View Full Version : Please, limit warlock's resources
Wanesa
09-07-2015, 04:22 AM
In compare to sorcerer - Azaxe (SORC20/EPIC8) can cast their SLA spells. They can be compared with warlock's Eldritch Blast: For example, SLA lightning bolt has 10d3+30 at highest level. Eldritch Blast has 9d6 at highest level. Both are scaled by the spell power. Warlock can cast one blast per one second, Azaxe has 5 seconds cooldown. Warlock's blast has no save, Lightning bolt has Reflex Save.
And on top of it: SLA cost 4 SP, blasts cost nothing. In the middle of a long battle, my sorc becomes useless with "echoes", which effectively increases cooldown to 6 second. A bit unbalanced?
Please, give warlocks some resource limitation. It should be core of all ranged classes. Magic need SP pool, archers need arrows, mechanics need bolts, only warlocks need nothing?
Sorry for english
Lonnbeimnech
09-07-2015, 04:49 AM
In compare to sorcerer - Azaxe (SORC20/EPIC8) can cast their SLA spells. They can be compared with warlock's Eldritch Blast: For example, SLA lightning bolt has 10d3+30 at highest level. Eldritch Blast has 9d6 at highest level. Both are scaled by the spell power. Warlock can cast one blast per one second, Azaxe has 5 seconds cooldown. Warlock's blast has no save, Lightning bolt has Reflex Save.
And on top of it: SLA cost 4 SP, blasts cost nothing. In the middle of a long battle, my sorc becomes useless with "echoes", which effectively increases cooldown to 6 second. A bit unbalanced?
Please, give warlocks some resource limitation. It should be core of all ranged classes. Magic need SP pool, archers need arrows, mechanics need bolts, only warlocks need nothing?
Sorry for english
For 3 ap archers can create arrows that have 100% chance to return, effectively, infinite arrows. Unless you are talking about some strange archer build that doesn't have 1 ranger level and isn't an elf or half elf, but I've never seen one like that.
Mechanics can use conjure bolt scrolls, 100 stacks of 1,000 bolts in one slot and they have an 80% chance at returning. While not infinite it would take ages to use them up.
You left out the part about sorcs getting much higher crit %, spell power and their sla's being effected by maximize and empower, which eldritch blast is not. And also the max caster level increases that sorcs get, 4 from their cores and another 3 if you are in draconic incarnation, so its not 10d3+30 its 17d3+51 with a 50% chance to hit twice.
Wanesa
09-07-2015, 05:00 AM
You left out the part about sorcs getting much higher crit %, spell power and their sla's being effected by maximize and empower, which eldritch blast is not. And also the max caster level increases that sorcs get, 4 from their cores and another 3 if you are in draconic incarnation, so its not 10d3+30 its 17d3+51 with a 50% chance to hit twice.
Ok, but still nothing against foes with a high reflex and evasion in any EE quest - even with attached heighten metamagic. EB has !no save!. Core of OP is about resource limitation and cooldown. Let the blast cost 1 SP for example.
slarden
09-07-2015, 05:41 AM
Warlock pew pew is not the problem. The problem is that other caster resources (spell point pool) hasn't kept up with enemy hp increases. As a result casters have been more reliant on SLAs and spell point regeneration to be viable.
LightBear
09-07-2015, 05:47 AM
You'll get a lot more support if you reverse your message to saying "Please, unlimit all arcane's resources".
As far as your message goes, please look into all meta aspects of their at will abilities and the the limit of max two on their actual spell selection.
Or how about having 1/3th of the sp pool a sorcerer has?
slarden
09-07-2015, 06:20 AM
Ok, but still nothing against foes with a high reflex and evasion in any EE quest - even with attached heighten metamagic. EB has !no save!. Core of OP is about resource limitation and cooldown. Let the blast cost 1 SP for example.
The bolded part is completely wrong. There are very few quests where a sorc has to worry about saves. My druid can knock everything down in the EE Amarath except the archers and green abashai so a sorc should be fine. A druid has mantle that reduces saves by 4 and a sorc has solid fog which reduces saves by 5 so debuff potential is roughly the same.
Qhualor
09-07-2015, 06:24 AM
wait for the caster passes. unless something changes between now and then, Warlock will be used as a comparison right or wrong.
HastyPudding
09-07-2015, 11:15 AM
Bleagh
Warlocks, by their most core aspects, are about NO resources or micromanagement whatsoever; not even spellpoints, but they added that anyway for simple balance reasons. I'm still miffed that they need spell comps.
The damage, however, does seem to be off-balance. The vast majority of damage spells in the game (this excludes anything from an epic destiny) are below spell level 7. The main issue is that these lower level spells just don't scale well into epics; they were designed for heroics.
The prime example of this is the caster druid: in case you've been living under a rock for several years, druids have a call lightning SLA in their caster tree. This spell is balls-to-the-walls-batsh*t-crazy-strong for heroics. The issue arises, however, in that it really doesn't scale all that well past level 16-18. Once you hit epics on a spellcasting druid, you immediately notice that your damage has been effectively nullified by epic mob HP and saves inflation. I can't tell you how many times I've seen a new druid player hit epics, do a few quests, and then TR again because their damage has mysteriously gone away and they're left with nothing but becoming an earthquake/low damage aoe spammer. Don't get me wrong, earthquake is an awesome spell (and let's face it, who doesn't like messing with thunderstorms, ice storms, and earthquakes?) but it basically turns a once powerful damage-dealing caster class into a one-trick pony crowd control/support class in epics. The cause of this? Spell scaling, or lack thereof.
Warlock, basically, is up to date. The other casters (wizard, sorcerer, druid, favored soul, cleric, artificer, and to some extent bards and rangers), however, are not. Their damage just doesn't scale into the levels that a warlock's does. A warlock's dps is supposed to be sustainable, consistent, and easy to use, but not all-powerful. A sorcerer, by all rights, should have double, even triple the damage of a warlock without investing too much into gear; because their spells cost spellpoints. Personally, I think warlock's eldritch blast should have been a clicky attack (like a ray spell with no SP cost and metamagic-like essences/blast shapes) with varying cooldowns depending on the essences you used on it. This auto-attack thing completely messed up the balance between warlocks and traditional casters.
Also, the transition from heroics to epics...everything gets turned on its head at this turning point, as the game is no longer balanced towards heroics. Barbarians, bards, paladins, rogues, and warlocks have been geared and updated to suit epics; the other classes simply haven't gotten their turn, yet.
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