View Full Version : It's all purple! Devs please.
Micki
05-19-2015, 02:20 AM
I have been playing with my post-processing turned off since Wheloon came out, the purple was just too horrible. Some time this year it was turned back on, I am unsure now if I did that myself or if it automatically was turned on in one of the patches. Anyway, the first time I ran Deathwyrm after this, was a bit of a chock. It was like I was blinded and in a blur when we did the first puzzle on the purple side. Much worse than the delirium side in the delirium quests. But I decided to bear with it and keep my post-processing on, as there are other things in the game that is affect by having it turned off, mirrors for example (mirrors lose their reflective surface, and become just a gray wall). Then I ran What Goes Up for the first time in ages... and when the Shadovars spawned...
https://lh4.googleusercontent.com/-ZcmeU6AE2RU/VVpOExBCtbI/AAAAAAAAENA/37j3pYYcqU0/w1538-h865-no/ScreenShot00712.jpg
I could not even see the Shadovars and my party had killed them before I spotted a single one. Later I re-ran the quest solo, and had to almost run into the Shadovars to see their hp bars.
Devs, please. Do I really have to turn of my post-processing to be able to run these quests? Right now, the worst are Deathwyrm and this one, but Mirror Darkly and the rest of Wheloon isn't a picnic either.
Oh, and if you're wondering, I got 16 GB ram, Sapphire Radeon TRI-X R9 graphics card, and I play on ultra high graphics settings.
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Added later:
Here, WGU with video post-processing turned off
https://lh6.googleusercontent.com/-hAs9YHBeVaI/VWs--zYYgZI/AAAAAAAAESI/73zz1J17E_A/w1538-h865-no/ScreenShot00853.jpg
It's still very purple, but at least I can make out my surroundings and the mobs
I always have post processing off now (started with wheloon, storm horns, later TotD).
But the blurry animation when using wings was the nail in the coffin. Can't play with it on.
UurlockYgmeov
05-19-2015, 03:19 AM
I always have post processing off now (started with wheloon, storm horns, later TotD).
But the blurry animation when using wings was the nail in the coffin. Can't play with it on.+
I just like it better when PPGFx is off.
Micki
05-19-2015, 03:43 AM
I always have post processing off now (started with wheloon, storm horns, later TotD).
But the blurry animation when using wings was the nail in the coffin. Can't play with it on.
But, is that really a solution? Making players play on lower graphics settings, because the devs decided to add some cool new graphics that make things impossible to see?
And yes, like said, I too was playing with the post-processing turned off, as the game becomes a lot more pleasant that way. I also turned on the DM sound when the volume control for the dracolich in deathwyrm was broken. There are still a lot of things that look a lot nicer with the post-processing on, though. Mirrors and water for example.
But, is that really a solution? Making players play on lower graphics settings, because the devs decided to add some cool new graphics that make things impossible to see?
Of course not. I would hope they fix it someday, but U19 came out almost 2 years ago, so...
And yes, like said, I too was playing with the post-processing turned off, as the game becomes a lot more pleasant that way. I also turned on the DM sound when the volume control for the dracolich in deathwyrm was broken. There are still a lot of things that look a lot nicer with the post-processing on, though. Mirrors and water for example.
Yes, it does look a lot better, that's why I tried to turn it back on too (at least for the quest without purple fog).
But then there's other things... Blurry wings as already mentioned.
Or try fire wing in ToEE part II. Having 5+ fire elementals throwing fireballs at you with post processing on is just unplayable.
Such755
05-19-2015, 04:04 AM
But, is that really a solution? Making players play on lower graphics settings, because the devs decided to add some cool new graphics that make things impossible to see?
And yes, like said, I too was playing with the post-processing turned off, as the game becomes a lot more pleasant that way. I also turned on the DM sound when the volume control for the dracolich in deathwyrm was broken. There are still a lot of things that look a lot nicer with the post-processing on, though. Mirrors and water for example.
No. It's definitely not a solution and your complaint is definitely justified.
I always turn my graphics to very low when I play What goes up, and I really hate it. I'd like to enjoy the game's graphics (Especially in a nice looking quest like that) without suffering. This issue has got to be addressed by the game developers.
Highlander
05-19-2015, 04:54 AM
Of course not. I would hope they fix it someday, but U19 came out almost 2 years ago, so...
Absolutely this.
I can accept that whomever developed the visuals obviously had post proc turned off. Unusual, but possible.
But two years and nothing done about it is a bit shameful.
I can make the adjustments, but my concern is for less experienced computer people who don't know how to change their settings on the fly. Or they have to endure the dreaded purple haze or miss all the nice visuals due to post proc.
Surely it can't be that hard to leave it in place but dial it back a dozen notches on the intensity spectrum?
EllisDee37
05-19-2015, 06:44 AM
Out of curiosity, do saved layouts include post processing settings?
Micki
05-19-2015, 07:30 AM
Out of curiosity, do saved layouts include post processing settings?
I would think not. This is just a guess now, as I'm not able to test it right now, but the settings are stored in UserPreferences.ini and my guess is that it's VideoPostEffects=False that effects the post processing. I copy this file between my ddo installations, as I don't want to adjust my graphics and sound settings each time I switch computer or have to re-install ddo for some reason.
Alavatar
05-19-2015, 07:42 AM
Fixing hard to fix bugs does not yield a good return on investment. No revenue = nearly nonexistent chance of getting fixed.
FrancisP.Fancypants
05-19-2015, 08:39 AM
Fixing hard to fix bugs does not yield a good return on investment. No revenue = nearly nonexistent chance of getting fixed.
Not fixing graphical issues that force people to lower the settings on an 8-year-old game doesn't exactly encourage people to stick around either.
Alavatar
05-19-2015, 08:57 AM
Not fixing graphical issues that force people to lower the settings on an 8-year-old game doesn't exactly encourage people to stick around either.
I don't disagree. But, based on the recent behavior of Turbine / Warner Bros., the focus is more on creating things to sell, not on fixing player QOL issues.
Paleus
05-19-2015, 09:01 AM
Because of this glitch in post-processing with Shadowfell graphics I was able to effectively farm all of the loot from ToEE in two runs. Im swimming in so many shrooms I'm expecting the cops to arrest me at this point. It's easily reproducible process that I'm sure those on the "other forums" could tell you about.
That's how you get a bug fixed.
ThreadNecromancer
05-19-2015, 10:16 AM
I don't miss the purple haze by disabling postprocessing. I would like to reduce it and still have water I can see thru... and mirrors that work... but alas we can't have everything.
Although it is kinda weird to see yourself in a mirror in vampire form. Just saying.
TrinityTurtle
05-19-2015, 11:03 AM
This is just one of the many reasons I complained to the devs when I was on the PC last year. Not only is it overused and everywhere, but that quest is visually insane. Not to mention headache inducing.
Micki
05-20-2015, 01:35 AM
This is just one of the many reasons I complained to the devs when I was on the PC last year. Not only is it overused and everywhere, but that quest is visually insane. Not to mention headache inducing.
My memory fails me, sorry. But yes, I had completely forgotten about these effects, as I've been running with the Video Post Effects off since they were added.
Flavilandile
05-20-2015, 02:37 AM
Headache and seizure inducing purple haze at it's best...
blerkington
05-20-2015, 02:54 AM
Hi,
It is really bad and should be fixed. Thanks for bringing it up again.
The two things that still amaze and aggravate me about this issue are:
1. That someone thought it was a good idea in the first place and let it get into the game as it is. We wouldn't have to worry about how expensive it is to fix this if such appallingly poor judgement hadn't prevailed in the first place.
2. That the approach since then has pretty much been to ignore the complaints and wait us out. People will eventually stop complaining, right, and then you as a company know that you've 'won'. I can't speak for anyone else, but when I think this is a company's attitude to its customers, it gets much harder for money to find its way out of my wallet to them.
It's these sorts of things that really make me dislike the company sometimes. As much as I like the game overall despite its many shortcomings, and think WGU is a good quest, every time I'm in there I find myself thinking very, very uncharitable thoughts.
Take care.
Highlander
05-20-2015, 06:24 AM
Fixing hard to fix bugs does not yield a good return on investment. No revenue = nearly nonexistent chance of getting fixed.
What leads you to believe it is hard to fix?
I'm no expert, but they don't have to remove it, just dial it down.
Surely the intensity/colour is just a setting?
Others have raised a good point - why keep using it?
I'm beginning to suspect the DDO team just don't care anymore about player feedback.
Alavatar
05-20-2015, 08:11 AM
What leads you to believe it is hard to fix?
It's been around a couple years. What makes you think it is easy to fix?
I'm beginning to suspect the DDO team just don't care anymore about player feedback.
Bam! Root cause identified.
Greantun
05-20-2015, 08:22 AM
What leads you to believe it is hard to fix?
I'm no expert, but they don't have to remove it, just dial it down.
Surely the intensity/colour is just a setting?
Others have raised a good point - why keep using it?
I'm beginning to suspect the DDO team just don't care anymore about player feedback.
So, you are saying that this is happening for everyone, so just to "dial it back." This overwhelming purple does not happen for me. I can play normally, with everything full, without an issue.
I think giving more specific information about your hardware, versions, etc (via dxdiag) in a bug report would better help them track it down. If they generally tone it down, I will really lose the feel of the shadowfell.
Micki
05-20-2015, 08:32 AM
So, you are saying that this is happening for everyone, so just to "dial it back." This overwhelming purple does not happen for me. I can play normally, with everything full, without an issue.
I think giving more specific information about your hardware, versions, etc (via dxdiag) in a bug report would better help them track it down. If they generally tone it down, I will really lose the feel of the shadowfell.
And you have your video post processing on or off?
Greantun
05-20-2015, 10:18 AM
And you have your video post processing on or off?
My post-processing is on.
Would I like it to be not there at all, maybe. It would not look weird, but that is what the shadowfell is supposed to be - weird looking.
Micki
05-20-2015, 04:27 PM
Now, this is Shadowfell in Shadow of a Doubt. This doesn't bother me. The purple in WGU and Deathwyrm does, as it's quite blinding.
https://lh6.googleusercontent.com/-SUFe-Ov72xg/VVz7zIAx_RI/AAAAAAAAENY/UUoUAqN3oN8/w1538-h865-no/ScreenShot00720.jpg
Kylstrem
05-20-2015, 04:39 PM
I hadn't messed with this setting in a long time but was getting frustrated when my hireling would teleport to me while I was in midjump and cause a bit of lag as well blind/block my sight (making miss me landing on pipe in the 3rd furnace room in the Pit.
The game is so much more crisp with it off, but the water looks horrible and I don't get reflections in the mirror.
There needs to be a middle ground between these two extremes.
Aletys
05-21-2015, 12:16 AM
Personally, I hate the purple haze. It causes eye strain and headaches for me. So I turn off post processing before stepping into What goes Up, Deathwyrm & anything in Wheloon.
I also turn it off before starting The Black Loch (Sentinels chain) because doing so completely eliminates the miserable lag from the water reflections when you get to the part where you're traversing the ledges around the ship. When it's on in that area, I have a terrible time moving my toon around. And, yes, I've had other folks test it, and they get the same elimination of lag in that area by turning it off.
Micki
05-21-2015, 01:34 AM
I also turn it off before starting The Black Loch (Sentinels chain) because doing so completely eliminates the miserable lag from the water reflections when you get to the part where you're traversing the ledges around the ship. When it's on in that area, I have a terrible time moving my toon around. And, yes, I've had other folks test it, and they get the same elimination of lag in that area by turning it off.
Oh. I remember always lagging in that one, don't remember how it was last time. I've changed computer, and it might be that it doesn't lag for me anymore in there, but don't remember.
Powskier
05-21-2015, 02:00 AM
But, is that really a solution? Making players play on lower graphics settings, because the devs decided to add some cool new graphics that make things impossible to see?
And yes, like said, I too was playing with the post-processing turned off, as the game becomes a lot more pleasant that way. I also turned on the DM sound when the volume control for the dracolich in deathwyrm was broken. There are still a lot of things that look a lot nicer with the post-processing on, though. Mirrors and water for example..
I solo alot because I can run in higher graphicsettings!
.I wish I could use medium settings half the time in party! Content since wheelon came out has turned my game experience into a Bog like feeling ,mostly in newer dungeons .Also, I have to run raids on low settings. Stuff like EE 'friends in low places' ,or heroic elite even ,makes my screen freeze right on enemy spawn. I just stay out of the lava rooms in Von5 mostly,just to keep the party from waiting for my stuck in place lava swim.
I am kinda pizzed off, wheelon pack had no warning to need some fancy new graphic chip or super speed crapcast internet provider ...and i can barely run on hard ,due to machine limits..thanks for nothin ddo. I would take a wheelon refund in a heartbeat ..stormhorns has less problems and is funner...but i'd be glad to have refund.
Besides my vip ,I have refused to buy squat from ddo since wheelon ,except with my points.
Around the same time we got the ship shaft - no value for previous airships bought-strike 2 ddo
If I buy nothing, EVER- I guess ddo is safe with two strikes - Man ,they better think about what they are trying to sell us,and why- if they want smart consumers to return to buying stuff with real money.
Aletys
05-21-2015, 09:32 AM
Oh. I remember always lagging in that one, don't remember how it was last time. I've changed computer, and it might be that it doesn't lag for me anymore in there, but don't remember.
I got a brand new supercharged PC at the beginning of the year, and it still lags in there for me if I don't turn off post-processing. I also am now on fiber for my internet, with a super fast connection and plenty of bandwidth, so that's not it either. And considering that everyone I know that has tested it in there reports the same results, I don't think there's much we can do on our side to fix it.
Cordovan
05-21-2015, 10:32 AM
The issue with What Goes Up is related to the amount of white in there due to the snowy landscape. It's something we are aware of.
Oxarhamar
05-21-2015, 10:35 AM
The issue with What Goes Up is related to the amount of white in there due to the snowy landscape. It's something we are aware of.
Yes we are all aware of it
How long is it just going to be left blinding ?
DrawingGuy
05-21-2015, 10:45 AM
Please just remove it from the quest. It is a mechanic that is not compatible with the environment, and if you don't have a way to tone it way down, I see no reason to leave it in when it does nothing but make a portion of the quest horrible to play.
Powskier
05-21-2015, 10:56 AM
The issue with What Goes Up is related to the amount of white in there due to the snowy landscape. It's something we are aware of.
..just a quality of life thing..the Eveningstar Landscape is way bright on sunny daylight! To make it viewable I need to lower brightness so much ,i cannot see in dungeons well..,why all the bright ? The town is near blinding when you are setup to see in the dark dungeons.
jambajuicey
05-21-2015, 11:10 AM
I'm actually wondering if when anyone else launches DDO if the entire screen (or multiple monitors if you have) seem to wash out. It only seems to do with with DDO - I've just accepted it.. just wondered if that was part of the same issue (happens after you authenticate)
Aletys
05-21-2015, 12:10 PM
I'm actually wondering if when anyone else launches DDO if the entire screen (or multiple monitors if you have) seem to wash out. It only seems to do with with DDO - I've just accepted it.. just wondered if that was part of the same issue (happens after you authenticate)
Not sure if this is what you're referring to, but if you change the graphics settings in game (brightness, contrast, gamma) it's not changing it just inside the game client. It's actually changing the settings for your monitor/graphics card. So, if you make it brighter/darker in game, then exit the game without resetting it to default, you'll see the same effects on your screen, even though you're no longer in the game.
jambajuicey
05-21-2015, 02:39 PM
Not sure if this is what you're referring to, but if you change the graphics settings in game (brightness, contrast, gamma) it's not changing it just inside the game client. It's actually changing the settings for your monitor/graphics card. So, if you make it brighter/darker in game, then exit the game without resetting it to default, you'll see the same effects on your screen, even though you're no longer in the game.
yes! tested it.. that was it.. man - at default some of the areas are just way to dark, must have used gamma correction and then left it that way.. Thanks!
Robai
05-21-2015, 05:40 PM
I have been playing with my post-processing turned off since Wheloon came out, the purple was just too horrible. Some time this year it was turned back on, I am unsure now if I did that myself or if it automatically was turned on in one of the patches. Anyway, the first time I ran Deathwyrm after this, was a bit of a chock. It was like I was blinded and in a blur when we did the first puzzle on the purple side. Much worse than the delirium side in the delirium quests. But I decided to bear with it and keep my post-processing on, as there are other things in the game that is affect by having it turned off, mirrors for example (mirrors lose their reflective surface, and become just a gray wall). Then I ran What Goes Up for the first time in ages... and when the Shadovars spawned...
Hey Thaz, I'm glad you've mentioned this problem.
+1
FranOhmsford
05-21-2015, 06:18 PM
Wheloon is the worst content Turbine have ever put out!
I won't go into all of it's issues in this post but the single biggest one is the Purple Haze!
It's so difficult to see anything in there when that is on!
Oh and I was running Heroic Elite BB Wheloon just this {well yesterday now} morning {full 6 man group} and as we got to the end fight of Friends in Low Places my computer simply couldn't cope with the lag!
I was unable to move throughout the entire End Fight, it took 30 seconds plus just to loot the chest afterwards and another minute to load back into Wheloon Slayer!
Upon finally making it to the next quest - A Lesson in Deception - I actually had to reboot DDO as I was STILL Lagging!
As I think I've stated multiple times recently on these forums I rarely see more than token Lag on Cannith - This was a whole different story!
I avoid Wheloon like the Plague usually and only went in there yesterday because the group wanted to run it after finishing Beyond the Rift and it was a d@mn good group!
And this was at around 10am GMT so the dead hours for DDO when the least players are online {It was NOT population based lag!}!
P.S. We finished the chain without further incident!
FranOhmsford
05-21-2015, 06:21 PM
Now, this is Shadowfell in Shadow of a Doubt. This doesn't bother me. The purple in WGU and Deathwyrm does, as it's quite blinding.
https://lh6.googleusercontent.com/-SUFe-Ov72xg/VVz7zIAx_RI/AAAAAAAAENY/UUoUAqN3oN8/w1538-h865-no/ScreenShot00720.jpg
That bothers me!
Shadow of a Doubt actually isn't as bad as the rest of Wheloon as it's a clear quest with linear and easy to follow paths but the Shadowfell Purple Haze still makes it a pain to run {though not so much as the rest of Wheloon as I've said}.
FuryFlash
05-21-2015, 08:50 PM
I got a brand new supercharged PC at the beginning of the year, and it still lags in there for me if I don't turn off post-processing. I also am now on fiber for my internet, with a super fast connection and plenty of bandwidth, so that's not it either. And considering that everyone I know that has tested it in there reports the same results, I don't think there's much we can do on our side to fix it.
I also got a new very fast computer recently. So far, this is the only place in the game where I lag badly due to the computer not being able to handle it (and I mean, frame-rate in the low 10s to 20s). Thanks for telling me this fix, although somewhat annoying to have to change.
Missing_Minds
05-21-2015, 09:05 PM
Headache and seizure inducing purple haze at it's best...
Many people will take that as a bad joke. Thing is... it is no joke at all. It does and it can. My wife refused to run any of those quests because it would induce migraines.
Micki
05-22-2015, 04:52 AM
The issue with What Goes Up is related to the amount of white in there due to the snowy landscape. It's something we are aware of.
I'm kind of disappointed in this reply. I would have hoped to get at least "we are aware of it, but fixing it is not a priority right now"... or "we are planning to adjust the colors/ brightness/ etc in the next update", or something. I'd love to know just where we stand on this. It's kind of disrespectful to the players to just ignore the complaints for this long. Especially since it doesn't seem like that of a big issue to address.
Catteras
05-22-2015, 05:12 AM
Not fixing graphical issues that force people to lower the settings on an 8-year-old game doesn't exactly encourage people to stick around either.
If someone actually leaves because he has to turn off the post proc in one area of the game (Wheloon and WGU, though I only have issues in WGU), then he was going to leave anyway. It's silly to believe that such a trivial issue actually causes real players who love this game to leave.
In my experience, statements like this are simply used to loom over the developers in an attempt to coerce them to affect a certain change. "Do it or I'll leave!" Personally, I'd be willing to bet that the Turbine breakroom has a wall dedicated to hanging up the hundreds of similar "Do it or I'll leave" threats they get weekly. Every day they get to see the latest attempt at coercion and laugh among themselves.
That said, of course it would be nice to fix stupid bugs like this that should never be in the game if Turbine had a QA department worth two shakes and/or management was committed to promoting only bug-free code. However, the implementation effort probably doesn't justify the expense of the fix in this case.
Flavilandile
05-22-2015, 05:40 AM
Can't resist anymore...
Obvious song reference is Obvious :
I never meant to cause you headaches
I never meant to cause you seizures
I only wanted to one time to see you surprised
I only wanted to see you
Fighting in the purple Haze
Purple Haze, purple Haze
Purple Haze, purple Haze
Purple Haze, purple Haze
I only wanted to see you
Casting in the purple Haze
I never wanted to be your weekend hate
I only wanted to be some kind of effect
Baby, I could never make you blinded
It's such a shame our friendship had to end
Purple Haze, purple Haze
Purple Haze, purple Haze
Purple Haze, purple Haze
I only wanted to see you
Running in the purple Haze
Honey, I know, I know
I know times are changing
It's time we all reach out
For something new, that means you too
You say you want a leader
But you can't seem to make up your mind
I think you better close it
And let me guide you to the purple Haze
Purple Haze, purple Haze
Purple Haze, purple Haze
Purple Haze, purple Haze
I only want to see you
Only want to see you
In the purple Haze
I think it say it all in my case.
Everytime I enter a portal in Deathwyrm that leads to the Purple Haze, I :
- Either go blind for up to a minute
- Either go to the kitchen to grab something/deal with nature's call....
Wyrm is the only quest/area with haze that I care to enter. ( and risk the splitting headache )
make is a light purple halo like barbarian rage and everything will be fine.
Highlander
05-24-2015, 05:20 AM
If someone actually leaves because he has to turn off the post proc in one area of the game (Wheloon and WGU, though I only have issues in WGU), then he was going to leave anyway. It's silly to believe that such a trivial issue actually causes real players who love this game to leave.
In my experience, statements like this are simply used to loom over the developers in an attempt to coerce them to affect a certain change. "Do it or I'll leave!" Personally, I'd be willing to bet that the Turbine breakroom has a wall dedicated to hanging up the hundreds of similar "Do it or I'll leave" threats they get weekly. Every day they get to see the latest attempt at coercion and laugh among themselves.
That said, of course it would be nice to fix stupid bugs like this that should never be in the game if Turbine had a QA department worth two shakes and/or management was committed to promoting only bug-free code. However, the implementation effort probably doesn't justify the expense of the fix in this case.
I don't believe Francis was attempting to coerce anyone.
I believe he was validly pointing out that the particular effect is so bad as to make players bypass the content or possibly after buying that pack, be fed up and leave.
The fact that it doesn't bother you is fine, but quite a few people here are expressing their viewpoint too.
"The implementation effort doesn't justify the expense" - I hear you, but it just doesn't resonate with me. Not a coder but brightness settings are normally directly controllable in a number of ways. Different game engine's handle it differently. But if the problem relates to the snow blindness effect, as Cordovan mentioned, then isolate the snow brightness and dial it down. I'm sure there are "but's", but put it on the known issues list, prioritise it and please find a working fix (no coercion implied).
I just don't think it is a priority because it is past content and the remaining dev team are always focussed on the arbitrary 4 updates per year.
FranOhmsford
05-25-2015, 01:20 PM
I believe he was validly pointing out that the particular effect is so bad as to make players bypass the content
Oh if only this was an option!
Unfortunately the Devs have placed a must have item in the end reward list for What Goes Up!
An item that many builds just can't do without!
http://ddowiki.com/page/Item:Guardian%27s_Ring_(Level_19)
I just ran Storm Horns on Heroic Normal to get this for one of my Acrobats who's currently Lvl 20 and in no shape to run Epics without it!
How many times did I die prior to the Purple Haze coming down - ZERO
How many times did I die after the Purple Haze came down - I LOST COUNT!
I COULDN'T SEE A THING!
So of course fell and then kept falling as I tried to make my way back up!
This is ridiculous Devs!
Just remove the Purple Haze!
It's making the game unplayable!
P.S. No I'm not running What Goes Up on any difficulty other than Normal/E-Normal EVER while the Purple Haze is around!
I'll stick to skipping it along with Mirror when I need my Saga Reward!
FranOhmsford
05-28-2015, 01:21 AM
Oh if only this was an option!
Unfortunately the Devs have placed a must have item in the end reward list for What Goes Up!
An item that many builds just can't do without!
http://ddowiki.com/page/Item:Guardian%27s_Ring_(Level_19)
Replying to myself because I'm actually astounded that no-one has disagreed with me about this point!
Am I really right that Guardian's Ring is a Must Have item?
If so then:
1) Is this really good for the game that one single item gives so much survivability compared to anything else of anywhere near the same level? {Seriously - A Lvl 20 PRR Augment which is 1 min level higher than this ring has HALF the PRR!!!}.
2) Is the game really that easy since PRR came in if players without PRR {Non Earth Stance Monks and Rogue Acrobats for example} are absolutely required to run a certain chain before they can compete elsewhere? {Seriously even Earth Stance Monks still need every last drop of PRR they can get!}.
3) Should the end quest of that chain remain broken with Lag inducing Pink blindness?
Micki
05-28-2015, 01:49 AM
Replying to myself because I'm actually astounded that no-one has disagreed with me about this point!
Am I really right that Guardian's Ring is a Must Have item?
The guardian ring is a really nice item, but in no way a must have. I've been playing many builds without it and have been doing just fine. For me it's more and item that I get if I happen to have the slot available.
Replying to myself because I'm actually astounded that no-one has disagreed with me about this point!
Am I really right that Guardian's Ring is a Must Have item?
Maybe not must have, but it is very strong for leveling from 19-28. I always use it during my Epic Reincarnations.
Since I use it all the way from 20-28, I also put a master's gift in there. There's no other item I use all the way during an ETR, which makes this ring the best spot for it.
Micki
05-31-2015, 12:10 PM
Added picture to first post of WGU with post processing turned off for comparison
Knobull
05-31-2015, 12:21 PM
And can we get rid of the shadowfell sound effect that never goes away which requires restarting the game to get rid of it?
Robai
05-31-2015, 12:29 PM
...
Added later:
Here, WGU with video post-processing turned off
https://lh6.googleusercontent.com/-hAs9YHBeVaI/VWs--zYYgZI/AAAAAAAAESI/73zz1J17E_A/w1538-h865-no/ScreenShot00853.jpg
It's still very purple, but at least I can make out my surroundings and the mobs
This second picture is WAI, i.e. it's a normal annoying purple haze.
Ryethiel
01-16-2017, 10:11 AM
How is this still a thing after so many years? Honestly, this is just madness.
I'd really rather not play with post processing turned off. I happen like to the way the game looks with it on. Well, now that we're talking to SSG, perhaps there's a little more hope.
If it helps, I did notice that bloom seems to really contribute towards just how intense it is with post processing on. having post processing on, but bloom turned all the way down actually makes it almost acceptable. The screenshot below is everything max, with bloom in the middle. (Sorry, I neglected to get a screenshot with bloom all the way down)
http://i.imgur.com/04mYp14.jpg
Scrapco
01-16-2017, 03:57 PM
How is this still a thing after so many years? Honestly, this is just madness.
I'd really rather not play with post processing turned off. I happen like to the way the game looks with it on. Well, now that we're talking to SSG, perhaps there's a little more hope.
I ran this for the first time in a while the other day, with some friends who would let me pike if needed... it was needed. :)
http://ddotools.com/static/media/graphics/screenshots/blind.jpg
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