View Full Version : DDOCast 386 - Challenges
pjstechie
06-14-2015, 11:07 PM
https://www.youtube.com/watch?v=1yUrUvejWwA
Cordovan, Lessah, & Geoff join Shamgar for some tips, tricks and an overview of challenges! We also cover the week in news and give a shout out to several other DDO community endeavours!
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Challenges: Overview - 2:38
Challenges: House C - 21:24
Challenges: EStar - 1:02:16
News - 1:20:02
Lightning Post - 1:44:36
Closing - 1:49:33
DDO Chronicle 146 (https://www.ddo.com/en/news/ddo-chronicle-issue-146)
DDO CTH 86 (http://www.ddococktailhour.com/?p=561)
Edrique: Usefulness of Cannith Crafting (https://erdrique.wordpress.com/2015/06/08/the-usefullness-of-cannith-crafting/)
Gingerspyce: Guide to SP Regen Items (https://www.youtube.com/watch?v=NXX_LfJ1Fcw)
Guild Feud 2 Results (https://www.ddo.com/forums/showthread.php/461304-Guild-Feud-2-Results)
-- Watch live at http://www.twitch.tv/ddocast
whereispowderedsilve
06-15-2015, 03:06 PM
2 Questions that I hope Cordovan or any developer or anybody can address(huge pet peeves of mine, HUGE!):
#1. In the next *2* years will we ever see that House C Challenges go up to CR30 from CR25 to match their Eveningstar counterparts?
(and if not *why* not?)
#2. Will we ever see in the next *2* years for the House C Challenges an Epic mat to base mat trade in/conversion?
(For example I have 1000 epic magma shards, I want to trade them in for so & so much heroic/base magma shards).
(This is slightly mitigated by being able to roll up an Iconic, but imo, still needed at some point in time).
(and if not *why* not?).
Hope those 2 points are clear & well articulated.
I've quit DDO since June 2014 & and stopped spending any cash/money on Turbine for many, many, many reasons which I don't want to go into here, this is one of them.
(However I do read the forums every day & read every single dev post & Lama dev post).
Keep up the great work Patrick! Cheers! :P! :)! :D!
Cordovan
06-15-2015, 04:07 PM
2 Questions that I hope Cordovan or any developer or anybody can address(huge pet peeves of mine, HUGE!):
#1. In the next *2* years will we ever see that House C Challenges go up to CR30 from CR25 to match their Eveningstar counterparts?
(and if not *why* not?)
#2. Will we ever see in the next *2* years for the House C Challenges an Epic mat to base mat trade in/conversion?
(For example I have 1000 epic magma shards, I want to trade them in for so & so much heroic/base magma shards).
(This is slightly mitigated by being able to roll up an Iconic, but imo, still needed at some point in time).
(and if not *why* not?).
Hope those 2 points are clear & well articulated.
I've quit DDO since June 2014 & and stopped spending any cash/money on Turbine for many, many, many reasons which I don't want to go into here, this is one of them.
(However I do read the forums every day & read every single dev post & Lama dev post).
Keep up the great work Patrick! Cheers! :P! :)! :D!
We do not have any current plans to further expand House Cannith Challenges up to CR 30. We are aware of the challenge players face in getting the ingredients for base items while running their Epic level characters (it was mentioned on the show.) A conversion recipe would have to be prioritized as we do other bugs and features, but would certainly assist in addressing the issue.
UurlockYgmeov
06-15-2015, 04:26 PM
to get base mats, I usually just create a vet or vetII or iconic farmer just for running the challenges. they usually wipe the floor with the challenges and get lots of mats.
Not as easy as converting but personally more fun. :D
We do not have any current plans to further expand House Cannith Challenges up to CR 30. We are aware of the challenge players face in getting the ingredients for base items while running their Epic level characters (it was mentioned on the show.) A conversion recipe would have to be prioritized as we do other bugs and features, but would certainly assist in addressing the issue.
good suggestion
maybe if looking into issues how about that one challenge you can't complete 6 star as it's technically impossible due to the timing. Add a few mins there please.
dunklezhan
06-15-2015, 05:41 PM
Idea to reuse the challenge tech Cordo: next time you do a module.
TOEE would have been SO much better had it been a scalable dungeon, for example a scalable Kings Forest sized adventure area with repeatable slayers and random encounters very much like TOEE already has, but with short scalable side quest dungeons off of it for named encounters, fast travel once you've completed one). A lot of work? Yes, of course. But I think the results would have been much more widely appealing, and much more "dippable".
It wouldn't necessarily have to be challenge style in terms of objectives and stars (although again, TOEE might have worked quite well that way, including with the loot mechanics), but at least for those iconic modules if you reuse the scalable tech (in a 'handcrafted' sort of a way) to produce a really accessible repeatable TOEE right through the level ranges would have been great.
I do understand that where challenges are for those who want to dip in and out, TOEE provides for the opposite end of the spectrum. But HH is I think about the right length for that already, and TOEE is if anything too big. In any case, I want my cake and I want to eat it: I want to be immersed for hours, but not necessarily for those hours to have to occur all in one go.
Healemup
06-16-2015, 12:16 PM
good suggestion
maybe if looking into issues how about that one challenge you can't complete 6 star as it's technically impossible due to the timing. Add a few mins there please.
The one you can't complete isn't due to timing. It is due to what should be a rather simple fix. The orthons that are killed are not counted. Add (or fix) the counting of orthons killed and the problem is solved. Honestly, I can't understand why this isn't fixed, even if its a low priority, the fix should be simple. How many other quests tally up certain kills? This is no different. Fix it so the optional objective recognizes them.
alancarp
06-16-2015, 01:49 PM
The one you can't complete isn't due to timing. It is due to what should be a rather simple fix. The orthons that are killed are not counted. Add (or fix) the counting of orthons killed and the problem is solved. Honestly, I can't understand why this isn't fixed, even if its a low priority, the fix should be simple. How many other quests tally up certain kills? This is no different. Fix it so the optional objective recognizes them.
I'd also suggest that the 'kill 5 orthons' requirement be changed to 'kill 6 devils and/or orthons' (number intentionally changed).
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