Alkusoittow
06-06-2015, 11:26 PM
Let's get right to it, shall we?
16 Warlock, 2 Paladin, 2 Monk
This is a DPS-based toon, utilizing the Warlock's Aura ability (turns eldritch blasts into an aura). As such, you gain the benefit of the warlock's unique abilities, but also retain pure melee options.
Further details follow, but here's a quick video of EE Lords of Dust:
http://www.youtube.com/watch?v=iJ0VpqJwbso
OBJECTIVE: Self-sufficient, survivalist Warlock that doles out healthy damage, enough to meander through EE content solo.
Main strengths:
-High attack speed, high damage as a result, (rare) crits over 4800.
-Evasion
-Decent PRR
-Excellent aura DPS for bonus fun
-Self-heals, and heals well when using Divine Crusader abilities
-Mass Hold with decent enough DCs with this lame build to use in EE LOD
-Can switch to regular ranged eldritch blast when necessary
The build uses an incomplete thunderforged khopesh with 1st degree burns, and +6 enchantment DC (no third upgrade). I ran out of comms after making too many TF items......
*EDIT* A friend pointed out I was being an idiot and not using a BS. PDK enhancement allows for CHA to hit/dmg for BS, GS, GA, LS and SS, but not khop. DERP. The fact that you can use a khop and hit 19k+ on a crit should tell you this build is ready to roll for a BS.
In the off-hand, there's an orb for more potency and +6 evocation (for enhanced aura damage, since it has a potential save).
So that you can appreciate what a poor setup I have, here's some stats:
3x warlock past lives, gives 36 point build. Absolutely no other past lives or PL bonuses.
Some character sheet pics:
http://i5.photobucket.com/albums/y175/academyracer/warlock3.png~original
http://i5.photobucket.com/albums/y175/academyracer/warlock4.png~original
Enhancements:
http://i5.photobucket.com/albums/y175/academyracer/warlock2.png~original
http://i5.photobucket.com/albums/y175/academyracer/warlock1.png~original
Destinies:
http://i5.photobucket.com/albums/y175/academyracer/warlock5.png~original
Feats:
1 - Spell focus, enchantment
toughness
3 - (would be completionist, but took something meaningless here)
6 - khopesh proficiency
9 - Weapon focus - slashing
11 - MONK
power attack
12 - Improved crit - slashing
13 - MONK
Single Weapon Fighting (SWF)
15 - ISWF
16 - PALADIN
17 - PALADIN
18 - GSWF
20 -
21 - overwhelming crit
24 - Cleave
26 - Perfect Two Weapon Fighting (for doublestrike)
27 - Permahaste (would take Epic Damage Reduction on live. This was for convenience.)
28 - Elusive target
I tried using THF, but found that the SWF line did just as much damage but afforded me another free hand for another TF item, and thus more spell power and DC opportunities.
Well, that's about all. I think I would go with a bastard sword on live, but not sure. Higher crits vs higher base damage is still a debate in my mind...
Legendary dreadnought was not high enough damage to justify losing the extra CHA, or bonus damage, or heals.
Let me know what could potentially be improved!
16 Warlock, 2 Paladin, 2 Monk
This is a DPS-based toon, utilizing the Warlock's Aura ability (turns eldritch blasts into an aura). As such, you gain the benefit of the warlock's unique abilities, but also retain pure melee options.
Further details follow, but here's a quick video of EE Lords of Dust:
http://www.youtube.com/watch?v=iJ0VpqJwbso
OBJECTIVE: Self-sufficient, survivalist Warlock that doles out healthy damage, enough to meander through EE content solo.
Main strengths:
-High attack speed, high damage as a result, (rare) crits over 4800.
-Evasion
-Decent PRR
-Excellent aura DPS for bonus fun
-Self-heals, and heals well when using Divine Crusader abilities
-Mass Hold with decent enough DCs with this lame build to use in EE LOD
-Can switch to regular ranged eldritch blast when necessary
The build uses an incomplete thunderforged khopesh with 1st degree burns, and +6 enchantment DC (no third upgrade). I ran out of comms after making too many TF items......
*EDIT* A friend pointed out I was being an idiot and not using a BS. PDK enhancement allows for CHA to hit/dmg for BS, GS, GA, LS and SS, but not khop. DERP. The fact that you can use a khop and hit 19k+ on a crit should tell you this build is ready to roll for a BS.
In the off-hand, there's an orb for more potency and +6 evocation (for enhanced aura damage, since it has a potential save).
So that you can appreciate what a poor setup I have, here's some stats:
3x warlock past lives, gives 36 point build. Absolutely no other past lives or PL bonuses.
Some character sheet pics:
http://i5.photobucket.com/albums/y175/academyracer/warlock3.png~original
http://i5.photobucket.com/albums/y175/academyracer/warlock4.png~original
Enhancements:
http://i5.photobucket.com/albums/y175/academyracer/warlock2.png~original
http://i5.photobucket.com/albums/y175/academyracer/warlock1.png~original
Destinies:
http://i5.photobucket.com/albums/y175/academyracer/warlock5.png~original
Feats:
1 - Spell focus, enchantment
toughness
3 - (would be completionist, but took something meaningless here)
6 - khopesh proficiency
9 - Weapon focus - slashing
11 - MONK
power attack
12 - Improved crit - slashing
13 - MONK
Single Weapon Fighting (SWF)
15 - ISWF
16 - PALADIN
17 - PALADIN
18 - GSWF
20 -
21 - overwhelming crit
24 - Cleave
26 - Perfect Two Weapon Fighting (for doublestrike)
27 - Permahaste (would take Epic Damage Reduction on live. This was for convenience.)
28 - Elusive target
I tried using THF, but found that the SWF line did just as much damage but afforded me another free hand for another TF item, and thus more spell power and DC opportunities.
Well, that's about all. I think I would go with a bastard sword on live, but not sure. Higher crits vs higher base damage is still a debate in my mind...
Legendary dreadnought was not high enough damage to justify losing the extra CHA, or bonus damage, or heals.
Let me know what could potentially be improved!