View Full Version : Eldrich Knight dillema
Red_Knight
05-25-2015, 10:38 AM
Been thinking of making sorcerer using the Eldrich Knight tree. But I'm not entirely sure about this. For race I'm split between Purple Dragon Knight to use Cha for damage, or an elf/drow. If I went with elf I'd probably get the dex to damage enhancement (eventually), while if I went with drow it'd be to get higher dex and cha while still having an okay starting Str.
For attributes (before racial modifiers) I'm considering
Str 14
Dex 16
Con 12
Int 10
Wis 8
Cha 16
Although if I went Drow I'd probably do 18 Charisma and put nothing in Int, while using the racial bonuses to get dex and Int to 16 and 10 respectively.
My question would then be as follows: What spells should I take? The stat boosting spells are in general a waste of time I know. The low wisdom I was planning on getting around via the Forceful Personality feat, especially if I go with purple dragon knight. But I'm not sure if I should build for buffs that improve survivability, arcane offensive capability, or a mix between the two.
UurlockYgmeov
05-25-2015, 04:25 PM
toss in Bard with your Sorc and 2 Pally
Different Tack: Choose One:
http://ddowiki.com/images/Icon_Smooth_Flourishes.png (http://ddowiki.com/page/File:Icon_Smooth_Flourishes.png) Smooth Flourishes: You get Charisma to Damage with weapon attacks Single Weapon Fighting.
http://ddowiki.com/images/Icon_Swift_Strikes.png (http://ddowiki.com/page/File:Icon_Swift_Strikes.png) Swift Strikes: You get Dexterity to Damage with weapon attacks while Single Weapon Fighting.
http://ddowiki.com/images/Icon_Two_Steps_Ahead.png (http://ddowiki.com/page/File:Icon_Two_Steps_Ahead.png) Two Steps Ahead: You get Intelligence to Damage with weapon attacks Single Weapon Fighting.
tier 3 enhancement from swashbuckling....
and PDK has the same.
Way to make an effective character is to limit the number of primary stats. By going PDK Sorc Bard you only have two primary stats - CHR and CON...
Just an off the top of my head suggestion.
Red_Knight
05-26-2015, 01:38 AM
toss in Bard with your Sorc and 2 Pally
Different Tack: Choose One:
http://ddowiki.com/images/Icon_Smooth_Flourishes.png (http://ddowiki.com/page/File:Icon_Smooth_Flourishes.png) Smooth Flourishes: You get Charisma to Damage with weapon attacks Single Weapon Fighting.
http://ddowiki.com/images/Icon_Swift_Strikes.png (http://ddowiki.com/page/File:Icon_Swift_Strikes.png) Swift Strikes: You get Dexterity to Damage with weapon attacks while Single Weapon Fighting.
http://ddowiki.com/images/Icon_Two_Steps_Ahead.png (http://ddowiki.com/page/File:Icon_Two_Steps_Ahead.png) Two Steps Ahead: You get Intelligence to Damage with weapon attacks Single Weapon Fighting.
tier 3 enhancement from swashbuckling....
and PDK has the same.
Way to make an effective character is to limit the number of primary stats. By going PDK Sorc Bard you only have two primary stats - CHR and CON...
Just an off the top of my head suggestion.
Uhm, doesn't actually answer my question. By tinkering around I think I've come up with a solid build stat, feat, and enhancement wise for the different races I'm considering. But which spells would be best? And right now I'm leaning more towards purple dragon knight so I can be running around in full plate, possibly with tower shield. Would have to test if I can negate the tower shield's spell failure.
unbongwah
05-26-2015, 10:20 AM
toss in Bard with your Sorc and 2 Pally
If you've found a way to do bard / pally combos, I'm sure we'd all love to hear how to do it... ;)
Red_Knight
05-26-2015, 10:35 AM
If you've found a way to do bard / pally combos, I'm sure we'd all love to hear how to do it... ;)
Don't bards have to have a non-lawful alignment? While paladins need to be Lawful Good. Which is the same reason why you can't be a druidic paladin. You know, since druids have to be neutral. or how barbarians I think need to be chaotic. That said, half elves can take paladin as their dilly feat, then spend AP to improve the bonus and get additional paladin effects. But then that's probably not what the intention had been.
unbongwah
05-26-2015, 10:49 AM
Yes, I was needling Uurlock there, as "make a bard / pally!" is something of a running joke / common mistake on the forums. :)
Paladins must be lawful good, monks must be lawful, bards & barbs must be non-lawful, and druids must be at least partially neutral.
Red_Knight
05-26-2015, 11:32 AM
Yes, I was needling Uurlock there, as "make a bard / pally!" is something of a running joke / common mistake on the forums. :)
Paladins must be lawful good, monks must be lawful, bards & barbs must be non-lawful, and druids must be at least partially neutral.
All of which can limit your build options depending on alignment chosen. And none of which answer the question I originally asked:
What spells should I take if I'm making an eldrich knight sorcerer?
Sorry if that was difficult to read. I've experimented a bit with using only buff spells, but it proved less then satisfactory. Actually, it proved to have extreme difficulty in Sunken Sewer (Hard) at level 7, and trouble handling Normal difficulty too. Since this would be a first life build, gear will be 'catch as I can', and I think I have a solid attribute layout for each prospective race for this character. It's just the spell list I'm not sure about.
unbongwah
05-26-2015, 11:40 AM
Without seeing the rest of your build, it's hard to say what spells to take. What exactly are you trying to accomplish? Are you building for DC casting?
Red_Knight
05-26-2015, 12:53 PM
Without seeing the rest of your build, it's hard to say what spells to take. What exactly are you trying to accomplish? Are you building for DC casting?
It's a FIRST LIFE build, so no tomes unless I can find them. No specific gear from raids I've never ran, starting at level 1 and moving onwards. Probably mostly solo since my home server seems mostly dead when I log in most times.
The build would be for the Eldrich Knight enhancement tree, so a melee centric sorcerer. Presumably one who uses magic to enhance ability to melee, but my experiments with doing solely buff spells was falling flat. Race is a tossup between making a Purple Dragon Knight, Elf, or Drow. Although I'm not dead set on any of those. PDK would have lower Str, most likely and try to cap charisma, then take advantage of the T1 PDK enhancement to use Str or Cha for to-hit and damage. Drow or elf I'd be tempted to invest in the weapon line then snag dex to damage. Maybe not though.
For feats I'm sure I want power attack, and maybe cleave. Then shield mastery/improved shield mastery would be a likely be a good thing. No, I don't care about being able to solo epic elite. Nor do I raid all the time. Actually, I've never done a single raid. So hitting the absolute cap for spell DCs and AC isn't vital. Being able to handle heroic through elite (maybe but not required) and possibly epic normal would be good enough for me. Then again, since I may never see any of the raid gear I'd probably never get a character to a stage most consider 'barely acceptable' for epic elite.
As the OP mentions, my initial planned attributes (before factoring in any racials) would roughly be.
Str 14
Dex 16
Con 12
Int 10
Wis 8
Cha 16
Technically, I've never flagged for any of the raids. I'm currently stalled flagging for Black Abbot for example due to nobody being willing to join me on the preceding crypt missions that pretty much require a second player for various reasons. Same for the 3rd quest before you can try VON. And can't even find the quests to flag for demon queen.
Red_Knight
05-26-2015, 01:17 PM
What exactly are you trying to accomplish? Are you building for DC casting?
Just as a side note, most of the builds I've seen on the forums over the years focus on the following things: Gear, Past Lives, Tomes, Skills, Feats, and now Enhancements. Few consider things like which spells to take as a sorcerer, bard, or favored soul. I guess this is because your spells are impacted in large part by your prestige. An air savant is unlikely to take acid spells for example while a fire savant would ignore water/cold spells. Then there's a handful that to me seem mandatory like Detect Secret Doors, Knock, and Resist Energies.
If I was making a fire savant for instance I'd know I want the following spells:
1: burning hands (prob replace with Jump though), detect secret doors, shield (or night shield), magic missile
2: scorching ray, knock, scorch, resist energies
3: fireball, chain missile, protection from energies, ? (not decided yet since it hasn't come up)
You know, spells for my savant element and something for when foes are immune to that element. That and some utility. For eldrich knight I know Web would probably be useful. Heck, a lot more useful then it is on my fire savant sorc at least. But beyond that, no clue what would synergize best with a melee combatant sorcerer. Do you load up only on buffs, crowd control, and things to make you less squishy? Do you take some offensive magic for a ranged punch? A mix of the two? I don't know.
Jetrule
05-26-2015, 01:59 PM
Keep an eye out for spells with no somatic component. They will not be affected by arcane spell failure.
I would recommend
Jump
Blur
Heroism
Haste
Displacement
Magic Missile
Stone Skin
Invisibility
Wall of Fire
Chain Missile
Tensers Transformation
True seeing
Power Words
Greater Heroism
Knock
Dimension Door
Eldricth Knight is going to give you force spell power. I would focus on that as your primary attack spells To be used as range attacks, and get all the buffing spells you can get. You will be meleeing for your primary attack. I like great sword for the pdk with a shield sla. And it would be very hard not to take 2 pali levels for the huge save increase. That would let you get 16 to con and drop the 16 dex.. Self heals and hit points will be your big concern soloing.
If going pure sorcerer you will need to branch out into one of the savants or get a whole lot of PDK enhancements. As to the highest level spells they are a bit scant on buffs so look for no saves like power words and utilities like Greater Teleport and maybe a summon.
I dont like web so much for a mele. You have to go stand by them any way. You will want to be in power attack with a great sword spamming cleave great cleave and eldricth cleave. you will want a weapon fighting line.. like two handed fighting ind the improved and greater variants. you will want improved critical slashing there aren't many feats left over to help on casting. 2 extra feats. (with one fighter level from starting pdk) so not much dc casting and giving nukes a decent dc.. You have to play as a mele basicly and the best class for it is honestly Bladeforged self healing then becomes no problem. The damage wont be as quite as tasty but you can with your palidin levels get divine might from the Knight of the chalice tree to help out quite a bit.
Red_Knight
05-26-2015, 02:10 PM
You are aware that Eldrich Knight can get Tenser's Transformation as a toggle at level 12, right? Not sure of the initial cost to activate it, but you could toggle it on then wait for the SP to recover before entering dungeons.
Jetrule
05-26-2015, 02:18 PM
yes definately Tensers from EK is is superior to casting it. Just threw it out there incase you were thinking of picking up 6 fighter or pali for thier T-5 enhancements. I dint catch what class level split you were planning.
adrian69
05-26-2015, 03:10 PM
Been thinking of making sorcerer using the Eldrich Knight tree. But I'm not entirely sure about this. For race I'm split between Purple Dragon Knight to use Cha for damage, or an elf/drow. If I went with elf I'd probably get the dex to damage enhancement (eventually), while if I went with drow it'd be to get higher dex and cha while still having an okay starting Str.
For attributes (before racial modifiers) I'm considering
Str 14
Dex 16
Con 12
Int 10
Wis 8
Cha 16
Although if I went Drow I'd probably do 18 Charisma and put nothing in Int, while using the racial bonuses to get dex and Int to 16 and 10 respectively.
My question would then be as follows: What spells should I take? The stat boosting spells are in general a waste of time I know. The low wisdom I was planning on getting around via the Forceful Personality feat, especially if I go with purple dragon knight. But I'm not sure if I should build for buffs that improve survivability, arcane offensive capability, or a mix between the two.
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Good Bladeforged Male
(4 Paladin \ 2 Monk \ 14 Sorcerer \ 8 Epic)
Hit Points: 457
Spell Points: 2108
BAB: 12\12\17\22
Fortitude: 28
Reflex: 21
Will: 26
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 17 22 22
Dexterity 7 12 12
Constitution 16 21 21
Intelligence 10 15 15
Wisdom 7 12 12
Charisma 17 29 32
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 0 11 21
Bluff 3 11 19
Concentration 5 26 36
Diplomacy 3 11 19
Disable Device n/a n/a n/a
Haggle 3 11 19
Heal -2 1 9
Hide -2 1 9
Intimidate 3 11 19
Jump 3 6 14
Listen -2 1 9
Move Silently -2 1 9
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 2 15
Search 0 2 13
Spellcraft 0 15 23
Spot -2 1 9
Swim 3 6 14
Tumble n/a 2 10
Use Magic Device 4 21 32
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Single Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Bladeforged
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Traits
Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Magical Training
Spell (1): Magic Missile
Spell (1): Ray of Enfeeblement
Level 3 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Maximize Spell
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike
Level 4 (Paladin)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection from Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Shocking Grasp
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Expeditious Retreat
Level 9 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Single Weapon Fighting
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Heroic Durability
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Haste
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Displacement
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Fire Shield
Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Cloudkill
Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Single Weapon Fighting
Spell (6): Tenser's Transformation
Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (5): Eladar's Electric Surge
Spell (6): Greater Heroism
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: CHA
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)
Enhancement: Bladeforged - Improved Power Attack (Rank 1)
Enhancement: Bladeforged - Improved Power Attack (Rank 2)
Enhancement: Bladeforged - Power of the Forge (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Earth Savant (Sor) - Earth Savant (Rank 1)
Enhancement: Earth Savant (Sor) - Earth Affinity (Rank 1)
Enhancement: Earth Savant (Sor) - Greater Earth Affinity (Rank 1)
Enhancement: Earth Savant (Sor) - Crumbling (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Spray (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Spray (Rank 2)
Enhancement: Earth Savant (Sor) - Stability (Rank 1)
Enhancement: Earth Savant (Sor) - Spell Critical: Acid I (Rank 1)
Enhancement: Earth Savant (Sor) - Erosion (Rank 1)
Enhancement: Earth Savant (Sor) - Erosion (Rank 2)
Enhancement: Earth Savant (Sor) - Efficient Maximize (Rank 1)
Enhancement: Earth Savant (Sor) - Efficient Maximize (Rank 2)
Enhancement: Earth Savant (Sor) - Spell Critical: Acid II (Rank 1)
Enhancement: Earth Savant (Sor) - Spell Penetration (Rank 1)
Enhancement: Earth Savant (Sor) - Spell Critical: Acid III (Rank 1)
Enhancement: Earth Savant (Sor) - Charisma (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Arrow (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Arrow (Rank 2)
Enhancement: Earth Savant (Sor) - Charisma (Rank 1)
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Shock (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Frost (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Sor) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Sor) - Charisma (Rank 1)
This is the build I used only battle sorc. This was U23 build and there are some things I would change now, like dropping toughness from the 2 level monk feat and taking PA there and taking Adamantine or Mithral armor (at least). Still don't know how I would go about getting ASF down under 10% with the point spread, though it should get -15% or so from EK. Maybe gear and one point from EK. into BF ASF if it has it. I know WF does. I did try every savant and acid worked best for me, with water/air a close second (until epics). Spells just seem to go kurplunk afterward and you either have to choose to focus on melee sustainibility or spell power and casting. I focused more on melee as you can tell. Here is my gear as of then that I can recall: I'm not good with remember names of some gear, but I can tell you where it comes from.
Weapon(s): TF Rapier, Mutineerer, (Turpelent Epee-heroics), or I did go IC Slash, TF Bastard, First Blood, Balizarde (has keen) at one time.
Offhand: Libram of Silver Magic
Armor: TF Docent
Boots: Epic Boots of the Rock.
Back: Epic Cloak of Ice (I switched to this near the end of raids/dunguons when spell points where low and I couldn't cast off fire shield. To busy to scroll it).
Boots: Epic Boots of the Innocent
That's all I can remember to give you an idea, but I had lots. Guard procs are great. I know I had enough by 27 that I was doing 60-100 dmg per hit.
The fighting style is actually simple. Lay down Cloudkill/Acid Rain, cast DM, kills. Put acid arrow on longer fights. Firewall as back up. I like it this actually and want to return to it one day.
Elibolas
05-26-2015, 03:39 PM
Alright, I'm going to assume that this is just for Heroic content, and you will be doing something else before you try epics. In that case -- I'd suggest focusing on the 'Battle' part of your Sorc and viewing your spell-casting ability as a buff and occasional DPS bonus.
Why not try a Fighter 8/Sorc 12 mix? WF so you can heal yourself. Go high on Str and Con, and middling on Cha.
Fighter Feats: Weapon Focus, THF, Wepaon Spec, Gr Cleave, Greater Weapon Focus
Base Feats: Adamantine Body, Power Attack, Cleave, Imp Crit, Extend, ITHF, GTHF
Get all eight fighter levels first, then 12 sorc levels. Smash things with the biggest THF weapon you can lay your hands upon.
At level 12, be at Tier 5 of the Kensai tree and grab Keen Edge.
Spend the rest of your points as desired in WF and Eldritch Knight trees.
Elibolas
Red_Knight
05-26-2015, 08:02 PM
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Good Bladeforged Male
(4 Paladin \ 2 Monk \ 14 Sorcerer \ 8 Epic)
Hit Points: 457
Spell Points: 2108
BAB: 12\12\17\22
Fortitude: 28
Reflex: 21
Will: 26
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 17 22 22
Dexterity 7 12 12
Constitution 16 21 21
Intelligence 10 15 15
Wisdom 7 12 12
Charisma 17 29 32
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 0 11 21
Bluff 3 11 19
Concentration 5 26 36
Diplomacy 3 11 19
Disable Device n/a n/a n/a
Haggle 3 11 19
Heal -2 1 9
Hide -2 1 9
Intimidate 3 11 19
Jump 3 6 14
Listen -2 1 9
Move Silently -2 1 9
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 2 15
Search 0 2 13
Spellcraft 0 15 23
Spot -2 1 9
Swim 3 6 14
Tumble n/a 2 10
Use Magic Device 4 21 32
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Single Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Bladeforged
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Traits
Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Magical Training
Spell (1): Magic Missile
Spell (1): Ray of Enfeeblement
Level 3 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Tumble (+1)
Feat: (Selected) Maximize Spell
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike
Level 4 (Paladin)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 5 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Turn Undead
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection from Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Shocking Grasp
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Expeditious Retreat
Level 9 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Single Weapon Fighting
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Heroic Durability
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Haste
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Displacement
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Fire Shield
Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Cloudkill
Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Single Weapon Fighting
Spell (6): Tenser's Transformation
Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (5): Eladar's Electric Surge
Spell (6): Greater Heroism
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: CHA
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)
Enhancement: Bladeforged - Improved Power Attack (Rank 1)
Enhancement: Bladeforged - Improved Power Attack (Rank 2)
Enhancement: Bladeforged - Power of the Forge (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Earth Savant (Sor) - Earth Savant (Rank 1)
Enhancement: Earth Savant (Sor) - Earth Affinity (Rank 1)
Enhancement: Earth Savant (Sor) - Greater Earth Affinity (Rank 1)
Enhancement: Earth Savant (Sor) - Crumbling (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Spray (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Spray (Rank 2)
Enhancement: Earth Savant (Sor) - Stability (Rank 1)
Enhancement: Earth Savant (Sor) - Spell Critical: Acid I (Rank 1)
Enhancement: Earth Savant (Sor) - Erosion (Rank 1)
Enhancement: Earth Savant (Sor) - Erosion (Rank 2)
Enhancement: Earth Savant (Sor) - Efficient Maximize (Rank 1)
Enhancement: Earth Savant (Sor) - Efficient Maximize (Rank 2)
Enhancement: Earth Savant (Sor) - Spell Critical: Acid II (Rank 1)
Enhancement: Earth Savant (Sor) - Spell Penetration (Rank 1)
Enhancement: Earth Savant (Sor) - Spell Critical: Acid III (Rank 1)
Enhancement: Earth Savant (Sor) - Charisma (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Arrow (Rank 1)
Enhancement: Earth Savant (Sor) - Acid Arrow (Rank 2)
Enhancement: Earth Savant (Sor) - Charisma (Rank 1)
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Shock (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Frost (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Sor) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Sor) - Charisma (Rank 1)
This is the build I used only battle sorc. This was U23 build and there are some things I would change now, like dropping toughness from the 2 level monk feat and taking PA there and taking Adamantine or Mithral armor (at least). Still don't know how I would go about getting ASF down under 10% with the point spread, though it should get -15% or so from EK. Maybe gear and one point from EK. into BF ASF if it has it. I know WF does. I did try every savant and acid worked best for me, with water/air a close second (until epics). Spells just seem to go kurplunk afterward and you either have to choose to focus on melee sustainibility or spell power and casting. I focused more on melee as you can tell. Here is my gear as of then that I can recall: I'm not good with remember names of some gear, but I can tell you where it comes from.
As a first life, what stats would you do? I don't have any characters who have true reincarnated even once. As such I'm limited to a 32 point build (28 point for drow). Also don't have a bunch of tomes laying around. I'd have to splurge on a supreme ability tome from the store. Mostly due to having horrible luck. I've been playing since the game first launched, and I've seen exactly two tome drops. One was a character bound +1 Int I got after two months after buying a +4 supreme ability tome for my main, and the other was a Skill: Swimming upgrade (+1 to +2).
Red_Knight
05-26-2015, 08:04 PM
yes definately Tensers from EK is is superior to casting it. Just threw it out there incase you were thinking of picking up 6 fighter or pali for thier T-5 enhancements. I dint catch what class level split you were planning.
I usually prefer doing single class. If I did an iconic for the build, then naturally it'd be 1 level of that iconic's default class too.
voodoogroves
05-26-2015, 09:12 PM
The big advantage that EK5 has is the toggle for Tenser's - something you don't need if you're primarily that class. I'm running a full wizard 20 right now and while I intend to smack things most often, I'll be T5 in something other than EK.
adrian69
05-28-2015, 08:13 PM
As a first life, what stats would you do? I don't have any characters who have true reincarnated even once. As such I'm limited to a 32 point build (28 point for drow). Also don't have a bunch of tomes laying around. I'd have to splurge on a supreme ability tome from the store. Mostly due to having horrible luck. I've been playing since the game first launched, and I've seen exactly two tome drops. One was a character bound +1 Int I got after two months after buying a +4 supreme ability tome for my main, and the other was a Skill: Swimming upgrade (+1 to +2).
Sorcs are low on feats and are the true caster. I wouldn't make a first life sorc battle caster. I advise you to go wizard. It'd be a lot simpler and easier to learn. This build actually needs fighter/monk/cleric/fvs/wizard/artificer past lifes to make it really work as intended.
I would suggest going warforged/bladeforged (is better) if you have them. If not, just roll a human or drow.
16 wizard/1 rog/ 3 bard.
R/B/B/B/Wizard to 20.
Start stats-32 pt build
Int-17
con-16
str-13
cha-12
SWFx3 Levels 1, 12, 18
Shield Masteryx2 Lvl 1 and when fit 15 maybe (hard doing this in head)
Power Attack 3
Cleave 6
IC Pierce lvl 9
Wizard feats
Maximize- 5 wiz
Extend 1 wiz
Quicken- 10 wiz
Heighten- 15 wiz
Take Two steps ahead and skirmisher and swashing (double strike is nice if you can fit it with human damg)
Human- 1 dmg boost
Just the necessaries from EK. Don't perma tensor, just take spell. Put everything else in Archmage.
Otherwise, 18 wiz/2 pally for Lich and swinging 2hander would be great too. Different build scheme though, maybe better even, but the first would be fun. 18/2 Rog stick builds are fun too.
Edit: Fixed class split, can't go bard and pally!
Red_Knight
05-29-2015, 04:40 AM
Huh, I hadn't actually considered bladeforged. And yeah, I got them. I have all the iconics. The self healing probably would be an asset. *goes to hammer out a test build* Huh, this could be interesting. What ratio of sorc/pal would work best, I wonder? Going 6/14 would let me completely negate spell failure from adamantine body, and possibly from heavy steel shields too. Should I delve heavily into Bladeforged racials or not... Hmm... Thinking Eldrich Knight/Sacred Defender. Don't use Sacred Defender much, I usually prefer using Knight of the Chalice on paladins.
*starts to tinker*
unbongwah
05-29-2015, 09:40 AM
EK is a fairly weak DPS tree, unfortunately; always has been, but it looks even more gimp after the recent buffs to bards, pallies, etc.
I have a BF pal 15 / wiz 5 build which I made shortly after U19 came out to test EK. The DPS was pretty lackluster; fortunately, after U23 buffed pallies, I respecced more into pally PrEs and was a lot happier with it. Feats are the usual melee DPS, Addy Body, plus Quicken & Extend as my wiz metamagics. Enhancements: 16 APs in BF (PotF), 34 APs KotC (Avenging Cleave + Censure Outsiders), 13 APs SD (T3 Gtr Stance), 13 APs EK (Arcane Barrier), 1 AP AM (Jump SLA), with 3 APs left to tweak things. I haven't invested anything into ASF reduction, b/c my SPs are just for SLAs and Displacement, which aren't affected by ASF (no somatic component). Instead of Haste spell, use pots, Speed gear, or Blinding Speed feat. EDIT: black dragonscale docent has Haste Guard, so that's a good option too.
So essentially, I traded the extra melee DPS from KotC capstone for 2 extra feats and a bunch of survivability perks. Sorc instead of wiz nets you extra SPs, but you lose the two metamagic feats and you have to do either pal 14 / sorc 6 (giving up Zeal) or pal 15 / sorc 5 (giving up Displacement); so I decided the wiz option worked better overall.
voodoogroves
05-31-2015, 11:30 AM
I've chewed and chewed but can't come up with a decent EK using Sorc - mind you, some of the APs are well invested there even for a pure sorc, but the lack of feats hurts melee dudes; poor sorcs.
tsteigner
06-04-2015, 06:52 AM
Been thinking of making sorcerer using the Eldrich Knight tree. But I'm not entirely sure about this. For race I'm split between Purple Dragon Knight to use Cha for damage, or an elf/drow. If I went with elf I'd probably get the dex to damage enhancement (eventually), while if I went with drow it'd be to get higher dex and cha while still having an okay starting Str.
For attributes (before racial modifiers) I'm considering
Str 14
Dex 16
Con 12
Int 10
Wis 8
Cha 16
Although if I went Drow I'd probably do 18 Charisma and put nothing in Int, while using the racial bonuses to get dex and Int to 16 and 10 respectively.
My question would then be as follows: What spells should I take? The stat boosting spells are in general a waste of time I know. The low wisdom I was planning on getting around via the Forceful Personality feat, especially if I go with purple dragon knight. But I'm not sure if I should build for buffs that improve survivability, arcane offensive capability, or a mix between the two.
the following is what i'm currently running for getting Sorc PL :)
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Drow Female
(5 Paladin \ 2 Rogue \ 13 Sorcerer)
Hit Points: 254
Spell Points: 1201
BAB: 12\12\17\22
Fortitude: 19
Reflex: 18
Will: 16
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 15 25 28
Dexterity 13 18 18
Constitution 15 20 20
Intelligence 13 18 18
Wisdom 8 13 13
Charisma 15 20 20
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 8 8
Bluff 2 5 5
Concentration 2 5 5
Diplomacy 2 5 5
Disable Device 5 27 27
Haggle 2 5 5
Heal -1 16 16
Hide 5 8 8
Intimidate 2 5 5
Jump 6 13 13
Listen -1 1 3
Move Silently 5 8 8
Open Lock 4 7 7
Perform n/a n/a n/a
Repair 1 4 4
Search 5 27 29
Spellcraft 1 17 17
Spot 3 5 7
Swim 2 9 9
Tumble 2 5 5
Use Magic Device 6 9 9
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+3)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Level 2 (Paladin)
Skill: Heal (+3)
Feat: (Deity) Follower of the Sovereign Host
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Level 3 (Paladin)
Skill: Heal (+3)
Skill: Search (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
Level 4 (Paladin)
Ability Raise: STR
Skill: Heal (+1)
Skill: Search (+1.5)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Level 5 (Sorcerer)
Skill: Disable Device (+0.5)
Skill: Search (+1.5)
Spell (1): Nightshield
Spell (1): Jump
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Level 6 (Sorcerer)
Skill: Search (+1.5)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell
Spell (1): Magic Missile
Level 7 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (1): Expeditious Retreat
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
Level 8 (Sorcerer)
Ability Raise: STR
Skill: Disable Device (+2)
Spell (2): Blur
Enhancement: Eldritch Knight (Sor) - Spellsword: Shock (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)
Level 9 (Sorcerer)
Skill: Disable Device (+1.5)
Skill: Spellcraft (+1)
Feat: (Selected) Two Weapon Fighting
Spell (2): Knock
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Eldritch Knight (Sor) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
Level 10 (Sorcerer)
Skill: Search (+1)
Skill: Spellcraft (+2)
Spell (3): Haste
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Level 11 (Paladin)
Skill: Heal (+5)
Spell (1): Bless
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Lesser Restoration
Spell (1): Lionheart
Spell (1): Protection from Evil
Spell (1): Resistance
Spell (1): Seek Eternal Rest
Spell (1): Virtue
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Level 12 (Paladin)
Ability Raise: STR
Skill: Heal (+3)
Skill: Search (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
Level 13 (Rogue)
Skill: Disable Device (+7)
Skill: Search (+4)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Level 14 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Spell (2): False Life
Spell (3): Chain Missiles
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Level 15 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Two Weapon Fighting
Spell (4): Stoneskin
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1)
Level 16 (Sorcerer)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Spell (2): Invisibility
Spell (3): Displacement
Spell (4): Force Missiles
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
Level 17 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Spell (5): Protection from Elements
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Sor) - Strength (Rank 1)
Level 18 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Two Weapon Fighting
Spell (3): Heroism
Spell (4): Dimension Door
Spell (5): Cloudkill
Enhancement: Eldritch Knight (Sor) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 1)
Level 19 (Sorcerer)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+2)
Spell (6): Tenser's Transformation
Enhancement: Eldritch Knight (Sor) - Spellsword: Frost (Rank 1)
Enhancement: Eldritch Knight (Sor) - Medium Armor Proficiency (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Level 20 (Sorcerer)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spellcraft (+2)
Spell (4): Fire Shield
Spell (5): Eladar's Electric Surge
Spell (6): Disintegrate
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 3)
instead of Exotic Weapon : BSword you could use Khopesh or any other feat, i'm using BSword since i got some very decent swords of that Kind
the build itself is Primary a 2wf - build that uses Sorc - Spells with 0 ASF to Support it's melee prowess ....
for 1st Life probaly take less con and or chr.
also if you don't have the tomes (dex + int are pretty important) you could dump the trapping skills as well as reduce int and incr. dex by a bit :)
Exiledtyrant
06-04-2015, 12:52 PM
I found force damage hard to itemize when I made my EKs, especially at lower levels. Acid and fire are easy to boost and find spellpower/crit for. I use this spell list a lot while leveling as the force options usually perform much weaker and their no miss chance doesn't matter with the non DC spells you can cast:
Spell (1): Detect Secret Doors
Spell (1): Jump
Spell (1): Expeditious Retreat
Spell (1): Protection from Evil
Spell (2): Blur
Spell (2): Melf's Acid Arrow
Spell (3): Displacement
Spell (2): Resist Energy
Spell (3): Rage
Spell (4): Acid Rain
Spell (2): Scorching Ray
Spell (3): Haste
Spell (4): Ice Storm
Spell (5): Protection from Elements
Spell (3): Heroism
Spell (4): Wall of Fire
Spell (5): Teleport
Spell (6): Greater Heroism
Spell (4): Fire Shield
Spell (5): Niac's Biting Cold
Spell (6): True Seeing
Spell (7): Power Word: Blind
Spell (5): Eladar's Electric Surge
Spell (6): Acid Fog
Spell (7): Greater Teleport
Spell (8): Black Dragon Bolt
Spell (7): Protection from Elements, Mass
Spell (8): Polar Ray
Spell (9): Power Word: Kill
This should give you a good set of AOE to combine and single target to use without worrying about DC which let's you focus on melee stats. If you have tomes you won't even need to invest in CHA. I never do so I always lose about 4 points at creation. I usually got 18/2 on my sorc so I don't have a full level 9 spell list but there's not much to choose from to begin with especially with no DC.
It is important to note you can combine acid rain + fire wall or acid rain + ice storm but not all three. Polar ray, searing ray, and black dragon bolt are basically dependent on what you fight for bonus damage. You can skip fire shield for boiling blood if you want more offense but it doesn't work on bloodless enemies.
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