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View Full Version : Necklace of Mystic Eidolons, Agro, Alert and Lag



Rys
08-05-2015, 06:32 AM
The Shadow summon from necklace is evil. Since ToEE, it agroes huge numbers of mobs literally from the other side of the dungeon. It pulls mobs from the closed rooms, through the walls, etc causing Dungeon Alert and further lag.

You have removed the light emitted by an archon to reduce the lag while there seem to be way bigger lag makers in the game. Massive mob spawns being most problematic. This item only makes the situation worse and should be looked at.

legendkilleroll
08-05-2015, 06:38 AM
Agreed

When ToEE came out and i was in there EE solo, melee or ranged, i just switched it out to another item, he would just alert mobs from further down hall or as you said even ones behind doors

He can be nice aswell just to keep some enemies off yourself, plus its one of only two items with 4 ins con.

Gauthaag
08-05-2015, 06:42 AM
imho it was always this way, all summons worked like agro magnet. ToEE just made it more obvious due to amount of mobs spawned. and yep, I m unequipping it for toee runs:)

Wizza
08-05-2015, 06:59 AM
I m unequipping it for toee runs:)

Had to resort to this as well on my Rogue.

This summon and the aggro should be looked at closely. It's really frustrating at the moment.

JOTMON
08-05-2015, 07:03 AM
Had to resort to this as well on my Rogue.

This summon and the aggro should be looked at closely. It's really frustrating at the moment.

On the plus side, it aggro's mobs out of walls and brings mobs to you so you don't have to chase them regardless of how much hate the kiting archer has created.
Although letting that kiting archer die is a better plan.. down with shadow summons... wheres my torch and pitchfork...

ps.. the summon may also be causing lag in the new raid as stuff seems to aggro on it regardless of where it is..

Gauthaag
08-05-2015, 07:14 AM
On the plus side, it aggro's mobs out of walls and brings mobs to you so you don't have to chase them regardless of how much hate the kiting archer has created.
Although letting that kiting archer die is a better plan.. down with shadow summons... wheres my torch and pitchfork...

ps.. the summon may also be causing lag in the new raid as stuff seems to aggro on it regardless of where it is..

u might be right with lag - I was running with guildie thru underdark yesterday just to fill saga with belly of the beast. we were running invised usual way tho some hit from mob triggered shadow and suddenly we got pretty huge lag spike

Chauncey1
08-05-2015, 07:53 AM
They're more trouble than they're worth IMHO.
I wish there was a way to toggle that shadow, so I can still benefit from the items goodies, but not draw aggro when I do not want to.

slarden
08-05-2015, 10:02 AM
They're more trouble than they're worth IMHO.
I wish there was a way to toggle that shadow, so I can still benefit from the items goodies, but not draw aggro when I do not want to.

It would be great if the devs introduced a "Dismiss summon" feat similar to "Dismiss Charm" so we can dismiss summons in general. The shadowdancer summon has the same issue.

I like the summon when soloing on my rogue although as you state it alerts mobs. but on the other hand it draws aggro away from me so it allows me to assassinate in the middle of some fights.

As far as lag goes I am sure it activates more mobs than needed so yeah it likely contributes to lag.

UurlockYgmeov
08-05-2015, 10:13 AM
hmmm... initial perusal of this thread leads me to contend that this item is in fact a truly cursed item.

Now real curses are insidious little buggers, hiding the ill effects with the good. A truly cursed item has the curse so well hidden, only the most powerful of ancient magics could detect. Maybe the devious Dev's actually planted a truly cursed item in the game? They gave us an item which everyone feels the need to wear - but at a price.

Way to go devs! Two thumbs up! :) :p;):):cool::cool:

Enoach
08-05-2015, 10:16 AM
The summon on hit is both a blessing and curse to its users.

As others have pointed it is an agro magnate pulling attention away from you. This can be good (as seen by the assassin) or this can be bad as seen by those who point out it pulls stuff from down the hall even if there is stuff to kill near by.

I have this item on a few characters, but I don't use them full time. I'll use it for extended fights where I need some agro assistance such as pillar killing in What Goes Up or when Tanking the Dragons in Thunderholm raids. I avoid using them in fights where killing needs to be coordinated. As an example I was teaching the Titan Raid to a guild group and even though I mentioned summons were bad, we failed 3 attempts because people wouldn't take this necklace off and those shadows made quick work of the pillars. The plus side was there are now 6 other people that know how to do the green puzzle :).

I don't think this should be changed. What I would like to see my self is summons getting a simple UI with Stand ground/follow, Defensive, Offensive and Go away options. This would solve not only the issue players are having getting these summons when they don't want them, but actually make summons better for everyone.

Gauthaag
08-05-2015, 10:17 AM
shame it doesnot summon wraith instead, which turns killed enemies to another wraiths, just hostile:)

arkonas
08-05-2015, 02:54 PM
On the plus side, it aggro's mobs out of walls and brings mobs to you so you don't have to chase them regardless of how much hate the kiting archer has created.
Although letting that kiting archer die is a better plan.. down with shadow summons... wheres my torch and pitchfork...

ps.. the summon may also be causing lag in the new raid as stuff seems to aggro on it regardless of where it is..

you know that is actually decent thinking. a lot of us have this necklace

the_one_dwarfforged
08-05-2015, 07:45 PM
i find the shadow to actually be a useful summon due to how hard it pulls aggro.

admittedly though, it is a problem in some places.

Chauncey1
08-05-2015, 09:59 PM
i find the shadow to actually be a useful summon due to how hard it pulls aggro.

admittedly though, it is a problem in some places.

It CAN be useful at times.
I soloed Devil's Details on EH with my rogue tonight. I didn't break it out until the boss fight at the end. It was just useful enough to keep me from dying a few times.

blerkington
08-05-2015, 11:25 PM
Hi,

It's already been suggested, but here goes again. The shadow summon should be converted to a clicky or a toggle.

If the developers can't actually fix the game so issues like this aren't a problem, they need to be much more careful about adding items and abilities which aggravate the game's weaknesses.

Thanks.

davmuzl
08-06-2015, 01:07 AM
What if there was some way to turn guards off in general? Might also have in situation like Monastery of the scorpion where damaging guards can be a problem.
Have a feat to toggle all items and then have an individual option for every item similar to how metamagics work.
Would also be nice to able to turn off summons in general as a raid leader. They usually don't really help a whole lot in raids, because they are usually too weak anyway.

Wizza
08-06-2015, 04:21 AM
Hi,

It's already been suggested, but here goes again. The shadow summon should be converted to a clicky or a toggle.

If the developers can't actually fix the game so issues like this aren't a problem, they need to be much more careful about adding items and abilities which aggravate the game's weaknesses.

Thanks.

I really like the idea of a toggle.

This could be implemented for every "guard" item. If the item is toggled on, the guards can actually go off. If the item is toggled off, every guard on the item will not activate at all.

Full_Bleed
08-06-2015, 06:29 AM
Hi,

It's already been suggested, but here goes again. The shadow summon should be converted to a clicky or a toggle.

If the developers can't actually fix the game so issues like this aren't a problem, they need to be much more careful about adding items and abilities which aggravate the game's weaknesses.

Why can't we have items with pluses and minuses? The shadow is a chaotic, mindless, agro seeking magnet. I like him that way. It's an amazing item if used properly.

I really hope you guys don't get one of the more unique items in the game nerfed.

Wizza
08-06-2015, 06:33 AM
Why can't we have items with pluses and minuses? The shadow is a chaotic, mindless, agro seeking magnet. I like him that way. It's an amazing item if used properly.

I really hope you guys don't get one of the more unique items in the game nerfed.

I think you missed the part where basically everyone in thread admitted to both using it and liking it. But the summon, coupled with the aggro mess, is just awful at the moment.

Full_Bleed
08-06-2015, 06:41 AM
I think you missed the part where basically everyone in thread admitted to both using it and liking it. But the summon, coupled with the aggro mess, is just awful at the moment.

I didn't miss it. I just think changing it fundamentally changes the item into a different item and I do not agree that the over-the-top agro it pulls (even through walls, which mean nothing to an incorporeal creature) is necessarily not WAI or a *bad* or unfair thing.

For example, I use it in ToEE all the time. I don't mind dealing with the consequences. I find it fun and a fair trade-off.

Wizza
08-06-2015, 07:30 AM
I didn't miss it. I just think changing it fundamentally changes the item into a different item and I do not agree that the over-the-top agro it pulls (even through walls, which mean nothing to an incorporeal creature) is necessarily not WAI or a *bad* or unfair thing.

For example, I use it in ToEE all the time. I don't mind dealing with the consequences. I find it fun and a fair trade-off.

They can either change the item or change the aggro mechanics that they messed up. If you think that mobs aggroing through wall is WAI or even "good", then I'm not sure how to reply to that.

This item was fine until they messed aggro mechanics. Now it's not anymore.

Saekee
08-06-2015, 08:00 AM
It should summon a flaming sphere not shadow creature!

redoubt
08-07-2015, 05:34 PM
They can either change the item or change the aggro mechanics that they messed up. If you think that mobs aggroing through wall is WAI or even "good", then I'm not sure how to reply to that.

This item was fine until they messed aggro mechanics. Now it's not anymore.

bingo!

The problem is not with the necklace. The problem is the agro mechanics. Unless an alert has been sounded by a mob, they should not be agro'n through walls.

Wizza
08-08-2015, 02:54 AM
bingo!

The problem is not with the necklace. The problem is the agro mechanics. Unless an alert has been sounded by a mob, they should not be agro'n through walls.

Yeah but they already said there were no changes to aggro mechanic (not that I believe it, aggro was definetely messed up 4-5 updatesa ago). So the only other option here is to change the necklace.

redoubt
08-08-2015, 03:14 AM
Yeah but they already said there were no changes to aggro mechanic (not that I believe it, aggro was definetely messed up 4-5 updatesa ago). So the only other option here is to change the necklace.

Why?

Just because they have not changed the mechanics recently does not mean that they are working right. Hires/summons etc have agro'd stuff at great distances for a really long time. Sure its not new, but why does a hire/summon agro something at such greater range and through walls when we do not?

Sure, changing the necklace might be easier, but I still think the right fix would be to correct agro. (though touching it might be too dangerous, so I'll just have to trust the dev's final call on this one.) ;)

Wizza
08-08-2015, 03:19 AM
I would rather prefer them fixing the aggro :D


Why?

Just because they have not changed the mechanics recently does not mean that they are working right. Hires/summons etc have agro'd stuff at great distances for a really long time. Sure its not new, but why does a hire/summon agro something at such greater range and through walls when we do not?

Sure, changing the necklace might be easier, but I still think the right fix would be to correct agro. (though touching it might be too dangerous, so I'll just have to trust the dev's final call on this one.) ;)

I'm not saying that is my preferred solution. I just think that Turbine thinks that everything is fine regarding aggro. I'd rather them to fix it as well but ToEE has been out since April 2015 and Udpate 23 (Epic Necro) since Septmber 2014. These aggro issues have started around between U23 and U25 and nothing have changed so far.

I'd like them to fix aggro but I don't have high hopes of them doing so.