Saekee
08-04-2015, 03:58 PM
Old Tomb, New Tenants (http://ddowiki.com/page/Old_Tomb,_New_Tenants) is a fun, easy quest to stealth. It can be added easily to xp runs after Spies in the House. Practice on EN and farm on EH. EE for Saga reward!
Required and suggested skills, destinies and shinies:
Maxed out HS and MS (obviously). Visit Spencerian's guide here (https://sites.google.com/site/ddostealthteamsix/) for tips.
Invisibility--scrolls are ok, monk shadow veil ideal.
Spell absorption. Easy option is the EN Jeweled Cloak, 20 charges. Keep equipped until end fight. Casters that spot you may hit you with soundburst or some other daze effect.
Feather fall.
Some CC strategy for end pirate room.
Always invisi and stealth after pulling levers. Never make a step near levers unless stealthed or it will spawn the guards.
Not essential but some builds might use:
Noisemakers.
Very high Spot.
Improved Invisibility from Shadowdancer. Can be twisted (tier 4).
Fade into the Weave from Magister. Can be twisted (tier 2).
(I do not have video recording ability so here is a slideshow. It assumes some familiarity with the quest.)
Stealth past first encounters to this ledge. If you have them, use a noisemaker to draw mobs away from next door area (turns them away from the levers):
http://i.imgur.com/buXF4sm.jpg
Jump and featherfall to here, then hug the wall tightly to the levers by the door ahead:
http://i.imgur.com/KzWTckd.jpg
The mobs kindly have their backs to the levers. One might see you so after pulling the second lever (the nearest lever in pic in middle should be pulled second), so go invisible and stealth. A noisemaker on the ledge pulled a champ archer away so I went undetected!
http://i.imgur.com/5Bayyh7.jpg
Here, it is nearly impossible to pass without detection. Note: place a noisemaker by the outside lever and it will pull the mobs out of the way of the corridor. Monks can abundant step through. Either way, follow around right side behind columns to draw pursuers away from third lever. Pull third lever (guards have their backs to you here as well), go under steps in distance if spotted to break sight (and grab collectable!).
http://i.imgur.com/0tkevnQ.jpg
The next two levers are easy; all the mobs have their backs turned:
http://i.imgur.com/k8cnPHN.jpg
Stealth on this ledge here between the levers to get the 2nd lever, then stealth to catwalk area.
http://i.imgur.com/DzqwT3Y.jpg
Drop down to farther wall first (I grab the mushroom on the ledge above).
http://i.imgur.com/jWjIV3F.jpg
The guards are always turned away from the levers. They do not expect sneaky folks!
http://i.imgur.com/BW2oAJN.jpg
Before pulling the levers, your main danger are the shamans. Try to time the first lever with the shamans turned away from seeing you. If you have improved invisibility and will not need it for the end fight, this is a good time to use it. If it fails (spell absorption important) invisi stealth to the second lever and drop down.
http://i.imgur.com/9f91bh2.jpg
This last lever also features guards with their backs turned. Only the wandering shamans are a risk:
http://i.imgur.com/lgUU7V9.jpg
Progress to red named fight past shrines. This door leads to the Red named fight. Close it behind you! Nothing will get through, even if there is a red DA.
http://i.imgur.com/Ikb4Rof.jpg
Draw the red named out to you by using a ranged attack. DO NOT go onto the island area or it is OVER. (Do not let a summon go out there either so avoid using them.) Kill her on the entrance platform by the door. She has 145000 hp on EE solo but is weak. If you are planning on using Everything is Nothing in the end fight, she is great for charging it up.
http://i.imgur.com/wPrS26S.jpg
Swim down (avoid central platform), unlock underwater door, swim and climb up. This is the end fight. This is rough on some builds since EE toons drop down in three groups of 4, totaling 12. None are casters, though; a few are archers and the rest are hard-hitting melees. Use whatever CC you have: Web traps, EiN, etc. An assassin can assassinate and let the cooldown reset, slowly eliminating all of them.
Another option is using improved invisibility/fade into the weave for ranged characters; you can then pin/IPS pick them off.
http://i.imgur.com/UhzjPWq.jpg
The quest ends when the chest is open so equip xp bonus then. Congratz and wish you were that barbarian who zerged it in 4:19 (https://www.ddo.com/forums/showthread.php/455942-***-multi-server-speed-runs-tracker***?p=5612270&viewfull=1#post5612270)!
http://i.imgur.com/nmXJfn5.jpg
Required and suggested skills, destinies and shinies:
Maxed out HS and MS (obviously). Visit Spencerian's guide here (https://sites.google.com/site/ddostealthteamsix/) for tips.
Invisibility--scrolls are ok, monk shadow veil ideal.
Spell absorption. Easy option is the EN Jeweled Cloak, 20 charges. Keep equipped until end fight. Casters that spot you may hit you with soundburst or some other daze effect.
Feather fall.
Some CC strategy for end pirate room.
Always invisi and stealth after pulling levers. Never make a step near levers unless stealthed or it will spawn the guards.
Not essential but some builds might use:
Noisemakers.
Very high Spot.
Improved Invisibility from Shadowdancer. Can be twisted (tier 4).
Fade into the Weave from Magister. Can be twisted (tier 2).
(I do not have video recording ability so here is a slideshow. It assumes some familiarity with the quest.)
Stealth past first encounters to this ledge. If you have them, use a noisemaker to draw mobs away from next door area (turns them away from the levers):
http://i.imgur.com/buXF4sm.jpg
Jump and featherfall to here, then hug the wall tightly to the levers by the door ahead:
http://i.imgur.com/KzWTckd.jpg
The mobs kindly have their backs to the levers. One might see you so after pulling the second lever (the nearest lever in pic in middle should be pulled second), so go invisible and stealth. A noisemaker on the ledge pulled a champ archer away so I went undetected!
http://i.imgur.com/5Bayyh7.jpg
Here, it is nearly impossible to pass without detection. Note: place a noisemaker by the outside lever and it will pull the mobs out of the way of the corridor. Monks can abundant step through. Either way, follow around right side behind columns to draw pursuers away from third lever. Pull third lever (guards have their backs to you here as well), go under steps in distance if spotted to break sight (and grab collectable!).
http://i.imgur.com/0tkevnQ.jpg
The next two levers are easy; all the mobs have their backs turned:
http://i.imgur.com/k8cnPHN.jpg
Stealth on this ledge here between the levers to get the 2nd lever, then stealth to catwalk area.
http://i.imgur.com/DzqwT3Y.jpg
Drop down to farther wall first (I grab the mushroom on the ledge above).
http://i.imgur.com/jWjIV3F.jpg
The guards are always turned away from the levers. They do not expect sneaky folks!
http://i.imgur.com/BW2oAJN.jpg
Before pulling the levers, your main danger are the shamans. Try to time the first lever with the shamans turned away from seeing you. If you have improved invisibility and will not need it for the end fight, this is a good time to use it. If it fails (spell absorption important) invisi stealth to the second lever and drop down.
http://i.imgur.com/9f91bh2.jpg
This last lever also features guards with their backs turned. Only the wandering shamans are a risk:
http://i.imgur.com/lgUU7V9.jpg
Progress to red named fight past shrines. This door leads to the Red named fight. Close it behind you! Nothing will get through, even if there is a red DA.
http://i.imgur.com/Ikb4Rof.jpg
Draw the red named out to you by using a ranged attack. DO NOT go onto the island area or it is OVER. (Do not let a summon go out there either so avoid using them.) Kill her on the entrance platform by the door. She has 145000 hp on EE solo but is weak. If you are planning on using Everything is Nothing in the end fight, she is great for charging it up.
http://i.imgur.com/wPrS26S.jpg
Swim down (avoid central platform), unlock underwater door, swim and climb up. This is the end fight. This is rough on some builds since EE toons drop down in three groups of 4, totaling 12. None are casters, though; a few are archers and the rest are hard-hitting melees. Use whatever CC you have: Web traps, EiN, etc. An assassin can assassinate and let the cooldown reset, slowly eliminating all of them.
Another option is using improved invisibility/fade into the weave for ranged characters; you can then pin/IPS pick them off.
http://i.imgur.com/UhzjPWq.jpg
The quest ends when the chest is open so equip xp bonus then. Congratz and wish you were that barbarian who zerged it in 4:19 (https://www.ddo.com/forums/showthread.php/455942-***-multi-server-speed-runs-tracker***?p=5612270&viewfull=1#post5612270)!
http://i.imgur.com/nmXJfn5.jpg