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View Full Version : ToEE bug, Zuggtomoy end fight



Delacroix21
04-17-2015, 04:08 PM
Zuggtomoy is casting Hellball with NO-save for 500-600 a shot on EE, if she casts twice in a row you wont be able to heal in time. This is preety ridiculous. I was in there solo and reached her (even killed red named dragon in fire) on EE solo with no deaths, but started racking up deaths due to this unsurvivable mechanic.


hellball is SUPPOSED to have a save, and my reflex save is 98 with no fail on 1. Is Her DC over 100? Or is her spell not checking for a reflex save?

JOTMON
04-17-2015, 04:20 PM
Zuggtomoy is casting Hellball with NO-save for 500-600 a shot on EE, if she casts twice in a row you wont be able to heal in time. This is preety ridiculous. I was in there solo and reached her (even killed red named dragon in fire) on EE solo with no deaths, but started racking up deaths due to this unsurvivable mechanic.


hellball is SUPPOSED to have a save, and my reflex save is 98 with no fail on 1. Is Her DC over 100? Or is her spell not checking for a reflex save?

Probably intentional.
The current flavor is not about evasion or saves, but about PRR/MRR.

Delacroix21
04-17-2015, 05:20 PM
Probably intentional.
The current flavor is not about evasion or saves, but about PRR/MRR.

So monks are screwed because they are capped at 50 MRR? That CANT be intentional.


Wait= MRR only works if you CAN save for half, so if there is no save then MRR isnt even being factored in!