Failedlegend
07-07-2015, 06:58 PM
I'm going to be purchasing some Turbine points on Friday when I get paid mainly for Warlock so I've been running ideas through my head and I decided to try 3 builds 1 for each Tree and pact.
1. "Tainted Engineer": A Lock that "dual wields" his Rune Arm & Eldritch Blast (Chain shape) with a little DC casting in between (GOO pacts fit's nice here, also makes skill points easier with knock spell), Human mainly for extra feat and skill but skill boost and the heal amp don't hurt
2. "Crimson Knight" (https://www.ddo.com/forums/showthread.php/462620-Crimson-Knight-%28Warlock-Test-Build-2-of-3%29?p=5647178#post5647178): A single class Dwarven Warlock (Con/Cha Based) that focuses on Enlightened Spirit to become part tank and part buffer. Likely going SWF. Takes fiend pact to reflect his namesake "The Crimson Legion" as well as give it more synergy with Divine Crusader (Light/Fire)
3. "Soul Ravager": Which is exactly what it sounds like some sort of Barbarian/Warlock that focuses on Soul Eater and Ravager w/ at least 1 pt in ES to pick up the aura shape. Takes the remaining Fey Pact, Thinking Half-Orc if only cause I'm not playing one actively. Regardless definitely THF and cranking Str as high as possible.
Anyways here's my "Tainted Engineer", I would appreciate any feedback but I'm especially looking for twist choices and spell selection. :)
Artylock
16/4 Warlock/Artificer
Chaotic Good Human
Level Order
1. Artificer . . . 6. Warlock . . . .11. Warlock . . . .16. Warlock
2. Warlock. . . . .7. Warlock. . . . 12. Warlock. . . . 17. Warlock
3. Warlock. . . . .8. Artificer . . .13. Warlock . . . .18. Warlock
4. Warlock. . . . .9. Artificer . . .14. Warlock . . . .19. Warlock
5. Warlock. . . . 10. Artificer . . .15. Warlock . . . .20. Warlock
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: CHA
Dexterity . . . .8. . . .8: CHA
Constitution. . 14. . . 12: CHA
Intelligence. . 16. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 18. . . 24: CHA
. . . . . . . . . . . . 28: CHA
Skills
. . . . . A .W .W .W .W .W .W .A. A .A. W. W. W. W. W. W. W. W. W. W
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Disable . 4 . . . . . . . . . .5. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1 .½ .½ .½ .½ . . 1 .3. 2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4 .1 .1 .1 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . 10
Haggle. . 4 . . ½. ½. ½. ½. 1. . .1. 2 . . . . . . . . . . . . . . . .10
Jump. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .32 .6 .6 .6 .6 .6 .6 .8. 8 .8. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6
Feats (No particular order)
.1. . . . : Spell Focus: Evocation
.1 Human. : Greater Spell Focus: Evocation
.2 Warlock: Pact: Great Old One
.3. . . . : Extend Spell
.6. . . . : Maximize Spell
.9. . . . : Heighten Spell
10 Arti . : Empower Spell
12. . . . : Force of Personality
15. . . . : Mental Toughness
18. . . . : Improved Mental Toughness
21 Epic . : Epic Spell Focus: Evocation
24 Epic . : Epic Eldritch Blast
26 Destiny: Epic Arcane Eldritch Blast
27 Epic . : Quicken Spell
28 Destiny: Epic Spell Power: Force
Spells
Warlock
Resist Energy, Jump
Protection from Energy, Invisibility
Dark Discorporation, Displacement
Teleport, Evard's Black Tentacles
Mass Hold Person
Mass Charm Monster
Artificer
Conjure Bolts, Enchant Armor, <Any>
Lucky Cape, Elemental Weapons
Enhancements (80 AP)
Tainted Scholar (41 AP)
Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II
Planar Power I, Feigned Health III, Command III, Strong Pact, Eldritch Focus I
Eldritch Chain Shape, Stunning Blast III, Strong Pact, Wand and Scroll Mastery III
Confusion III, Strong Pact
Strong Pact
Eldritch Power, Eldritch Ball III, Spell Focus: Evocation, Planar Focus
Battle Engineer (24 AP)
Battle Engineer, Infused Weapons
Field Engineer III, Thermal Venting III, Item Defense III
Thaumaturgical Conduits III
Extra Action Boost III, Arcane Capacitors
Rune Arm Overcharge
Human (11 AP)
Skills Boost, Charisma
Skill Focus: Nimble Fingers III, Improved Recovery, Don't Count Me Out III
Arcanotechnician (4 AP)
Arcanotechnician
Energy of Creation III
Destiny (24 AP)
Draconic Incarnation
Energy Sheath: Acid III, Charisma
Out with bang: Acid III, Precise: Evocation II, Charisma
Dragon Heritage: Black III, Charisma
Energy Burst: Acid III, Charisma
<none>
Energy Vortex: Acid
Twists of Fate (10 fate points)
Charisma (Tier 1 Crusader)
Endless Faith (Tier 1 Exalted)
Charisma (Tier 1 Fatesinger)
Charisma (Tier 1 Magister)
1. "Tainted Engineer": A Lock that "dual wields" his Rune Arm & Eldritch Blast (Chain shape) with a little DC casting in between (GOO pacts fit's nice here, also makes skill points easier with knock spell), Human mainly for extra feat and skill but skill boost and the heal amp don't hurt
2. "Crimson Knight" (https://www.ddo.com/forums/showthread.php/462620-Crimson-Knight-%28Warlock-Test-Build-2-of-3%29?p=5647178#post5647178): A single class Dwarven Warlock (Con/Cha Based) that focuses on Enlightened Spirit to become part tank and part buffer. Likely going SWF. Takes fiend pact to reflect his namesake "The Crimson Legion" as well as give it more synergy with Divine Crusader (Light/Fire)
3. "Soul Ravager": Which is exactly what it sounds like some sort of Barbarian/Warlock that focuses on Soul Eater and Ravager w/ at least 1 pt in ES to pick up the aura shape. Takes the remaining Fey Pact, Thinking Half-Orc if only cause I'm not playing one actively. Regardless definitely THF and cranking Str as high as possible.
Anyways here's my "Tainted Engineer", I would appreciate any feedback but I'm especially looking for twist choices and spell selection. :)
Artylock
16/4 Warlock/Artificer
Chaotic Good Human
Level Order
1. Artificer . . . 6. Warlock . . . .11. Warlock . . . .16. Warlock
2. Warlock. . . . .7. Warlock. . . . 12. Warlock. . . . 17. Warlock
3. Warlock. . . . .8. Artificer . . .13. Warlock . . . .18. Warlock
4. Warlock. . . . .9. Artificer . . .14. Warlock . . . .19. Warlock
5. Warlock. . . . 10. Artificer . . .15. Warlock . . . .20. Warlock
Stats
. . . . . . . .32pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: CHA
Dexterity . . . .8. . . .8: CHA
Constitution. . 14. . . 12: CHA
Intelligence. . 16. . . 16: CHA
Wisdom. . . . . .8. . . 20: CHA
Charisma. . . . 18. . . 24: CHA
. . . . . . . . . . . . 28: CHA
Skills
. . . . . A .W .W .W .W .W .W .A. A .A. W. W. W. W. W. W. W. W. W. W
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Spellcr . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Disable . 4 . . . . . . . . . .5. 2 .2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Search. . 4 .1 .½ .½ .½ .½ . . 1 .3. 2 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
UMD . . . 4 .1 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4 .1 .1 .1 .1 .1 .1 . . . . . . . . . . . . . . . . . . . . 10
Haggle. . 4 . . ½. ½. ½. ½. 1. . .1. 2 . . . . . . . . . . . . . . . .10
Jump. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .32 .6 .6 .6 .6 .6 .6 .8. 8 .8. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6
Feats (No particular order)
.1. . . . : Spell Focus: Evocation
.1 Human. : Greater Spell Focus: Evocation
.2 Warlock: Pact: Great Old One
.3. . . . : Extend Spell
.6. . . . : Maximize Spell
.9. . . . : Heighten Spell
10 Arti . : Empower Spell
12. . . . : Force of Personality
15. . . . : Mental Toughness
18. . . . : Improved Mental Toughness
21 Epic . : Epic Spell Focus: Evocation
24 Epic . : Epic Eldritch Blast
26 Destiny: Epic Arcane Eldritch Blast
27 Epic . : Quicken Spell
28 Destiny: Epic Spell Power: Force
Spells
Warlock
Resist Energy, Jump
Protection from Energy, Invisibility
Dark Discorporation, Displacement
Teleport, Evard's Black Tentacles
Mass Hold Person
Mass Charm Monster
Artificer
Conjure Bolts, Enchant Armor, <Any>
Lucky Cape, Elemental Weapons
Enhancements (80 AP)
Tainted Scholar (41 AP)
Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II
Planar Power I, Feigned Health III, Command III, Strong Pact, Eldritch Focus I
Eldritch Chain Shape, Stunning Blast III, Strong Pact, Wand and Scroll Mastery III
Confusion III, Strong Pact
Strong Pact
Eldritch Power, Eldritch Ball III, Spell Focus: Evocation, Planar Focus
Battle Engineer (24 AP)
Battle Engineer, Infused Weapons
Field Engineer III, Thermal Venting III, Item Defense III
Thaumaturgical Conduits III
Extra Action Boost III, Arcane Capacitors
Rune Arm Overcharge
Human (11 AP)
Skills Boost, Charisma
Skill Focus: Nimble Fingers III, Improved Recovery, Don't Count Me Out III
Arcanotechnician (4 AP)
Arcanotechnician
Energy of Creation III
Destiny (24 AP)
Draconic Incarnation
Energy Sheath: Acid III, Charisma
Out with bang: Acid III, Precise: Evocation II, Charisma
Dragon Heritage: Black III, Charisma
Energy Burst: Acid III, Charisma
<none>
Energy Vortex: Acid
Twists of Fate (10 fate points)
Charisma (Tier 1 Crusader)
Endless Faith (Tier 1 Exalted)
Charisma (Tier 1 Fatesinger)
Charisma (Tier 1 Magister)