inspiredunease
08-20-2015, 09:00 AM
I've come back again (as we all do :)), and rather than deal with the equipment tetris hell on my main, I'm starting a vanilla mechanic on another server entirely for the full flower-sniffin' experience. I don't really need help with the build (am going with a plain-jane 20 human GXB build that I think is pretty self-explanatory), but I could use clarification on a couple of mechanics (oh me so funny, hahaha).
How the hell does ranged sneak attack damage work?
I've tried reading the wiki page, but I'm pretty sure it's several years out of date, and doesn't really discuss sneak attack other than stating that it doesn't work outside of PB range. Is this still true? It seems to be anecdotally, but I felt sure I saw it last night at least a couple of times. Either way, should my first shot be proccing a sneak attack? It feels like it should as it passes the critera "The target is unaware of the character's presence." Does it matter if I'm in stealth or not (obviously this will matter if I need to be in PB range for it to work, as I doubt I can get into PB range without being in stealth to get the first hit without them noticing me). Finally, is the list of conditions on the wiki page still accurate, and on a vanilla character with no equipment or resources, what is my best bet for maximising sneak damage ASAP? I would basically like to play the character like a sniper, dealing maximum damage and preferably simply one-shotting the target, then ducking back into stealth. I've levelled the character up to 3 in Korthos (haven't done Misery's Peak yet) doing roughly this (with the addition of a fighter hireling for cannith crystal and a heal-bot passive cleric for most of the island quests).
Must haves
I'm not going to need to run everything on a first lifer in order to cap, so what are the must haves in terms of equipment for a rogue that don't require much/any grinding (I'm not intending on running quests/chain more than once, and probably no raids (Not against them, I'm just not in a guild and don't want to waste valuable play time on sitting around waiting for PUGs to form))? Please assume I know all the obvious stuff (stats, false life, VOM, etc), but what chains would you target on a "most bang for buck" basis (VIP account). I will almost certainly play the character to 28, so please bear this in mind. The basic idea is to play the character with equipment that I find as I go along, I am not meta-gaming to get the best equipment for multiple TRs or anything; that's how I ended up burning out last time.
Setting traps
How good are these now? I want to dabble in them a little, as this is a self-sufficient (possibly with little involvement in the auction house) run, and I will obviously be grabbing trap parts as I go anyway. Can I solo quests that would otherwise be a pain in the bum without them? Please note, I'm not referring to the traps gained from enhancements here, but the ones you can craft at the crafting station (by the way, where the hell is this now? It no longer seems to be in the harbor).
Finally
Any other advice on playstyle or any tips and tricks would be welcome. I've mostly played various melee characters zerg-style in DDO up until now, and really want to make this run something a bit different and special. As I said at the start, I think the build is reasonably easy to put together, but given that most of the guides I've read have been for multiple-completionists with oodles of gear, knowing the pitfalls for a 32 point no-tome character would be awesome.
How the hell does ranged sneak attack damage work?
I've tried reading the wiki page, but I'm pretty sure it's several years out of date, and doesn't really discuss sneak attack other than stating that it doesn't work outside of PB range. Is this still true? It seems to be anecdotally, but I felt sure I saw it last night at least a couple of times. Either way, should my first shot be proccing a sneak attack? It feels like it should as it passes the critera "The target is unaware of the character's presence." Does it matter if I'm in stealth or not (obviously this will matter if I need to be in PB range for it to work, as I doubt I can get into PB range without being in stealth to get the first hit without them noticing me). Finally, is the list of conditions on the wiki page still accurate, and on a vanilla character with no equipment or resources, what is my best bet for maximising sneak damage ASAP? I would basically like to play the character like a sniper, dealing maximum damage and preferably simply one-shotting the target, then ducking back into stealth. I've levelled the character up to 3 in Korthos (haven't done Misery's Peak yet) doing roughly this (with the addition of a fighter hireling for cannith crystal and a heal-bot passive cleric for most of the island quests).
Must haves
I'm not going to need to run everything on a first lifer in order to cap, so what are the must haves in terms of equipment for a rogue that don't require much/any grinding (I'm not intending on running quests/chain more than once, and probably no raids (Not against them, I'm just not in a guild and don't want to waste valuable play time on sitting around waiting for PUGs to form))? Please assume I know all the obvious stuff (stats, false life, VOM, etc), but what chains would you target on a "most bang for buck" basis (VIP account). I will almost certainly play the character to 28, so please bear this in mind. The basic idea is to play the character with equipment that I find as I go along, I am not meta-gaming to get the best equipment for multiple TRs or anything; that's how I ended up burning out last time.
Setting traps
How good are these now? I want to dabble in them a little, as this is a self-sufficient (possibly with little involvement in the auction house) run, and I will obviously be grabbing trap parts as I go anyway. Can I solo quests that would otherwise be a pain in the bum without them? Please note, I'm not referring to the traps gained from enhancements here, but the ones you can craft at the crafting station (by the way, where the hell is this now? It no longer seems to be in the harbor).
Finally
Any other advice on playstyle or any tips and tricks would be welcome. I've mostly played various melee characters zerg-style in DDO up until now, and really want to make this run something a bit different and special. As I said at the start, I think the build is reasonably easy to put together, but given that most of the guides I've read have been for multiple-completionists with oodles of gear, knowing the pitfalls for a 32 point no-tome character would be awesome.