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sifubob
04-15-2015, 12:53 PM
Hi there! I kinda wanted to run a Two Hand Fighting arti, and knocked something up in the planner to get some feedback from you wonderful people.

I wanted him to be versatile, able to melee, ranged, cast SLA's, buffs and heals and do traps. Now, i know that he's not gunna be top notch at any of those, but hopefully he's decent and fun to play from 1 to 28.

Anyway, is there some glaring omission in here? it's still slightly work-in-progress, may consider shuffling some feats and AP's around (like dropping Awareness / Magical Endurance from Harper to put into Stalwart Defender if my Spot / Spell Points are good enough already) but this is the basic framework.


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Warforged Male
(4 Fighter \ 16 Artificer \ 8 Epic)
Hit Points: 404
Spell Points: 1457
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 15
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 14 16
Dexterity 8 10
Constitution 16 19
Intelligence 18 29
Wisdom 12 14
Charisma 6 8

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 15
Bluff -2 8
Concentration 7 25
Diplomacy -2 8
Disable Device 8 41
Haggle -2 9
Heal 1 11
Hide -1 4
Intimidate -2 8
Jump 4 23
Listen 1 11
Move Silently -1 4
Open Lock 3 32
Perform n/a n/a
Repair 8 41
Search 8 41
Spellcraft 4 41
Spot 5 34
Swim 2 2
Tumble n/a n/a
Use Magic Device 2 31

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Jump (+2)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Power Attack
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Master's Touch
Spell (1): Resist Energy
Spell (1): Repair Light Damage


Level 2 (Fighter)
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Repair (+1)
Feat: (Fighter Bonus) Cleave


Level 3 (Artificer)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Adamantine Body
Spell (1): Ablative Armor


Level 4 (Artificer)
Ability Raise: INT
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Spell (2): Repair Moderate Damage


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+3)
Feat: (Fighter Bonus) Great Cleave


Level 6 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Insightful Reflexes
Feat: (Artificer Bonus) Maximize Spell
Spell (2): Elemental Weapons


Level 7 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Spell (2): Protection from Energy


Level 8 (Artificer)
Ability Raise: INT
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Spell (3): Repair Serious Damage


Level 9 (Fighter)
Skill: Balance (+1.5)
Skill: Jump (+4)
Skill: Repair (+1)
Feat: (Selected) Point Blank Shot


Level 10 (Artificer)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Spell (3): Stoneskin


Level 11 (Fighter)
Skill: Balance (+2)
Skill: Jump (+2)
Skill: Repair (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 12 (Artificer)
Ability Raise: INT
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Artificer Bonus) Quicken Spell
Feat: (Selected) Toughness
Spell (3): Flame Turret


Level 13 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Repair Critical Damage


Level 14 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Protection from Elements


Level 15 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (4): Armor of Speed


Level 16 (Artificer)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+4)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Spell (5): Tenser's Transformation


Level 17 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Radiant Forcefield


Level 18 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting


Level 19 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Reconstruct


Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Heighten Spell


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Bulwark of Defense


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Electricity


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 2)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 3)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)




And here are the Harper Enhancements;
(1) Agent of Good I: +1 to hit vs. Evil, +1 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good II: +2 to hit and damage vs. Evil, +5 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good III +3 to hit and damage vs. Evil. +10 Universal Spell Power.

(2) Harper Enchantment: Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points.
(2) Strategic Combat I: You can use your Intelligence modifier to hit with Melee and Missile weapons.
(3) Awareness: +[1/2/3] to Listen, Search, and Spot. Rank 3: +1 save vs. traps.

(3) Know the Angles:
(3) Versatile Adept I [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(3) Magical Endurance: [+30/+60/+100] maximum Spell Points.

(3) Highly Skilled: [+1/+2/+3] to all skills.
(2) Strategic Combat II: You can use your Intelligence modifier for damage with Melee and Missile weapons.
(3) Versatile Adept II [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence

(3) Versatile Adept III: [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence

(2) Harper Enchantment of Righteousness: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack and damage against evil creatures, your weapon is considered Good-aligned.
(3) Versatile Adept IV: [+2/+4/+6] Melee Power, Ranged Power, and Universal Spell Power.

43 Points total in Harper.

Anyway, Thanks for taking the time to look at my build!

unbongwah
04-15-2015, 01:14 PM
You might want to use ED37's char builder (https://www.ddo.com/forums/showthread.php/455712-Character-Builder-Lite) instead, which has been updated for U25 already.

sifubob
04-15-2015, 09:28 PM
Hey, thanks Ubongwah. I did, and here is the result;
2HF Artificer
16/4 Artificer/Fighter
True Neutral Warforged

2HF Artificer
16/4 Artificer/Fighter
True Neutral Warforged


Level Order

1. Artificer. . . .6. Artificer . . .11. Fighter. . . . 16. Artificer
2. Fighter. . . . .7. Artificer . . .12. Artificer. . . 17. Artificer
3. Artificer. . . .8. Artificer . . .13. Artificer. . . 18. Artificer
4. Artificer. . . .9. Fighter . . . .14. Artificer. . . 19. Artificer
5. Fighter. . . . 10. Artificer . . .15. Artificer. . . 20. Artificer


Stats
. . . . . . . .34pt. . .Tome . . Level Up
. . . . . . . .----. . .---- . . --------
Strength. . . . 14 . . . +2. . . .4: INT
Dexterity . . . .8 . . . +2. . . .8: INT
Constitution. . 16 . . . +3. . . 12: INT
Intelligence. . 18 . . . +3. . . 16: INT
Wisdom. . . . . 12 . . . +2. . . 20: INT
Charisma. . . . .6 . . . +2. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT

Skills
. . . . . A .F. A .A. F .A. A .A. F .A. F .A. A .A. A .A. A .A. A .A
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Repair. . 4 .1. . .2. . .1. 2 . . . . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spellcr . . . . . . . . . . . . . . . . . . . 5 .5. 5 .4. 1 .1. 1 .1. 23
Disable . 4 . . 2 .1. . .2. 1 .1. . .2. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
Open Lo . 4 . . 2 .1. . .2. 1 .1. . .2. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 . . 2 .1. . .2. 1 .1. . .2. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 . . 2 .1. . .2. 1 .1. . .2. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 4 . . . . . . . . 3 .4. . .2. . .2. 1 .1. 1 .1. 1 .1. 1 .1. 23
Jump. . . . .5. . . . 3 . . . . . 4 . . 2 . . . . . . . . 2 .2. 2 .2. 22
Concent . 4 . . . .3. . . . . . . . . . . . . . . . . . . . . . . . . .7
Balance . 1 . . . . . 2 . . . .1. 2 . . 1 . . . . . . . . . . . . . . .7
Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Haggle. . . . . . . . . . . . . . . . . . . . . . . . .1. . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .32 .6. 8 .9. 7 .9. 9 10. 8 10. 8 11 11 11 11 11 11 11 11 11
. . . . .32 .6. 8 .9. 7 .9. 9 10. 8 10. 8 11 11 11 11 11 11 11 11 12


Feats

.1. . . . : Power Attack
.2 Fighter: Cleave
.3. . . . : Adamantine Body
.5 Fighter: Great Cleave
.6. . . . : Insightful Reflexes
.6 Arti . : Maximize Spell
.9. . . . : Quicken Spell
11 Fighter: Improved Critical: Slashing
12. . . . : Toughness
12 Arti . : Point Blank Shot
15. . . . : Mental Toughness
16 Arti . : Improved Critical: Ranged
18. . . . : Two Handed Fighting
20 Arti . : Heighten Spell
21 Epic . : Overwhelming Critical
24 Epic . : Bulwark of Defense
26 Destiny: Epic Spell Power: Electricity
27 Epic . : Epic Damage Reduction
28 Destiny: Elusive Target


Spells

Repair Light Damage, Conjure Bolts, Enchant Weapons, Resist Energy, Shield of Faith
Repair Moderate Damage, Elemental Weapons, Protection from Energy, Lucky Cape, Toughen Construct
Repair Serious Damage, Stoneskin, Flame Turret, Lightning Bolt, Blast Rod
Repair Critical Damage, Armor of Speed, Protection from Elements, Cold Iron Weapons
Radiant Forcefield, Tenser's Transformation
Reconstruct, Deadly Weapons

Enhancements (80 AP)

Warforged (3 AP)
Improved Fortification, Warforged Constitution

Harper Agent (37 AP)
Agent of Good I, Intelligence, Agent of Good II, Intelligence, Agent of Good III
Harper Enchantment, Strategic Combat
Versatile Adept III, Know the Angles III
Highly Skilled III, Versatile Adept III, Strategic Combat, Intelligence
Versatile Adept III, Intelligence
Harper Enchantment: Righteousness, Versatile Adept III

Arcanotechnician (25 AP)
Arcanotechnician
Static Shock III, Energy of Creation III, Spell Critical
Efficient Quicken III
Lightning Sphere III, Intelligence
Blast Rod III, Intelligence

Stalwart Defender (15 AP)
Toughness, Stalwart Defense
Durable Defense III, Defense Boost II
Resilient Defense III
Hardy Defense III, Constitution




Very similar, but swapped Point blank shot and Quicken spell around (Quicken to 9, PBS to 12). And less points in Harper to get 4 more CON and 25% more innate Fort.

I'll see how it goes and will post here my own feedback upon playing the build.

unbongwah
04-17-2015, 03:15 PM
TBH, I think you're spreading yourself too thin here:

W/out ITHF & GTHF, you're giving up +4 Melee Power and fair bit of glancing blows. EDIT: also the arty lvls don't do much to boost your melee DPS apart from Deadly Weapons.
W/out Precision, Prec Shot, and IPS, your ranged DPS is lackluster and lacking AoE option.
I'm underwhelmed by the AT SLAs at higher lvls even on a pure arty (largely b/c of low max caster lvl); so I'm presuming on a heavily-MCed build such as this, they become even less useful.


I think rather than trying to do ranged+melee+caster DPS, it would be better to focus on two outta three and build accordingly. If you decide melee+ranged is your focus, you may also want to consider switching to SWF; that would let you dump STR so you could bump up DEX, which in turn would let you add the feats I mentioned.

wildbynature
09-27-2015, 11:14 AM
Looking at doing a similar build to this on my next life. 16 arti/ 4 pally 2hf bladeforged robot queen. I'm curious about how this build played and anything you would to do change it if you built and played around with it.

cru121
09-27-2015, 01:16 PM
I have leveled a melee artificer SLA spammer recently (1-20). It's pretty decent until late heroics. I've used two-handed weapons until lvl ~15, at that point I switched to SWF. I was human, used PL:Cleric for healing, I wanted to fit in Tira's Splendor for more healing amplification.

If I had to do it again, I'd probably include bard 3 for swashbuckling. Which is probably hard to fit in for you if you want reconstruct.

Only 10 artificer levels are needed to max Blast Rod SLA though. Blast Rod is great while leveling. Also Lightning Sphere is nice, given that there's no save vs the daze. Blast Rod, Cleave 2x, Daze, wait for cooldowns, rinse/repeat. Also scroll/wand healing is easy, since you can essentially pause combat.

Consider fitting in Empower (perhaps instead of Toughness). If you had access to U28 content, you could use heroic Fatal Flaw as backup ranged weapon to save on IC:Ranged. I never felt I needed Mental Toughness, I had more than enough SP for all the SLAs.

Regarding enhancements, in Arcanotechnician, I'd ditch Eff.Quicken and Energy of Creation in favor of more spell crit.