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Retrodark
04-16-2015, 06:07 PM
New Mechanic build versions that I am running. I am currently running in Shadar-kai for Iconic life and for a rogue life. I had two versions under the discussion thread about gxbow vs. repeater. Decided to post just the artificer version in a separate thread. The fighter x 2 version was my first attempt and I took fighter for both heavy armor and the 2 extra feats. I decided that I don't get hit a lot and evasion was a little more important than the small amount of PRR/MRR I got from heavy armor. I am still over 100 PRR while blitzing, so I can take a hit or two.

Otherwise hey are virtually the same build.

Differences: Fighter - higher BAB (get IPS at 15 instead of 18), heavy armor, 2 bonus feats. (arty has rapid reload granted, so a net of 1 extra)
Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)

I was not actually running with 31 points in Assassin in the fighter version (I spent more points into mechanic because I was playing around with Gxbows). Edit: I am really not thinking that the core 5 of assassin is worth taking. I never see lethality working with xbow. In addition damage boost III from assassin and LD pull from same number of action boosts, so it makes sense to switch one of those out for something else.

Here is the version build that I am currently running. I changed the name because it is like using a rocket launcher machine gun and my character's name is Retrodark.
Currently playing this version at lvl 28. This build is a beast. I am using the rune arm from the Druid's chain for +3 insight Int. It adds a small amount of acid damage as well. Fully buffed, my Int 60-62 with yugo and exceptional pots, so it actually evens it out.

New version
18/2 Rogue/Artificer
True Neutral Shadar-kai




Level Order


1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Rogue
2. Rogue. . . . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
4. Artificer. . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . . 4: INT
Dexterity . . . 16. . . .16 . . . 17. . . .18. . . .+6 . . . 8: INT
Constitution. . 14. . . .16 . . . 16. . . .16. . . .+6 . . .12: INT
Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
Charisma. . . . .6. . . . 6 . . . .6. . . . 6. . . .+6 . . .24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT


Feats


.1. . . . : Point Blank Shot
.3. . . . : Rapid Shot
.6. . . . : Completionist
.9. . . . : Precise Shot
12. . . . : Precision
12 Rogue. : Opportunist
15. . . . : Improved Critical: Ranged
15 Rogue. : Improved Evasion
18. . . . : Improved Precise Shot
18 Rogue. : Slippery Mind
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot




Spells





Enchant Weapons, Conjure Bolts, Enchant Armor




Enhancements


Assassin (23 AP)



Knife in the Darkness, Dagger in the Back, Assassin's Trick

Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy I
Venomed Blades III, Sneak Attack Training, Damage Boost III
Critical Mastery III, Intelligence
Killer III




Mechanic (38 AP)



Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder

Sharpshooter, Mechanics III
Sharpshooter, Improved Traps III, Skill Boost II
Sharpshooter, Intelligence
Sharpshooter, Leg Shot, Fletching III, Intelligence
Sharpshooter, Rapid Fire III, Mechanical Reloader




Thief-Acrobat (3 AP)



Staff Control

Fast Movement




Harper Agent (16 AP)



Agent of Good I, Intelligence, Agent of Good II

Harper Enchantment, Traveler's Toughness II, Strategic Combat
Versatile Adept III, Know the Angles III




Destiny


Legendary Dreadnought



Extra Action Boost III, Constitution
Damage Boost III, Constitution
Critical Damage III, Haste Boost III, Constitution
<none>
Advancing Blows, Devastating Critical
Master's Blitz

Vanhooger
04-23-2015, 06:18 AM
New Mechanic build versions that I am running. I am currently running in Shadar-kai for Iconic life and for a rogue life. I had two versions under the discussion thread about gxbow vs. repeater. Decided to post just the artificer version in a separate thread. The fighter x 2 version was my first attempt and I took fighter for both heavy armor and the 2 extra feats. I decided that I don't get hit a lot and evasion was a little more important than the small amount of PRR/MRR I got from heavy armor. I am still over 100 PRR while blitzing, so I can take a hit or two.

Otherwise hey are virtually the same build.

Differences: Fighter - higher BAB (get IPS at 15 instead of 18), heavy armor, 2 bonus feats. (arty has rapid reload granted, so a net of 1 extra)
Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)

I was not actually running with 31 points in Assassin in the fighter version (I spent more points into mechanic because I was playing around with Gxbows). Edit: I am really not thinking that the core 5 of assassin is worth taking. I never see lethality working with xbow. In addition damage boost III from assassin and LD pull from same number of action boosts, so it makes sense to switch one of those out for something else.

Here is the version build that I am currently running. I changed the name because it is like using a rocket launcher machine gun and my character's name is Retrodark.
Currently playing this version at lvl 28. This build is a beast. I am using the rune arm from the Druid's chain for +3 insight Int. It adds a small amount of acid damage as well. Fully buffed, my Int 60-62 with yugo and exceptional pots, so it actually evens it out.

New version
18/2 Rogue/Artificer
True Neutral Shadar-kai




Level Order


1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Rogue
2. Rogue. . . . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
4. Artificer. . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . . 4: INT
Dexterity . . . 16. . . .16 . . . 17. . . .18. . . .+6 . . . 8: INT
Constitution. . 14. . . .16 . . . 16. . . .16. . . .+6 . . .12: INT
Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
Charisma. . . . .6. . . . 6 . . . .6. . . . 6. . . .+6 . . .24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT


Feats


.1. . . . : Point Blank Shot
.3. . . . : Rapid Shot
.6. . . . : Completionist
.9. . . . : Precise Shot
12. . . . : Precision
12 Rogue. : Opportunist
15. . . . : Improved Critical: Ranged
15 Rogue. : Crippling Strike
18. . . . : Improved Precise Shot
18 Rogue. : Slippery Mind
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot




Spells





Enchant Weapons, Conjure Bolts, Enchant Armor




Enhancements


Assassin (32 AP)



Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality

Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy I
Venomed Blades III, Sneak Attack Training, Damage Boost III
Critical Mastery III, Sneak Attack Training, Intelligence
Killer III, Sneak Attack Training, Intelligence




Mechanic (37 AP)



Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder

Sharpshooter, Mechanics II
Sharpshooter, Improved Traps III, Skill Boost II
Sharpshooter, Intelligence
Sharpshooter, Leg Shot, Fletching III, Intelligence
Sharpshooter, Rapid Fire III, Mechanical Reloader




Thief-Acrobat (3 AP)



Staff Control

Fast Movement




Harper Agent (8 AP)



Agent of Good I

Harper Enchantment, Traveler's Toughness II
Know the Angles III




Destiny


Legendary Dreadnought



Extra Action Boost III, Constitution
Damage Boost III, Constitution
Critical Damage III, Haste Boost III, Constitution
<none>
Advancing Blows, Devastating Critical
Master's Blitz



I think most people still don't get how powerful mechanic is now. Haven't seen yet another repeater mechanic in Cannith.

My build is similar but I'm a pure Rogue.

unbongwah
04-23-2015, 11:48 AM
Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)
As I mentioned elsewhere (https://www.ddo.com/forums/showthread.php/458956-Some-Repeater-Builds?p=5594100&viewfull=1#post5594100), I think pure rog vs rog 18 / arty 2 is a DPS wash: RA imbues vs extra SAs. So I think it's more a matter of gtr utility & extra feat from arty splash.

It hardly matters now that you're at cap; but for leveling purposes (e.g., on a non-SDK version), I would do PBS (1), Precision (3), Prec Shot (6), Rapid Shot or Insightful Reflexes (9), IC:Ranged (12), IPS (15), Completionist (18), OC (21), CA (24), ISA (27). [Humans or folks without Completionist can take both Rapid Shot & Insightful Reflexes.] Also if you've taken a +6 DEX tome, you only need base DEX 15 to start; you'll still hit all your DEX pre-reqs in time.

Jaysun
04-26-2015, 01:24 PM
Feats

12 Rogue. : Opportunist


Does Opportunist work for a repeater build? The ability states it is for melee weapons only. (I confirmed this in-game to ensure I wasn't getting old website info)

Description
A Rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.

I havent taken it because while in game when I read it it didnt seem to apply, but is their something I don't know?

Thanks

gwonbush
04-26-2015, 01:42 PM
Does Opportunist work for a repeater build? The ability states it is for melee weapons only. (I confirmed this in-game to ensure I wasn't getting old website info)

Description
A Rogue with this ability gains a 3% chance to double strike with melee weapons and bypasses 10% fortification.

I havent taken it because while in game when I read it it didnt seem to apply, but is their something I don't know?

Thanks

It gives 10% (stacking) fort bypass, which is valuable enough on its own considering the amount of sneak attack and crits you do.

Jaysun
04-26-2015, 04:55 PM
It gives 10% (stacking) fort bypass, which is valuable enough on its own considering the amount of sneak attack and crits you do.

Can we confirm that the fort bypass works? Lol im not a umber crunchers guy and not really sure how to do that...but when I read something that says melee attacks...I assume that the fort bypass is also melee only in the feat.

gwonbush
04-26-2015, 08:37 PM
I rolled up a Shadarkai with Opportunist (and no ship buffs or precision used, so the only source of fort bypass was Opportunist). Then I ran Outbreak until I got a crit on a 100% fort mob (any plant or undead) using a great crossbow. Since I managed to get a crit, it clearly adds fort bypass to all weapons. The doublestrike component just doesn't work when firing a ranged weapon.

Retrodark
04-27-2015, 03:25 PM
As I mentioned elsewhere (https://www.ddo.com/forums/showthread.php/458956-Some-Repeater-Builds?p=5594100&viewfull=1#post5594100), I think pure rog vs rog 18 / arty 2 is a DPS wash: RA imbues vs extra SAs. So I think it's more a matter of gtr utility & extra feat from arty splash.

It hardly matters now that you're at cap; but for leveling purposes (e.g., on a non-SDK version), I would do PBS (1), Precision (3), Prec Shot (6), Rapid Shot or Insightful Reflexes (9), IC:Ranged (12), IPS (15), Completionist (18), OC (21), CA (24), ISA (27). [Humans or folks without Completionist can take both Rapid Shot & Insightful Reflexes.] Also if you've taken a +6 DEX tome, you only need base DEX 15 to start; you'll still hit all your DEX pre-reqs in time.

What is a non-SDK version? Did you mean PDK?

I did do arti 2 mainly for utility and the free rapid reload feat. As far as the DPS wash - does the 3d6 extra SA hit 100% like the 2d10 RA? Currently, I am actually using the Corruption of Nature RA with +3 insightful Int to even me out to 62 INT(buffed). Other options give you augment slots or crafting +5 for a little something extra...and the fireblast versions are good for blowing doors open :).
I definitely think that the lvl 20 rogue with mech capstone is very good. I just opted for the arti splash, because of personal preference.

As for the rest, I took higher DEX from the beginning because I wasn't planning to take insightful reflexes over completionist, and everything else was pretty much a dump stat...guess I could have done 13 WIS (+3 will save) and 15 DEX as I think my current DEX and WIS are odd anyway.

Dex800
04-28-2015, 05:44 AM
You don't take Int to Hit and Damage from Harper?

Retrodark
04-28-2015, 12:15 PM
You don't take Int to Hit and Damage from Harper?

Didn't see a reason to. The mech core 3 gives int for damage with xbows and my DEX is high enough for the to-hit side (I guess you could take the to-hit from Harper to gain a bit (about +5-7ish), my personal version is a completionist with 3 enhancement PLs and 3 fighter PLs, I really don't miss much).

Retrodark
04-30-2015, 02:46 PM
You don't take Int to Hit and Damage from Harper?

I have actually removed Lethality as it definitely doesn't apply to xbows now (not sure it ever did). Took INT to-hit from Harper tree (strategic combat I), along with a few other things (basically just shifted 8 points from Assassin over to Harper).

Does anyone know what the to-hit requirement is to never miss on highest lvl target in EE (TOEE)?

ToastyFred
04-30-2015, 03:21 PM
I have actually removed Lethality as it definitely doesn't apply to xbows now (not sure it ever did). Took INT to-hit from Harper tree (strategic combat I), along with a few other things (basically just shifted 8 points from Assassin over to Harper).

Does anyone know what the to-hit requirement is to never miss on highest lvl target in EE (TOEE)?

70ish

unbongwah
04-30-2015, 03:49 PM
I have actually removed Lethality as it definitely doesn't apply to xbows now (not sure it ever did).
It did, but like a lot of Vorpal effects, it did nothing to targets with >1,000 HPs. :( So the new version is a big boost for TWF Assassins (or SWF, if anyone plays those), but renders Lethality useless to Mechanics & Acros.

Retrodark
04-30-2015, 05:06 PM
70ish

Okay well guess strategic combat I is not really necessary for me as I originally stated, since now my to-hit is like 85 and was 78 without it.

Retrodark
04-30-2015, 05:07 PM
It did, but like a lot of Vorpal effects, it did nothing to targets with >1,000 HPs. :( So the new version is a big boost for TWF Assassins (or SWF, if anyone plays those), but renders Lethality useless to Mechanics & Acros.

That and stuff dies so fast it probably never has a chance to see the vorpal go off.

unbongwah
04-30-2015, 05:28 PM
That was kinda my point: if something is below a thousand HPs when you proc a vorpal hit, particularly by lvl 18+, then it is - in the immortal words of Gen. Melchett - if not very nearly dead, then very actually dead. ;) So the "free" kill from the old Lethality didn't do much good in terms of overall DPS.

Holybird
05-09-2015, 12:42 PM
So, I suppose you have Precision always on and Precise Shots taken for passive bonuses? Or is there a case where using the Precise Shot toggle is better instead?

unbongwah
05-09-2015, 01:10 PM
So, I suppose you have Precision always on and Precise Shots taken for passive bonuses? Or is there a case where using the Precise Shot toggle is better instead?
Precision and Archer's Focus can be active simultaneously; Archer's Focus and Improved Precise Shot are mutually exclusive, though. Basically, you use AF for single-target DPS while standing still; IPS is for shooting thru mobs.

Holybird
05-09-2015, 02:57 PM
Precision and Archer's Focus can be active simultaneously; Archer's Focus and Improved Precise Shot are mutually exclusive, though. Basically, you use AF for single-target DPS while standing still; IPS is for shooting thru mobs.

Didn't know that. Thanks Unbongwah

Vanhooger
05-11-2015, 09:48 AM
Do you guys tested if the new Assasin Lethality work with mech if you have a runearm on offhand?

Retrodark
05-11-2015, 02:45 PM
Do you guys tested if the new Assasin Lethality work with mech if you have a runearm on offhand?

I know that it at least doesn't stack with Expert Builder. I didn't try to do it exclusively.

unbongwah
05-11-2015, 03:17 PM
Do you guys tested if the new Assasin Lethality work with mech if you have a runearm on offhand?
I'm guessing the answer is no; xbows aren't considered one-handed weapons, even though arties can put a RA in their offhand. Usually when Turbine refers to "one-handed weapons," they mean only melee weapons.

Yamato-San
05-11-2015, 03:24 PM
Do you guys tested if the new Assasin Lethality work with mech if you have a runearm on offhand?

I tried nearly all combinations (repeater/gxbow/shuriken/throwing dagger + runearm/second hand weapon/second hand empty):
Lethality is completely useless for ranged combat.

@devs: could you please look at this, the previous Lethality vorpal functionality was a nice little boost for (nearly) pure ranged rogues, now it's 100% nerfed.

unbongwah
05-11-2015, 03:42 PM
@devs: could you please look at this, the previous Lethality vorpal functionality was a nice little boost for (nearly) pure ranged rogues, now it's 100% nerfed.
/not signed

There's still plenty of DPS perks for Mechanics in the Assassin PrE: +2 INT, +4D6 SAs, Crit Mastery, Killer (+20% Doubleshot when maxed out). I'm fine with Lethality being 1H-melee-weapons-only; just means more APs to spend elsewhere, like Harper.

Vanhooger
05-12-2015, 06:22 AM
/not signed

There's still plenty of DPS perks for Mechanics in the Assassin PrE: +2 INT, +4D6 SAs, Crit Mastery, Killer (+20% Doubleshot when maxed out). I'm fine with Lethality being 1H-melee-weapons-only; just means more APs to spend elsewhere, like Harper.

Yeah I was just cheking, if that was working mech could be a bit overperforming.

ToastyFred
05-12-2015, 11:34 AM
/not signed

There's still plenty of DPS perks for Mechanics in the Assassin PrE: +2 INT, +4D6 SAs, Crit Mastery, Killer (+20% Doubleshot when maxed out). I'm fine with Lethality being 1H-melee-weapons-only; just means more APs to spend elsewhere, like Harper.

Agree completely.

Thorvax
05-25-2015, 08:52 PM
New Mechanic build versions that I am running. I am currently running in Shadar-kai for Iconic life and for a rogue life. I had two versions under the discussion thread about gxbow vs. repeater. Decided to post just the artificer version in a separate thread. The fighter x 2 version was my first attempt and I took fighter for both heavy armor and the 2 extra feats. I decided that I don't get hit a lot and evasion was a little more important than the small amount of PRR/MRR I got from heavy armor. I am still over 100 PRR while blitzing, so I can take a hit or two.

Otherwise hey are virtually the same build.

Differences: Fighter - higher BAB (get IPS at 15 instead of 18), heavy armor, 2 bonus feats. (arty has rapid reload granted, so a net of 1 extra)
Arti - Rune arm usage for additional damage (and specific rune arm bonuses depending on rune arm), enhance weapon spell, dog for lever pulling, higher spell point pool (for rejuv. and KtA)

I was not actually running with 31 points in Assassin in the fighter version (I spent more points into mechanic because I was playing around with Gxbows). Edit: I am really not thinking that the core 5 of assassin is worth taking. I never see lethality working with xbow. In addition damage boost III from assassin and LD pull from same number of action boosts, so it makes sense to switch one of those out for something else.

Here is the version build that I am currently running. I changed the name because it is like using a rocket launcher machine gun and my character's name is Retrodark.
Currently playing this version at lvl 28. This build is a beast. I am using the rune arm from the Druid's chain for +3 insight Int. It adds a small amount of acid damage as well. Fully buffed, my Int 60-62 with yugo and exceptional pots, so it actually evens it out.

New version
18/2 Rogue/Artificer
True Neutral Shadar-kai




Level Order


1. Rogue. . . . . .6. Rogue . . . . .11. Rogue. . . . . 16. Rogue
2. Rogue. . . . . .7. Rogue . . . . .12. Rogue. . . . . 17. Rogue
3. Artificer. . . .8. Rogue . . . . .13. Rogue. . . . . 18. Rogue
4. Artificer. . . .9. Rogue . . . . .14. Rogue. . . . . 19. Rogue
5. Rogue. . . . . 10. Rogue . . . . .15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt . . Tome. . .Level Up
. . . . . . . .---- . . ----. . .---- . . ---- . . ----. . .--------
Strength. . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . . 4: INT
Dexterity . . . 16. . . .16 . . . 17. . . .18. . . .+6 . . . 8: INT
Constitution. . 14. . . .16 . . . 16. . . .16. . . .+6 . . .12: INT
Intelligence. . 18. . . .18 . . . 18. . . .18. . . .+6 . . .16: INT
Wisdom. . . . . .8. . . . 8 . . . .8. . . . 8. . . .+6 . . .20: INT
Charisma. . . . .6. . . . 6 . . . .6. . . . 6. . . .+6 . . .24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT


Feats


.1. . . . : Point Blank Shot
.3. . . . : Rapid Shot
.6. . . . : Completionist
.9. . . . : Precise Shot
12. . . . : Precision
12 Rogue. : Opportunist
15. . . . : Improved Critical: Ranged
15 Rogue. : Crippling Strike
18. . . . : Improved Precise Shot
18 Rogue. : Slippery Mind
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot




Spells





Enchant Weapons, Conjure Bolts, Enchant Armor




Enhancements


Assassin (23 AP)



Knife in the Darkness, Dagger in the Back, Assassin's Trick

Poison Strikes: Heartseeker, Sneak Attack Training, Stealthy I
Venomed Blades III, Sneak Attack Training, Damage Boost III
Critical Mastery III, Intelligence
Killer III




Mechanic (38 AP)



Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder

Sharpshooter, Mechanics III
Sharpshooter, Improved Traps III, Skill Boost II
Sharpshooter, Intelligence
Sharpshooter, Leg Shot, Fletching III, Intelligence
Sharpshooter, Rapid Fire III, Mechanical Reloader




Thief-Acrobat (3 AP)



Staff Control

Fast Movement




Harper Agent (16 AP)



Agent of Good I, Intelligence, Agent of Good II

Harper Enchantment, Traveler's Toughness II, Strategic Combat
Versatile Adept III, Know the Angles III




Destiny


Legendary Dreadnought



Extra Action Boost III, Constitution
Damage Boost III, Constitution
Critical Damage III, Haste Boost III, Constitution
<none>
Advancing Blows, Devastating Critical
Master's Blitz



Hi, in your assassin enhancements tree does heartseeker poisonstrikes works with repeaters or gxbow. It states only for melee attacks. Whats the purpose of 3 ranks heartseeker poisonstrikes in your build? Is it for debuffing purposes only? ?

Retrodark
05-26-2015, 03:00 AM
Hi, in your assassin enhancements tree does heartseeker poisonstrikes works with repeaters or gxbow. It states only for melee attacks. Whats the purpose of 3 ranks heartseeker poisonstrikes in your build? Is it for debuffing purposes only? ?

Well, it looks like I only have 1 rank in it right? W/e the case, it was probably an accident...can put it somewhere else. I don't think I had it in my actual live build.

Thorvax
05-26-2015, 03:50 AM
Well, it looks like I only have 1 rank in it right? W/e the case, it was probably an accident...can put it somewhere else. I don't think I had it in my actual live build.

Copy and thanks

Pank
06-17-2015, 06:11 PM
Didn't see a reason to. The mech core 3 gives int for damage with xbows and my DEX is high enough for the to-hit side (I guess you could take the to-hit from Harper to gain a bit (about +5-7ish), my personal version is a completionist with 3 enhancement PLs and 3 fighter PLs, I really don't miss much).

You have the boost from Know the Angles (half INT bonus added to damage) which is still nice, and cheap AP-wise

RumbIe
07-14-2015, 09:53 AM
Fantastic build. Lots of fun. I went SDK as well because what the heck. Never played one before. Plus this was my assassin I TR'd from and thought the starter SDK knives might be fun to play with if I TR back to an assassin build. It was my original intent, but now that I'm playing a mech repeater I wish I had TR'd a different toon to a repeater because I don't think I can change back. I've played an artie and it is nothing like this. Even have a 14 pally/ 6 artie and maybe I just have the feats wrong, but not even close.

I also kept the 2 artie splash for free xbox feat, rune arm damage (In these levels I use Tira's splendor so have death block always slotted) and conjure bolts and enchant weapon.

I know kill counts don't mean anything (especially while I'm only at level 18), but basically every quest I have 100 kills while the rest all have 5 to 15. If there's a warlock they may get 30-40. Maybe.

I'm playing with a Great Xbow and the damage is sick. I just wish there were more named XBow options. I may go to a repeater for epic levels, but GXB is so nice. The knock down effect is nice too. Good GXB are just hard to find. Luckily I have a metalline of PG from back in the days when you never never never sold a metalline or holy burst of pg item and while equipped it has a base damage of 45 and just mows all mobs down.

A question or two though because I want to maintain what I'm doing through epic lol and understand what's going on so I don't make a build mistake.

- Why did you not go with Sniper in the T5 mech tree? With a GBX it is a no brainer. I had to do it, but it seems useful for even a repeater build.
- I dropped the faster movement in acrobat. I assume that's just a preference. It also freed up 3 AP for me.

- I went 4 tiers with assassin SA. To do this though I need to give some things up and this is my real question. So adding sniper and just one SA (tier 3) I lost the faster moving (easy decision for me) and 1 RP from harper (is 1 RP that big a deal?). If I want to keep the tier 4 SA then I need to either sacrifice 2 more RP or 1 Int. I haven't really planned out if I'll be at an odd or even Int yet at end game so it may be an easier decision than I think, but let's assume 1 Int is the difference between an even or odd number.

So the root of my question here is what is more important to have? +1 SA from assassin, +1 Int (assuming it makes it an even number) or +2 RP? I'm not really good at understanding how RP effects things when all aspects are added in.

Thanks in advance

FranOhmsford
07-14-2015, 10:20 AM
Why do I not see Imp. Evasion?

You stated that you went for Evasion over Hvy Armour so why skip Imp. Evasion?

Retrodark
07-14-2015, 01:19 PM
Fantastic build. Lots of fun. I went SDK as well because what the heck. Never played one before. Plus this was my assassin I TR'd from and thought the starter SDK knives might be fun to play with if I TR back to an assassin build. It was my original intent, but now that I'm playing a mech repeater I wish I had TR'd a different toon to a repeater because I don't think I can change back. I've played an artie and it is nothing like this. Even have a 14 pally/ 6 artie and maybe I just have the feats wrong, but not even close.

I also kept the 2 artie splash for free xbox feat, rune arm damage (In these levels I use Tira's splendor so have death block always slotted) and conjure bolts and enchant weapon.

I know kill counts don't mean anything (especially while I'm only at level 18), but basically every quest I have 100 kills while the rest all have 5 to 15. If there's a warlock they may get 30-40. Maybe.

I'm playing with a Great Xbow and the damage is sick. I just wish there were more named XBow options. I may go to a repeater for epic levels, but GXB is so nice. The knock down effect is nice too. Good GXB are just hard to find. Luckily I have a metalline of PG from back in the days when you never never never sold a metalline or holy burst of pg item and while equipped it has a base damage of 45 and just mows all mobs down.

A question or two though because I want to maintain what I'm doing through epic lol and understand what's going on so I don't make a build mistake.

- Why did you not go with Sniper in the T5 mech tree? With a GBX it is a no brainer. I had to do it, but it seems useful for even a repeater build.
- I dropped the faster movement in acrobat. I assume that's just a preference. It also freed up 3 AP for me.

- I went 4 tiers with assassin SA. To do this though I need to give some things up and this is my real question. So adding sniper and just one SA (tier 3) I lost the faster moving (easy decision for me) and 1 RP from harper (is 1 RP that big a deal?). If I want to keep the tier 4 SA then I need to either sacrifice 2 more RP or 1 Int. I haven't really planned out if I'll be at an odd or even Int yet at end game so it may be an easier decision than I think, but let's assume 1 Int is the difference between an even or odd number.

So the root of my question here is what is more important to have? +1 SA from assassin, +1 Int (assuming it makes it an even number) or +2 RP? I'm not really good at understanding how RP effects things when all aspects are added in.

Thanks in advance

+1 SA from sniper didn't seem like anything spectacular for repeaters, but it is definitely a great choice for GXB (+3 SA, +2W and 19-20 vorps).

I would say it is something like +2 RP > +1 SA > +1 INT, but idk. They all seem too small and trivial on the overall damage matrix. I think the more important factors of the build are getting t4 assassin for killer, Getting the lvl 18 core 5 (Expert Builder) for the crit, KtA from harper. As long as you can fill in to get these, you will be fine.

Retrodark
07-14-2015, 01:21 PM
Why do I not see Imp. Evasion?

You stated that you went for Evasion over Hvy Armour so why skip Imp. Evasion?

It is there now. Must have been a mistake. The original version had fighter instead of artificer and I did wear heavy armor, so maybe it was leftover from that.

FranOhmsford
07-14-2015, 01:41 PM
It is there now. Must have been a mistake. The original version had fighter instead of artificer and I did wear heavy armor, so maybe it was leftover from that.

I see you dropped Crippling Strike for it?

Is Slippery Mind that good then?

mezzorco
07-14-2015, 02:22 PM
I see you dropped Crippling Strike for it?

Is Slippery Mind that good then?

It's Crippling Strike that is that bad, at least in Epic.

Two chances of rolling a 20 on will saves is way better.

F2PPremiumLeech
07-15-2015, 04:04 PM
Nice build, I have capped it with just a few modifications:

I didn't have shadar-kai so I used halfling.

I took 1 rogue and then 2 levels of arti to immediately get repeater use +rune arm. The melee attack speed was so SLOOOOOOW at 1st level so life was much better when I got to use repeaters as soon as possible.

I took following feats:

.1. . . . : Point Blank Shot
.3. . . . : Rapid Shot
.6. . . . : Precision
.9. . . . : Precise Shot
12. . . . : Insightful reflexes
12 Rogue. : Opportunist
15. . . . : Improved Critical: Ranged
15 Rogue. : Improved evasion
18. . . . : Improved Precise Shot
18 Rogue. : Slippery Mind
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot

Enhancements had that 1 extra point in assasin so I took +1 to saves from halfling racial. Otherwise they were same. ED is what was suggested.

Twists of fate:
Sense weakness
Technician to help compensate lack of optimal gear
Cocoon

Corruption of nature for +3 insightful int at 23.

RumbIe
07-16-2015, 02:01 PM
So I went with the +2 RP over the +1 SA though to be honest I have no idea how the numbers all wash out with weapons, feats, enhancements, EDs and etc. But if you guys all say so then I'm ok with it :)

So I'm at level 20 right now and still having a blast. Working on finalizing the LD ED. I have Shiradi from a prior life all max'd. Any value in that? Should I be twisting in Pin or Prism until I get enough twist spots open for sense weakness? (Cocoon is twisted of course already). Any other good twists for the build?

Lastly weapons. As mentioned I have a metalline of PG great xbow that I am using. I love the GXB and in EE Battle for Eveningstar I was laying down wicked numbers on the end boss with KtA and a damage boost going. It seemed like every other bolt was 1K and I'm only tier 4 of LD right now. Can't wait until I get tier 5.

With the limited number of GXBs out there is it worth it to craft a Cormy one? (From EStar challenges?) I should have enough mats for a level 20 one that could get me through to I can get a TF. Can probably get a T2 pretty easily. T3 will be a long way off. Or should I focus on a GS one? (No more raiders boxes for this guy sadly so no needle during those levels since no one runs CITW any more and on the rare occasion anyone does nothing drops.)

Thanks

Retrodark
07-19-2015, 10:24 PM
So I went with the +2 RP over the +1 SA though to be honest I have no idea how the numbers all wash out with weapons, feats, enhancements, EDs and etc. But if you guys all say so then I'm ok with it :)

So I'm at level 20 right now and still having a blast. Working on finalizing the LD ED. I have Shiradi from a prior life all max'd. Any value in that? Should I be twisting in Pin or Prism until I get enough twist spots open for sense weakness? (Cocoon is twisted of course already). Any other good twists for the build?

Lastly weapons. As mentioned I have a metalline of PG great xbow that I am using. I love the GXB and in EE Battle for Eveningstar I was laying down wicked numbers on the end boss with KtA and a damage boost going. It seemed like every other bolt was 1K and I'm only tier 4 of LD right now. Can't wait until I get tier 5.

With the limited number of GXBs out there is it worth it to craft a Cormy one? (From EStar challenges?) I should have enough mats for a level 20 one that could get me through to I can get a TF. Can probably get a T2 pretty easily. T3 will be a long way off. Or should I focus on a GS one? (No more raiders boxes for this guy sadly so no needle during those levels since no one runs CITW any more and on the rare occasion anyone does nothing drops.)

Thanks

Notice this thread doesn't say Mech GXB Builds :), I honestly see the allure of the GXB, but find the repeaters superior for many reasons esp with LD...faster 10 stack of blitz. As for twists, pin and otto's from shiradi are good choices, though otto's doesn't always work that great if you use a deception item.

Therrias
07-20-2015, 01:49 AM
Notice this thread doesn't say Mech GXB Builds :), I honestly see the allure of the GXB, but find the repeaters superior for many reasons esp with LD...faster 10 stack of blitz. As for twists, pin and otto's from shiradi are good choices, though otto's doesn't always work that great if you use a deception item.

There are no repeater or gxbow builds, there are only Mech builds. The only difference is 3-5 AP.

Gxbow is owning so far on my build though. Still one-shotting mobs at level 14.

prometheus77
09-10-2015, 04:08 PM
Any ideas what I should shoot for in a build like this. For example I already have a lightning and acid repeater from my last artificer life. Should I use windhowler bracers or bracers of wind? Invisibility cloak maybe?

Bolo_Grubb
09-10-2015, 05:53 PM
once I hit level 12 I use an Ooze II green steel repeater for almost everything. For undead I have a triple positive GS repeater.

That is all I use until epic and I still use both of those those through much of the epic levels.

as far as other gear, I make sure my key stats are maxed for the level (int, Con) and change my gear as I find better.

darknoobslayer
09-24-2015, 09:05 AM
Nice build, Almost capped on mine and have had a blast leveling it.

What's your current end game gear setup? And a break down of you Int if you could.

Jiirix
05-03-2016, 04:32 AM
BUMP.. because this is still one of the best Mechanic Builds around.

Sarzor
05-10-2016, 12:13 PM
Is Mechanical Reloader working for repeating bows?

I'm doing a deep gnome light repeater mechanic build, and with this enhancement I have 0 ranged speed bonus. If I equip the Abbott Quiver, it rises to 10%. Am I missing something?

Jiirix
05-11-2016, 05:21 AM
Old bug, you only get the +10 ranged power: https://www.ddo.com/forums/showthread.php/461319-Mechanical-Reloader?highlight=Mechanical+Reloader

But it does not matter anyway as it wouldn't stack with a speed item, haste or the blinding speed feat anyway. Just take it for the ranged power.

Sarzor
05-11-2016, 10:30 AM
Old bug, you only get the +10 ranged power: https://www.ddo.com/forums/showthread.php/461319-Mechanical-Reloader?highlight=Mechanical+Reloader

But it does not matter anyway as it wouldn't stack with a speed item, haste or the blinding speed feat anyway. Just take it for the ranged power.

Ah, thanks. That's what I get for being late to the Mechanic game and not being up-to-date on rogues. I'd been hoping to get away from Abbott Quiver and towards the Dynastic or quiver of poison for some more DPS.

unbongwah
05-11-2016, 10:57 AM
I'd been hoping to get away from Abbott Quiver and towards the Dynastic or quiver of poison for some more DPS.
It isn't broken, it's just a display bug; so you take Mechanical Reloader @ lvl 12 and replace Quiver of Alacrity with Dynamistic or Poison quiver @ lvls 12-14. EDIT: ideally you should be using Haste pots or scrolls anyway, if no one's keeping you buffed; but that gets tiresome to keep rebuffing.

Sarzor
05-11-2016, 12:34 PM
It isn't broken, it's just a display bug; so you take Mechanical Reloader @ lvl 12 and replace Quiver of Alacrity with Dynamistic or Poison quiver @ lvls 12-14. EDIT: ideally you should be using Haste pots or scrolls anyway, if no one's keeping you buffed; but that gets tiresome to keep rebuffing.

Ah, so it is verified to work? Just not showing since only applied to certain weapons?

Also, I'm pretty lazy and chugging pots is annoying. I'll take a bit less DPS for a lot less work.

Stylez777
05-18-2016, 08:53 AM
I figured I'd ask this here instead of making it's own thread:

Trying out an 18/2 Rouge arti mech build on a First life 32 point Human. While all these guides are awesome for feats, stats end game builds etc I was curious about what you should look to stack during the leveling proccess especially as a first lifer. I'm finding it crazy difficult on some of these low level quests. I have tried using a Holy heavy Repeater and Holy Great xbow along with a vorpal Repeater and great crossbow and it just seems that things are not going down quickly at all. I use haste pots, heroism etc so I'm trying to figure out the issue as to why I' having so much trouble. I almost feel at this point casting master touch and swining a holy TH maul might work better but I shouldn't have to do that. Suffice to say I need some help here.

I have 5 rouge 2 arti at the moment. I went up the mech tree, I also took 2 harper to use INT modifier to hit. Can't take Mech int to damage till next rouge level.
feats I took: PBS, Precise shot, Precision, Rapid shot

What are the main things to stack on gear for the lower levels and then mid levels?
What named gear should be looked for or farmed in the first life that could be useful?
Is Repeater or Gxbow more efficent for leveling? (sure this isn't answered easy)
Any other useful tips, tricks or things to do to help in the lower to mid levels for a first lifer would be appreciated. Thanks so much in advance!

Jiirix
05-19-2016, 07:48 AM
Your Enhancements are fine and getting INT to damage next levels will get you a boost. When you got the useful stuff from mechanic I would go for SA damage and Venomed Blades from Assassin before investing in Know the Angles. But get Know the Angles before you go for Killer.

I use repeaters at lower levels and stack as much damage per bolt as posible. (Base dam, Sneak attack, rune arm extra damage, seeker, poison..) Look for a crossbow with deception on it when playing solo to get more sneak attack damage. Get the backstabbers gloves for level 12 and a golden guile for level 17. Or play in a group, rogues get much more damage when others have aggro. Ranger: Shot them in the face, Rogue: Shot them in the back :)

Other very useful itemd are a silver slinger and a hand of the tombs for undead mobs. Craft a ring of the stalker and keep upgrading it for extra sneak attack damage (on top of the backstabers) and manslayer. To keep mobs away from you with tanglefoot and later Leg Shot, a frozen tunic helps too as it procs a lot with a repeater.



I figured I'd ask this here instead of making it's own thread:

Trying out an 18/2 Rouge arti mech build on a First life 32 point Human. While all these guides are awesome for feats, stats end game builds etc I was curious about what you should look to stack during the leveling proccess especially as a first lifer. I'm finding it crazy difficult on some of these low level quests. I have tried using a Holy heavy Repeater and Holy Great xbow along with a vorpal Repeater and great crossbow and it just seems that things are not going down quickly at all. I use haste pots, heroism etc so I'm trying to figure out the issue as to why I' having so much trouble. I almost feel at this point casting master touch and swining a holy TH maul might work better but I shouldn't have to do that. Suffice to say I need some help here.

I have 5 rouge 2 arti at the moment. I went up the mech tree, I also took 2 harper to use INT modifier to hit. Can't take Mech int to damage till next rouge level.
feats I took: PBS, Precise shot, Precision, Rapid shot

What are the main things to stack on gear for the lower levels and then mid levels?
What named gear should be looked for or farmed in the first life that could be useful?
Is Repeater or Gxbow more efficent for leveling? (sure this isn't answered easy)
Any other useful tips, tricks or things to do to help in the lower to mid levels for a first lifer would be appreciated. Thanks so much in advance!

Stylez777
05-19-2016, 11:51 AM
Your Enhancements are fine and getting INT to damage next levels will get you a boost. When you got the useful stuff from mechanic I would go for SA damage and Venomed Blades from Assassin before investing in Know the Angles. But get Know the Angles before you go for Killer.

I use repeaters at lower levels and stack as much damage per bolt as posible. (Base dam, Sneak attack, rune arm extra damage, seeker, poison..) Look for a crossbow with deception on it when playing solo to get more sneak attack damage. Get the backstabbers gloves for level 12 and a golden guile for level 17. Or play in a group, rogues get much more damage when others have aggro. Ranger: Shot them in the face, Rogue: Shot them in the back :)

Other very useful itemd are a silver slinger and a hand of the tombs for undead mobs. Craft a ring of the stalker and keep upgrading it for extra sneak attack damage (on top of the backstabers) and manslayer. To keep mobs away from you with tanglefoot and later Leg Shot, a frozen tunic helps too as it procs a lot with a repeater.

Thanks for the help I really appreciate it! I redid some enhancements and things seem a bit better. Though I wonder if Venomed blades works because I have it activated and it shows up top in my buff bar that I get 1d8 additional poison damage but I just ran 3 quests and never once did i see the damage applied, even looking in the combat log it doesn't show up. Am I using it wrong or maybe the mobs were immune it it?

Jiirix
05-20-2016, 08:07 AM
Venomend blades changed a lot and I lost track on what it works at the moment to be honest. I know it worked for me at some point but I remember issues like loosing it on logging too. Guess you better take only the sneak attack damage and killer... If mobs are immune you get a immune message. What will get your damage up in tough situations is human damage boost + assassin damage boost (they stack). When you get into epics take the extra damage boosts from Legenary Dread.


Thanks for the help I really appreciate it! I redid some enhancements and things seem a bit better. Though I wonder if Venomed blades works because I have it activated and it shows up top in my buff bar that I get 1d8 additional poison damage but I just ran 3 quests and never once did i see the damage applied, even looking in the combat log it doesn't show up. Am I using it wrong or maybe the mobs were immune it it?

Stylez777
05-20-2016, 09:02 AM
Venomend blades changed a lot and I lost track on what it works at the moment to be honest. I know it worked for me at some point but I remember issues like loosing it on logging too. Guess you better take only the sneak attack damage and killer... If mobs are immune you get a immune message. What will get your damage up in tough situations is human damage boost + assassin damage boost (they stack). When you get into epics take the extra damage boosts from Legenary Dread.

Thanks for the advice! Most quests are going smoother now, Undead based ones (necro, delara's etc) are a bit slow solo even with Holy and pure good xbow.

RistoffDervish
05-20-2016, 10:12 AM
With the limited number of GXBs out there is it worth it to craft a Cormy one? (From EStar challenges?) I should have enough mats for a level 20 one that could get me through to I can get a TF. Can probably get a T2 pretty easily. T3 will be a long way off. Or should I focus on a GS one? (No more raiders boxes for this guy sadly so no needle during those levels since no one runs CITW any more and on the rare occasion anyone does nothing drops.)

Thanks

Get yourself a Divine Artillery and slot it with a Meteoric Star Ruby.

Much easier to farm - from Devil's Details in Amrath. Get the Heroic for use at level 13 and the Epic version for 27ish I think?

Jiirix
05-23-2016, 04:44 AM
Thanks for the advice! Most quests are going smoother now, Undead based ones (necro, delara's etc) are a bit slow solo even with Holy and pure good xbow.

That will change in higher levels too. Once you get your fortification bypass (armor piercing) up you crit and sneak attack undead mobs too:

5% Guild
25% Precision
10% Opportunist
15% grim reprecision
15%-35% item
temp. 25% from Assassins trick (works with ranged weapons too)
= Crits and Sneak Attack damage on almost everything :)

DownClan
07-08-2017, 09:20 PM
I'm looking for suggestions on what to craft into the extra slot on light repeaters. Does Vampirism work on light repeaters?

(I have Ins Deadly, Ins Seeker, and as-needed Ins Tendon Slice slotted on body gear, so... Vampirism is like the only thing left.)

Tlorrd
07-09-2017, 12:16 AM
I'm looking for suggestions on what to craft into the extra slot on light repeaters. Does Vampirism work on light repeaters?

(I have Ins Deadly, Ins Seeker, and as-needed Ins Tendon Slice slotted on body gear, so... Vampirism is like the only thing left.)

what level are you crafting for?

DownClan
07-09-2017, 12:18 AM
what level are you crafting for?

I'm going to be racking up 3x iconic lives, and I optimize my weapons based on weapon die modifier, so ML 10, 20, 24, and possibly 28 (I often skip making the ML 28).

Tlorrd
07-09-2017, 09:27 PM
I'm going to be racking up 3x iconic lives, and I optimize my weapons based on weapon die modifier, so ML 10, 20, 24, and possibly 28 (I often skip making the ML 28).

for the extra slot alone ... in heroics you can put in con damage as that is quite useful in heroics and not so much in epics.

Epics (and since you said you already had insightful deadly, seeker, and tendon slice) I'd go with Vampirism. The only other choice with U36 and arty pass coming and if you went arty or splashed arty with your mech would be to craft insightful sunder since new battle engineer stuff uses Sunder for a bunch of its tactics.

Also (and I'm sure you've already considered all this) ... I'd use Needle (min lvl 23) for you epic light repeater. It was x3 crit multiplier and coupled with deep gnome crit range bonus ... is nice and coupled with mech level 18 core.

If you need to do some swapping, craft thunderforged light repeater for level 24 and level 26 ... also legendary greensteel with weapon augment bonus will be nice too.

In heroics, fatal flaw is heavy repeater but I think the new quests will have some light repeater stuff. Also don't forget about other named and challenge gear such as calomel, double cross, slavers hand crossbow. Also silver slinger (i think its heavy) is good against skelly undead.

nimodoc
08-03-2017, 08:57 AM
does crippling strike work on red/purple/orange names?

KoobTheProud
08-03-2017, 10:17 AM
does crippling strike work on red/purple/orange names?

Doesn't work on purple bosses at all. Works on red bosses but is capped at something like -10. Not sure about orange names and champs but my experience is that stat/level regen is fairly quick at higher difficulty levels. Endless Fusillade might actually zero out a champ.

nimodoc
08-03-2017, 12:32 PM
yeh... figured it was something like that thnx

MaeveTuohy
10-28-2017, 09:02 AM
Rolled this build up on a shadar-kai.

Not sure what I am doing wrong but the DPS is the worst of any of the twenty or so builds I have ever played.

At level 15, 80-100 damage per bolt.

Gear includes backstabber gloves, subtle sound, mantle of the dwarven commander, greesteel smoke goggles and I am weilding divine artillery with a ruby of inferno slotted. Rue arm is Tira's spleandour.

Can't hit anything that is moving.

First bolt on a new target seems to auto-miss.

Followed the recipe of the OP very carefully.


Now lvl 27, still well behind the DPS curve of any build I have played.

Lack of insightful reflexes a huge deal for reaper, but also a hassle in elite. Regularly fails saves in traps and against aoe damage.

Can't wait for this life to be done.