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drowrogue
08-12-2015, 09:47 AM
I could not find any build listed, but surely there must be with the new mechanic enhancements.
Tr'ing my mechanic rogue to get ranger past lives, then back to pure rogue.
10 Ranger 10 Rogue would do it, but 11 Ranger gets IPS and GTWF (not that I plan to use it) for free.
Giving up opportunist or improved evasion is rough though (rogue special ability at level 10).
Getting rapid and precise shot for free from Ranger is nice too.

Is there anything worth getting from the ranger enhancements for a repeater build?
I was thinking mechanic and harper heavy, and human for heal amp. Int build, start with 15 dex (and +6 tome) to get combat archery, rest in con.

Any thoughts?

unbongwah
08-12-2015, 10:10 AM
I was thinking rgr 12 / rog 6 / arty 2:

Rgr 11 gets you IPS free; rgr 12 gets you DWS core 12 (+1d6 SA, +5m PBS, +10 Pos Spellpower).
Rog 6 for Mechanic enhs, ofc.
Arty splash for repeater profs, RA, free Rapid Reload.
37 APs Mechanic, 27 APs DWS (cores, max Killer), 15 APs Harper (KtA, Versatile Adept, SC II), 1 AP human (Dmg Boost).


Downside is this would be a pretty backloaded build; wouldn't start hitting its full potential until lvl 18-ish (rog 5 / rgr 11 / arty 2). Also no tasty crit bonuses like Holy Sword or Expert Builder, but...them's the breaks sometimes when riding the TR Train. :(

EDIT: with the PRR/MRR changes, I'm tempted to suggest dumping Evasion and taking hvy armor prof; particularly if you already have Shadow Guardian armor.

Erofen
08-12-2015, 10:13 AM
I could not find any build listed, but surely there must be with the new mechanic enhancements.
Tr'ing my mechanic rogue to get ranger past lives, then back to pure rogue.
10 Ranger 10 Rogue would do it, but 11 Ranger gets IPS and GTWF (not that I plan to use it) for free.
Giving up opportunist or improved evasion is rough though (rogue special ability at level 10).
Getting rapid and precise shot for free from Ranger is nice too.

Is there anything worth getting from the ranger enhancements for a repeater build?
I was thinking mechanic and harper heavy, and human for heal amp. Int build, start with 15 dex (and +6 tome) to get combat archery, rest in con.

Any thoughts?
Int to damage and sniper shot asap. The rest is gravy.

Grailhawk
08-12-2015, 10:40 AM
I could not find any build listed, but surely there must be with the new mechanic enhancements.
Tr'ing my mechanic rogue to get ranger past lives, then back to pure rogue.
10 Ranger 10 Rogue would do it, but 11 Ranger gets IPS and GTWF (not that I plan to use it) for free.
Giving up opportunist or improved evasion is rough though (rogue special ability at level 10).
Getting rapid and precise shot for free from Ranger is nice too.

Is there anything worth getting from the ranger enhancements for a repeater build?
I was thinking mechanic and harper heavy, and human for heal amp. Int build, start with 15 dex (and +6 tome) to get combat archery, rest in con.

Any thoughts?

Look at Deepwood Stalker, sniper shot especially should be worth taking. I would look at wouldn't stop Ranger at 10 min would be 11 for the extra feat, the deepwood core 12 isn't too bad so it can be a brake point also, Ranger 14 could get you your choice of CSW or FOM, and Ranger 15 would get you an extra favored enemy and both spells.

I would probably go 15/5 as Harper makes the mechanic core 6 kind of meh but an argument can be made for more rogue levels to pick up SA dice.

drowrogue
08-12-2015, 01:19 PM
So then 12 Ranger, 6 Rogue, 2 Arty.

1 Rogue1 (for skill points): INSIGHTFUL REFLEXES and PBS (human bonus feat)
2 Arty1 (for xbow prof., conjure bolts spell, and RAPID RELOAD for free)
3 Ranger1: PRECISION
4 Ranger2 (RAPID SHOT granted)
5 Ranger3
6 Ranger4 (PRECISE SHOT granted): COMPLETIONIST
7 Rogue2 (evasion and fill in more rogue skills)
8 Ranger5
9 Ranger6: TOUGHNESS (really nothing to take here, don't have 8 BAB yet fore IC: Range)
10 Ranger7
11 Ranger8
12 Ranger9: IC: RANGE
13 Ranger10
14 Ranger11 (IMPROVED PRECISE SHOT granted)
15 Rogue3: NO IDEA WHAT FEAT TO TAKE HERE EITHER...ANOTHER TOUGHNESS? Heavy Armor Proficiency??
16 Ranger12
17 Rogue4
18 Rogue5: NO IDEA WHAT FEAT TO TAKE HERE EITHER...ANOTHER TOUGHNESS?
19 Rogue6
20 Arty2 (no really good rune arms to use until later levels anyway)


Take INT to hit and damage in Harper tree early, then DWS and Mechanic...

Grailhawk
08-12-2015, 01:54 PM
So then 12 Ranger, 6 Rogue, 2 Arty.

1 Rogue1 (for skill points): INSIGHTFUL REFLEXES and PBS (human bonus feat)
2 Arty1 (for xbow prof., conjure bolts spell, and RAPID RELOAD for free)
3 Ranger1: PRECISION
4 Ranger2 (RAPID SHOT granted)
5 Ranger3
6 Ranger4 (PRECISE SHOT granted): COMPLETIONIST
7 Rogue2 (evasion and fill in more rogue skills)
8 Ranger5
9 Ranger6: TOUGHNESS (really nothing to take here, don't have 8 BAB yet fore IC: Range)
10 Ranger7
11 Ranger8
12 Ranger9: IC: RANGE
13 Ranger10
14 Ranger11 (IMPROVED PRECISE SHOT granted)
15 Rogue3: NO IDEA WHAT FEAT TO TAKE HERE EITHER...ANOTHER TOUGHNESS? Heavy Armor Proficiency??
16 Ranger12
17 Rogue4
18 Rogue5: NO IDEA WHAT FEAT TO TAKE HERE EITHER...ANOTHER TOUGHNESS?
19 Rogue6
20 Arty2 (no really good rune arms to use until later levels anyway)


Take INT to hit and damage in Harper tree early, then DWS and Mechanic...

Weapon focus feats have Ranged power makes then worth taking if there's nothing else better. Also I would think about taking Arty 1 at LV1 and not taking rogue levels until after I got Improved Critical at level 9, an int based ranger will have enough skill points to get every thing you want long run.

L01 Artificer
L02-L09 Ranger
Then figure out whats more important to you IPS or or Mechanic stuff and go from there, i might be over valuing Improved Critical to much over Mechanic stuff but I feel its probably more powerful then what you can get from the tree before character level 12 any ways.

drowrogue
09-01-2015, 07:50 AM
Almost heroic capped this build now and it has been a blast from start to finish.
I went 1 arty for xbow prof, trap skills, and conj bolts, then 11 ranger for IPS, and then 6 rogue for all the mechanic/assassin goodies.
I have all of the feats I could possibly want. Arty at 1 and then 11 ranger with an Int build keeps all of the trapping and rogue skills maxed. Haven't missed a trap box or lock yet.
Only used canith crafted repeaters and some other gear (+Int, +Con, search, and disable)
Will finish up with another arty level for runearms and another ranger level for another sneak attack die (staying at 18, banking 19).
I took empower heal, quicken, and toughness in addition to the necessary ranged feats.

Sniper shot (DWS level 6 core) is really good for any ranged build: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds). +10 Positive Spell Power

Add in Assassins Trick, Killer, and know the angles and this build is a really solid ranged build. I will be doing another just like it next life for my last ranger past life, then pure rogue mechanic.

Thanks for all of the ideas!

unbongwah
09-24-2015, 11:04 PM
I was thinking rgr 12 / rog 6 / arty 2:

Rgr 11 gets you IPS free; rgr 12 gets you DWS core 12 (+1d6 SA, +5m PBS, +10 Pos Spellpower).
Rog 6 for Mechanic enhs, ofc.
Arty splash for repeater profs, RA, free Rapid Reload.
37 APs Mechanic, 27 APs DWS (cores, max Killer), 15 APs Harper (KtA, Versatile Adept, SC II), 1 AP human (Dmg Boost).

U28 just made this combo stronger: DWS now adds +1 crit range, extra HPs & PRR (Survivalist), -10% fort bypass (which I presume stacks w/Precision & Grim Precision).