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Grimmstail
09-25-2015, 01:36 PM
Currently there are only 4 bonus generating state room options and 5/7 available state rooms on the largest guild airships. (Not that my guild has either...) Here is my idea for a set of amenities to fill that gap and take advantage of new mechanics:

State Rooms:
Tattoo Studio - Operated by a shady looking ;-) Shadar-Kai, this amenity will grant extra dragonmark uses per rest.
Harper Bard - This friendly fellow will grant a stacking spell resistance buff. Maybe +1/2/3 level based?
Psychic Surgeon (or chirurgeon if you like) - a reasonably friendly mind flayer who will nibble away at the inefficient parts of your brain which gives the patient a stacking 5% spell cost reduction and +1/2/3 stacking Spell Power.
Yugoloth Enchanter - Her magics will increase your weapons' effectiveness (+1/2/3 melee and ranged power) but she doesn't like you. I mean she really, really doesn't like you. Please just go away and leave her alone.
Celestial Armorer - This being (archon?) will conjure a holy shield about you which gives +1/2/3 PRR and MRR.

Hold Room:
Planar Nexus - a weak point in the planar fabric that has been tethered to your airship allows bridges to other planes to be made with relative ease. This allows your extra planar crewmembers to enjoy a bigger level of comfort than usual on this plane. It provides the effects of the 5 hold rooms above. Be aware that it was created with stolen Gatekeeper lore and should never be mentioned to a member of that group. And of course the devil is in the details: Early testing showed that extra planar entities of malign intent find it to be a useful place to enter our plane. It is advisable to keep a good supply of silver and cold iron weapons at hand if you install this amenity.

Grimm

The_Human_Cypher
09-25-2015, 07:30 PM
Good suggestions, I would like to see the airships get one more pass to correct some omissions in the amenities and fill out the levels above 150. I commented on an airship revision earlier this year.

https://www.ddo.com/forums/showthread.php/459155-2016-Want-List?highlight=2016+Want+List

"# 5 New Airship Amenities. The Guild airship model upgrade was a success and appreciated by the player base. Further enhancements to airships would improve the airships with possibilities being themed cosmetic airship skins (e.g., ghost ship, pirate ship, Spelljammer nautiloid, and so on), an airship trophy room for Level 151+ Guilds to display collective accomplishments, and more amenity buffs. At present, there is very little incentive to pass Guild level 150 so introducing more ship amenities would encourage Guilds to reach these levels. For example, as of now a high level Guild with a Daedalean Kraken airship has almost an entire deck of empty space if all of the existing large and usable small amenities are hooked so offering exclusive level 151+ amenities would be a tangible benefit to belonging to a level 200 Guild."

Flavilandile
09-26-2015, 07:12 AM
Good suggestions, I would like to see the airships get one more pass to correct some omissions in the amenities and fill out the levels above 150. I commented on an airship revision earlier this year.

Last year PC discussed the Airship and Guild Level ( and decay ), and the consensus was that nothing, except bragging right and a special level related guild color, should be put on the levels where the decay is applied.
( so basically no amenity should be in the 150+ range )

The omission was intentional.

Now new amenities are quite welcome and the one the OP suggest looks great.

Seikojin
09-26-2015, 01:48 PM
I would like them to make a state room of the cargo space. Just have it be legacy buffs, on the bar, and with new buff timers.

Stoner81
09-26-2015, 02:28 PM
Really liking the ideas here well done OP :)

Stoner81.

The_Human_Cypher
09-26-2015, 07:56 PM
Last year PC discussed the Airship and Guild Level ( and decay ), and the consensus was that nothing, except bragging right and a special level related guild color, should be put on the levels where the decay is applied.
( so basically no amenity should be in the 150+ range )

The omission was intentional.

Now new amenities are quite welcome and the one the OP suggest looks great.

Yes, amenities which affect game play should not be included in the levels above 150 that experience Guild Renown decay. I would like to see, however, more amenities like Class Trainers and some of the other suggestions implemented for the levels between 100 and 150. The remaining hold space for higher level guilds should be used in the next Guild Airship pass, along with some cosmetics and bragging rights features.