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jddonkeykong
07-01-2015, 07:30 AM
Can someone tell me what im missing, why does enlightened spirit benefit from added light spell power?

cru121
07-01-2015, 07:36 AM
the T3 and T5 spirit cleaves benefit from Light spell power
also the T4 3d6 extra light damage benefits from Light spell power

jddonkeykong
07-01-2015, 07:43 AM
That would explain it I haven't gotten that far yet and ive never been one to actually read instructions so seeing what is at the top of the tree I haven't bothered yet. Ill learn someday. Thank you .

Lonnbeimnech
07-01-2015, 08:49 AM
Also utter dark blast t2 from tainted scholar changes your damage from force to evil, and alignment damage is boosted by light spell power.

Failedlegend
07-01-2015, 02:15 PM
Also utter dark blast t2 from tainted scholar changes your damage from force to evil, and alignment damage is boosted by light spell power.

Which is why it's dumb that ES doesn't get "Good Blast" since using Utterdarkblast hurts my roleplayer brain so much. Enlightened Spirits are Warlocks that use their Locky powers (regardless of the source, which is why restricting the pacts alignment is dumb) for the sake of good, Evil damage should NOT be that good for them. Remove those useless summon buffs (or merge them into a single enhancement that costs 1AP someone might actually use it than) and replace it with "Good Blast" does basically the same thing as Utterdark blast but is far more thematically appropriate.


As for the OPs question, the Light spellpower increase is for the 2 Spirit Cleaves, The Tier 4 "Spiritual Retribution" and the Core 18 that adds 3D6 light damage, it also synergizes well with the divine Destinies which is thematically appropriate with Enlightened Spirits. Unfortunately Locks got jammed in Primal as their ED for some reason so due to some short-sighted people anything DC-based is still limited to their "home" sphere. Losing 5 DCs is harsh.

Drakos
07-01-2015, 02:53 PM
Which is why it's dumb that ES doesn't get "Good Blast" since using Utterdarkblast hurts my roleplayer brain so much. Enlightened Spirits are Warlocks that use their Locky powers (regardless of the source, which is why restricting the pacts alignment is dumb) for the sake of good, Evil damage should NOT be that good for them. Remove those useless summon buffs (or merge them into a single enhancement that costs 1AP someone might actually use it than) and replace it with "Good Blast" does basically the same thing as Utterdark blast but is far more thematically appropriate.You said it yourself "locky powers (regardless of source" . Sure they can use their powers for good, but the power still springs from a dark source (except for possibly Selie Fey). So, it should be dark energy regardless of usage.

slarden
07-01-2015, 03:18 PM
it also synergizes well with the divine Destinies which is thematically appropriate with Enlightened Spirits. Unfortunately Locks got jammed in Primal as their ED for some reason so due to some short-sighted people anything DC-based is still limited to their "home" sphere. Losing 5 DCs is harsh.

This doesn't impact DC it impacts only caster level. As far as I can tell the major impact of losing caster level for a warlock is mainly just spell penetration.

Sebastrd
07-01-2015, 03:56 PM
Unfortunately Locks got jammed in Primal as their ED for some reason so due to some short-sighted people anything DC-based is still limited to their "home" sphere. Losing 5 DCs is harsh.

I'm pretty sure Warlocks get arcane destinies by default.

Failedlegend
07-01-2015, 07:29 PM
You said it yourself "locky powers (regardless of source" . Sure they can use their powers for good, but the power still springs from a dark source (except for possibly Selie Fey). So, it should be dark energy regardless of usage.

Your "Pact" is already reflected by the secondary pact damage, CMIIW but Utterdark only changes the Force part to Evil...you can't call me it wouldn't make sense for Enlightened Spirit (which is pretty much a Paladin/Warlock) to get "Enlightened Blast" to deal Good Damage as Utterdark Blast deals Evil Damage. It wouldn't change anything mechanically, just thematically.


I'm pretty sure Warlock's get arcane destinies by default.

It was Primal on Lama, haven't reached Lvl 20 on a Lock on Live to check...regardless Primal or Arcane means going Divine (which imo suits an ES perfectly) is no longer possible due to some very loud yet short sighted people (mainly because they hate Shiradi for some reason)...hopefully Varg still implements his "Epic Level DC" idea in some form.

Xerio
07-02-2015, 01:37 AM
It was Primal on Lama, haven't reached Lvl 20 on a Lock on Live to check...regardless Primal or Arcane means going Divine (which imo suits an ES perfectly) is no longer possible due to some very loud yet short sighted people (mainly because they hate Shiradi for some reason)...hopefully Varg still implements his "Epic Level DC" idea in some form.[/QUOTE]

It was changed to arcane on the final lamannia build and is arcane on live.

Silverleafeon
07-02-2015, 02:13 AM
I checked today, finally settling on spell durations of death ward, mass hold monster, etc...

For a Warlock caster levels (not listed in texts):

Divine and Primal Spheres are caster level 20.
Arcane Spheres are caster level 25.

Hence I assume the Arcane Sphere is granting caster levels.

Skavenaps
07-02-2015, 02:45 AM
I checked today, finally settling on spell durations of death ward, mass hold monster, etc...

For a Warlock caster levels (not listed in texts):

Divine and Primal Spheres are caster level 20.
Arcane Spheres are caster level 25.

Hence I assume the Arcane Sphere is granting caster levels.

well if you read any arcane ED description on live it says it grants caster levels for Warlock.. so is not a surprise.

slarden
07-02-2015, 07:04 AM
Light spellpower has a few advantages:

- Lantern ring is easy to slot with good enough spellpower and crits for end game + extra damage
- 30 spellpower possible from sun elf past lifes
- 30 spellpower from Exalted Angel either as part of main destiny or a tier 1 twist
- 30 spellpower from Enlightened enhancements on top of the universal spell power.

This is why I go with utterdark over piercing. The extra spellpower gives me much more than the extra 1d6. Plus it frees up AP.

Drakos
07-02-2015, 09:27 AM
Your "Pact" is already reflected by the secondary pact damage, CMIIW but Utterdark only changes the Force part to Evil...you can't call me it wouldn't make sense for Enlightened Spirit (which is pretty much a Paladin/Warlock) to get "Enlightened Blast" to deal Good Damage as Utterdark Blast deals Evil Damage. It wouldn't change anything mechanically, just thematically.Well then we will just have to disagree. In fact to me, thematically a Paladin/Warlock makes no sense. For me the Enlightened Spirit PrC was always a Cleric/Warlock build not Paladin, which if the class had been implemented correctly would not be possible.

Failedlegend
07-02-2015, 05:07 PM
Well then we will just have to disagree. In fact to me, thematically a Paladin/Warlock makes no sense. For me the Enlightened Spirit PrC was always a Cleric/Warlock build not Paladin, which if the class had been implemented correctly would not be possible.

First off the class was implemented just fine (not perfect of course but way better than Monk or Druid) DDO is it's own edition it's not shackled to 3rd edition anymore (see sig quote) but that said Paladin/Warlocks were possible in 3rd edition DnD since Paladins weren't limited to just Lawful Good. Besides there's several lore examples of LG Warlocks...and Warlocks/Paladins specifically.

As for Cleric/Warlock, I have no idea where you get that idea from ES (in DDO and PnP both) I mean it gets some minor healing abilities (DDO is self-only but more powerful) but is primarily focused on aura buffs and being a front line fighter, it's VERY Paladinesque. In fact because of all the Paladin abilities it picks up and it's extremely potent capstone (and cores for that matter) not going 20 on an ES is a really hard decision even if it does get you awesome saves through Divine Grace.

Really I only see three "black spots" in ES

1. The Summon boosts which have no place in a "Pet-less" class...nor imo ANY class, Pets should have their own enhancements (of the new variety even Druid/Arty pets still use the old system) as well as at LEAST one ED (which includes +1 Character Level with each Epic level)

2. Alignment Restrictions on Pacts, there's NO reason for this even a Lawful Good person could have plenty of reason to make a Pact with a fiend, heck in PnP there's a group of LG Warlock/Paladins that illustrate this perfectly they made a pact with a demon just to use it against his minions and other evil creatures (with the eventual goal of taking said fiend down)

3. This tree/prestige class is all about turning your back on the darkness associated with Warlocks (remember Celestial, Good Dragons, Anything Strong Enough are a valid pacts so not all sources are evil) but the most effective way to do that is to turn your damage evil. It makes no bloody sense and I'd like to see "Good Damage" added somewhere in the tree call it "Enlightened Blast" or just add it to "Power of Enlightenment"

Bonus. This is not really an issue with ES butthe existence of it's aura specifically highlights it, there's no option to used ranged weapons with your blast, Melee's get the aura, I would have like to have seen say a Persistant AOE EB SLA "cast on target or reticule" (possibly as a multi-selector with the aura) that ticks at the same rate as the aura (with the cores reducing that tick time)....could even use the same animation, except say always at it's max size and spinning instead.

Drakos
07-02-2015, 10:22 PM
First off the class was implemented just fine (not perfect of course but way better than Monk or Druid) DDO is it's own edition it's not shackled to 3rd edition anymore (see sig quote) but that said Paladin/Warlocks were possible in 3rd edition DnD since Paladins weren't limited to just Lawful Good. Besides there's several lore examples of LG Warlocks...and Warlocks/Paladins specifically.

As for Cleric/Warlock, I have no idea where you get that idea from ES (in DDO and PnP both) I mean it gets some minor healing abilities (DDO is self-only but more powerful) but is primarily focused on aura buffs and being a front line fighter, it's VERY Paladinesque. In fact because of all the Paladin abilities it picks up and it's extremely potent capstone (and cores for that matter) not going 20 on an ES is a really hard decision even if it does get you awesome saves through Divine Grace.

As I said we will just have to disagree. I never allowed the non-LG paladin variants because they, one were not core, and two it complacently violates the idea behind the class that has been there since 1st edition. The holy fighter defender of Good and Order. Everything you mention about the 3.0e and 3.5e Paladin/Warlock is would never be allowed by any DM I have played with.

Failedlegend
07-02-2015, 11:48 PM
As I said we will just have to disagree. I never allowed the non-LG paladin variants because they, one were not core, and two it complacently violates the idea behind the class that has been there since 1st edition. The holy fighter defender of Good and Order. Everything you mention about the 3.0e and 3.5e Paladin/Warlock is would never be allowed by any DM I have played with.

Meh too each their own, personally as a DM i'd rather let players play what they want and adjust the challenge to them as long as it encourages them to make a cool backstory and roleplay and as amplayer I'd hate it if a DM told me "Core only" luckily i've found alot of like minded people...but unfortnately being older we have issues playing very often (like once a month) so DDO is my hold over between sessions and It floors me how restrictive alot of the DMs on here are.

That sad if Locks had no alignment restrictions it wouldnt affect you, just don't multi-class it with Paladin if it bothers you.

Said another way if you like apples but not oranges you wouldn't get upset if you fou d both oranges and apples offered at a snack table at say a wedding or say if you buddies mom offered people fruit and you buddy took an orange.