PDA

View Full Version : Sticks & Bones Undead Acrobat



Gagraphic
03-10-2015, 11:40 AM
I've seen plenty of undead monk build but i've never really seen an undead acrobat build and was wondering if its going to be effective in real ddo situation, i know that wraith form seems to be the more popular option comparing to Vamp( Sry for that embarrassing sunburst mishap) and 13 lvls of wizzy should nail you the complete self healing capability that you seriously need. So here's my attempt at theory building a custom char, oo the druid lvls are for shileagh and Might of the Ram. Please let me know if you have any constructive input on this, would like to smooth down this build to an optimal level and play it for my next life (Going to TR soon). This char can trap, has full UMD, Self heal through Death auras and Neg.E burst. Fatal harrier from Druids and of course this required harper enhancement treeline for it to work.

Thanks to all esp Un Bong Wa for his suggestion.

* Incase you are wondering , i left approximately 12 point left in the enhancement tree for harpers to get strategic Combat II ( btw know your angle is a must )





Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Human Male
(5 Rogue \ 12 Wizard \ 3 Druid \ 8 Epic)
Hit Points: 392
Spell Points: 959
BAB: 11\11\16\21
Fortitude: 13
Reflex: 19
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 13 18
Dexterity 12 17
Constitution 15 21
Intelligence 18 30
Wisdom 10 15
Charisma 9 14

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 15
Bluff 3 14
Concentration 4 36
Diplomacy -1 10
Disable Device 8 42
Haggle -1 10
Heal 2 31
Hide 1 11
Intimidate -1 10
Jump 5 22
Listen 0 10
Move Silently 5 15
Open Lock 5 34
Perform n/a n/a
Repair 4 19
Search 8 42
Spellcraft 6 41
Spot 4 27
Swim 5 17
Tumble 5 19
Use Magic Device 3 34

Level 1 (Rogue)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Power Attack


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Precision
Feat: (Wizard Bonus) Quicken Spell


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Selected) Great Cleave


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 12 (Wizard)
Feat: (Selected) Two Handed Fighting


Level 13 (Wizard)


Level 14 (Druid)


Level 15 (Druid)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 16 (Druid)


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Rogue)


Level 20 (Rogue)


Level 21 (Epic)
Feat: (Selected) Greater Two Handed Fighting


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 1)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 2)
Enhancement: Nature's Warrior (Drd) - Bestial Nature (Rank 3)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 3)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)

Kadrios
03-14-2015, 04:46 AM
I haven't gone over the build fully, but the first thing that immediately jumped out at me is that you've put a lot into strength (and comparatively little into dex), despite taking the first two core enhancements for Thief-Acrobat which change you to using your Dexterity to hit and damage with quarterstaffs.

Gagraphic
03-17-2015, 03:29 AM
I haven't gone over the build fully, but the first thing that immediately jumped out at me is that you've put a lot into strength (and comparatively little into dex), despite taking the first two core enhancements for Thief-Acrobat which change you to using your Dexterity to hit and damage with quarterstaffs.

Ur right should have remove staff control and just get stick fighting for the pre-requisite for acrobat. Yeah should remove that one and take another enhancement, thanks for pointing that out.

Saekee
03-17-2015, 08:32 AM
Are you taking into account the upcoming acrobat changes?

peng
03-17-2015, 11:15 AM
You might want to reconsider some of your feat choices.

Spell focus necro and heighten boost dc's on a build that won't really be using dc based spells.

Your burst healing spell (negative energy burst) could really benefit from maximize and maybe empower.

You take regular and improved two handed fighting, but not greater.

Toughness could probably also be dropped. It adds 30 HP by level 28. There are probably better feats to take. Alternately, you can start with higher con, keep toughness, and take epic toughness for a bigger HP boost.

Blinding speed isn't really necessary on a build with ahccess to extended haste.


I'm not a fan of the cloak of night enhancement. It lowers incoming light damage, but also lowers your healing right when you need it most.

unbongwah
03-17-2015, 01:10 PM
You take regular and improved two handed fighting, but not greater.
Probably a BAB issue: rog 6 / wiz 13 / druid 1 is 4 + 6 + 0, so OP only has BAB 10 by lvl 21. He could take it at lvl 24, but I think the builder is bugged; doesn't seem to give proper BAB at epic lvls.

I'm not a fan of the cloak of night enhancement. It lowers incoming light damage, but also lowers your healing right when you need it most.
Which is why it's a toggle; you only turn it on when fighting light spammers.

Gagraphic
03-17-2015, 11:56 PM
Are you taking into account the upcoming acrobat changes?

Sry, i havent' seen the new upcoming acrobat changes, will be sure to read it and maybe do some adjustment to the build

Gagraphic
03-18-2015, 12:13 AM
You might want to reconsider some of your feat choices.

Spell focus necro and heighten boost dc's on a build that won't really be using dc based spells.

Was doing some reading and saw that both death Auras benefit from heighten, that why i considered getting them, but if you can confirm its not doing other function except increasing the DC i will definitely drop it in favor of Maximize or empower.


Your burst healing spell (negative energy burst) could really benefit from maximize and maybe empower.

Yes, personnaly i like this too, just haven't figure out how to slot them in until you reminder me.


You take regular and improved two handed fighting, but not greater.

This the bab issue's lol like Un Bong Wah mention, lol my bad.


Toughness could probably also be dropped. It adds 30 HP by level 28. There are probably better feats to take. Alternately, you can start with higher con, keep toughness, and take epic toughness for a bigger HP boost.

Foe this part i will not comment on it as i personnaly like toughness (but yeah you can drop it and replace it with something of your liking)


Blinding speed isn't really necessary on a build with ahccess to extended haste.

well for this one, the dmg reduction feat doesn't really intrigued me as my defenses are focused more to concealment, blur and dodge bonuses. This can be replace according to each individuals like i guess.



I'm not a fan of the cloak of night enhancement. It lowers incoming light damage, but also lowers your healing right when you need it most.

With this build, i will always be in shroud form, so have a toggle like this can save myself from those o soo painful light dmg in certain quest. Well, you can of course not take it in favor of something you find much more useful, personally i've seen ppl drop with one shot from searing ray. I feel sry for that guy but its also utterly hilarious.

unbongwah
03-18-2015, 09:52 AM
Disclaimer: I haven't paid a lot of attention to the proposed rogue changes, so I don't know how they will impact this build.

Nevertheless, you may want to consider wiz 12 / rog 5 / druid 3 instead: you give up lvl 7 arcane spells and lvl 6 core rog enhs (which don't really add anything to this build, IMHO); but you gain a pt of BAB (so you can take GTHF @ lvl 21) and access to Fatal Harrier (+25% atk speed vs Haste's +15%).

I might also consider ditching Evasion and equipping med/hvy armor for the extra PRR/MRR. The only downside is the druid splash restricts you to non-metal armor; but that includes all dragonscale armors and I usually go for black dragonscale on my melee builds, so it's not a huge setback, IMHO.

Do you have Harper? If so, you could bump up your INT and invest in Know the Angles. You could even try going INT-based (with just enough STR for THF feat chain). If nothing else, a wraith stick build with an Energy Burst twist might be worth it for the LULZ. ;)

Gagraphic
03-19-2015, 09:35 PM
Disclaimer: I haven't paid a lot of attention to the proposed rogue changes, so I don't know how they will impact this build.

Nevertheless, you may want to consider wiz 12 / rog 5 / druid 3 instead: you give up lvl 7 arcane spells and lvl 6 core rog enhs (which don't really add anything to this build, IMHO); but you gain a pt of BAB (so you can take GTHF @ lvl 21) and access to Fatal Harrier (+25% atk speed vs Haste's +15%).

I might also consider ditching Evasion and equipping med/hvy armor for the extra PRR/MRR. The only downside is the druid splash restricts you to non-metal armor; but that includes all dragonscale armors and I usually go for black dragonscale on my melee builds, so it's not a huge setback, IMHO.

Do you have Harper? If so, you could bump up your INT and invest in Know the Angles. You could even try going INT-based (with just enough STR for THF feat chain). If nothing else, a wraith stick build with an Energy Burst twist might be worth it for the LULZ. ;)

Wiz 12 / rog 5 /druid 3. sounds about right.. yes i do have harper but the stupid builder does't have them lol, going deeper splash into harper will be a good idea with all those insight full dmg and bonuses and know the angles.. gunna edit the build again. Lol thanks for the BAB advice.

Myrddinman
03-19-2015, 10:14 PM
Regarding the BAB, you can always just keep an extended Tenser's going at all times. It'll cost you a potion of Bull's Strength, but buying stacks won't set you back too much nowadays. It is a bit of a pain, but I feel it's worth it.

unbongwah
03-19-2015, 10:48 PM
Tensers doesn't help with feat pre-reqs, though, which was my concern. It also doubles spell cooldowns, which for a build that will rely on NEB for burst unheals would be...unfortunate.

Myrddinman
03-20-2015, 08:47 AM
Tensers doesn't help with feat pre-reqs, though, which was my concern. It also doubles spell cooldowns, which for a build that will rely on NEB for burst unheals would be...unfortunate.

Good points

Gagraphic
03-22-2015, 10:43 PM
Good points

Tenser can be used depending on situation, when i am soloing or in a run that require alot of emergency heaing, i guess tenser is out. But on most of the time i just need to burst heal once to get my self out of trouble. SO tenser is still viable just not 100% of the time.

Viciouspika
04-28-2015, 12:32 PM
My Current toon Callus Hilfut is a 12wiz/6monk/2rogue. Wizard for wraith form, monk for staff specialization and Master of forms, 2 rogue for quick strike and Haste boost. This toon isn't too bad, but having difficulties staying healed in EE quest, but does well in EH. You get 15 feats: 7 form leveling, 4 from monk, 3 from wizard, and 1 human. The feats I chose were PA, THF x3, cleave, great cleave, IC: blunt, Master of Forms, Dodge(M), Mobility(M), Spring attack(M), and Fists of Darkness(M), Maximize(W), Extend(W), and Empower(W).

I usually run in Earth MOF and Light the Candle for soloing since I don't get much sneak attack except from deception and improved deception items.

For groups, I usually run in Air MOF with light the candle.

Enhancements are constantly being tweeked. I had void strike, but didn't notice it work often enough to spend the AP on it.

Makkuroi
04-29-2015, 06:36 PM
I was considering a build like 15/5 wiz/rogue harper, with full acrobat and some archmage and harper. Was planning on warforged, though. Dropping to 13 wiz and adding some monk seemed viable, too. Unfortunately, I already got 3 wiz PLs so trying this wouldnt benefit me at all if I TR again.