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View Full Version : Bug: Action Boost (Damage) does nothing for Throwing Weapons



jakeelala
08-25-2015, 10:04 PM
Go ahead and try any number of combinations. Action Boost Damage (Deepwood, Legendary Dread, etc), does nothing for throwing weapons. One workaround is to equip a non-throwing weapon, hit boost, and switch to your thrower, which works great except for all the time lost and wasted doing all of that for a boost that should just work.

It would be nice see a dev add this to the known issues please, and hopefully fix soon. I think this broke when they stealth nerfed most of the offhand effects that used to work with throwers.

slarden
08-25-2015, 10:07 PM
It also doesn't boost sneak attack damage. Anything that boosts melee power boosts sneak attack damage by 150%, but damage boost with a % doesn't increase sneak attack damage at all.

jakeelala
08-25-2015, 10:14 PM
It also doesn't boost sneak attack damage. Anything that boosts melee power boosts sneak attack damage by 150%, but damage boost with a % doesn't increase sneak attack damage at all.

Well, it doesn't state that it boosts M/R Power, which is the only way I know of to boost SA damage. So while that may be WAI, it certainly isn't that it doesn't boost anything at all for throwing.

Lemdog
08-25-2015, 10:17 PM
If it did, i may consider unshelving my shuritosser.

Vargouille
08-26-2015, 12:48 PM
I believe this is likely the same bug as Adrenaline, and probably broke and will be fixed on live at the same time. If your testing shows that it works for melee but not ranged, that's a different story.

Like Adrenaline, this is a straight percentage boost of damage, if I'm understanding which thing you are talking about, and broke for exactly the same reason.

Wizza
08-26-2015, 12:48 PM
I believe this is likely the same bug as Adrenaline, and probably broke and will be fixed on live at the same time. If your testing shows that it works for melee but not ranged, that's a different story.

When is that?

Rys
08-26-2015, 01:19 PM
I believe this is likely the same bug as Adrenaline, and probably broke and will be fixed on live at the same time.

Mind telling us when the Adrenaline will be fixed? There hasn't been a huge uproar about it here so seems like there are probably 20 people left playing the monkchers (or something in Fury) but that doesn't mean you should ignore us as it cripples these builds to unplayability. I am really surprised this hasn't been hotfixed actually. Ah right. It doesn't benefit the players. Or should I pull out the ranger/caster hate card and melee love card again? I really do not understand why are you not even able to tell us the ETA. Things like this make people walk away from your game but looks like you don't mind.

/rant off

Severlin
08-26-2015, 01:28 PM
Mind telling us when the Adrenaline will be fixed? There hasn't been a huge uproar about it here so seems like there are probably 20 people left playing the monkchers (or something in Fury) but that doesn't mean you should ignore us as it cripples these builds to unplayability. I am really surprised this hasn't been hotfixed actually. Ah right. It doesn't benefit the players. Or should I pull out the ranger/caster hate card and melee love card again? I really do not understand why are you not even able to tell us the ETA. Things like this make people walk away from your game but looks like you don't mind.

/rant off

We have been discussing an additional patch to address this.

Sev~

DevilYouKnow
08-26-2015, 01:28 PM
I don't want them change every single action boost damage to give only melee power.

/not signed

davmuzl
08-26-2015, 01:31 PM
I don't want them change every single action boost damage to give only melee power.

/not signed

Well it should be melee and ranged power.

Malusny
08-26-2015, 01:33 PM
Mind telling us when the Adrenaline will be fixed? There hasn't been a huge uproar about it here so seems like there are probably 20 people left playing the monkchers (or something in Fury) but that doesn't mean you should ignore us as it cripples these builds to unplayability. I am really surprised this hasn't been hotfixed actually. Ah right. It doesn't benefit the players. Or should I pull out the ranger/caster hate card and melee love card again? I really do not understand why are you not even able to tell us the ETA. Things like this make people walk away from your game but looks like you don't mind.

/rant off

I totally agree with you. I actually promised myself I won't buy things from turbine store just because I cannot enjoy playing right now. We asked to fix the adrenaline on Friday morning, now it is Wednesday and they still make us wait. Like I said before: I am paying for this game so it would be great if the game worked correctly and as long as it is not working as it should be, I won't spend a penny on it.

Cheers.

DevilYouKnow
08-26-2015, 01:35 PM
Well it should be melee and ranged power.

No, it shouldn't. Sorry but this is a lazy and dumb change.

Considering some abilities (Combat brute and Action Surge) do not work with those abilities at the moment.

By abilities, i am referring to action boost(s) damage being changed to provide melee power.

Vorthian
08-26-2015, 01:43 PM
We have been discussing an additional patch to address this.

Sev~

Please advise the powers that be that the discussion needs to be if the patch is today or tomorrow, not if it will occur or if it may occur in a week or two.

Thank you,

The Unplayable Xystus

Wizza
08-26-2015, 01:44 PM
We have been discussing an additional patch to address this.

Sev~

This reply should be changed to "We are doing a patch next week at max to address this".

This bug completely destroys a subset of builds and classes, it destroys most of the ranged builds. I don't understand why this isn't insta-fixed, like some other things in the past.

Rys
08-26-2015, 01:51 PM
We have been discussing an additional patch to address this.

Sev~

That's all well and good but let us know when it will be asap. Thank you.

Sorry for derailing the thread, jakeelala.

jakeelala
08-26-2015, 02:12 PM
I believe this is likely the same bug as Adrenaline, and probably broke and will be fixed on live at the same time. If your testing shows that it works for melee but not ranged, that's a different story.

Like Adrenaline, this is a straight percentage boost of damage, if I'm understanding which thing you are talking about, and broke for exactly the same reason.

I have not tested it with Melee, so I cannot confirm or deny that.

jakeelala
08-26-2015, 02:13 PM
That's all well and good but let us know when it will be asap. Thank you.

Sorry for derailing the thread, jakeelala.

Totally fine, I had no idea AO was broken or that it might be related. Thanks for bringing it up

jakeelala
08-26-2015, 02:15 PM
Well it should be melee and ranged power.

No it shouldn't. It would significantly lessen the power of Action Boosts to make them all RP/MP.

DWS Damage boost cost 6AP to max out, which is good. If you have greater than 0 MP/RP, then a 30 MP/RP bonus is less than 30% boost. Unless they simply make RP/MP boosts % based and not a fixed value.

Blastyswa
08-26-2015, 08:48 PM
Well it should be melee and ranged power.

No. As I understand it, and from my own testing on my current barbarian build, +20% damage applies after MP. So as an example, with using human damage boost +20% and MP ravager boost +30, hits of 100 go to 130, and then up to 155. Otherwise, I could only get the 130 damage.

Blastyswa
08-26-2015, 09:03 PM
No it shouldn't. It would significantly lessen the power of Action Boosts to make them all RP/MP.

DWS Damage boost cost 6AP to max out, which is good. If you have greater than 0 MP/RP, then a 30 MP/RP bonus is less than 30% boost. Unless they simply make RP/MP boosts % based and not a fixed value.

Agreed that it shouldn't be changed. However, as I understand it, currently MP/RP doesn't have diminishing returns. (Summary at bottom if you don't want to read, middle text is evidence to support)

Melee Power
The new attribute is essentially the melee version of Spellpower. Melee Power will not only increase the damage of straight weapon damage, but certain static effects from enhancements will now scale up with Melee Power allowing them to be more useful in epic levels. Melee Power will be gained from certain enhancements and from some melee epic destinies. Our plan is to have future loot include Melee Power. This rating increases melee attacks by the following formula.

(100 + Rating) / 100

That's directly from the Armor Up! developer postings. following the above formula, here are some examples of melee(and ranged, they have same formula) power increases.

100 base damage, 0 MP: 100/100 = 1.0, 100 * 1.0 = 100
100 base damage, 50 MP: 150/100 = 1.5, 100 * 1.5 = 150
100 base damage, 100 MP: 200/100 = 2.0, 100 * 2.0 = 200

Therefore, each point of melee or ranged power translates to a 1% damage increase to base damage, functioning exactly the same as spellpower. However, % bonuses apply at the end of all other bonuses (Defender Stance +20%, Child of the Mountain, Damage boost) making more damage translate to more gain out of damage boost.
100 base damage, 0 MP: 100/100 = 1.0, 100 * 1.0 = 100 * 1.2 = 120 (The 1.2 is 20%)
100 base damage, 50 MP: 150/100 = 1.5, 100 * 1.5 = 150 * 1.2 = 180 (30 damage as opposed to 20 damage with 0 MP)
100 base damage, 100 MP: 200/100 = 2.0, 100 * 2.0 = 200 * 1.2 = 240 (even more damage)

If the base damages were increased, damage increase due to the +20% would increase as well, making a damage action boost more valuable up to the point where a flat melee power bonus is more than a percentage increase. So in the above example, +30 Melee Power would be more effective than +20% damage in the first example, equivalent in the second, and less effective in the third.

(Summary) Melee power is applied without diminishing returns like spellpower, % damage bonuses are most effective with high damage toons.

davmuzl
08-27-2015, 04:29 AM
I am aware that changing those damage action boosts to mp/rp boosts would make them less powerful. They should still change them, especially the racial boosts. 20 mp is still worth the investment. It also isn't just a straight up nerf, because stuff that scales with mp/rp would then also scale with ABs.
It's also not like changing a 20% damage boost to a 20 mp boost is going to break your build. It just brings it in line with other abilities andmakes them better comparable, which is a good thing.

DevilYouKnow
08-27-2015, 04:47 AM
I am aware that changing those damage action boosts to mp/rp boosts would make them less powerful. They should still change them, especially the racial boosts. 20 mp is still worth the investment. It also isn't just a straight up nerf, because stuff that scales with mp/rp would then also scale with ABs.
It's also not like changing a 20% damage boost to a 20 mp boost is going to break your build. It just brings it in line with other abilities andmakes them better comparable, which is a good thing.

No, they shouldn't. I don't like nerfs to my dps.