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mulgorath
08-23-2015, 08:31 PM
Eldritch Soul

Current build for Ashterria on Ghallanda

Build Goals …
• Gain favored soul past lives.
• Gain Morninglord past lives.
• Use eldritch blast and Shiradi for no save crowd control (bewitching blast and nerve venom)
• Stay a fleshie (this is just a personal preference for this toon ?).
• Do respectable dps.
• Stand up to EH/EE abuse.

Race: Morninglord (Drow, Purple Dragon Knight or Human would work with minor tweaks).

Alignment: True Neutral (to give opportunity to change pact on ETR)

Fvs 12/Wrlk 7/Clr 1 (+1 heart of wood allows for Fvs 13/Wrlk 7 class split if access to Blade Barrier is desired)

Disclaimer: If you’re looking for maximizing DPS, (begin Jedi mind-trick) “this is not the build you’re looking for” (end Jedi mind trick). It is, however, a fun build to play and quite resilient/forgiving in a wide range of heroic and epic content. It can stack 800+ temporary hit-points and heal for 750 hit-points in a single quickened spell cast (1,500 hit-points on a critical) while benefiting from Shiradi procs.

Pluses vs. Pure Warlock …
• Access to abundant self-healing (Heal/Cure Critical)
• Access to Freedom of Movement
• Higher spell-point pool to cast Epic Ruin and/or Epic Hellball
• Ability to function in Shiradi (without relying on scroll healing if fleshie)
• Class-granted energy resistance x2 (at 5th and 10th levels)
• Shield of Condemnation bonus damage (stacking vulnerability to light and alignment-based damage – up to +50%)
• Archon to charge stacks of depravity/empyrean magic/scourge
• Higher fire spell-power potential via scourge enhancement (+30) – benefit for running in Fiend pact
• Higher spell critical potential (fire and light) – via smiting enhancement x3 (+6%) and consistent empyrean stack (+10%)
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Minuses vs. Pure Warlock
• Less raw eldritch DPS from level advancement (-5d6 eldritch and -6d4 pact)
• Less crowd-control options and insta-kill options (i.e. lose out on higher level warlock spells and warlock pact-granted abilities including hurl through hell/tentacles/dancing ball etc.)
• Slightly weaker saving throws (miss out on upper level warlock pact bonuses to saves)
• Locked out of Epic feat boost to eldritch blast (Epic Arcane Eldritch Blast requires 12+ levels of warlock)
• Locked out of level dependent core abilities from warlock enhancement trees (i.e. 12th/18th/20th)

Genesis of an idea…

The Eldritch Soul build is a warlock masquerading as a favored soul masquerading as a warlock. The build focuses on leveraging eldritch blasts and bursts to the greatest extent possible with a heavily muti-classed toon. The build idea stemmed from wanting to gain favored soul past lives, but just not liking to run favored souls. Past experience with using and abusing scourge to boost fire/force/light damage output for wizards, sorcerers and clerics got me to thinking about how scourge could be used with the new warlock class. The Eldritch Soul build is the result of that train of thought.

While the Eldritch Soul's baseline eldritch blast dice suffer significantly compared to a pure warlock (4d6 and 4d4 vs. 9d6 and 10d4), the Eldritch Soul picks up some of that gap through a combination of higher spell-power (light and fire) generated by scourge and Empyrean Magic and through a consistent boost of spell critical chance via Empyrean Magic (+10%). The build also gains back some of the damage deficit through damage dealt directly by the summoned archon (see below for particulars). Eldritch blast/burst does not match up with a pure warlock, but it is very respectable in heroics and holds its own in epics.

How the summoned archon works …

The Eldritch Soul build hinges on the 4th core ability from the angel of vengeance enhancement tree. The summoned archon is active for five minutes per summoning and fires of light beams every 2 seconds. Each beam is treated as an independent 'cast light spell' for purposes of keeping Empyrean Magic stacks at maximum (10 stacks). The summoned archon also keeps scourge at maximum stacks (10 stacks) adding +30 to Fire, Force, Light and Physical Spell Power. The summoned archon also helps to keep tainted scholar depravity stacks up (30 stacks). Each tic of the archon's beam adds to the depravity stacking. This means that depravity replenishes very quickly and can be used to boost spellpower by +25 USP (via tainted spellcasting) or be used to power staunch (for additional/emergency temporary hit points) either for when shining through is on cool-down or to pile up (stacking) temporary hit points.

Aside from powering scourge, empyrean magic and depravity, the archon also deals out its own damage. The summoned archon beam attacks (once every two seconds) dealing between 150 and 200 points of damage per tic (baseline damage) due to the combination of added on sonic and light damage from items worn. The summoned archon benefits from both the Lantern Ring's 6d6 additional light damage (applied on 'harmful spellcast' via upgraded radiant glory) and Resonation's 4d6 additional sonic (applied on a 'harmful spell cast' via sounding). The summoned archon also benefits from both colors of the queen (epic destiny past life benefit) and from Shiradi Epic Destiny procs, adding further damage potential to the build to make up some of the eldritch blast shortfall. For those unfamiliar with Shiradi procs, we’re looking at the following possible summoned archon proc’s every 2 seconds…

• 7% chance to deal 10d10 additional sonic damage (Favorable Winds ~ Core)
• 7% chance to deal 2d100 extra force damage (Fey Power ~ Core)
• 7% chance to deal 2d10 damage to a random ability score (Prism ~ Tier 1)
• 7% chance to deal 1d100 extra damage of a random type (Rainbow ~ Tier 3)
• 7% chance to inflict a random effect on your target (Double Rainbow ~ Tier 4)
• 7% chance to paralyze living creatures for 6 seconds - no save (Nerve Venom ~ Tier 5)

[Interestingly, the added damage from Resonation (DOJ raid necklace) applies to the archon casting even when taken off, so long as the item was worn when the archon is initially summoned. This means that noxious embers (MOD raid necklace) can still be worn to benefit from a universal 17% boost to critical chance for all Shiradi procs regardless of energy type proc’d.]


STARTING STATS
Str: 8
Dex: 10
Wis: 8
Int: 14 (give up points here if on first or 2nd life)
Con: 16
Cha: 18 (all level ups)

PACT
Fiend (chosen for the fire spell-power synergy with angel of vengeance enhancement tree, but other pacts can be chosen depending on alignment)

HEROIC FEATS
Maximize
Empower
Mental Toughness
Improved Mental Toughness
Spell Focus Evocation
Quicken
Greater Spell Focus Evocation

EPIC FEATS AND EPIC DESTINY FEATS
Epic Mental Toughness (21)
Epic Spell Focus Evocation(24)
Epic Spell-power Light (26)
Ruin (27)
Epic Spell-power Fire or Hellball (28)

* Note that this build cannot access Epic Arcane Eldritch Blast (requires 12 warlock levels).

SKILLS
Spellcraft
Perform (important for Shiradi procs)
Diplomacy (important for Shiradi audience with the queen)
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Heal (if Int 14 or higher or Int tome)
UMD (if Int 16 or higher or Int tome)
Jump (if you have Int +2 or better tome and 16 Int)

ENHANCEMENTS

Tainted Scholar (24)
Core (3)
• Tainted Spellcasting
• Tainted Lore
• Stanch
Tier 1 (4)
• Planar Power x2
• Strong Pact
Tier 2 (6)
• Utterdark Blast
• Eldritch Blast Shape Change Chain
• Strong Pact
Tier 3 (7)
• Confusion x3
• Strong Pact
Tier 4 (5)
• Bewitching Blast
• Strong Pact

* Note that utterdark blast is required to convert eldritch blast energy to evil instead of force (so it can be boosted by light spell-power). Because I tend to solo content regularly, I prefer crowd control (available from bewitching blast/nerve venom) to additional damage. For those who don’t, action points can be dropped from Tainted Scholar in favor of upping eldritch damage output by spending enhancement points in the Soul Eater tree. Getting utterdark costs a minimum of 7 AP’s leaving you with 17 points to spend in Soul Eater if desired.

Enlightened Spirit (35)
Core (2)
• Eldritch Aura
• Aura of Courage
Tier 1 (9)
• Resilience of Body x3
• Resilience of Soul x3
• Spiritual Defence x3
Tier 2 (6)
• Power of Enlightenment: Light x3
• Spiritual Bastion x3
Tier 3 (9)
• Eldritch Burst x3
• Power of Enlightenment: Light x3
• Spiritual Ward x3
Tier 4 (3)
• Spiritual Retribution x3
Tier 5 (5)
• Spiritual Blast x3
• Shining Through

Angel of Vengeance (21AP)
Core (4)
• Font Of Power
• Shield of Condemnation
• Aura of Menace
• Summon Archon
Tier 1 (8)
• Smiting
• Scourge x3
• Animus
Tier 2 (5)
• Smiting
• Spell Power Boost x3
Tier 3 (4)
• Smiting
• Spell Penetration

* Note that a minimum of 21 points must be spent in the angel of vengeance enhancement tree to gain access to summon archon (core four).

Epic Destiny – Shiradi
Tier 1(4)
• Wildshots
• Healing Spring (x3)
Tier 2 (6)
• Prism
• Pin
• Fey Form (x3)
Tier 3 (2)
• Rainbow
Tier 4 (4)
• Double Rainbow
•+1 Dexterity or Wisdom
Tier 5 (4)
• Nerve Venom
• Stand and Deliver
Tier 6 (4)
•Audience with the Queen
•Rain of Arrows

Epic Destiny Twists
Draconic – Energy Burst Fire (or Acid)
Divine Crusader – Empyrean Magic
Exalted Angel – Radiant Power

SPELLS
WRL 1 (2): Command (Fiend), Feather Fall (Tainted Scholar), Jump
WRL 2 (1): Blur, Rage (Fiend), Web (Tainted Scholar)
WRL 3 (1): Crushing Despair (Tainted Scholar), Displacement

FVS 1 (4): Cure Light Wounds, Nightshield, Obscuring Mist, Protection from Evil,
FVS 2 (4): Cure Moderate Wounds, Remove Paralysis, Resist Energy, Spawn Screen
FVS 3 (4): Cure Serious Wounds, Magic Circle Against Evil, Remove Curse, Remove Disease,
FVS 4 (3): Cure Critical Wounds, Death Ward, Freedom of Movement
FVS 5 (2): Divine Punishment, Protection from Elements
FVS 6 (1): Heal (can add blade barrier if +1 heart used to change cleric level to favored soul level)

Spell-power Light (Used for Unholy/Evil Damage + Light Damage)
Item: 144
Spellcraft: 74
Tainted Scholar Tree (Universal): 12 (.75 x points spent)
Enlightened Spirit Tree (Light): 30
Enlightened Spirit Tree (Universal): 12
Exalted Angel: Radiant Power: 30
Epic Spellpower Light Feat: 20
Spellcasting Implement: 30
Scourge: 30
Empyrean Magic/Fervor: 20
Insightful Potency: 10 (libram of silver magic)
Fey Form: 15
Fey Visions: 5
Sixth Sense: 5
Guild Ship Buffs: 15

Total Spell-power Light before metamagic: 452 (once empyrean and scourge stacks are fully charged). Note that Morninglord iconic past life feats could boost this by a further +30.

Situational +109 with tainted spellcasting (+25), angel of vengeance spell power boost (+30), alchemical potion (+20), stand and deliver (+10) and meridian fragment augment (+24)

Spell-power Fire (Used for Fiend Pact Damage)
Item: 150
Spellcraft: 74
Tainted Scholar Tree (Universal): 12 (.75 x points spent)
Enlightened Spirit Tree (Universal): 12
Epic Spell-power Fire Feat: 20
Spellcasting Implement: 30
Scourge: 30
Empyrean Magic/Fervor: 20
Insightful Potency: 10 (libram of silver magic)
Fey Form: 15
Fey Visions: 5
Sixth Sense: 5
Guild Ship Buffs: 15

Total Spell-power Fire before metamagic: 398 (once empyrean and scourge stacks are fully charged)

Situational +109 with tainted spellcasting (+25), angel of vengeance spell power boost (+30), alchemical potion (+20), stand and deliver (+10) and meridian fragment augment (+24)

* Note that the Spell-power Fire/ Spell-power Light calculations factor in the boost to fire and light from scourge/empyrean. Continuous 'casting' by the summoned archon keeps scourge/empyrean stacks permanently at 10 (as long as archon is up and enemies are available to be targeted).

Spell Critical Chance – Light (46%)
+5% magical training (auto granted caster feat)
+1% mental toughness (feat)
+1% improved mental toughness (feat)
+1% epic mental toughness (feat)
+6% smiting (x3)(angel of vengeance enhancement)
+2% libram of silver magic (insight bonus)
+10% Empyrean Magic (divine crusader epic destiny twist)
+20% Radiance Lore X (equipment bonus)

Spell Critical Chance – Fire (48%)
+5% magical training (auto granted caster feat)
+1% mental toughness (heroic feat)
+1% improved mental toughness (heroic feat)
+1% epic mental toughness (epic feat)
+6% smiting (x3)(angel of vengeance enhancement)
+2% epic orb of death or libram of silver magic (magic item)
+10% Empyrean Magic (divine crusader epic destiny twist)
+22% Fire Lore X (equipment bonus)

Suggested Equipment
Epic Litany of the Dead (Trinket) or Epic Token of the Proven (Trinket)
Epic Deific Diadem (Helm) or Epic Halcyonia (Helm)
Visions of Precision (Goggles) or Epic Sage Spectacles (Goggles)
Countenance (Cloak)
Dissolution (Bracers) or Epic Ethereal Bracers (Bracers)
Resonation (Necklace) or Epic Noxious Embers (Necklace)
Epic Chord of Reprisals (Belt)
Iron Mitts (Gloves) or Gauntlets of the Arcane Soldier (Gloves)
Lantern Ring (Ring) – upgraded for +6d6 light damage
Ring of Health +10 Con (Ring)
Epic Boots of the Innocent (Boots)
Libram of Silver Magic (Orb)
Thunderfoged Fire Lore/Combustion caster implement with Evocation Focus
Thunderforged Shadow Guardian (Heavy Armor) or Thunderforged Shadow Caster (Light Armor)

Recommended augments … meridian fragment, topaz of greater spell focus (evocation), golem heart, draconic soul gem, sapphire of good luck +2, topaz of +250 spell points

* Note that the lantern ring and resonation are key dps boosts for this build, though the build will function reasonably well without these items. Blur and displacement do not have arcane spell failure so heavy armor is an option for this build and gives Epic DR 30/60 for additional survivability. Favor soul spells are divine and do not suffer arcane spell failure.

Feedback is welcome.