sifubob
04-15-2015, 12:53 PM
Hi there! I kinda wanted to run a Two Hand Fighting arti, and knocked something up in the planner to get some feedback from you wonderful people.
I wanted him to be versatile, able to melee, ranged, cast SLA's, buffs and heals and do traps. Now, i know that he's not gunna be top notch at any of those, but hopefully he's decent and fun to play from 1 to 28.
Anyway, is there some glaring omission in here? it's still slightly work-in-progress, may consider shuffling some feats and AP's around (like dropping Awareness / Magical Endurance from Harper to put into Stalwart Defender if my Spot / Spell Points are good enough already) but this is the basic framework.
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 True Neutral Warforged Male
(4 Fighter \ 16 Artificer \ 8 Epic)
Hit Points: 404
Spell Points: 1457
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 15
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 14 16
Dexterity 8 10
Constitution 16 19
Intelligence 18 29
Wisdom 12 14
Charisma 6 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 15
Bluff -2 8
Concentration 7 25
Diplomacy -2 8
Disable Device 8 41
Haggle -2 9
Heal 1 11
Hide -1 4
Intimidate -2 8
Jump 4 23
Listen 1 11
Move Silently -1 4
Open Lock 3 32
Perform n/a n/a
Repair 8 41
Search 8 41
Spellcraft 4 41
Spot 5 34
Swim 2 2
Tumble n/a n/a
Use Magic Device 2 31
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Jump (+2)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Power Attack
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Master's Touch
Spell (1): Resist Energy
Spell (1): Repair Light Damage
Level 2 (Fighter)
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Repair (+1)
Feat: (Fighter Bonus) Cleave
Level 3 (Artificer)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Adamantine Body
Spell (1): Ablative Armor
Level 4 (Artificer)
Ability Raise: INT
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Spell (2): Repair Moderate Damage
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+3)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Insightful Reflexes
Feat: (Artificer Bonus) Maximize Spell
Spell (2): Elemental Weapons
Level 7 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Spell (2): Protection from Energy
Level 8 (Artificer)
Ability Raise: INT
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Spell (3): Repair Serious Damage
Level 9 (Fighter)
Skill: Balance (+1.5)
Skill: Jump (+4)
Skill: Repair (+1)
Feat: (Selected) Point Blank Shot
Level 10 (Artificer)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Spell (3): Stoneskin
Level 11 (Fighter)
Skill: Balance (+2)
Skill: Jump (+2)
Skill: Repair (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Artificer)
Ability Raise: INT
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Artificer Bonus) Quicken Spell
Feat: (Selected) Toughness
Spell (3): Flame Turret
Level 13 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Repair Critical Damage
Level 14 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Protection from Elements
Level 15 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (4): Armor of Speed
Level 16 (Artificer)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+4)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Spell (5): Tenser's Transformation
Level 17 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Radiant Forcefield
Level 18 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 19 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Reconstruct
Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Heighten Spell
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Bulwark of Defense
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Electricity
Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction
Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 2)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 3)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
And here are the Harper Enhancements;
(1) Agent of Good I: +1 to hit vs. Evil, +1 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good II: +2 to hit and damage vs. Evil, +5 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good III +3 to hit and damage vs. Evil. +10 Universal Spell Power.
(2) Harper Enchantment: Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points.
(2) Strategic Combat I: You can use your Intelligence modifier to hit with Melee and Missile weapons.
(3) Awareness: +[1/2/3] to Listen, Search, and Spot. Rank 3: +1 save vs. traps.
(3) Know the Angles:
(3) Versatile Adept I [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(3) Magical Endurance: [+30/+60/+100] maximum Spell Points.
(3) Highly Skilled: [+1/+2/+3] to all skills.
(2) Strategic Combat II: You can use your Intelligence modifier for damage with Melee and Missile weapons.
(3) Versatile Adept II [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence
(3) Versatile Adept III: [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence
(2) Harper Enchantment of Righteousness: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack and damage against evil creatures, your weapon is considered Good-aligned.
(3) Versatile Adept IV: [+2/+4/+6] Melee Power, Ranged Power, and Universal Spell Power.
43 Points total in Harper.
Anyway, Thanks for taking the time to look at my build!
I wanted him to be versatile, able to melee, ranged, cast SLA's, buffs and heals and do traps. Now, i know that he's not gunna be top notch at any of those, but hopefully he's decent and fun to play from 1 to 28.
Anyway, is there some glaring omission in here? it's still slightly work-in-progress, may consider shuffling some feats and AP's around (like dropping Awareness / Magical Endurance from Harper to put into Stalwart Defender if my Spot / Spell Points are good enough already) but this is the basic framework.
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 True Neutral Warforged Male
(4 Fighter \ 16 Artificer \ 8 Epic)
Hit Points: 404
Spell Points: 1457
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 15
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 14 16
Dexterity 8 10
Constitution 16 19
Intelligence 18 29
Wisdom 12 14
Charisma 6 8
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 15
Bluff -2 8
Concentration 7 25
Diplomacy -2 8
Disable Device 8 41
Haggle -2 9
Heal 1 11
Hide -1 4
Intimidate -2 8
Jump 4 23
Listen 1 11
Move Silently -1 4
Open Lock 3 32
Perform n/a n/a
Repair 8 41
Search 8 41
Spellcraft 4 41
Spot 5 34
Swim 2 2
Tumble n/a n/a
Use Magic Device 2 31
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Jump (+2)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Power Attack
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Master's Touch
Spell (1): Resist Energy
Spell (1): Repair Light Damage
Level 2 (Fighter)
Skill: Balance (+1)
Skill: Jump (+3)
Skill: Repair (+1)
Feat: (Fighter Bonus) Cleave
Level 3 (Artificer)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Adamantine Body
Spell (1): Ablative Armor
Level 4 (Artificer)
Ability Raise: INT
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Spell (2): Repair Moderate Damage
Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+3)
Skill: Repair (+3)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Feat: (Selected) Insightful Reflexes
Feat: (Artificer Bonus) Maximize Spell
Spell (2): Elemental Weapons
Level 7 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Spell (2): Protection from Energy
Level 8 (Artificer)
Ability Raise: INT
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Spell (3): Repair Serious Damage
Level 9 (Fighter)
Skill: Balance (+1.5)
Skill: Jump (+4)
Skill: Repair (+1)
Feat: (Selected) Point Blank Shot
Level 10 (Artificer)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Spell (3): Stoneskin
Level 11 (Fighter)
Skill: Balance (+2)
Skill: Jump (+2)
Skill: Repair (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 12 (Artificer)
Ability Raise: INT
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Repair (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Artificer Bonus) Quicken Spell
Feat: (Selected) Toughness
Spell (3): Flame Turret
Level 13 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Repair Critical Damage
Level 14 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Protection from Elements
Level 15 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (4): Armor of Speed
Level 16 (Artificer)
Ability Raise: INT
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+4)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Spell (5): Tenser's Transformation
Level 17 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Radiant Forcefield
Level 18 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting
Level 19 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Reconstruct
Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Heighten Spell
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Bulwark of Defense
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Electricity
Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction
Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 2)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 3)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Defense Boost (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2)
And here are the Harper Enhancements;
(1) Agent of Good I: +1 to hit vs. Evil, +1 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good II: +2 to hit and damage vs. Evil, +5 Universal Spell Power.
(2) +1 Intelligence
(1) Agent of Good III +3 to hit and damage vs. Evil. +10 Universal Spell Power.
(2) Harper Enchantment: Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points.
(2) Strategic Combat I: You can use your Intelligence modifier to hit with Melee and Missile weapons.
(3) Awareness: +[1/2/3] to Listen, Search, and Spot. Rank 3: +1 save vs. traps.
(3) Know the Angles:
(3) Versatile Adept I [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(3) Magical Endurance: [+30/+60/+100] maximum Spell Points.
(3) Highly Skilled: [+1/+2/+3] to all skills.
(2) Strategic Combat II: You can use your Intelligence modifier for damage with Melee and Missile weapons.
(3) Versatile Adept II [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence
(3) Versatile Adept III: [+1/+2/+3] Melee Power, Ranged Power, and Universal Spell Power.
(2) +1 Intelligence
(2) Harper Enchantment of Righteousness: Your weapon gains stacking +3 Enhancement bonus to attack and damage, an additional +2 to attack and damage against evil creatures, your weapon is considered Good-aligned.
(3) Versatile Adept IV: [+2/+4/+6] Melee Power, Ranged Power, and Universal Spell Power.
43 Points total in Harper.
Anyway, Thanks for taking the time to look at my build!