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View Full Version : Please change the animation delay after the blast/burst



Violith
07-24-2015, 12:20 PM
Both of these abilities should be changed to be allowed to be worked into the attack animation like cleave and great cleave currently are, which is what I would've thought they would be. however, Currently you have a good 2-3 second delay before you can start swinging your weapon after you do either the eldritch burst or spirit blast.

not sure if BAB is the cause (still to low level for the full bab of the capstone), but attack speed increases doesnt seem to help much.

Pnumbra
07-28-2015, 11:10 PM
The delay also happens whenever you switch from blast to weapon, chain to weapon and I would guess cone to weapon. Yes it is horrid but I don't think we will see this address anytime soon.

tapster
08-04-2015, 06:13 AM
Yeah. This is annoying. So much I changed to cleave/great cleave. I raised it as a bug July 2nd, Bug #24027-97241.

hp1055cm
08-04-2015, 02:07 PM
It's more like 1 second delay in my experience. Didn't even think of it as a problem until I read this thread.

Violith
08-04-2015, 02:53 PM
It's more like 1 second delay in my experience. Didn't even think of it as a problem until I read this thread.

have you tried heroic melee warlock? It seems that a high bab lowers the delay, (course that could also be my swf speed boost kicking in) but without either of those, its really a large delay when its meant to be a cleave within the attack chain. (even 1 second is too much of a delay, but from my experience its closer to 3 without high bab or speed boost)

Pnumbra
08-05-2015, 05:27 PM
Yeah. This is annoying. So much I changed to cleave/great cleave. I raised it as a bug July 2nd, Bug #24027-97241.

Ok, it's been more than a month; have you heard anything about a quick fix?

Errtu-Zarathos
08-06-2015, 08:12 AM
there is delay even if burst is on CD..

hp1055cm
08-11-2015, 10:25 AM
have you tried heroic melee warlock? It seems that a high bab lowers the delay, (course that could also be my swf speed boost kicking in) but without either of those, its really a large delay when its meant to be a cleave within the attack chain. (even 1 second is too much of a delay, but from my experience its closer to 3 without high bab or speed boost)

Actually I think this thread jinxed me. I starting noticing the delay around level 16 and at level 18 it was at least 2 seconds. I have 2 monk levels and I had been using wraps mostly at lower levels because I never really faced much challenge. Anyway just wanted to confirm that yeah I am seeing the delay now at level 20. (I have Greater TWF, 10% to melee speed and wraps which are pretty fast.)
When I use short swords it is more noticeable than with the wraps.
It may just be me but Spirit Blast seems to cause more of a delay than Eldritch Burst. (I have Spirit Blast hot-keyed to my mouse wheel.)

Pnumbra
08-17-2015, 04:10 PM
Actually I think this thread jinxed me. I starting noticing the delay around level 16 and at level 18 it was at least 2 seconds. I have 2 monk levels and I had been using wraps mostly at lower levels because I never really faced much challenge. Anyway just wanted to confirm that yeah I am seeing the delay now at level 20. (I have Greater TWF, 10% to melee speed and wraps which are pretty fast.)
When I use short swords it is more noticeable than with the wraps.
It may just be me but Spirit Blast seems to cause more of a delay than Eldritch Burst. (I have Spirit Blast hot-keyed to my mouse wheel.)

I use short swords also, and my weekend runs have been plagued with switching delays and of course - epic fail lag. Switching between aura and chain takes about 2 seconds. Switching between chain and EB takes about 3 seconds, and that is standing still waiting for the switch to happen. All the while, I am being pummeled. Frankly, I am not sure why this exist, or what is causing it. We can only hope the Devs are aware and will respond to it in short order.

BigErkyKid
08-18-2015, 06:36 AM
I use short swords also, and my weekend runs have been plagued with switching delays and of course - epic fail lag. Switching between aura and chain takes about 2 seconds. Switching between chain and EB takes about 3 seconds, and that is standing still waiting for the switch to happen. All the while, I am being pummeled. Frankly, I am not sure why this exist, or what is causing it. We can only hope the Devs are aware and will respond to it in short order.

It is bad to the point where I gave up on a melee warlock.

To be fair, a melee warlock was never a build that seemed very powerful to me, IMO, since the lack of crit enhancers make for very underwhelming damage. Light damage on hit does NOT make a huge difference in that sense.

However, perhaps with some good old TWF and nice procs it could have been moderately useful if the bursts didn't stink so much.

In my opinion they would have had to code it as the eldritch cleave attack from the EK PrE.

At the moment melee warlock is a failed concept from a power gaming standpoint.

Pnumbra
08-18-2015, 12:19 PM
It is bad to the point where I gave up on a melee warlock.

To be fair, a melee warlock was never a build that seemed very powerful to me, IMO, since the lack of crit enhancers make for very underwhelming damage. Light damage on hit does NOT make a huge difference in that sense.

However, perhaps with some good old TWF and nice procs it could have been moderately useful if the bursts didn't stink so much.

In my opinion they would have had to code it as the eldritch cleave attack from the EK PrE.

At the moment melee warlock is a failed concept from a power gaming standpoint.

I have found the melee warlock to be effective with either TWF or SWF. The weakness is that you cannot spend feats on making these skill better because you loose vital caster support. I see the melee DPS as a multi-focal attack of melee, aura, element, and light combined. Looking at it this way, I am seeing very high three digits attacks with crit/double crits (force and light critical procs) in the 1k-1.5k range. A must is kinetic lore and radiance lore to reach these outcomes (lantern ring, sages cap, etc.). I am not sure melee warlock was ever meant to be a power gaming option. It is a very good support class and dare I say, back up tank.

Don't give up on the melee-lock yet, just pick which side of the fence you want to be on. Even though my next eTR will focus more on melee than this one, I will still be able to have DCs of 50+ for thinks like HtH. I also give some TLC to conjuration to up those DCs.

Now if the Devs would remove the summons CEs from the tree and give us more melee variety, things would be better. As it is now, after Brutal and Shield, there is nothing in that column to take. That is a lot of loss power in tier 3-5 slots.

Good news; when fighting in melee mode, we don't have to endure switching delays...that's a frown turned upside down.

BigErkyKid
08-18-2015, 03:20 PM
I have found the melee warlock to be effective with either TWF or SWF. The weakness is that you cannot spend feats on making these skill better because you loose vital caster support. I see the melee DPS as a multi-focal attack of melee, aura, element, and light combined. Looking at it this way, I am seeing very high three digits attacks with crit/double crits (force and light critical procs) in the 1k-1.5k range. A must is kinetic lore and radiance lore to reach these outcomes (lantern ring, sages cap, etc.). I am not sure melee warlock was ever meant to be a power gaming option. It is a very good support class and dare I say, back up tank.

Don't give up on the melee-lock yet, just pick which side of the fence you want to be on. Even though my next eTR will focus more on melee than this one, I will still be able to have DCs of 50+ for thinks like HtH. I also give some TLC to conjuration to up those DCs.

Now if the Devs would remove the summons CEs from the tree and give us more melee variety, things would be better. As it is now, after Brutal and Shield, there is nothing in that column to take. That is a lot of loss power in tier 3-5 slots.

Good news; when fighting in melee mode, we don't have to endure switching delays...that's a frown turned upside down.

I really wanted to make one, even went ahead against my gut feeling and TRed my main into one. However, it is not working well for me. I am not the most focused power gamer, but I do like crafting powerful toons. As things stand, melee warlock does not look like one :(

I do have all the gear you mention, it just performs underwhelmingly. The cleaves interrupt melee attack and they actually deal more damage than the melee you would be doing anyway, so I had to give up on melee. Once you do that, using the aura instead of blast does not make sense and the whole concept goes down the drain. You switch to blast and then you don't ever melee again.

If the summon thing goes away and they add some good melee options (even just to the level of war chanter) I'd happily go back to it.

Pnumbra
08-19-2015, 10:06 AM
I really wanted to make one, even went ahead against my gut feeling and TRed my main into one. However, it is not working well for me. I am not the most focused power gamer, but I do like crafting powerful toons. As things stand, melee warlock does not look like one :(

I do have all the gear you mention, it just performs underwhelmingly. The cleaves interrupt melee attack and they actually deal more damage than the melee you would be doing anyway, so I had to give up on melee. Once you do that, using the aura instead of blast does not make sense and the whole concept goes down the drain. You switch to blast and then you don't ever melee again.

If the summon thing goes away and they add some good melee options (even just to the level of war chanter) I'd happily go back to it.

Sorry it's not working out for you. The cleaves do interrupt the melee attacks, but no more so than regular cleave does to melee types. The delay in switching is the main issue. 2-3 seconds is killer and can get a warlock killed in certain fast moving quests. With that said, I still find the class to be worthwhile. Warlock melee damage was never meant to on par with Barbarians or Paladins. It is more on par with Clerics and FvS. It is more of a versatile archetype. Maybe I am experiencing a halo affect, but when I am in melee and swinging away, I view my aura as part of that swing, not separate, not part of some casters influence. It is our Warlock's Curse (4e term).

Either way you go, enjoy your build.