View Full Version : Legendary dreadnought epic destiny bug - combat brute
arcattaii
08-26-2015, 08:41 AM
Since FotW bug, I am recently using LD again. Then I found that Combat Brute does not apply the 50% bonus damage (don't know the +1[w] applied or not) when Unmovable(LD core4) and Thick Skin(LD core5) is active.
I googled this, then found a thread talk about this:
On live combat brute, the 6th innate ability from legendary dreadnought does not apply its bonuses when using "Action boost: unmovable" and "Action boost: thick skin" (4th and 5th innate abilities).
https://www.ddo.com/forums/showthread.php/403950-Legendary-dreadnought-epic-destiny-bug-combat-brute
Jan-07-2013...
Bug reported, hope more ppl to know this bug, and hope devs could fix it.
DevilYouKnow
08-26-2015, 08:44 AM
Since FotW bug, I am recently using LD again. Then I found that Combat Brute does not apply the 50% bonus damage (don't know the +1[w] applied or not) when Unmovable(LD core4) and Thick Skin(LD core5) is active.
I googled this, then found a thread talk about this:
On live combat brute, the 6th innate ability from legendary dreadnought does not apply its bonuses when using "Action boost: unmovable" and "Action boost: thick skin" (4th and 5th innate abilities).
https://www.ddo.com/forums/showthread.php/403950-Legendary-dreadnought-epic-destiny-bug-combat-brute
Jan-07-2013...
Bug reported, hope more ppl to know this bug, and hope devs could fix it.
/signed, also +1[w] is not applied either when having unmovable and thick skinned active.
Action boost : Melee power is not affected at all by combat brute or action surge tier 1 human/pdk,
including the newer action boosts. Please fix this !
Human/PDK Racial tree, tier 1 :
Action Surge: Action Boosts also increase an ability score of your choice.
Note: Cannot choose the same one as selected in the previous tier.
DevilYouKnow
08-26-2015, 01:32 PM
Bump
So yea.
Human/PDK Tier 1 :
Action Surge: Action Boosts also increase an ability score of your choice.
While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to the chosen stat.
Legendary dradnought Core abilities :
Combat Brute (Core 6) : Passive Bonus: You gain +1[W] damage with melee weapons and deal +50% damage to helpless opponents while any Action Boost is active.
So, isn't it supposed to work with any action boosts ? What exactly is the problem here, devs ?
So why aren't any of the newer boosts, aka melee power boosts triggering any of these as stated above ?
Malusny
08-26-2015, 01:39 PM
Bump
So yea.
Human/PDK Tier 1 :
Action Surge: Action Boosts also increase an ability score of your choice.
While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to the chosen stat.
Legendary dradnought Core abilities :
Combat Brute (Core 6) : Passive Bonus: You gain +1[W] damage with melee weapons and deal +50% damage to helpless opponents while any Action Boost is active.
So, isn't it supposed to work with any action boosts ? What exactly is the problem here, devs ?
I just cannot believe that so many things are bugged (especially damage percentage values) after the last hot fix. I hate to be rude but I am really upset that it takes so much time to fix. The bottom line is that things really don't break themselves, someone must have messed up the math behind it and this is what players have been talking about, releasing content that not only doesn't work very well (lags etc) but it has also made the well working things broken. I love DDO but guys, this cannot continue or you will loose the rest of the faithful players.
Cheers.
DevilYouKnow
08-26-2015, 01:43 PM
I just cannot believe that so many things are bugged (especially damage percentage values) after the last hot fix. I hate to be rude but I am really upset that it takes so much time to fix. The bottom line is that things really don't break themselves, someone must have messed up the math behind it and this is what players have been talking about, releasing content that not only doesn't work very well (lags etc) but it has also made the well working things broken. I love DDO but guys, this cannot continue or you will loose the rest of the faithful players.
Cheers.
Changing x to y is one thing. But to forget to change z requiring y instead of the former x is another story.
It is simple coding. Why is that so hard to do ?
the_one_dwarfforged
08-27-2015, 01:04 AM
ive never actually noticed this, are you saying thats combat brute is prevented/suppressed while these boosts are active, or that they simply dont trigger it?
also, if anyone cares, a while back i discovered that one life these boots were taking forever to activate. it appears that its because of being a sun elf. causes the animation to be around 2 seconds long.
Since FotW bug, I am recently using LD again. Then I found that Combat Brute does not apply the 50% bonus damage (don't know the +1[w] applied or not) when Unmovable(LD core4) and Thick Skin(LD core5) is active.
It's nothing new though. They never triggered combat brute.
Are they supposed to? Who knows. Maybe. The main difference would be that they last significantly longer than any other action boosts, which may be the reason they aren't supposed to trigger it.
Gramh_the_Bard
08-27-2015, 01:14 AM
Changing x to y is one thing. But to forget to change z requiring y instead of the former x is another story.
It is simple coding. Why is that so hard to do ?
You're a special snowflake, I like your over simplification of coding without knowing how they had to code in those triggers, or what new code might have thrown off that code. Good for you!
stoerm
08-27-2015, 01:26 AM
If you want to discuss the bug, go ahead and post here
If you want it fixed, submit a report. http://ddobugs.turbine.com
Nightmanis
08-27-2015, 03:42 AM
Did you think it would activate combat brute? I mean I'm as guilty as anyone else about extorting as much use out of it as possible, but I never would have used those 2.
Now if its what dwarf said about it suppressing other action boosts from working then yes you have a major problem.
DevilYouKnow
08-27-2015, 04:43 AM
So the developers and especially the community does not care about major bugs like these being fixed ? Really ? Am i not allowed to benefit from combat brute and action surge even though it states ,,any'' action boost ? You gotta be kidding me guys.
So the developers and especially the community does not care about major bugs like these being fixed ?
Keep in mind it never worked. Destinies are over 3 years old by now.
The question is: "Is combat brute supposed to work with those 2 action boosts."
Description wise - yes, absolutely. It says they are action boost and combat brute says it's triggered on any action boost activation.
Do descriptions always represent how things actually work in DDO? Well, no, sadly not.
So, it might be a bug. It may not be a bug.
Thick skinned and unmovable both have significant differences to every other action boost.
Cool down is longer, duration is longer and they do not share cool downs with any other action boosts. Chances are they are simply not coded as action boosts.
Please understand I'm not trying to take a 'everything is fine, move along' position. I would not mind this getting changed.
I wouldn't call something that never worked in the first place a major issue though.
arcattaii
08-27-2015, 06:45 AM
As you stated, destinies are over 3 years old. Unmovable and Thick Skin were designed to be an "Action Boost" at that time, so Combat Brute should trigger when these 2 boosts are active.
IMO, the reason of why devs don't fix it is the same as players: they just don't know the bug exists. Someone figured it at 3 years before, but failed to bug report it. And it's truely very hard for players to notice the helpless damage output change.
Since I twisted Otto and Pin, I am very sensitive of the helpless damage, that's why I found and reported the bug. To me, Unmovable and Thick Skin equal to at least 15 minutes +1[W] buff, and the 50% helpless damage is a big boost. More importantly, they can be activated along with other boosts.
But I also know that this bug is too unnoticable, so I googled and posted this thread, in order to let more players and devs know.
DevilYouKnow
08-27-2015, 06:48 AM
Keep in mind it never worked. Destinies are over 3 years old by now.
The question is: "Is combat brute supposed to work with those 2 action boosts."
Description wise - yes, absolutely. It says they are action boost and combat brute says it's triggered on any action boost activation.
Do descriptions always represent how things actually work in DDO? Well, no, sadly not.
So, it might be a bug. It may not be a bug.
Thick skinned and unmovable both have significant differences to every other action boost.
Cool down is longer, duration is longer and they do not share cool downs with any other action boosts. Chances are they are simply not coded as action boosts.
Please understand I'm not trying to take a 'everything is fine, move along' position. I would not mind this getting changed.
I wouldn't call something that never worked in the first place a major issue though.
What about melee power boosts not triggering either combat brute or human/pdk action surge ? Surely this can't be WAI ! Why the hell not fix those already, as stated above ?
What about melee power boosts not triggering either combat brute or human/pdk action surge ?
Is this the case with all melee power action boosts? They used to work when they were coded as 30% damage.
If they are broken now, then they should fix that, sure.
DevilYouKnow
08-27-2015, 02:32 PM
Is this the case with all melee power action boosts? They used to work when they were coded as 30% damage.
If they are broken now, then they should fix that, sure.
They used to work when they were coded as 30% dmg obviously, but now they don't because just changing it to a flat bonus of +30 melee power won't do.
They also need to change certain effects, aka PDK/Human action surge as well as legendary dreadnought combat brute to trigger on melee power boosts (not just the old boosts), which they did not take into consideration !
And now they do not trigger at all, even though both combat brute and acrtion surge are supposed to activate while having any action boosts running.
DevilYouKnow
08-27-2015, 02:37 PM
Bump
So yea.
Human/PDK Tier 1 :
Action Surge: Action Boosts also increase an ability score of your choice.
While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to the chosen stat.
Legendary dradnought Core abilities :
Combat Brute (Core 6) : Passive Bonus: You gain +1[W] damage with melee weapons and deal +50% damage to helpless opponents while any Action Boost is active.
So, isn't it supposed to work with any action boosts ? What exactly is the problem here, devs ?
So why aren't any of the newer boosts, aka melee power boosts triggering any of these as stated above ?
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