View Full Version : Another Int-based ranger
bobafettucine
04-16-2015, 01:14 PM
Following on from CThruTheEgo's fun Totally Bass Ackwards Ranger (https://www.ddo.com/forums/showthread.php/454904-Totally-Bass-Ackwards-An-int-based-heavy-armored-TWF-pure-tempest-ranger), and some excellent input from CThruTheEgo and Unbongwah, I thought I would try to use the same principle but with a slightly beefed-up defence and trapping (who doesnt like trapping eh?)
Rather than continuing to clog up his build thread with my questions and assumptions, I've split it out here instead.
Tempest for killing, Stalwart Defender for not being killed & dwarf for a bit of both.
Mokkake
15/4/1 Ranger/Fighter/Artificer
True Neutral Dwarf
Level Order
1. Artificer. . . .6. Ranger. . . . .11. Ranger . . . . 16. Ranger
2. Fighter. . . . .7. Ranger. . . . .12. Ranger . . . . 17. Fighter
3. Ranger . . . . .8. Ranger. . . . .13. Ranger . . . . 18. Fighter
4. Fighter. . . . .9. Ranger. . . . .14. Ranger . . . . 19. Ranger
5. Ranger . . . . 10. Ranger. . . . .15. Ranger . . . . 20. Ranger
Stats
. . . . . . . .36pt. . .Tome . . Level Up
. . . . . . . .----. . .---- . . --------
Strength. . . . 13 . . . +4. . . .4: INT
Dexterity . . . .8 . . . +4. . . .8: INT
Constitution. . 17 . . . +4. . . 12: INT
Intelligence. . 18 . . . +4. . . 16: INT
Wisdom. . . . . 12 . . . +4. . . 20: INT
Charisma. . . . .9 . . . +4. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . A .F. R .F. R .R. R .R. R .R. R .R. R .R. R .R. F .F. R .R
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 2 . . . . . 1 .1. 2 .3. 3 .1. 1 .1. 1 .1. 1 .1. . . . 1 .3. 23
Disable . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 . . 2 . . 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . 3 .1. 23
Spot. . . 4 . . 2 . . 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. . . . 3 .1. 23
Jump. . . 2 . . . .1. . .1. . .1. 1 .1. 1 . . . .2. 3 .4. 2 .2. 1 .1. 23
Move Si . 1 . . . . . . .1. 1 . . . .2. 2 .4. 4 .2. 1 .1. 1 .1. . .2. 23
UMD . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .32 .6 10 .7 11 11 11 12 12 12 12 13 13 13 13 14 10 10 14 14
Feats
.1. . . . : Insightful Reflexes
.2 Fighter: Point Blank Shot
.3. . . . : Power Attack
.3 Ranger : Favored Enemy: Goblinoid
.4 Fighter: Cleave
.6. . . . : Toughness
.8 Ranger : Favored Enemy: Undead
.9. . . . : Improved Critical: Slashing
12. . . . : Empower Healing Spell
13 Ranger : Favored Enemy: Giant
15. . . . : Great Cleave
18. . . . : Quicken Spell
18 Fighter: Improved Critical: Ranged
20 Ranger : Favored Enemy: Elemental
21 Epic . : Overwhelming Critical
24 Epic . : Bulwark of Defense
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Elusive Target
Spells
Ranger
Resist Energy, Jump, Merfolk's Blessing
Barkskin, Cure Light Wounds
Cure Moderate Wounds, Wild Instincts
Cure Serious Wounds, Freedom of Movement
Artificer
Enchant Weapons, Enchant Armor
Enhancements (80 AP)
Dwarf (12 AP)
Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II
Axe Training
Axe Training
Axe Training
Tempest (36 AP)
Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
Improved Defense III, Whirling Blades
Whirling Blades, Sprint Boost III
Critical Accuracy II, Whirling Blades
Critical Damage II, The Growing Storm II, Whirling Blades
Dance of Death III
Stalwart Defender (18 AP)
Toughness, Stalwart Defense
Resilient Defense III, Defense Boost III
Durable Defense III, Armor Expertise I, Instinctive Defense III
Tenacious Defense III
Harper Agent (14 AP)
Agent of Good I
Traveler's Toughness II, Strategic Combat
Versatile Adept II, Know the Angles III
Versatile Adept II, Strategic Combat
Destiny (24 AP)
Legendary Dreadnought
Extra Action Boost II, Attack Boost II
Momentum Swing III, Imp. Power Attack
Lay Waste, Critical Damage III, Haste Boost III
Volcano's Edge
Devastating Critical
Master's Blitz, Headman's Chop
Twists of Fate (11 fate points)
Grim Precision (Tier 3 Shadowdancer)
Rejuvenation Cocoon (Tier 1 Primal)
Draconic Perception (Tier 1 Draconic)
Retrodark
04-16-2015, 05:42 PM
Following on from CThruTheEgo's fun Totally Bass Ackwards Ranger (https://www.ddo.com/forums/showthread.php/454904-Totally-Bass-Ackwards-An-int-based-heavy-armored-TWF-pure-tempest-ranger), and some excellent input from CThruTheEgo and Unbongwah, I thought I would try to use the same principle but with a slightly beefed-up defence and trapping (who doesnt like trapping eh?)
Rather than continuing to clog up his build thread with my questions and assumptions, I've split it out here instead.
Tempest for killing, Stalwart Defender for not being killed & dwarf for a bit of both.
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Mokkake
Level 28 True Neutral Dwarf Male
(4 Fighter \ 15 Ranger \ 1 Artificer \ 8 Epic)
Hit Points: 573
Spell Points: 477
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 19
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 13 17
Dexterity 8 12
Constitution 17 23
Intelligence 18 29
Wisdom 12 16
Charisma 9 13
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 13
Bluff -1 9
Concentration 3 16
Diplomacy -1 9
Disable Device 8 40
Haggle -1 9
Heal 3 40
Hide -1 9
Intimidate -1 9
Jump 3 21
Listen 1 11
Move Silently 1 26
Open Lock 3 32
Perform n/a n/a
Repair 4 17
Search 8 46
Spellcraft 4 17
Spot 5 37
Swim 1 13
Tumble n/a 10
Use Magic Device 3 32
Level 1 (Artificer)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Feat: (Selected) Point Blank Shot
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Empower Healing Spell
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 14 (Ranger)
Level 15 (Fighter)
Feat: (Selected) Quicken Spell
Level 16 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Toughness
Level 19 (Ranger)
Level 20 (Ranger)
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Dwarven Runes (Rank 1)
Enhancement: Dwarf - Dwarven Runes (Rank 2)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 1)
Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 2)
Enhancement: Tempest (Rgr) - Critical Accuracy (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Critical Damage (Rank 1)
Enhancement: Tempest (Rgr) - Critical Damage (Rank 2)
Enhancement: Tempest (Rgr) - Critical Damage (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 1)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 2)
Enhancement: Tempest (Rgr) - Dance of Death (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Instinctive Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3)
Enhancement: Harper - Agent Of Good I
Enhancement: Harper - Harper Enchantment
Enhancement: Harper - Travelers Toughness (Rank 3)
Enhancement: Harper - Strategic Combat I
Enhancement: Harper - Know The Angles (Rank 2)
Enhancement: Harper - Versatile Adept I (Rank 3)
Enhancement: Harper - Strategic Combat II
I did actually post a 4F/1A version on CThruTheEgo's thread. See post #56. I even mention the possibility of going dwarf. When I ran that build, I felt 4 paladin would have been the best way to go instead of 4 Fighter, because I had too many feats I didn't know what to do with and pali had superior survival with god-like saves. Now, you can take weapon focus and weapon spec for the extra power, so fighter is probably more viable.
Toughness/Epic Toughness are not really all that great anymore. Especially not needed for Dwarf. Definitely consider precision for heroic toughness feat and since you are going to be in defensive stance bulwark of defense is nice with +2 to all saves for the lvl 24 epic feat. I would even take precision over power attack since you are TWF and don't have or need cleaves.
Retrodark
04-16-2015, 05:44 PM
I would also recommend using this character builder for forums as it is easy to use/view and is up to date as of 4/14/15.
https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite-(in-development)
bobafettucine
04-16-2015, 07:17 PM
I did actually post a 4F/1A version on CThruTheEgo's thread. See post #56. I even mention the possibility of going dwarf. When I ran that build, I felt 4 paladin would have been the best way to go instead of 4 Fighter, because I had too many feats I didn't know what to do with and pali had superior survival with god-like saves. Now, you can take weapon focus and weapon spec for the extra power, so fighter is probably more viable.
Toughness/Epic Toughness are not really all that great anymore. Especially not needed for Dwarf. Definitely consider precision for heroic toughness feat and since you are going to be in defensive stance bulwark of defense is nice with +2 to all saves for the lvl 24 epic feat. I would even take precision over power attack since you are TWF and don't have or need cleaves.
Ah yes, didn't see it earlier, nearly identical build with a couple of feat/enhancement differences and different weps (and a lot more thought put into it!).
To get the godlike pally saves, you have to put a fair bit into CHA though, which kinda takes away from what I thought was the main attraction of the Bass Ackward build (only one primary stat).
On the toughness thing, I was going to see how things went as I levelled to see if it was worth my while investing in it. I wanted to make sure this guy was a good solid melee who could take a few hits.
Precision/Power Atk. Does the fort bypass stack with armour piercing? 5% to-hit doesnt really do it for me.
bobafettucine
04-16-2015, 07:18 PM
I would also recommend using this character builder for forums as it is easy to use/view and is up to date as of 4/14/15.
https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite-(in-development)
Cool...Ill give it a go!
Cheers
Retrodark
04-16-2015, 10:46 PM
Ah yes, didn't see it earlier, nearly identical build with a couple of feat/enhancement differences and different weps (and a lot more thought put into it!).
To get the godlike pally saves, you have to put a fair bit into CHA though, which kinda takes away from what I thought was the main attraction of the Bass Ackward build (only one primary stat).
On the toughness thing, I was going to see how things went as I levelled to see if it was worth my while investing in it. I wanted to make sure this guy was a good solid melee who could take a few hits.
Precision/Power Atk. Does the fort bypass stack with armour piercing? 5% to-hit doesnt really do it for me.
It doesn't take a lot of charisma to get a big boost to saves with pally (28 (26 as a dwarf I guess ;) ) is easy to achieve and gives you +9 to all saves). In addition, pali gives LoH for additional healing.
Precision does stack. 5% to hit thing is better than -5 to hit. The +5 damage by itself is okay, but just saying if you have a choice between one or the other on a TWF build, I would take precision. I took both in my version.
CThruTheEgo
04-16-2015, 11:48 PM
Looks good bobafettucine (hehe, nice name btw). I'd agree with Retrodark, pali is better for defense, fighter is better for offense. It just depends on which one you prefer. You have two toughnesses listed. I definitely would not take more than one. Switch the second one with weapon specialization to get the most melee power from fighter.
I would also value precision over power attack due to the number of high fort mobs at endgame. Ideally, you'd fit both to have the option.
bobafettucine
04-17-2015, 05:19 AM
I would also recommend using this character builder for forums as it is easy to use/view and is up to date as of 4/14/15.
https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite-(in-development)
Tried it, loved it.
Only criticism is that it doesnt display a description of feats & enhancements as you select them.
For someone starting out on building, this makes feat/enhancement selection a little awkward.
Much better for working out optimum skill point allocations though!
bobafettucine
04-17-2015, 06:05 AM
Looks good bobafettucine (hehe, nice name btw). I'd agree with Retrodark, pali is better for defense, fighter is better for offense. It just depends on which one you prefer. You have two toughnesses listed. I definitely would not take more than one. Switch the second one with weapon specialization to get the most melee power from fighter.
I would also value precision over power attack due to the number of high fort mobs at endgame. Ideally, you'd fit both to have the option.
Yeah, having a look at it now, without the cleaves, the extra fighter feats aren't that useful, unless I was going heavy into Kensai and took the weapon focus/specialisation feats, rather than Stalwart for defences (which is what I plan to do).
Paladin in Sacred Defender would have been a much better option.
As an alternative, I have reinstated the cleaves for better synergy with Legendary Dreadnaught. Might swap one out later.
unbongwah
04-17-2015, 12:49 PM
Only criticism is that it doesnt display a description of feats & enhancements as you select them.
Yes, as ED37 says, it's aimed at veteran players who keep DDO wiki (http://ddowiki.com/page/Home) open for reference.
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