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View Full Version : Druid Tank/caster First random run at it.....looking for opinions



bjones0064
08-17-2015, 01:14 AM
Character Plan by DDO Character Planner Version 04.25.04
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Neutral Human Male
(20 Druid \ 8 Epic)
Hit Points: 450
Spell Points: 1507
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 10
Will: 18

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 16 22 22
Dexterity 14 19 19
Constitution 16 20 20
Intelligence 8 12 12
Wisdom 16 22 22
Charisma 8 12 12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 2 10.5 18.5
Bluff -1 1 9
Concentration 7 28 36
Diplomacy -1 1 9
Disable Device n/a n/a n/a
Haggle -1 2 10
Heal 7 29 37
Hide 2 4 12
Intimidate 3 24 32
Jump 3 6 14
Listen 3 6 14
Move Silently 2 4 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 10
Search -1 1 10
Spellcraft 3 24 32
Spot 3 6 14
Swim 3 6 14
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Druid)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+4)
Skill: Spellcraft (+4)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Wizard
Feat: (Human Bonus) Shield Mastery
Feat: (Selected) Single Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Scimitar
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Wild Empathy
Spell (1): Charm Animal
Spell (1): Entangle
Spell (1): Faerie Fire
Spell (1): Jump
Spell (1): Lesser Vigor
Spell (1): Longstrider
Spell (1): Magic Fang
Spell (1): Maul
Spell (1): Merfolk's Blessing
Spell (1): Pass Without Trace
Spell (1): Produce Flame
Spell (1): Ram's Might
Spell (1): Shillelagh
Spell (1): Summon Nature's Ally I
Spell (1): Takedown


Level 2 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Bear
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Goodberry
Feat: (Automatic) Sunder
Feat: (Automatic) Trip


Level 3 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Maximize Spell
Spell (2): Align Fang
Spell (2): Animal Trance
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Cat's Grace
Spell (2): Creeping Cold
Spell (2): Cure Light Wounds
Spell (2): Eagle's Splendor
Spell (2): Fire Trap
Spell (2): Flame Blade
Spell (2): Flaming Sphere
Spell (2): Fog Cloud
Spell (2): Fox's Cunning
Spell (2): Gust of Wind
Spell (2): Hold Animal
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Pack Presence
Spell (2): Resist Energy
Spell (2): Roar
Spell (2): Splinterbolt
Spell (2): Summon Nature's Ally II


Level 4 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)


Level 5 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Improved Heroic Durability
Spell (3): Baiting Bite
Spell (3): Call Lightning
Spell (3): Contagion
Spell (3): Cure Moderate Wounds
Spell (3): Dominate Animal
Spell (3): Neutralize Poison
Spell (3): Poison
Spell (3): Protection from Energy
Spell (3): Quench
Spell (3): Remove Disease
Spell (3): Salt Ray
Spell (3): Shred
Spell (3): Sleet Storm
Spell (3): Snare
Spell (3): Spiderskin
Spell (3): Spike Growth
Spell (3): Summon Nature's Ally III
Spell (3): Vigor
Spell (3): Water Breathing


Level 6 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Spell Focus: Evocation


Level 7 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Automatic) Improved Wild Empathy
Spell (4): Cure Serious Wounds
Spell (4): Dispel Magic
Spell (4): Enveloping Swarm
Spell (4): Flame Strike
Spell (4): Freedom of Movement
Spell (4): Harrowing Pack
Spell (4): Ice Storm
Spell (4): Lesser Vigor, Mass
Spell (4): Longstrider, Mass
Spell (4): Rising Fury
Spell (4): Summon Nature's Ally IV


Level 8 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 9 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Single Weapon Fighting
Feat: (Automatic) Poison Immunity
Spell (5): Animal Growth
Spell (5): Call Lightning Storm
Spell (5): Cold Breath
Spell (5): Cure Critical Wounds
Spell (5): Death Ward
Spell (5): Greater Vigor
Spell (5): Pack Aptitude
Spell (5): Panacea
Spell (5): Reincarnate
Spell (5): Stoneskin
Spell (5): Summon Nature's Ally V
Spell (5): Wall of Fire


Level 10 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)


Level 11 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Spell (6): Bear's Endurance, Mass
Spell (6): Bull's Strength, Mass
Spell (6): Cat's Grace, Mass
Spell (6): Eagle's Splendor, Mass
Spell (6): Fire Seeds
Spell (6): Fire Shield
Spell (6): Fox's Cunning, Mass
Spell (6): Frostbite
Spell (6): Greater Creeping Cold
Spell (6): Greater Dispel Magic
Spell (6): Owl's Wisdom, Mass
Spell (6): Summon Nature's Ally VI
Spell (6): Tenacious Pack
Spell (6): Tremor
Spell (6): Vigor, Mass
Spell (6): Word of Balance


Level 12 (Druid)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Shield Mastery


Level 13 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Feat: (Automatic) Thousand Faces
Spell (7): Body of the Sun
Spell (7): Creeping Doom
Spell (7): Elemental Toughness
Spell (7): Fire Storm
Spell (7): Freezing Spray
Spell (7): Greater Vigor, Mass
Spell (7): Jaws of Winter
Spell (7): Regenerate
Spell (7): Relentless Onslaught
Spell (7): Summon Nature's Ally VII
Spell (7): Sunbeam
Spell (7): True Seeing


Level 14 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)


Level 15 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Automatic) Timeless Body
Spell (8): Earthquake
Spell (8): Finger of Death
Spell (8): Fires of Purity
Spell (8): Heal
Spell (8): Howl of Terror
Spell (8): Ice Flowers
Spell (8): Summon Nature's Ally VIII
Spell (8): Sunburst
Spell (8): Unstoppable


Level 16 (Druid)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)


Level 17 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Spell (9): Anger of the Noonday Sun
Spell (9): Mantle of the Icy Soul
Spell (9): Regenerate, Mass
Spell (9): Snowslide
Spell (9): Storm of Vengeance
Spell (9): Summon Nature's Ally IX


Level 18 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Empower Spell


Level 19 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)


Level 20 (Druid)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Spellcraft (+1)


Level 21 (Epic)
Feat: (Selected) Greater Single Weapon Fighting


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Cold


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Martial Sphere: Perfect Single Weapon Fighting

Enguebert
08-17-2015, 01:47 AM
First, this thread should be in the Classes.Druid forum.

Now, about the feats : why do you take SWF line and Improved Shield ?
Either you fight with one weapon (and nothing in the other hand) or you fight with weapon+shield but you will only have benefits from both lines

unbongwah
08-17-2015, 08:27 AM
https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build

ETA: the only way to combine SWF+SM is thru Swashbuckler; druid 17 / bard 3 is doable, but obviously that's a different build.

bjones0064
08-23-2015, 08:39 PM
First, this thread should be in the Classes.Druid forum.

Now, about the feats : why do you take SWF line and Improved Shield ?
Either you fight with one weapon (and nothing in the other hand) or you fight with weapon+shield but you will only have benefits from both lines

Thanks for correcting me but im an idiot and would never find classes druid forum LOL