View Full Version : Warden Spellsword
Infiltraitor
06-12-2015, 01:43 AM
DPS insufficient. Build is a failure. Unbuffed dps is sufficient but buffed dps is not. Unbuffed 1515 meets 1500 goal but buffed 1900 is well below 3000 target for max buffed. Will declare build a failure and abandon the build.
Level Progression
Feats: 8 Normal + 3 Epic + 2 Destiny + Granted Class Feats
1 Fighter: Power Attack,Bastard Sword, Single Weapon Fighting, Fey Pact
2 Paladin
3 Warlock: Empower
4 Paladin
5 Warlock
6 Warlock: Completionist
7 Warlock
8 Warlock
9 Warlock: Improved Single Weapon Fighting
10 Warlock
11 Warlock
12 Fighter: Improved Critical: Slashing, Toughness
13 Warlock
14 Paladin
15 Warlock: Maximize
16 Warlock
17 Warlock
18 Warlock: Greater Single Weapon Fighting
19 Warlock
20 Warlock
21 Epic: Epic Toughness
24 Epic: Overwhelming Critical
26 Epic: Perfect Two Weapon Fighting
27 Epic: Epic Damage Reduction
28 Epic: Elusive Target
PRR: 158 (194 with all past lives)
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13 Spiritual Bastion
30 Sheltering
64 Heavy Armor
6 Resilience of the Body
10 Heavenly Presence
10 Epic Damage Reduction
10 Sacred Defense
15 Durable Defense
Damage = 107.175
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26.125 Base Attack Damage 4.75[1d10]
12 Weapon
3 Enchant Weapon Past Life
22 Charisma
11 Single Weapon Fighting Charisma Bonus
7 Know the Angles
11 Deadly
4 Sword of Justice
4 Profane
3 Monk Past Life
4 Soul Stealer Cores
Melee Power: 52
16 Divine Crusader
24 Epic levels
6 Soul Eater
6 GSWF
Double Strike: 24%
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5% Perfect Two Weapon Fighting
10% Celestial Champion
9% Martial Past Life
Crit Profile: ~40% bonus damage
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19-20/x3
15-18/x2
Seeker: 14
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10 Seeker
2 Exceptional Seeker
6 Tactical Training Room
2 Purge the Wicked
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20 * 14 crit multipler per 20 / 20 hits per 20 = 14
Damage per click = 373 Piercing per hit, 858 DPS
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([Damage * (1 + Crit Bonus) + (Seeker)] (1 + Melee Power/100) + (Light Damage)) (1 + Double Strike)
([(107* 1.4) +14]* 1.52 +52) * 1.24 = 373 Avg per hit @ 2.3 Attacks per second
Glancing Damage = (107 * 0.2 Damage modifier * 1.52 Melee Power + 10.5 Light Damage * 5.00 Spellpower) * 0.5 Proc Chance * 2.3 attacks per second = 97 DPS
Eldritch Aura DPS = ( 7d6 + 7d4 + 3d6 ) (5.00 Spellpower) (1.05 crit chance) = 275 per tick = 91 DPS
Consume Damage = 8d10 x 3 stacks x (1.00 base + 3.50 spellpower + 1.50 Maximize + 0.75 empower) (1.27 crit chance) = 1131 per tick = 565 DPS
Total DPS = 9 seconds of attacking + 1 second of casting = 0.9 ( 858 + 97) + 91 + 565 = 1515 DPS*
* Will be 50% higher during Zeal of the Righteous or while in Legendary Dreadnought's Blitz.
Infiltraitor
06-12-2015, 01:44 AM
http://i.imgur.com/asMFjPP.jpg
http://i.imgur.com/HEjY6R8.jpg
Infiltraitor
06-12-2015, 01:45 AM
Reserved Again
Grynberg
06-12-2015, 03:19 AM
Hey!
I'm not sure what warlock adds to this? This looks like a SWF Harper with lots of past lives and equipment with Crusader on top. This could basically be any class that benefits from int - wizard for example?
Not a big expert on warlocks, but don't they get ASF?
Infiltraitor
06-12-2015, 03:24 AM
Hey!
I'm not sure what warlock adds to this? This looks like a SWF Harper with lots of past lives and equipment with Crusader on top. This could basically be any class that benefits from int - wizard for example?
Not a big expert on warlocks, but don't they get ASF?
Warlock enlightened spirit gets the 800 hp regenerating shield. It's fairly bad ass.
Grynberg
06-12-2015, 03:31 AM
Warlock enlightened spirit gets the 800 hp regenerating shield. It's fairly bad ass.
Oh that's nice. Like I said I'm not an expert on warlocks. Is heavy armor working with warlock casting?
EDIT: Can you post your feat progression as well? I've been looking for an interesting build to get my completionist back as soon as it comes out. This actually looks interesting.
Grynberg
06-15-2015, 04:09 AM
@ 2.3 Attacks per second
Hey, I have to ask how did you get to this attacks per second formula? Is it based on testing or is it based on solid math?
Red_Knight
06-15-2015, 08:06 PM
Warlock enlightened spirit gets the 800 hp regenerating shield. It's fairly bad ass.
With the cravat of "every time you use Shining Through your max HP is decreased by a stacking 3% until you rest"
Meaning that each time you renew the temp hit points from it your max non-temp hit points goes down. Well worth it IMO as a situational buff such as if you're badly hurt. But could pose an issue if over used.
I need to test more to see if it's 3% of your normal max, or 3% of your current max though. Could make a big difference.
Red_Knight
06-15-2015, 08:07 PM
Not a big expert on warlocks, but don't they get ASF?
Warlocks have no ASF in light armor. And enlightened spirits can take an enhancement that removes it from medium armor, while granting proficiency in medium armor. As well as gain an always on, undispellable Shield spell.
Infiltraitor
06-15-2015, 09:01 PM
With the cravat of "every time you use Shining Through your max HP is decreased by a stacking 3% until you rest"
Meaning that each time you renew the temp hit points from it your max non-temp hit points goes down. Well worth it IMO as a situational buff such as if you're badly hurt. But could pose an issue if over used.
I need to test more to see if it's 3% of your normal max, or 3% of your current max though. Could make a big difference.
Tested on Lammania last week. They removed the 3% component.
Hey, I have to ask how did you get to this attacks per second formula? Is it based on testing or is it based on solid math?
It's the maths.
Greater Single Weapon Fighting Passive Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and 4 additional Melee Power (for a total of 10) and 50% more of your appropriate ability score to your damage (similar to Two-Handed Fighting).
Note: Further increases base amount of attacks per second from 1.8 to 2.0.
Then add 15% for haste and you get 2.3
Grynberg
06-17-2015, 04:42 AM
It's the maths.
Greater Single Weapon Fighting Passive Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and 4 additional Melee Power (for a total of 10) and 50% more of your appropriate ability score to your damage (similar to Two-Handed Fighting).
Note: Further increases base amount of attacks per second from 1.8 to 2.0.
Then add 15% for haste and you get 2.3
I'm not sure I follow you.
I understand the haste bonus but how are you getting 2.0 attacks per second? Are you telling me that without GSWF you're always doing 1,54 attacks per second? (2/1.3)
Infiltraitor
06-17-2015, 04:26 PM
I'm not sure I follow you.
I understand the haste bonus but how are you getting 2.0 attacks per second? Are you telling me that without GSWF you're always doing 1,54 attacks per second? (2/1.3)
If I recall correctly,
Base is 1.6
GSWF bumps to 2.0 instead, which is technically less than 30% but stacks better with other speed boosts.
Haste boosts 2.0 to 2.3.
crackerjackwr
06-18-2015, 12:22 AM
How do you feel about PDK with a +1 lesser heart. Charisma based with a Bastard Sword?
Ziindarax
06-19-2015, 02:32 PM
So this is the warlock tank you spoke of on Lamannia...
For some reason, I was half expecting some synergy with Paladin for the tank stance, and saves boost. Still, it looks pretty sweet. Another thought that I had was 18 warlock/2 artificer for the light damage imbue, heavy/light repeater proficiencies, and rune arm. (Would a Thunderforged ranged weapon get the extra augments like two-handers?)
Now, is INT what determines a warlock's DC's on their spells, or is that Charisma? Would it be profitable to try to squeeze in DC increases?
Rough Draft, Testing 5% complete.
Warden Spellsword
Role: Tank
Class: 20 Warlock, Fey Pact
Destiny: Divine Crusader
Build Features:
1100* Hit Points
112* PRR
1100* DPS Unboosted
3000* DPS while Triple-Boosted with Human Damage Boost, Legendary Dreadnought Haste Boost, and Divine Crusader Zeal
Offhand Thunderforged Orb regenerates Action Boosts
* Your stats may be higher due to past lives.
Summary:
Warden Spellsword vs Steel Shrine
While not having quite as much damage mitigation as Steel Shrine, Warden Spellsword has several advantages. First, is the 690 Temp HP every 30 seconds from Shining Through. Once that is depleted, it has an additional 92 temp HP barrier from Brilliance that regenerates every 2 seconds. The difference is against irresistible damage types. Warden Spellsword's 782 temp hitpoints are very good at absorbing force damage (Fashion Madness), bane damage (Destruction spell), or untyped damage (Disintegration) that can bypass MRR. The Temp HP component is also highly resistant to level drain, meaning that my shield will remain even when my real hit points drop to single digits due to energy drain.
Warden Spellsword also has the advantage against trash mobs due to the Displacement SLA and Eldritch Aura and Power Word Stun (OMG, no save stunning).
Last, but certainly not least, is the Fey Pact: Misty Escape. Besides being a perfect kiting tool and escape mechanism, it serves a second more insidious purpose. It allows you to pass through, and into, monsters. The implications of being able to stand safely inside the space of a Epic Elite Dragon should not be lost upon you.
I have tested the Immunity to Knockdown. Immune to undermine explosions, undermine boulders, and EE Bargain of Blood General Manager's charge attack. It appears to be actual knockdown immunity. Therefore it makes this Warden Spellsword a significantly better Raid tank than Steel Shrine.
The main disadvantages are saves and conventional tanking. Warden Spellsword has saves in the 40-50 range and lacks the invulnerability of a true paladin tank. However, this is mitigated by it's two major tanking advantages, passing through monsters and immunity to knockdown.
All Levelup bonuses go into Intelligence.
Str: 10 + 5 Tome +8 Item Augment +1 Exception +2 Artifact +2 Feat +2 Profane +2 Insight = 32
Dex: 13 + 5 Tome + 11 Item + 2 Insightful + 1 Exceptional + 2 Artifact + 2 feat +2 Profane= 38
Con: 16 + 5 Tome +11 Item +3 Insight +1 Exceptional +2 Artifact +2 feat +2 Capstone +2 Enhancement +2 Profane = 46
Int: 18 + 6 Tome +7 Levelup +11 Item +2 Insight +1 Exceptional +2 Artifact +2 feat +2 Profane +3 enhancement = 54
Wis: 9 + 5 Tome + 11 Item + 1 Exceptional + 2 Artifact + 2 feat +2 Profane = 32
Cha: 10 +6 Tome +11 Item +2 Insightful +1 Exceptional +2 Artifact +2 Capstone +2 feat +2 Profane = 38
HP: 1210 (1364 with full past lives)
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120 Warlock
30 Heroic Durability
15 Improved Heroic Durability
30 Toughness
50 Epic Toughness
15 Spiritual Defense
504 Constitution
40 Greater False Life Augment
20 Vitality Augment
50 Divine Crusader
80 Epic Levels
45 Green Steel
10 Draconic Vitality
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1009 HP
201 +20% Capstone Bonus
---------
1210
Primary Temp HP Shield: 690
Regenerating Back-Up Shield: 92
Endgame Gear Setup:
Epic Mentau's Goggles
Epic Boots of the Innocent
Epic Belt of Thoughtful Remembrance
Greensteel 45 HP Concordant Op Cloak
Shroud of the Ardent
Epic Mysterious Bracers
Sanctified Gages
Omniscience
Lantern Ring
Epic Litany of the Dead
Epic Deific Diadem
ToEE Medium Armor (+12 Resistance, +30 Fire Absorb, 25% Blur, 150 Fortification, Green Augment)
Epic +7 Khopesh
Thunderforged Orb (Devotion, Dragon's Edge or Purple Augment, Draconic Reinvigoration)
Level Progression
Feats: 8 Normal + 3 Epic + 2 Destiny + Granted Class Feats
1 Warlock: Toughness, Single Weapon Fighting, Fey Pact
2 Warlock
3 Warlock: Precision
4 Warlock
5 Warlock
6 Warlock: Completionist
7 Warlock
8 Warlock
9 Warlock: Improved Single Weapon Fighting
10 Warlock
11 Warlock
12 Warlock: Improved Critical: Slashing
13 Warlock
14 Warlock
15 Warlock: Exotic Weapon: Khopesh
16 Warlock
17 Warlock
18 Warlock: Greater Single Weapon Fighting
19 Warlock
20 Warlock
21 Epic: Epic Toughness
24 Epic: Overwhelming Critical
26 Epic: Perfect Two Weapon Fighting
27 Epic: Epic Damage Reduction
28 Epic: Elusive Target
PRR: 112 (148 with all past lives)
---------
13 Spiritual Bastion
30 Sheltering
43 Medium Armor
6 Resilience of the Body
10 Heavenly Presence
10 Epic Damage Reduction
Damage = 105.375
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23.625 Base Attack Damage 5.25[1d8]
7 Weapon
3 Enchant Weapon Past Life
22 Intelligence
11 Single Weapon Fighting Intelligence Bonus
11 Know the Angles
11 Deadly
4 Sword of Justice
4 Profane
3 Monk Past Life
3 Soul Stealer Cores
3 Harper
Melee Power: 95
16 Divine Crusader
24 Epic levels
6 Soul Eater
9 Harper
10 Enlightened Spirit
6 GSWF
20 Elemental Evil Set
4 Mythic Weapon
Double Strike: 24%
----------
5% Perfect Single Weapon Fighting
10% Celestial Champion
9% Martial Past Life
Crit Profile: ~70% bonus damage
----------
19-20/x5
17-18/x4
Seeker: 18
----------
10 Seeker
2 Exceptional Seeker
6 Tactical Training Room
2 Purge the Wicked
----------
20 * 18 crit multipler per 20 / 20 hits per 20 = 18
Damage per click = 475 Piercing per hit, 1092 DPS
------------
[Damage * (1 + Crit Bonus) + (Seeker)] (1 + Doublestrike)(1 + Melee Power/100)
[(105* 1.7) +18]* 1.24 * 1.95 = 475 Avg per hit @ 2.3 Attacks per second
Eldritch Aura DPS ~ 100
Light Damage DPS ~ 120
Total DPS: 1300
Rockcrusher
06-20-2015, 01:03 PM
[QUOTE=Infiltraitor;5631834]Rough Draft, Testing 5% complete.
Are the INT level-ups strictly for Spellcraft?
Red_Knight
06-20-2015, 01:53 PM
Pretty much. It's based on someone's lam comments. The guy in the video had been extremely unimpressed with the class. I'm thinking he was doing the video on an early build on Lam. He made several comments which are either no longer true, or complete "What the hell" type stuff. And his build suggestion was to go absolute maximum Int possible, ignore Charisma entirely. Why? Because he thought that the spell power from the extra ranks in spellcraft would allow your eldrich blasts to do the same, or more, damage when enemies save as you would if you'd gotten a high DC and they couldn't save.
Personally, not sure how an extra 22 or so ranks in spellcraft would make that big a difference. I mean, honestly, I find I get most spell power from caster gear and enhancements... not spellcraft ranks. I don't ignore spellcraft, but it's not the main source of spell power.
richieelias27
06-20-2015, 04:18 PM
Pretty much. It's based on someone's lam comments. The guy in the video had been extremely unimpressed with the class. I'm thinking he was doing the video on an early build on Lam. He made several comments which are either no longer true, or complete "What the hell" type stuff. And his build suggestion was to go absolute maximum Int possible, ignore Charisma entirely. Why? Because he thought that the spell power from the extra ranks in spellcraft would allow your eldrich blasts to do the same, or more, damage when enemies save as you would if you'd gotten a high DC and they couldn't save.
Personally, not sure how an extra 22 or so ranks in spellcraft would make that big a difference. I mean, honestly, I find I get most spell power from caster gear and enhancements... not spellcraft ranks. I don't ignore spellcraft, but it's not the main source of spell power.
Looks to me like he is taking INT for Know the Angles, not Spellcraft. Spellcraft is likely just a happy bonus.
Given that he doesnt list his Spellpower, I think it is safe to say that he does not even care about that aspect.
Red_Knight
06-20-2015, 04:19 PM
Not sure what Know the Angles does. Is it a new feat?
richieelias27
06-20-2015, 04:45 PM
Not sure what Know the Angles does. Is it a new feat?
Know the angles is from Harper, it is the INT version of Divine Might from Warpriest/Knight of the Chalice. Essentially gives your INT bonus to damage + 1/2 INT bonus to tactical feat DC.
In his build he is getting an incredibly small portion of his damage from Pact. The rest is no-save. Charisma would do almost nothing for him except give bonus spellpoints.
PdK looks good on paper for the charisma to attack and damage, but that locks you into longswords/bastard swords/shortswords/Greatswords. An inferior choice to the thunderforged Khopesh.
Waylayer
06-26-2015, 08:16 PM
Double Strike: 24%
----------
5% Perfect Single Weapon Fighting
-------------------------------------------
I think you mean Perfect Two Weapon fighting: PSWF allows you to vorpal on 19. PTWF Gives 10% off-hand and 5% main hand DS
Infiltraitor
07-04-2015, 02:12 AM
How do you feel about PDK with a +1 lesser heart. Charisma based with a Bastard Sword?
I just started testing PDK with a +1 heart to full Warlock. Charisma Bastard swords.
IT IS AMAZING. The 3d6 Light Damage scales with Spellpower and ALSO procs fully on glancing blows. Thank you for this.
Know the angles is from Harper, it is the INT version of Divine Might from Warpriest/Knight of the Chalice. Essentially gives your INT bonus to damage + 1/2 INT bonus to tactical feat DC.
In his build he is getting an incredibly small portion of his damage from Pact. The rest is no-save. Charisma would do almost nothing for him except give bonus spellpoints.
PdK looks good on paper for the charisma to attack and damage, but that locks you into longswords/bastard swords/shortswords/Greatswords. An inferior choice to the thunderforged Khopesh.
You are absolutely correct. However, after testing warlocks a bit more, it turns out that the 3d6 light damage is awesome. See above.
As such, our DPS comparison is
Bastard Sword vs Khopesh
5d10 vs 5d8 (~5% in favor of Bastard Sword)
17-20/x2 vs 17-20x3 (17% in favor of Khopesh)
20% damage glancing blows with 30-50 light damage bonus (10-20% in favor of Bastard Sword)
Additionally, this frees up some otherwise wasted points in harper, which I am veryr happy with.
FranOhmsford
07-04-2015, 04:12 AM
Double Strike: 24%
----------
5% Perfect Single Weapon Fighting
-------------------------------------------
I think you mean Perfect Two Weapon fighting: PSWF allows you to vorpal on 19. PTWF Gives 10% off-hand and 5% main hand DS
Why does PTWF even work if you're not wielding two weapons?
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