View Full Version : Most optimal gear loadout
Rogann
07-21-2015, 03:37 PM
Updated for U29. A more in-depth discussion begins here (https://www.ddo.com/forums/showthread.php/463146-Most-optimal-gear-loadout?p=5749104&viewfull=1#post5749104).
Before I begin I just want to say that what is most optimal is usually pretty subjective. Gear load outs aren't as clear cut as they were four years ago. There's just so many different choices and build ideals out there. However I believe the gear below should be the most optimal for the majority of builds. The gear will be focused around a classic THF barb (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) with the intentions of DPS over defense.
GEAR:
Helm: Sightless (http://ddowiki.com/page/Item:Sightless)
Necklace: Legendary Pendant of the Warrior's Focus (http://ddowiki.com/page/Item:Legendary_Pendant_of_the_Warrior%27s_Focus)
Bauble: Epic Litany of the Dead (http://ddowiki.com/page/Item:Epic_Litany_of_the_Dead)
Cloak: Adamantine Cloak of the Wolf (http://ddowiki.com/page/Item:Adamantine_Cloak_of_the_Wolf)
Belt: Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt)
Ring 1: Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring) (slot Heal Amp +40)
Ring 2: Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings)
Gloves: Epic Gloves of the Claw (http://ddowiki.com/page/Item:Epic_Gloves_of_the_Claw)
Boots: Deft Boots of Strength (+12 Seeker, +12 Strength Random Gen)
Bracers: Epic Bracers of the Claw (http://ddowiki.com/page/Item:Epic_Bracers_of_the_Claw)
Armor: Breastplate of the Celestial Avenger (https://www.ddo.com/sites/default/files/bplateavenge2.jpg)
Goggles: Deadly Goggles of Accuracy (http://i1082.photobucket.com/albums/j376/rogann1/dwrgrgr_zpsunqclmpc.png)
Quiver: Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity)
ITEM AUGMENTS:
Insightful Strength +2
Fear Immunity
Blindness Immunity
Good Luck +2
Resistance +8
Wisdom +8
Charisma +8
Globe of Imperial Blood (http://ddowiki.com/page/Item:Globe_of_Imperial_Blood)
Draconic Soul Gem (http://ddowiki.com/page/Item:Draconic_Soul_Gem)
NOTES:
I listed the most simple versions of the Random Gen items. Note that their values can increase as well as having additional effects such as Insightful Seeker.
Mysterious Bracers (http://ddowiki.com/page/Item:Mysterious_Bracers_(Level_21)) vs Epic Claw Set. The extra healing from Mysterious Bracers (http://ddowiki.com/page/Item:Mysterious_Bracers_(Level_21)) is too minimal to justify it over the dps that Epic Claw Set Provides. For a more in-depth look click here (https://www.ddo.com/forums/showthread.php/463146-Most-optimal-gear-loadout?p=5670925&viewfull=1#post5670925).
the_one_dwarfforged
07-21-2015, 08:19 PM
i dont see the value of strange tidings/hamp ring over seal of house avithoul, since you dont seem to have sneak attack slotted anywhere else.
also i thought i read that sightless was getting +12 con, not sure sure about that though.
Rogann
07-21-2015, 08:34 PM
i dont see the value of strange tidings/hamp ring over seal of house avithoul, since you dont seem to have sneak attack slotted anywhere else.
Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings) offers +16 Sneak Attack Damage compared to Seal of House Avithoul's (http://ddowiki.com/page/Item:Seal_of_House_Avithoul) +13 Damage.
Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings) is superior in every aspect.
Tscheuss
07-21-2015, 10:29 PM
Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings) offers +16 Sneak Attack Damage compared to Seal of House Avithoul's (http://ddowiki.com/page/Item:Seal_of_House_Avithoul) +13 Damage.
Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings) is superior in every aspect.
Almost. SoHA is ML 21, so is perfect for ER and new epic characters. Tidings is ML 28. :)
Tom116
07-21-2015, 10:36 PM
I see you left the quiver slot empty. Even if you don't include epic quiver of alacrity, the heroic version is worth slotting :-)
Rogann
07-21-2015, 10:58 PM
Almost. SoHA is ML 21, so is perfect for ER and new epic characters. Tidings is ML 28. :)
Minimal level is irrelevant when talking about an endgame gear load out.
I see you left the quiver slot empty. Even if you don't include epic quiver of alacrity, the heroic version is worth slotting :-)
I wanted to keep this thread as simple as possible. Listing a useless item for the sake of owning it seems arbitrary.
Tscheuss
07-22-2015, 05:04 AM
Minimal level is irrelevant when talking about an endgame gear load out.
I wanted to keep this thread as simple as possible. Listing a useless item for the sake of owning it seems arbitrary.
Perhaps, but I see no mention of endgame in either title or OP. :p
Vellrad
07-22-2015, 05:24 AM
Perhaps, but I see no mention of endgame in either title or OP. :p
This, and also, most people are lvl28 for few minutes, before they teleport to hall of heroes.
Rogann
07-22-2015, 11:42 AM
Perhaps, but I see no mention of endgame in either title or OP. :p
Its self explanatory. Most of the items are level 28 and the title says "most optimal". Why would anyone make a leveling 20-27 gear thread? Seems silly.
Steve_Howe
07-22-2015, 01:09 PM
I wanted to keep this thread as simple as possible. Listing a useless item for the sake of owning it seems arbitrary.
ROFL!
You've never seen what happens to your Doublestrike chance when you equip it have you?
Rogann
07-22-2015, 02:05 PM
ROFL!
You've never seen what happens to your Doublestrike chance when you equip it have you?
If you're referring to the Epic version then:
Due to the controversy going on with Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity) on whether or not the +8% doublestrike is WAI. I chose not to include it.
Rogann
07-22-2015, 02:13 PM
I just realized that Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity) has Insightful Sneak Attack +4 which I believe stacks with Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings). I'll update the OP.
the_one_dwarfforged
07-22-2015, 06:47 PM
Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings) offers +16 Sneak Attack Damage compared to Seal of House Avithoul's (http://ddowiki.com/page/Item:Seal_of_House_Avithoul) +13 Damage.
Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings) is superior in every aspect.
when i looked at strange tidings i didnt see that it gave sneak dmg. it was hiding.
Rogann
07-22-2015, 06:51 PM
when i looked at strange tidings i didnt see that it gave sneak dmg. it was hiding.
Yea same thing happened to me at first lol
the_one_dwarfforged
07-22-2015, 09:06 PM
also id wear sanctified gages over iron mitts.
not much more dps, but more is more.
id also switch to the hook boots, unless you actually take and use stunning blow. though if you do, id definitely swap to the gages and then put on the new stun 15 goggles.
lastly i think the dr upgrade on the armor is overkill, id take 3% double strike.
Rogann
07-23-2015, 08:16 PM
also id wear sanctified gages over iron mitts.
not much more dps, but more is more.
Where else would you slot the +60 Hamp then? Losing 60 Hamp for 2d6 damage doesn't seem worth.
id also switch to the hook boots, unless you actually take and use stunning blow. though if you do, id definitely swap to the gages and then put on the new stun 15 goggles.
Good catch on the boots. I only choose the Innocent Boots for the perma GHeroism/haste and resistance. Can just take Blinding Speed Feat and cast GHeroism via scroll. Ill update the OP.
lastly i think the dr upgrade on the armor is overkill, id take 3% double strike.
Personal preference really. I'll just leave the upgrade blank.
That's because "endgame" is an oxymoron.
Perhaps, but I see no mention of endgame in either title or OP. :p
the_one_dwarfforged
07-24-2015, 07:37 PM
Where else would you slot the +60 Hamp then? Losing 60 Hamp for 2d6 damage doesn't seem worth.
im going to assume 3 pally lives, and you are wearing tod ring and hamp bracers. why bother with the 60 hamp when you could have more dps? its not make or break either way, but personally ill go with more dps just because.
also it occurred to me, you could wear the claw set if you wanted more dps and the 60 hamp over the 45.
also if you go with shadow striker on the armor, you wouldnt need the stupid haste feat, though its ridiculous the boots dont have speed 15 on them
tpbtoc
07-29-2015, 10:04 AM
Does Seal of House Avithoul Improved Deception stacks with Strange Tidings Deception? If they stack that's more DPS because you can have more SA procs.
Rogann
07-30-2015, 03:59 AM
im going to assume 3 pally lives, and you are wearing tod ring and hamp bracers. why bother with the 60 hamp when you could have more dps? its not make or break either way, but personally ill go with more dps just because.
also it occurred to me, you could wear the claw set if you wanted more dps and the 60 hamp over the 45.
This is where different gear ideals start to show. Trust me when I say I'm all for 'max dps'. Anyone remember my first build post? (https://www.ddo.com/forums/showthread.php/352591-MAX-DPS-ROGUE-build(assassin-3-str-build-guide)) However I feel Hamp on barbs is one of the most important things you can slot. Losing 60 Hamp for 2d6 damage or 45 Hamp for 4 extra damage doesnt seem worth it. You have 0 dps when you're dead.
Does Seal of House Avithoul Improved Deception stacks with Strange Tidings Deception? If they stack that's more DPS because you can have more SA procs.
My guess would be it doesn't.
lifestaker
08-01-2015, 01:43 PM
This is where different gear ideals start to show. Trust me when I say I'm all for 'max dps'. Anyone remember my first build post? (https://www.ddo.com/forums/showthread.php/352591-MAX-DPS-ROGUE-build(assassin-3-str-build-guide)) However I feel Hamp on barbs is one of the most important things you can slot. Losing 60 Hamp for 2d6 damage or 45 Hamp for 4 extra damage doesnt seem worth it. You have 0 dps when you're dead.
My guess would be it doesn't.
255 amp is easy to hit IMO. Not seen it over that on my barb no matter how much gear I put on. SO you May be able to drop some. I personally go for amp, unless it contradicts with dps.
Nice list though, I would include the quiver regardless of it being maybe a bug. Still no info rolled out on it, and easy win on dps.
painkiller3
08-03-2015, 09:22 AM
thanks for this thread btw...nice to see some useful information on here as opposed to all the...baloney...on the general discussion. secondly, any thought to keeping the mythic emerald gaze, and going for the upgraded armor and weapon from ToEE (as recommended by Red Sonja last update)...that would give you +14 melee power (assuming the Sightless doesn't stack) and higher strength as well (with +4 exceptional)
LavidDynch
08-03-2015, 04:22 PM
thanks for this thread btw...nice to see some useful information on here as opposed to all the...baloney...on the general discussion. secondly, any thought to keeping the mythic emerald gaze, and going for the upgraded armor and weapon from ToEE (as recommended by Red Sonja last update)...that would give you +14 melee power (assuming the Sightless doesn't stack) and higher strength as well (with +4 exceptional)
Why wouldn't they stack?
TOEE is 'set bonus' and the other is 'enhancement bonus'. Should stack.
--
I'm going with a somewhat of the same set as OP but fitting in claw and Tod set, putting remnant reward as cloak/swap in.
I always enjoyed big base dmg, and it hasn't really failed me yet.
Rogann
08-03-2015, 05:32 PM
thanks for this thread btw...nice to see some useful information on here as opposed to all the...baloney...on the general discussion.
np :)
secondly, any thought to keeping the mythic emerald gaze, and going for the upgraded armor and weapon from ToEE (as recommended by Red Sonja last update)...that would give you +14 melee power (assuming the Sightless doesn't stack) and higher strength as well (with +4 exceptional)
Sightless stacks with the ToEE set bonus. No matter how you look at it Sightless is far superior to the Gaze. Keep in mind that Melee Power affects a TON of things for barbs. Where as Strength only affects base damage.
Best case scenario for the Gaze (lets say +6 more Str compared to Sightless for simplicity sake) only nets about +9 damage a swing on the higher end. Where as Sightless affects most of your untyped frenzy/ravager procs, barb capstone proc, base damage, blood strength etc. Which ends up being about 30+ damage a swing as well as more healing.
I haven't had a good look at the ToEE armor/weapons but +20 melee power is a good chunk of added dps.
painkiller3
08-03-2015, 06:15 PM
Sightless stacks with the ToEE set bonus. No matter how you look at it Sightless is far superior to the Gaze. Keep in mind that Melee Power affects a TON of things for barbs. Where as Strength only affects base damage.
.
thanks Lavid and Rogann, if it stacks then Sightless is a no-brainer. guess i'm back to farming raid and going for more mushrooms
Any thoughts on TWF builds that use the ToEE set bonus?
Main problem for me is to slot ghostly somewhere, due to the armor not having it.
I was thinking something like this:
Head: Sightless
Neck: Mythic/Epic Vim and Vigor
Trinket: Epic Litany
Cloak: Mysterious Cloak
Belt: Battlerager's Harness
Ring1: Strange Tidings
Ring2: ToD heal amp Ring
Gloves: Sanctified Gages
Boots: Boots of Blessed Travels
Bracers: 60 HAmp Bracers of whatever
Armor: ToEE armor
Goggles: Epic Mentau's Goggles
Quiver: Epic Quiver of Alacrity
Weapon1: Touch of flames/Dragon's Edge/Mortal Fear
Weapon2: Acid or Electric ToEE Weapon
Boots is probably preference. I don't use stunning blow and I find FoM rather important on a barb. Speed XV ends up freeing up blinding speed so I can pick my last weapon focus feat for another +2 MP.
Damage wise my setup would have 5 less seeker and 1 less Strength, but 26 more MP (20 set, 4 weapon upgrade, 2 from a free feat), 1 more damage (no one really has Deadly XI goggles, right? :D), and the 2d6 per swing from Sanctified Gages.
For a more combat feat orientated build or THF your setup looks really good. Would probably go the same route.
the_one_dwarfforged
08-04-2015, 05:09 AM
Boots is probably preference. I don't use stunning blow and I find FoM rather important on a barb. Speed XV ends up freeing up blinding speed so I can pick my last weapon focus feat for another +2 MP.
barbs get additional will saves will raged though, dont they? and between litany and slotting some wis augs, i think getting held is not something that is going to happen often, even in areas with lots of casters who use the spell. additionally, you probably have a fom pot which is essentially 100% uptime, and if thats on cd or you dont have one, dps + harper pin + unstoppable means its pretty hard to get locked down. plus, bard pls.
in short, i dont think perma fom is worth a dedicated item slot.
barbs get additional will saves will raged though, dont they? and between litany and slotting some wis augs, i think getting held is not something that is going to happen often, even in areas with lots of casters who use the spell.
I don't find the concept of getting good saves on a barb good, since my heal button remains silver flame pots.
Blood strength is good enough for a lot content, but nowhere near enough to heal through spike damage in tougher EE content.
My fort save is Ok being 70+, but will save is only lowish 60s after bonuses. That's already borderline and after SF pots it's just fail.
additionally, you probably have a fom pot which is essentially 100% uptime, and if thats on cd or you dont have one, dps + harper pin + unstoppable means its pretty hard to get locked down. plus, bard pls.
100% uptime? More like 50%, if even that.
Cooldown don't reset between shrines and quest completions. I would be surprised if you manage to hit your shrines and completions always exactly at a 10 minute mark.
Furthermore a CL10 gets dispelled by a sneeze from any caster.
I have such a flask and it's been sitting in my TR cache for half a year now. I found it completely pointless.
moo_cow
08-04-2015, 10:43 AM
I have such a flask and it's been sitting in my TR cache for half a year now. I found it completely pointless.
Never had to wear a fom item myself with the flask. I've only ever found that I get dispelled a bit in vol/toee and you don't really need fom in there as far as my experience goes. I have yet to play the new content though but since fom pots came out they are all I have depended on. I find that sometimes I will have a 2 minute - 4 minute timer on my pots if I don't time my usage well, but there is always a harpers pin and unstoppable to help with that.
Never had to wear a fom item myself with the flask. I've only ever found that I get dispelled a bit in vol/toee and you don't really need fom in there as far as my experience goes. I have yet to play the new content though but since fom pots came out they are all I have depended on. I find that sometimes I will have a 2 minute - 4 minute timer on my pots if I don't time my usage well, but there is always a harpers pin and unstoppable to help with that.
Those boots free up a feat and also cover the dodge portion in my setup (and actually give an additional 2% not available elsewhere). They just fit perfectly. Having perma FoM may not be mandatory, but it is a nice bonus.
Ape_Man
08-04-2015, 11:03 AM
Any thoughts on TWF builds that use the ToEE set bonus?
Main problem for me is to slot ghostly somewhere, due to the armor not having it.
I was thinking something like this:
Head: Sightless
Neck: Mythic/Epic Vim and Vigor
Trinket: Epic Litany
Cloak: Mysterious Cloak
Belt: Battlerager's Harness
Ring1: Strange Tidings
Ring2: ToD heal amp Ring
Gloves: Sanctified Gages
Boots: Boots of Blessed Travels
Bracers: 60 HAmp Bracers of whatever
Armor: ToEE armor
Goggles: Epic Mentau's Goggles
Quiver: Epic Quiver of Alacrity
Weapon1: Touch of flames/Dragon's Edge/Mortal Fear
Weapon2: Acid or Electric ToEE Weapon
Boots is probably preference. I don't use stunning blow and I find FoM rather important on a barb. Speed XV ends up freeing up blinding speed so I can pick my last weapon focus feat for another +2 MP.
Damage wise my setup would have 5 less seeker and 1 less Strength, but 26 more MP (20 set, 4 weapon upgrade, 2 from a free feat), 1 more damage (no one really has Deadly XI goggles, right? :D), and the 2d6 per swing from Sanctified Gages.
For a more combat feat orientated build or THF your setup looks really good. Would probably go the same route.
Why no Claw set?
Why no Claw set?
Where do you put deadly?
The only thing I'd give up would be 40 hamp on ring maybe...
But I don't have a Deadly XI ring, so that would add 3 base damage. Sure that's a bit more DPS over the 2d6 from gages (somewhere around 6.8 damage per swing more, to lazy to do accurate math atm), but not necessarily worth the heal amp loss.
the_one_dwarfforged
08-04-2015, 05:51 PM
I don't find the concept of getting good saves on a barb good, since my heal button remains silver flame pots.
Blood strength is good enough for a lot content, but nowhere near enough to heal through spike damage in tougher EE content.
My fort save is Ok being 70+, but will save is only lowish 60s after bonuses. That's already borderline and after SF pots it's just fail.
100% uptime? More like 50%, if even that.
Cooldown don't reset between shrines and quest completions. I would be surprised if you manage to hit your shrines and completions always exactly at a 10 minute mark.
Furthermore a CL10 gets dispelled by a sneeze from any caster.
I have such a flask and it's been sitting in my TR cache for half a year now. I found it completely pointless.
if your will is 60, its a lot higher than mine, and i dont get held that often. partly because there isnt that much content with hold, partly cause ill go and stun or trip casters because i hate getting cced or dispelled.
and i know that the fom pot isnt exactly 100% uptime, but it can be. if i dont have to chug it i dont, keeping it off cd. ill also drink it early if theres going to be something trying to hold me right before a shrine so it may come off cd in time, or at least sooner.
if i really am afraid of getting held and there is dispell, then yes i would switch to perma fom boots. but thats an extreme scenario.
Rogann
08-04-2015, 09:56 PM
http://i1082.photobucket.com/albums/j376/rogann1/newbauble_zpsktb08a1u.png (http://s1082.photobucket.com/user/rogann1/media/newbauble_zpsktb08a1u.png.html)
Note that if you are lucky enough to loot the +3 Mythic Version I believe it beats out Epic Litany in dps. Something to think about ;)
http://i1082.photobucket.com/albums/j376/rogann1/newbauble_zpsktb08a1u.png (http://s1082.photobucket.com/user/rogann1/media/newbauble_zpsktb08a1u.png.html)
Note that if you are lucky enough to loot the +3 Mythic Version I believe it beats out Epic Litany in dps. Something to think about ;)
I don't know if my math skills failed me, but I think you would need a damage modifier roughly over 480 in order to even out 3 MP against 5 base damage.
With the numbers from my barb...
I have 200 MP buffed, so Litany adds 15 damage after MP (would be 16.5 if you are THF).
Standard weapon damage for me would be 5.25[1d8]. That's 23.625 average.
So to even out...
(23.625 + x) * 0.03 = 15
x = 476.375
Rogann
08-05-2015, 12:24 PM
I don't know if my math skills failed me, but I think you would need a damage modifier roughly over 480 in order to even out 3 MP against 5 base damage.
With the numbers from my barb...
I have 200 MP buffed, so Litany adds 15 damage after MP (would be 16.5 if you are THF).
Standard weapon damage for me would be 5.25[1d8]. That's 23.625 average.
So to even out...
(23.625 + x) * 0.03 = 15
x = 476.375
I probably did my math wrong then. I wasn't exactly awake haha
Did you include Frenzy/Death Frenzy/pain touch and barb capstone which scales 100% with melee power?
I probably did my math wrong then. I wasn't exactly awake haha
Did you include Frenzy/Death Frenzy/pain touch and barb capstone which scales 100% with melee power?
No that's only base damage.
Don't think the procs will matter much due to rounding.
For the capstone it would add 0.6 damage per swing, not that relevant either.
Thing is with MP being around 200 and base damage being around 110 (again, my numbers), 1 point of base damage does significantly more than 1 point of MP in terms of overall damage.
Rogann
08-05-2015, 04:31 PM
No that's only base damage.
Don't think the procs will matter much due to rounding.
For the capstone it would add 0.6 damage per swing, not that relevant either.
Thing is with MP being around 200 and base damage being around 110 (again, my numbers), 1 point of base damage does significantly more than 1 point of MP in terms of overall damage.
Gotcha, I guess best case scenario its an alternative bauble for those who don't want to run 20th MoDs (assuming you even pull the +3 version).
Nightmanis
08-08-2015, 12:06 AM
I'm gonna second the avithoul suggestion.
It's another +5 sneak damage on top of the tidings and improved deception has a separate roll from deception.
Relenthe
08-08-2015, 01:15 AM
No that's only base damage.
Don't think the procs will matter much due to rounding.
For the capstone it would add 0.6 damage per swing, not that relevant either.
Thing is with MP being around 200 and base damage being around 110 (again, my numbers), 1 point of base damage does significantly more than 1 point of MP in terms of overall damage.
mind breaking down how you get 200 mp? I only get 150ish with 10 blitz stacks (can't remember exactly). I am missing the toee set for another 20, I have a +4 mythic khopesh from demon assault so that blances out, and I'm missing 2 mp from using khopesh proficiency instead of another weapon focus. Even after all that I'm still over 30 away from 200 so I must be missing something important.
mind breaking down how you get 200 mp? I only get 150ish with 10 blitz stacks (can't remember exactly). I am missing the toee set for another 20, I have a +4 mythic khopesh from demon assault so that blances out, and I'm missing 2 mp from using khopesh proficiency instead of another weapon focus. Even after all that I'm still over 30 away from 200 so I must be missing something important.
Here's the theoretical maximum MP:
20 ToEE set
6 gtwf
6 weapon focus feats
24 epic levels
18 LD core
10 greater rage
30 frenzied berserker (25 cores, 5 raging blows)
70 blitz
6 Sightless
10 laughter
12 cracking attack (requires the attack itself to proc 4 times - mainhand, offhand, doublestrike, offhand doublestrike, each stack adds 3 MP)
5 cruel cut
30 action boost
4 ToEE weapon upgrade
2 MP Tomes
3 U27 Trinket
3 U27 Gloves
... (not sure if there are more U27 gearpieces that provide MP beside gloves and trinket, that's the ones I've seen it on so far)
7 harper tree (laughter + dismember is 23 points, berserker capstone is 41, so there's max. 16 AP to put into into harper)
33 ToEE mythic altar (only works in ToEE)
---
299
Obviously this theoretical maximum would be far from an ideal gearset and enhancement spec.
This was my record before U27, can be easily beaten now:
http://i.imgur.com/KK7afl5.jpg
Nightmanis
08-08-2015, 08:05 AM
Here's the theoretical maximum MP:
20 ToEE set
6 gtwf
6 weapon focus feats
24 epic levels
18 LD core
10 greater rage
30 frenzied berserker (25 cores, 5 raging blows)
70 blitz
6 Sightless
10 laughter
12 cracking attack (requires the attack itself to proc 4 times - mainhand, offhand, doublestrike, offhand doublestrike, each stack adds 3 MP)
5 cruel cut
30 action boost
4 ToEE weapon upgrade
2 MP Tomes
3 U27 Trinket
3 U27 Gloves
... (not sure if there are more U27 gearpieces that provide MP beside gloves and trinket, that's the ones I've seen it on so far)
7 harper tree (laughter + dismember is 23 points, berserker capstone is 41, so there's max. 16 AP to put into into harper)
33 ToEE mythic altar (only works in ToEE)
---
299
Obviously this theoretical maximum would be far from an ideal gearset and enhancement spec.
This was my record before U27, can be easily beaten now:
http://i.imgur.com/KK7afl5.jpg
Yay breakdown! Helps me with my build. Granted I have a max of 155 (rogue monk) but its still good to know.
mp breakdown
Confirmed yesterday that the ToEE weapon bonus stacks with a second ToEE weapon bonus.
Brings it to 303.
Rogann
08-12-2015, 05:51 PM
Updated the thread. Added Golems Heart in the 'augment' section since its god like. Added Sanctified Gages in the 'Notes' section for added dps if you wish to swap. I chose not to include the claw set since moving things around would probably be a loss of dps compared to the gages anyways. Also who wants to farm seals and shards? I sure don't :p
Besides that I think the OP will remain the way it is until Update 28. Thanks everyone for the help~
the_one_dwarfforged
08-12-2015, 07:27 PM
Added Sanctified Gages in the 'Notes' section for added dps if you wish to swap. I chose not to include the claw set since moving things around would probably be a loss of dps compared to the gages anyways.
i think claw set bonus dmg gets added to base dmg and so gets scaled with mp?
i think claw set bonus dmg gets added to base dmg and so gets scaled with mp?
Claw set is the way to go if you go for max DPS.
With the gear layout presented in the OP I would actually go for the claw set, the trade-off is minimal.
Swap mysterious bracers to the cloak slot and all you trade is 20 HP and 5 seeker for 4 base damage.
And yes, base damage is extremely valuable with the crazy amount of MP barbs get.
For a typical crit. profile of 15-18 x3, 19-20 x6 one point of base damage is 1.85 damage per hit before MP.
So after MP that's typically around 5+ damage per hit.
Nightmanis
08-13-2015, 09:57 AM
Claw set is the way to go if you go for max DPS.
With the gear layout presented in the OP I would actually go for the claw set, the trade-off is minimal.
Swap mysterious bracers to the cloak slot and all you trade is 20 HP and 5 seeker for 4 base damage.
And yes, base damage is extremely valuable with the crazy amount of MP barbs get.
For a typical crit. profile of 15-18 x3, 19-20 x6 one point of base damage is 1.85 damage per hit before MP.
So after MP that's typically around 5+ damage per hit.
You could run the build with the wolf cloak still and see how well it works out. You might find that you don't need that much healamp. However, I don't rum a barb so I don't know how well it works out.
Rogann
08-13-2015, 11:35 AM
i think claw set bonus dmg gets added to base dmg and so gets scaled with mp?
Claw set is the way to go if you go for max DPS.
Once again I made another mistake lol. For some reason I thought I was forced to re slot the Mysterious Bracers to the Mysterious Clock. Thus removing the +5 exceptional crit. So I assumed it would be lower dps compared to the gages. Ill put the claw set into the OP.
Rogann
08-19-2015, 01:31 AM
After playing around with the claw set and mysterious bracer's I would have to say I prefer the Claw set. The trade off isn't too bad.
MYSTERIOUS BRACERS
+7.88% Reduction (MRR)
[Unbuffed]+9 hp random chance proc, +17 hp on kills compared to Claw Set (Blood Strength, 91 MP)
[10 stack blitz] +11 hp random chance proc, +23 hp on kills compared to Claw Set (Blood Strength, 161 MP)
CLAW SET
[Unbuffed]+15 damage non crit, +46 damage on 13-18 crits, +90 damage on 19-20 crits (assuming 91 MP)
[10 stack blitz]+20 damage non crit, +60 damage on 13-18, +120 damage on 19-20 crits (assuming 161 MP)
The extra healing is pretty minimal to justify it over the Claw Set imo. Updating the OP.
On a side note. What do you guys think about using Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring)/Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt) over Battlerager's Harness (http://ddowiki.com/page/Item:Battlerager%27s_Harness)?
Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity) already gives 8% doublestrike (for now :p). So +4% doublestrike seems minimal considering you're cleaving 90% of the time (doublestrike doesn't proc on cleaves). Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring)/Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt) gives about 12 damage a swing on non crits which beats out 'spiked' from Battlerager's Harness (http://ddowiki.com/page/Item:Battlerager%27s_Harness). Or am I missing something?
On a side note. What do you guys think about using Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring)/Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt) over Battlerager's Harness (http://ddowiki.com/page/Item:Battlerager%27s_Harness)?
Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity) already gives 8% doublestrike (for now :p). So +4% doublestrike seems minimal considering you're cleaving 90% of the time (doublestrike doesn't proc on cleaves). Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring)/Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt) gives about 12 damage a swing on non crits which beats out 'spiked' from Battlerager's Harness (http://ddowiki.com/page/Item:Battlerager%27s_Harness). Or am I missing something?
Did some math in yeela's thread on that topic:
Your crit. profile is 15-18 x3, 19-20 x6.
Let's say you do 20 attacks and roll each die once.
For a single point of extra damage you do:
1 miss, 13 x 1 damage, 4 x 3 damage, 2 x 6 damage. That's 37 damage total or 1.85 damage per hit.
This will also get multiplied by your melee power, which should be around 177 with the new set bonus. I'll also add the 20 from the damage boost, although that is still counted as 20%, not actual melee power. So 197 MP.
That means your 1.85 damage gets multiplied by 2.97. That's 5.4945 damage per hit.
So 3 extra damage would add 16.4835 damage per hit.
Note that +2 Str doesn't really add 1 damage per swing, since you only get 0.5 damage mod for your offhand, but I'll ignore that for the sake of keeping things simple.
Now let's do 100 attack animations.
I'll assume you have 22% doublestrike and 10% offhand doublestrike.
1 attack animation can proc: 100% mainhand, 80% offhand, 22% extra mainhand, 10% extra offhand
100 x 1 = 100
100 x 0.8 = 80
100 x 0.22 = 22
100 x 0.8 x 0.1 = 8
---
total: 210 (5% will be misses, so that leaves 199.5 hits)
That means in 100 attack animations the 3 damage will add a total of 199.5 x 16.4835 = 3288.45825 damage.
Now let's add 4% doublestrike:
100 x 1 = 100
100 x 0.8 = 80
100 x 0.26 = 26
100 x 0.8 x 0.1 = 8
---
total: 214 (5% misses, 203.3 hits total)
So now you know you gained 3.8 extra hits.
The only question left is can you do more damage in 3.8 hits than 3288.45825 damage.
That's 865.38375 damage per hit.
In your video your barb is doing about 70 actual hits (haven't examined it closely, but that's about right). Assuming brunt has 100k HP that's around 1430 damage per hit.
So yes the 4% DS would win here.
Also keep in mind the belt adds 3.5 damage per hit from the spiked proc on top of that.
For THF YMMV.
Rogann
08-19-2015, 06:11 PM
For THF YMMV.
Yea for THF and cleaving non stop I would have to side with ToD set.
the_one_dwarfforged
08-20-2015, 03:28 AM
Yea for THF and cleaving non stop I would have to side with ToD set.
dstrike is way more appealing for thf than twf, despite cleaves.
the reason is that, sure cleaves dont proc dstrike, but im assuming youre going to have haste boost, and if you are thf and there is 1 enemy and its a red name and you need to kill it now, the ebst thing to do is double boost and twitch. cleaves + haste boost = bad. so, dstrike is a lot better there. sure a little bit extra dmg is nice for the cleaves, but you wont notice it and trash dps isnt as important.
honestly, if i was to take the flat dmg bonus on any build itd be twf, because its more effective on that kind of build while dstrike is more effective on thf. the only reason the dstrike pretty much always wins here is because 4% more mainhand hits is just a lot bigger number than +3 dmg per hit.
In any case... the 12% DS is a buff that lasts 45 seconds and is not reapplied before running out.
If you really want, you could have both.
...now if the game wasn't so laggy and item swapping would still be fun...(swapping may still lose you DPS).
the_one_dwarfforged
08-20-2015, 03:18 PM
In any case... the 12% DS is a buff that lasts 45 seconds and is not reapplied before running out.
If you really want, you could have both.
...now if the game wasn't so laggy and item swapping would still be fun...(swapping may still lose you DPS).
i dont find item swapping to cause much/any lag unless umd or other sweeping stat changes are involved, and i dont get much lag with that either.
also if you have quickdraw (which i cannot live without) and swap at smart times, itd never cost you dps. and thats a really good point, btw. though idk if i would find the micromanagement worth the dps gain...
i dont find item swapping to cause much/any lag unless umd or other sweeping stat changes are involved, and i dont get much lag with that either.
also if you have quickdraw (which i cannot live without) and swap at smart times, itd never cost you dps. and thats a really good point, btw. though idk if i would find the micromanagement worth the dps gain...
Well you haven't seen my barbarian lag machine in action then ;)
But there's hope, todays update announced a fix for that, so I may consider that option actually.
And thumbs up for the quick draw love. One of the most underrated feats in my opinion. It's not only action boost activation.
I swap between reinvigoration+toee, mortal fear+toee and double mortal fear sets all the time in combat. It also saves you activation time on many barbarian abilities like frenzy and death frenzy, uncanny dodge and storm's eye, which you actually often have to refresh during combat.
Must have feat for me.
Rogann
08-20-2015, 11:28 PM
dstrike is way more appealing for thf than twf, despite cleaves.
the reason is that, sure cleaves dont proc dstrike, but im assuming youre going to have haste boost, and if you are thf and there is 1 enemy and its a red name and you need to kill it now, the ebst thing to do is double boost and twitch. cleaves + haste boost = bad. so, dstrike is a lot better there. sure a little bit extra dmg is nice for the cleaves, but you wont notice it and trash dps isnt as important.
honestly, if i was to take the flat dmg bonus on any build itd be twf, because its more effective on that kind of build while dstrike is more effective on thf. the only reason the dstrike pretty much always wins here is because 4% more mainhand hits is just a lot bigger number than +3 dmg per hit.
I personally don't use Haste Boost and Cleave non top on bosses. For this reason I put the ToD set in the OP. I made sure to include Battlerager's Harness (http://ddowiki.com/page/Item:Battlerager%27s_Harness) in the 'notes' section.
I updated the OP and removed most of the useless stuff from the 'notes' section like items swaps that were sub-par.
the_one_dwarfforged
08-20-2015, 11:40 PM
I personally don't use Haste Boost
reroll
Rogann
08-21-2015, 12:42 AM
reroll
http://www.quickmeme.com/img/72/7242120adb5e327f0ec04b4692302f8cdb00d59dfebbcdecf5 350a947fa25daf.jpg
Nightmanis
08-21-2015, 07:16 AM
I can't imagine not using haste boost....
Rogann
08-27-2015, 02:58 PM
After caving in to peer pressure I re rolled, gaining Haste Boost. I promptly fixed the OP to be more awesome and stuff.
the_one_dwarfforged
08-27-2015, 11:47 PM
After caving in to peer pressure I re rolled, gaining Haste Boost. I promptly fixed the OP to be more awesome and stuff.
you now have permission to consider your character as filling the dps role in parties.
Ellihor
09-09-2015, 08:54 PM
I was thinking about the new axe. It has better critical profile compared to mauls, and much higher base damage compared to TF maul (about 9 or 10 more base damage, and even more on stuff with extra [W]). It can also comes with +4 mythic mlee power. So, if you go with that axe maybe it could be an option use the mythic gaze instead of the sightless, because it already has enhanced +6 mlee power (for +10 total). That would be a net gain of at least 10 base damage (depending of your str and how many [W] are you aplying), wich is about at least 50 damage per swing, plus +4 mlee power if your lucky to pull one.
Now you loose on procs: riftmaker has 16.5 from bloodletter + 13.6 from force burst = 23,5 + 21.5 on evil outside = 45 on evil outsider
TF maul has 17.5 fire from 1st degree and 36 force from mortal fear = 53.5 and 36 on current endgame stuff (everything has fire resist). If you look only for that riftmaker is in great advantage, specially in current engame. But obviously you also get the 1st degree bonus and mortal fear on TF. Also if your going for riftmaker you would have to use the hide of the fallen or dragonscale armor (intresting choice for 5% damage but loose ghostly and deathblock), and still loose 15% fort bypass. Also loose come constituion and prr. Another option could be just stay with the sightless, if you do that the gh armor becomes more atractive, but still, there's the fortification and ghostly problem if you go that direction.
What do you guys think?
Also, just one note about your thread, and others about people posting for barbs. There's no point in going for the encrusted if you are not using the set. Just wathever ToD will do. Makes life much easier for new people. Also it seems the strange tidings deception is not working so for now the avithoul ring wins. And put resistance +8 on the slot list.
What do you guys think?
That you are absolutely correct. I think people are to much set on Thunderforged being king right now.
We got so much MP and damage (and good slots for seeker gear...) lately that weapons with better crit. profiles and better base damage heavily catched up to thunderforged, which usually benefits from on hit procs quite a bit.
With my numbers used (typical high end barb numbers):
- riftmaker is quite a bit ahead against targets where fortification is irrelevant
- against targets where a 15% fortification difference would matter, it is only a small margin behind TF (I assume you would use a 20% fort bypass item on your gear)
...I did not calculate the force damage from riftmaker btw. because it is currently broken from what I heard and I also assumed banishing would not apply to the target.
These numbers will obviously further push in favor of riftmaker the more +damage, +W, +seeker, +MP you can add to the equation.
However if we look at trash mobs there is still mortal fear. With my current numbers riftmaker would only be ahead against trash if your average trash mob has less than 5080 HP. And that is not the case on EE at least for most scenarios ;)
TL;DR: That axe is very close to tier3 TF (sometimes better, sometimes worse).
If you don't want to farm all the way to tier3 TF, definitely go for riftmaker. It's not that hard to get.
I would currently still prefer TF however. This can change if we get even more power creep.
Oh, and obviously riftmaker is awesome for producing shiny numbers, because critting with an x8 multiplier is fun, right? (could even go x10 if you go FB tier5, but the overall crit. profile would suffer then)
Rogann
09-10-2015, 12:00 PM
Also, just one note about your thread, and others about people posting for barbs. There's no point in going for the encrusted if you are not using the set. Just wathever ToD will do. Makes life much easier for new people.
This is common sense.
And put resistance +8 on the slot list.
I didn't list all of the augments. Some other important ones are Fear Immunity, Blindness Immunity, Charisma +8 ETC. When I'm less busy I'll probably update the augments.
Cetus
09-20-2015, 10:37 PM
Oh, and obviously riftmaker is awesome for producing shiny numbers, because critting with an x8 multiplier is fun, right? (could even go x10 if you go FB tier5, but the overall crit. profile would suffer then)
I love my riftmaker =D
Rogann
09-26-2015, 01:20 PM
Update 28 offers nothing for the current item build.
I also updated the augments. Does anyone know if multiple Golem's Hearts still "stack"?
the_one_dwarfforged
09-26-2015, 01:42 PM
Update 28 offers nothing for the current item build.
I also updated the augments. Does anyone know if multiple Golem's Hearts still "stack"?
they dont stack, and also dont work like the description says they do.
instead it has a 30 sec cd and procs the first time you take dmg and the aug is off cd.
Rogann
10-07-2015, 02:41 AM
they dont stack, and also dont work like the description says they do.
instead it has a 30 sec cd and procs the first time you take dmg and the aug is off cd.
Thanks for the info. I feel sorry for those people rocking 14 Golem's Hearts on Sarlona.
I've also seen people rock like five of these Sapphire of Crushing Wave Guard (http://ddowiki.com/page/Item:Sapphire_of_Crushing_Wave_Guard). Not sure if those 'stack'.
Rogann
12-05-2015, 09:53 PM
Checking out some stuff on Lam. Some new best in slots for sure. There may be named loot that hasn't been released yet but I'll post the best in slots so far. Also note that all these items are subject to change.
EDIT: Had to update all the items as they were changed slightly. Crit profiles were bugged and are now corrected. Can anyone do the math and see what base weapon is best?
http://i1082.photobucket.com/albums/j376/rogann1/Gsword_zpsmgsfevs0.png (http://s1082.photobucket.com/user/rogann1/media/Gsword_zpsmgsfevs0.png.html)
http://i1082.photobucket.com/albums/j376/rogann1/falcion_zpsxs3rkbtn.png (http://s1082.photobucket.com/user/rogann1/media/falcion_zpsxs3rkbtn.png.html)
http://i1082.photobucket.com/albums/j376/rogann1/axeeee_zpsb4kxjm6j.png (http://s1082.photobucket.com/user/rogann1/media/axeeee_zpsb4kxjm6j.png.html)
SO far the only two items that are best in slot ~
http://i1082.photobucket.com/albums/j376/rogann1/neckalceee_zpsyae0glut.png (http://s1082.photobucket.com/user/rogann1/media/neckalceee_zpsyae0glut.png.html)
http://i1082.photobucket.com/albums/j376/rogann1/armorrr_zpsgtlzeyxq.png (http://s1082.photobucket.com/user/rogann1/media/armorrr_zpsgtlzeyxq.png.html)
On a side note. The only LGS accessory that seems worth it is a full HP regen item. With the current gear in the OP, its ticking for 95 HP every 10 seconds.
the_one_dwarfforged
12-21-2015, 11:23 PM
with u29 out, i dont know if theres anything i would change about this gear set up. every change seems to have significant drawbacks to me.
warriors pendant unslots seeker and lesser displacement. displacement clickies only last for about half of a barb rage, so that lesser is pretty valuable. the only stat i find myself wanting from this item really is the double strike, because tf weapons are still the best when you need fort bypass, and otherwise im using esos in legendary. and tactics is covered by hook boots, and i dont feel the need to max tac dcs anyway because i cant slot a permanent stun item, im swapping strange tidings and dun robar rings for when i feel like stunning something. if i wanted to micro manage more, i could put on a deadly ring and visions of precision to accomplish the same thing but get a higher dc. i dont attempt many stuns though past ee storm horns...so meh...and ive been able to stun some thing without a stun item anyway tbh, though only weak enemies and not reliably.
boots could be upgraded to 14 or 15 strength, and if they had seeker as well then that makes slotting warriors pendant somewhat easier. however youd be losing 2 slots on the boots as well as all your trip dc. of the raids ive run so far, trip seems to be highly effective in le ts. even if thats the only place its useful, id say thats still majorly worth wearing. im not sure i can lose the 2 slots for only 2-3 more strength.
so basically, the only change im likely to end up making is upgrading to the new armor.
edit: just noticed the armor has blur on it...so used to simply tuning that out...i guess moving deadly item to cloak and putting on mentaus goggles (recovers seeker, ghostly which is being lost from armor, and some slots) would allow warriors pendant to be slotted. only question is whether 7% double strike is worth it enough of the time over +5 seeker. with supreme cleave you can maintain momentum swing a LOT more than without. hmmm and then dodge also becomes a problem... i guess 6% + 3 sdk lives puts you at 9/10 and then armor mastery aug could be dropped. i might do this just to get the ghostly back. of course, then id need to go and do 2 more sdk lives...****.
still dont think id change boots.
Rogann
12-24-2015, 12:09 PM
boots could be upgraded to 14 or 15 strength, and if they had seeker as well then that makes slotting warriors pendant somewhat easier. however youd be losing 2 slots on the boots as well as all your trip dc. of the raids ive run so far, trip seems to be highly effective in le ts. even if thats the only place its useful, id say thats still majorly worth wearing. im not sure i can lose the 2 slots for only 2-3 more strength.
so basically, the only change im likely to end up making is upgrading to the new armor.
edit: just noticed the armor has blur on it...so used to simply tuning that out...i guess moving deadly item to cloak and putting on mentaus goggles (recovers seeker, ghostly which is being lost from armor, and some slots) would allow warriors pendant to be slotted. only question is whether 7% double strike is worth it enough of the time over +5 seeker. with supreme cleave you can maintain momentum swing a LOT more than without. hmmm and then dodge also becomes a problem... i guess 6% + 3 sdk lives puts you at 9/10 and then armor mastery aug could be dropped. i might do this just to get the ghostly back. of course, then id need to go and do 2 more sdk lives...****.
still dont think id change boots.
I was thinking of the following:
Equip new named armor (https://www.ddo.com/sites/default/files/bplateavenge2.jpg).
Equip new named necklace (https://www.ddo.com/sites/default/files/PendantFocus.jpg).
I'll now be following this random gen guide (https://www.ddo.com/forums/showthread.php/468541-Random-Loot-Effects-Per-Slot) for the rest of the gear.
Equip new Random Gen Boots (Seeker 12, Strength 14-15, Insightful seeker +6)
We lose 10% incorp, 5% blur, and 6 prr. We gain 16% doublestrike, 21% fort pen, 2-3 Strength, 6 seeker, 1-2 Feats, Angelic Grace, +14 saves, and 29 fort.
This is the most important part. How much does +2 Strength add in damage before melee power is applied? 2.5 damage assuming Glancing Blow? I ask this because +6-7 Insightful Strength only drops on Bracers, Gloves, and Belts.
So if +4-5 Str beats out Claw Set or Tod set more slotting can happen. Slotting Ghostly would be possible if this is the case.
Something worth noting: Healing Amp on Random Gen gear is Competence Bonus only.
Oh and what LGS weapons are you guys making? I was thinking Great Axe with Headman's Chop.
EDIT: Slotting +15% doublestrike from Random Gen makes Heavy Armor (https://www.ddo.com/sites/default/files/PlateAvenger.jpg) best in slot.
Kielbasa
12-24-2015, 01:34 PM
Every parrying item I have equipt since the update, these are random gen, are only granting half of what they state for saves. So that +14 to saves is most likely +7.
the_one_dwarfforged
12-24-2015, 05:40 PM
Equip new Random Gen Boots (Seeker 12, Strength 14-15, Insightful seeker +6)
This is the most important part. How much does +2 Strength add in damage before melee power is applied? 2.5 damage assuming Glancing Blow? I ask this because +6-7 Insightful Strength only drops on Bracers, Gloves, and Belts.
So if +4-5 Str beats out Claw Set or Tod set more slotting can happen. Slotting Ghostly would be possible if this is the case.
Oh and what LGS weapons are you guys making? I was thinking Great Axe with Headman's Chop.
gl finding such boots :/ 99% of the lootgen is still garbage of ****, or decent of meh in the wrong item slot...
4 str = 3 dmg on a thf build (unless it would raise your max str mod from an odd number to an even number, then itd be 4 i think). if +5, then its +4.5 if it brings your max str up to an even number. the tod set also doesnt just grant 2 dmg, its grants 2 str and con also.
so potentially you could find 2 absolutely perfect rng items, str seeker seeker boots and dstrike hamp str gloves, and would gain damage and lose threat gen from claw set. and then you could take the heavy armor feat and wear the heavy over medium.
lgs = literally goddamn ****. tforgever.
Ellihor
12-24-2015, 06:08 PM
What about drop the claw gloves for the gages, and the bracers for a random loot that could be STR + insight STR, and then change the goggles to seeker of accuracy and putting ghoslty on the boots (or insightful seeker)? Change the cloak to mysterious to make up for the loss of hamp.
Ellihor
12-24-2015, 06:10 PM
Had to update all the items as they were changed slightly. Crit profiles were bugged and are now corrected. Can anyone do the math and see what base weapon is best?
Greataxes are the best option, but if the bursts are very good the others catch up a bit, but not enough
Rogann
12-25-2015, 03:39 PM
gl finding such boots :/ 99% of the lootgen is still garbage of ****, or decent of meh in the wrong item slot...
4 str = 3 dmg on a thf build (unless it would raise your max str mod from an odd number to an even number, then itd be 4 i think). if +5, then its +4.5 if it brings your max str up to an even number. the tod set also doesnt just grant 2 dmg, its grants 2 str and con also.
so potentially you could find 2 absolutely perfect rng items, str seeker seeker boots and dstrike hamp str gloves, and would gain damage and lose threat gen from claw set. and then you could take the heavy armor feat and wear the heavy over medium.
lgs = literally goddamn ****. tforgever.
Ill update the guide with the most simple random gen items.
EDIT: Despite this being a 'Most Optimal' gear thread. I chose not to include the two super rare 1 in a million random gen gear. Would seem pretty unrealistic to do so.
Rogann
12-27-2015, 10:08 PM
I tested the items out in the OP and found the loss of the Accuracy goggles very noticeable. Grazing hits from 2-9 on kobolds in EE creeping death. Once you get Fury and Advancing Blows going its not too bad but regardless I'm changing the OP.
Keeping the old goggles and just getting Seeker boots of strength. Instead of just having Strength on the boots. This should be the final Gear build until the next update.
OP is updated.
Irongutz2000
12-29-2015, 05:40 PM
Updated for U29. A more in-depth discussion begins here (https://www.ddo.com/forums/showthread.php/463146-Most-optimal-gear-loadout?p=5749104&viewfull=1#post5749104).
Before I begin I just want to say that what is most optimal is usually pretty subjective. Gear load outs aren't as clear cut as they were four years ago. There's just so many different choices and build ideals out there. However I believe the gear below should be the most optimal for the majority of builds. The gear will be focused around a classic THF barb (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) with the intentions of DPS over defense.
GEAR:
Helm: Sightless (http://ddowiki.com/page/Item:Sightless)
Necklace: Legendary Pendant of the Warrior's Focus (http://ddowiki.com/page/Item:Legendary_Pendant_of_the_Warrior%27s_Focus)
Bauble: Epic Litany of the Dead (http://ddowiki.com/page/Item:Epic_Litany_of_the_Dead)
Cloak: Adamantine Cloak of the Wolf (http://ddowiki.com/page/Item:Adamantine_Cloak_of_the_Wolf)
Belt: Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt)
Ring 1: Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring) (slot Heal Amp +40)
Ring 2: Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings)
Gloves: Epic Gloves of the Claw (http://ddowiki.com/page/Item:Epic_Gloves_of_the_Claw)
Boots: Deft Boots of Strength (+12 Seeker, +12 Strength Random Gen)
Bracers: Epic Bracers of the Claw (http://ddowiki.com/page/Item:Epic_Bracers_of_the_Claw)
Armor: Breastplate of the Celestial Avenger (https://www.ddo.com/sites/default/files/bplateavenge2.jpg)
Goggles: Deadly Goggles of Accuracy (http://i1082.photobucket.com/albums/j376/rogann1/dwrgrgr_zpsunqclmpc.png)
Quiver: Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity)
ITEM AUGMENTS:
Insightful Strength +2
Fear Immunity
Blindness Immunity
Good Luck +2
Resistance +8
Wisdom +8
Charisma +8
Globe of Imperial Blood (http://ddowiki.com/page/Item:Globe_of_Imperial_Blood)
Draconic Soul Gem (http://ddowiki.com/page/Item:Draconic_Soul_Gem)
NOTES:
I listed the most simple versions of the Random Gen items. Note that their values can increase as well as having additional effects such as Insightful Seeker.
Mysterious Bracers (http://ddowiki.com/page/Item:Mysterious_Bracers_(Level_21)) vs Epic Claw Set. The extra healing from Mysterious Bracers (http://ddowiki.com/page/Item:Mysterious_Bracers_(Level_21)) is too minimal to justify it over the dps that Epic Claw Set Provides. For a more in-depth look click here (https://www.ddo.com/forums/showthread.php/463146-Most-optimal-gear-loadout?p=5670925&viewfull=1#post5670925).
U seem to be missing ghostly with that set up. Thats a big loss imo.
Lemdog
12-29-2015, 06:19 PM
Sorry if this was already said, but is there any difference between the scalemail and the breastplate? The armor from LHOX and LTS
Krelar
12-29-2015, 07:54 PM
Sorry if this was already said, but is there any difference between the scalemail and the breastplate? The armor from LHOX and LTS
The scalemail is made of darkwood so it works for druids.
the_one_dwarfforged
12-29-2015, 10:04 PM
Sorry if this was already said, but is there any difference between the scalemail and the breastplate? The armor from LHOX and LTS
material type, mdb, and one has temp hp guard and the other doesnt.
Rogann
12-31-2015, 03:57 PM
U seem to be missing ghostly with that set up. Thats a big loss imo.
You could technically get Ghostly assuming you obtain the two insane random gen item Dwarfforged listed. Then equipping Epic Ethereal Bracers.
the_one_dwarfforged
01-02-2016, 05:34 AM
the differences in my gear set up once i get the new armor will be:
many hook boots
mentaus goggles
deadly 10 accuracy 10 cloak
so id be at 5 less seeker, 8% less dodge (from items, i dont think this is going to make any difference in the end due to class dodge and sdk pls), up 4 slots, up ghostly, up 5 stun dc and up 19 trip dc (with the ability to swap boots to doj fom boots or possibly epic innocents for stun dc and morale bonus).
i think with the significant incoming damage these days, ghostly and a usable trip (and potentially usable stunning blow) greatly outweigh the dps loss of 5 seeker, while the huge dstrike increase is more single target dps anyway.
that said, provided i could find a way to live with the lack of item slots, and that trip is usable very reliably in le, i might switch to the str/seeker boots and wolf cloak.
also the best rng hamp item i recall seeing yet was only +48, and was i think ml 30. if thats the max, it would definitely make me think twice even if i had the perfect rng gloves and boots.
Rogann
01-02-2016, 11:29 AM
the differences in my gear set up once i get the new armor will be:
many hook boots
mentaus goggles
deadly 10 accuracy 10 cloak
so id be at 5 less seeker, 8% less dodge (from items, i dont think this is going to make any difference in the end due to class dodge and sdk pls), up 4 slots, up ghostly, up 5 stun dc and up 19 trip dc (with the ability to swap boots to doj fom boots or possibly epic innocents for stun dc and morale bonus).
You would only lose 2% dodge, 0% if 2 sdk pastlives. You would lose a little more dps depending on how lucky you got with the random gen boots. I got +14 Str, 13 seeker ones atm. Still minor though.
i think with the significant incoming damage these days, ghostly and a usable trip (and potentially usable stunning blow) greatly outweigh the dps loss of 5 seeker, while the huge dstrike increase is more single target dps anyway.
that said, provided i could find a way to live with the lack of item slots, and that trip is usable very reliably in le, i might switch to the str/seeker boots and wolf cloak.
Yeah CC and miss chances are king now. Let me know how well the trip/stunning blow lands in LE raids. To be fair though another +10% miss chance isn't going to help much against getting 1 shot. Death is inevitable.
also the best rng hamp item i recall seeing yet was only +48, and was i think ml 30. if thats the max, it would definitely make me think twice even if i had the perfect rng gloves and boots.
The max I've seen so far is +56. This seems to be the max though.
the_one_dwarfforged
01-02-2016, 08:36 PM
Yeah CC and miss chances are king now. Let me know how well the trip/stunning blow lands in LE raids. To be fair though another +10% miss chance isn't going to help much against getting 1 shot. Death is inevitable.
The max I've seen so far is +56. This seems to be the max though.
trip is reliable even on a fairly low str build (low 80s) on le. stun without an item will land nearly all the time on lh. if you swap in an item its pretty good, not quite as reliable as trip though, but again im not using anything close to a tactics build.
and yes, death is inevitable, but 10% more miss chance means 10% less deaths, or 10% more time between deaths. i think that translates to more dps than 5ish more seeker seeker.
if +56 is max, then id be a lot more comfortable with switching to that since its only a loss of 4 hamp. edit: glancing through ah saw a +61 hamp.
adrian69
01-06-2016, 10:37 AM
Updated for U29. A more in-depth discussion begins here (https://www.ddo.com/forums/showthread.php/463146-Most-optimal-gear-loadout?p=5749104&viewfull=1#post5749104).
Before I begin I just want to say that what is most optimal is usually pretty subjective. Gear load outs aren't as clear cut as they were four years ago. There's just so many different choices and build ideals out there. However I believe the gear below should be the most optimal for the majority of builds. The gear will be focused around a classic THF barb (https://www.ddo.com/forums/showthread.php/453857-Zoda-Pure-Zergbarian) with the intentions of DPS over defense.
GEAR:
Helm: Sightless (http://ddowiki.com/page/Item:Sightless)
Necklace: Legendary Pendant of the Warrior's Focus (http://ddowiki.com/page/Item:Legendary_Pendant_of_the_Warrior%27s_Focus)
Bauble: Epic Litany of the Dead (http://ddowiki.com/page/Item:Epic_Litany_of_the_Dead)
Cloak: Adamantine Cloak of the Wolf (http://ddowiki.com/page/Item:Adamantine_Cloak_of_the_Wolf)
Belt: Knost's Belt (http://ddowiki.com/page/Item:Knost's_Belt)
Ring 1: Encrusted Ring (http://ddowiki.com/page/Item:Encrusted_Ring) (slot Heal Amp +40)
Ring 2: Strange Tidings (http://ddowiki.com/page/Item:Strange_Tidings)
Gloves: Epic Gloves of the Claw (http://ddowiki.com/page/Item:Epic_Gloves_of_the_Claw)
Boots: Deft Boots of Strength (+12 Seeker, +12 Strength Random Gen)
Bracers: Epic Bracers of the Claw (http://ddowiki.com/page/Item:Epic_Bracers_of_the_Claw)
Armor: Breastplate of the Celestial Avenger (https://www.ddo.com/sites/default/files/bplateavenge2.jpg)
Goggles: Deadly Goggles of Accuracy (http://i1082.photobucket.com/albums/j376/rogann1/dwrgrgr_zpsunqclmpc.png)
Quiver: Epic Quiver of Alacrity (http://ddowiki.com/page/Item:Epic_Quiver_of_Alacrity)
ITEM AUGMENTS:
Insightful Strength +2
Fear Immunity
Blindness Immunity
Good Luck +2
Resistance +8
Wisdom +8
Charisma +8
Globe of Imperial Blood (http://ddowiki.com/page/Item:Globe_of_Imperial_Blood)
Draconic Soul Gem (http://ddowiki.com/page/Item:Draconic_Soul_Gem)
NOTES:
I listed the most simple versions of the Random Gen items. Note that their values can increase as well as having additional effects such as Insightful Seeker.
Mysterious Bracers (http://ddowiki.com/page/Item:Mysterious_Bracers_(Level_21)) vs Epic Claw Set. The extra healing from Mysterious Bracers (http://ddowiki.com/page/Item:Mysterious_Bracers_(Level_21)) is too minimal to justify it over the dps that Epic Claw Set Provides. For a more in-depth look click here (https://www.ddo.com/forums/showthread.php/463146-Most-optimal-gear-loadout?p=5670925&viewfull=1#post5670925).
I see a lot of barbarians going THF. Is that simply for the +6 melee power now that the kill proc from BS has that 1 second CD added to it now, and it makes LD DCs from LW and MS easier to keep on CD?
I've been building for twf and play between DC and LD and switch to Riftmaker/TF Gaxe in huge mobs.
I'm I missing something?
the_one_dwarfforged
01-07-2016, 01:11 AM
I see a lot of barbarians going THF. Is that simply for the +6 melee power now that the kill proc from BS has that 1 second CD added to it now, and it makes LD DCs from LW and MS easier to keep on CD?
I've been building for twf and play between DC and LD and switch to Riftmaker/TF Gaxe in huge mobs.
I'm I missing something?
if you see a lot of thf barbs, its probably not because they want to max their boss dps, but either they dont know or dont care that twf is basically superior. personally i just like the animations and reach of thf better, the aoe destruction is pure lolz, and if im going to be exclusively auto attacking a single target red name for most dps, id rather be twitching so i feel like im actually playing the game.
BillyBlaze
02-12-2016, 06:34 PM
Gear for Two Weapon Fighting Barbarian
This is my set up now any suggestions.
GEAR:
Helm: Sightless
Necklace: Legendary Pendant of the Warrior's Focus
Bauble: Epic Litany of the Dead
Cloak: Adamantine Cloak of the Wolf
Belt: Double strike 17 belt Random Gen
Ring 1: Encrusted Ring (slot Heal Amp +40)
Ring 2: Strange Tidings
Gloves: Epic Gloves of the Claw
Boots: Boots of Strength (+15 Strength 10 Combat Mastery Random Gen)
Bracers: Epic Bracers of the Claw
Armor: Towee Armour Medium
Goggles: Goggles Deadly 11 of Seeker 13
Quiver: Epic Quiver of Alacrity
Towee Warhammer
Pos air pos air Greensteele Warhammer
Running in Legendary Dreadnot
I'm looking for:
Better healing amp ring
Strength 15 boots of insightful Strength 6
Double strike Belt 17 of Insightful Constitution 6
I'm thinking the 17 Double strike belt is better than the Knost set because the Towee Armor does not have Double strike
Is the Towee set 20 melee power still optimal. My melee power is 225 when fully raged.
the_one_dwarfforged
02-13-2016, 02:49 PM
Gear for Two Weapon Fighting Barbarian
This is my set up now any suggestions.
GEAR:
Helm: Sightless
Necklace: Legendary Pendant of the Warrior's Focus
Bauble: Epic Litany of the Dead
Cloak: Adamantine Cloak of the Wolf
Belt: Double strike 17 belt Random Gen
Ring 1: Encrusted Ring (slot Heal Amp +40)
Ring 2: Strange Tidings
Gloves: Epic Gloves of the Claw
Boots: Boots of Strength (+15 Strength 10 Combat Mastery Random Gen)
Bracers: Epic Bracers of the Claw
Armor: Towee Armour Medium
Goggles: Goggles Deadly 11 of Seeker 13
Quiver: Epic Quiver of Alacrity
Towee Warhammer
Pos air pos air Greensteele Warhammer
Running in Legendary Dreadnot
I'm looking for:
Better healing amp ring
Strength 15 boots of insightful Strength 6
Double strike Belt 17 of Insightful Constitution 6
I'm thinking the 17 Double strike belt is better than the Knost set because the Towee Armor does not have Double strike
Is the Towee set 20 melee power still optimal. My melee power is 225 when fully raged.
idk if i would say 17 dstrike belt is better than knosts, especially on a twf build. dstrike is more valuable on thf/swf, the flat dmg increase of the set is more advantageous for twf. the tod set doesnt just give you +2 dmg per hit either, its also +2 stacking str and con (which also increases rage duration), and an additional rage per rest. besides, the quiver still has 8% dstrike. i guess at the damage levels we are hitting 9% more mainhand is more significant than 3 dmg times mp per hit.
i definitely think that toee set is still the best choice for twf offhand.
adrian69
03-06-2016, 05:45 PM
i definitely think that toee set is still the best choice for twf offhand.
I'm late in on building ToEE equipment for my barb, but have the Shrooms for my OH and only need 18 more for my armor. So what is the consensus for which elemental type is best in most content (soloing) vs L(X-raid)? I know they are all basically similar. However, I am assuming fire increases DPS from TF weapon on hit proc. However, Lightning and Ice sound solid for when grouping with sorcs, and acid for locks. Also Lightning would be well for a person wanting to TR in to a Tempest later on.
idk if i would say 17 dstrike belt is better than knosts, especially on a twf build. dstrike is more valuable on thf/swf, the flat dmg increase of the set is more advantageous for twf. the tod set doesnt just give you +2 dmg per hit either, its also +2 stacking str and con (which also increases rage duration), and an additional rage per rest. besides, the quiver still has 8% dstrike. i guess at the damage levels we are hitting 9% more mainhand is more significant than 3 dmg times mp per hit.
i definitely think that toee set is still the best choice for twf offhand.
We had the discussion of knosts belt a couple months ago and even the 4% DS increase from battlerager belt would beat knosts.
17% DS belt wins easily.
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