View Full Version : Halfling Warlock???
Was thinking of building a Halfling Warlock(Enlightened Spirit enhancements) with the dragon mark of healing any thoughts???
Feats,
lvl 1- Mark of healing
lvl 3- Weapon Finesse
lvl 6- Maximize Spell
lvl 9- Empower Spell
lvl 12- ????
Need help with the other feats. Thx.
FYI--- this is for a PD playing.
slarden
09-13-2015, 09:45 AM
Halfling is a great choice especially for heroic levels where the self-healing options are fewer.
Once you are in your final destiny in epics you may not want the halfing healing line because AP is really tight and you will want the capstone in enlightened spirit and a minimum of 21 in tainted scholar for the 20% crit damage boost. The full halfing healing line is around 16 or 17 AP if I remember correctly so there are many trade-offs.
In Epic levels (if in exalted angel) you have the folllowing:
1) mass cure moderate sla (exalted angel)
2) rejuvenation cocoon (primal avatar twist)
3) divine wrath (exalted angel)
This is in addition to things you get from the warlock trees. Also, there are more low-cost dps options at epic levels so the aura is more compelling which gives you a little more self healing.
The main question is whether what you are giving up at epic levels (extra feat with human or higher charisma with drow) is worth the self healing for heroics.
For feats you can check out the warlock thread in my sig which has 3 different builds including feat options.
Mental toughness line, enchantment focus line, conjuration focus line and even toughness are all compelling options for you depending on your goals once you hit 20.
cru121
09-13-2015, 11:16 AM
why weapon finesse?
why weapon finesse?
Need it if I have to melee anything. Remember this is for a Perma-death playing I can't use rest shrines or buy pots from the vendors.
unbongwah
09-13-2015, 06:03 PM
If any caster needs melee backup least, it's warlock. I wouldn't waste a feat slot on Finesse.
Lonnbeimnech
09-13-2015, 06:07 PM
If any caster needs melee backup least, it's warlock. I wouldn't waste a feat slot on Finesse.
And if any caster needs healing least, it's warlock.
They get a +10 to umd, and are a cha based class with full access to umd. Even on a first life toon you are going to be able to use cure wands and heal scrolls as soon as you hit the min level to do so.
or does your permadeath group have rules against buying wands?
unbongwah
09-14-2015, 02:53 PM
It's still nice to have halfling DMs for emergencies, particularly on a PD char.
Besides warlock is so OP who cares about 12 APs and 1 feat? I see it as handicapping to give the other players a fair shot. ;)
Enoach
09-14-2015, 03:49 PM
Was thinking of building a Halfling Warlock(Enlightened Spirit enhancements) with the dragon mark of healing any thoughts???
Feats,
lvl 1- Mark of healing
lvl 3- Weapon Finesse
lvl 6- Maximize Spell
lvl 9- Empower Spell
lvl 12- ????
Need help with the other feats. Thx.
FYI--- this is for a PD playing.
I'm not sure Weapon Finesse will be as useful since the Eldritch Blast does not require spell points. The next issue is Weapon Finesse uses your dexterity instead of strength and I'm not sure Dexterity would be that much higher then your strength even with strength starting lower.
I think the healing dragon marks seems a smart choice to add healing options, coupled with UMD and collecting wands as you progress should help both you and your party stay alive during your questing.
Feats I would recommend for perma-death especially if limited in store, auction house and crafting. Such as being limited to only found resources.
Spell Focus Feats - You are limited in DC enhancements through gear so picking a school based on your choice of pact can go a long way in helping your limited pool by landing spells
Heighten - Even with only 6 levels of spells this can help increase your DCs
Spell Penetration - Again do to limitations on how gear is acquired getting a few more Spell Resistance bypassing abilities can help land spells when working against drow and demon/devil.
Force of Personality - This will help with the Will Save
Eschew Materials - This if inventory space is premium, since your eldritch blast is more your weapon and a few extra spell points to cast spells probably won't hurt your pool so much.
richieelias27
09-14-2015, 04:02 PM
Getting in something's face and swinging a weapon is significantly more likely to get you killed than flinging blasts from a distance (or even up close for that matter).
There is no penalty for using blasts in melee range, they do more damage than using a weapon, and there is no movement penalty while you are blasting. Not to mention the points you're probably pulling out of CON to bump DEX. Zero reasons for you to melee.
Honestly you do not need the halfling healing marks either. Just more wasted feats. I never died once on my warlock that I started at level 1 with (did not twink it at all), and I was just messing around and playing like an idiot. By the time the game starts getting even remotely difficult, you will already have Shining through, which will allow you to faceroll any heroic content in the game on elite from then on. Trust me, I was running things like Gianthold Tor on elite with mundane lootgen gear at the MINIMUM level to get in (edit: actually, scratch that, GH Tor I did wait till I was 12). Nothing even came close to killing me. Even solo'd the ADQ raid at level (not elite though. I think I did Hard on that one).
A straight up blasting lock (with max points into CHA and CON) is probably the #1 easiest toon to permadeath with in heroics. You're way overthinking the build. It needs nothing beyond CON/CHA. The only thing different you might want than usual is Spell Focus Conj feats (nothing in heroic is going to save vs pact. Evo is a waste), and perhaps enlarge for confusion/mass confusion abuse.
JOTMON
09-14-2015, 04:24 PM
Need it if I have to melee anything. Remember this is for a Perma-death playing I can't use rest shrines or buy pots from the vendors.
Warlock is fortunate in that you can use the eldritch blasts with no sp, so generally melee should never be required.
For those occasional things like breaking vines/doors that wont break with eldritch.. or von6 pillars which are ignoring all eldritch damage types and regular magic...
or even the rare mob which may be healed/immune to your magic attacks.. I would just grab a quarterstaff..
the qstaff doesn't need any proficiency and are generally easy to come by.
Save your feats for the good stuff.. insightful reflexes, force of personality, maximize, empower, quicken, shield feats if you don't splash a melee class..
a /2 paladin splash on a warlock gives some great survivability and is a good synergy..
Thx for the great advice everyone. I don't mind about going a different race but, I thought the mark would help out healing because per the guild rules I can't buy pot, wands or scrolls. Was thinking now going 2 fighter and 18 warlock. Can Warlocks heal them self with Soul Eater enhancements-- Steal Life Force???
richieelias27
09-14-2015, 06:03 PM
Thx for the great advice everyone. I don't mind about going a different race but, I thought the mark would help out healing because per the guild rules I can't buy pot, wands or scrolls. Was thinking now going 2 fighter and 18 warlock. Can Warlocks heal them self with Soul Eater enhancements-- Steal Life Force???
Steal Life Force does heal, but it doesn't heal for much and has a long cooldown. Also it is bugged and the healing portion does NOT scale with healing spellpower.
I would really really advise against splashing for melee if you are going permadeath. A melee lock is no more than a fun flavor concept in heroics. Your dps and survivability will both go down the instant you turn off your eldritch attack. Melee doesn't surpass your lock blasts until you've capped some destinies and have some decent gear in epics.
If you're going to splash something, I would strongly suggest either Paladin or Favored Soul.
Paladin:
CHA to saves
All the same defensive enhancements as Fighter
FvS:
Cure light Wounds from the start
Small spellpoint bonus via class and double-dipping with CHA
Up to +30 Light & Fire spellpower and temp SP via scourge (can confirm that it works with ES tree aura, Eldritch Burst, and Spirit Blast)
DirkTyrant
09-21-2015, 05:33 PM
or.... if you insist on melee possibilities.... 2 lvls of monk. It would give you Evasion and you can use quarterstaffs that bump your spell power. You can take light side and dribble a little self healing... and you can pit-a-pat in melee if you must.
It would still nerf you a bit in epics though - the lvl 20 warlock ap options are very good
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