: 24 seconds plus 6 seconds per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 3.5 seconds (wizard) / 2.25 seconds (sorcerer)
Effect: You surround yourself with an arcane barrier that absorbs magical energy sent its way. This barrier gives a +1 bonus to magical resistance rating per caster level, up to a maximum of +10 at caster level 10.
Name: Greater Spell Mantle
School: Abjuration
Level: Wizard / Sorcerer 8
Spell Points Cost: 35
Components: Material, Verbal, Somatic
Metamagic: Extend, Quicken
Range: Personal
Target: Self
Duration: 24 seconds plus 6 seconds per caster level
Saving Throw: None
Spell Resistance: No
Cooldown: 6 seconds (wizard) / 3.5 seconds (sorcerer)
Effect: You surround yourself with a powerful arcane barrier that absorbs magical energy sent its way. This barrier gives a +1 bonus to magical resistance rating per caster level, up to a maximum of +20 at caster level 20.
P.S. one of these would be an interesting addition to the magister destiny if/when it is revamped.