PDA

View Full Version : What builds would YOU choose?



GrrArgh
02-11-2015, 01:22 PM
I love watching a character develop. It's why I have so many alts. Originally I did it because I wanted to understand the classes that I WASN'T playing so I would know what to expect from other party members. These days my stated excuse is so that when I eventually TR my main character (7 years and 2 heroic lives in, baby, YEAH!) I don't end up on a build that I don't already know I'm absolutely going to enjoy. I have my list of builds I plan to TR into. Sometimes I change it up a little depending on what new jewel I've created on my own or discovered....to that end I occassionally troll the forums (fishing term, not trololololing, mind) for build concepts and ideas. You have to admit that builds are everywhere and some are simple and some are amazingly complex. Good, bad, ugly, surprising, amazing, etc.

So, on to the purpose of this thread: What are your favorite builds? Maybe I'll swap one of my future planned ones out on my own list.

1. Might not necessarily be a 'power build'. Just has to be fun and viable. Difficult to play is fine as long as it's still viable if you have enough personal skill to do it.
2. You can assume any number of tomes or past lives you like or don't like. The scope of this project is for builds all along the TR spectrum.
3. Please provide enough information (or a link to another already established build thread) that someone like myself could reasonably reconstruct without having to stress too many vague details.
4. Ideally you should post one build (pure or multiclass) that would satisfy each Past Life feat. I.E. one build per predominant class. But this isn't hard and fast if you really have a couple builds you love of the same class distinction.
5. I have eventual plans to clean up this thread a little by reposting the builds using Ron's Character Planner and putting in a linked Table of Contents the way I have seen done in so many nicely constructed build lists so that the thread doesn't end up a chore to search through.

GrrArgh
02-11-2015, 01:22 PM
Reserved

GrrArgh
02-11-2015, 01:23 PM
Reserved

dunklezhan
02-11-2015, 02:05 PM
You mean trawl, not troll. /meh. I knew what you meant.

I am really enjoying the wiz/fighter EK thing.

Right now I have two, both first lifers. One is in epics, a 12wiz/8fighter wraith/EK/kensai great axe wielding horc, and one still in mid heroics, an elven Wiz8/fighter12 EK/Kensai two weapon fighter (basically following the now very old Bladesinger build you can find on the DDO wiki under newbie guides, but with the advantage of the new enhancement trees).

They are both lots of fun if you're looking for a way to get a wizzie past life or two without bothering with caster gear. Both obviously have buffs a plenty so can gain a lot of damage avoidance in addition to wearing heavier armour and reducing ASF. The horc has the edge due to wraith form, especially if there are some real Pale Master wizards in the party (overlapping auras are sweet for all concerned!). But I like my TWFer too, particularly as it's still in a level range where even a low caster-level firewall is effective. Both have more than enough DPS for heroic elite and the horc can also cover epic Hard easily enough. They're both first life 32 point builds with average gear at best. With the right gear, tomes etc... they could be much better.

Only thing I wish I'd done on both is taken fighter levels first - the builds would need tweaking as a result but people see the wizard icon and assume you are a caster when you are very much not - you're a self buffing melee DPSer.

I've built them two ways - one follows the bladesinger build on the wiki (I swapped out some stuff I didn't want or had better choices for), the other was actually done via a +20LR on an old S&B toon right after they changed the armour mechanic and ruined him - he'd been parked for ages and EK came out and I wanted to try it. Did a full LR and switched away from S&B to GA and just took 12 levels of wizard and 8 levels of fighter as I recall. The feat choices aren't complicated or innovative: THF line, PA+cleaves, IC, relevant metamagics etc.

Anyway - I enjoy them.

This is all probably too vague. Sadly I don't have the planner files for them after a computer rebuild recently. But you build them like THF or TWF fighters with maybe a little more in Int than you would have otherwise.

Am also very tempted by the idea of a Vanguard EK. Next life for my Horc I think, he still has all his S&B gear up to about L15 or so...

FuzzyDuck81
02-11-2015, 02:21 PM
Of all the build i've created for my characters, i like this one https://www.ddo.com/forums/showthread.php/451829-Natural-cunning-a-rather-odd-druid the best - an int-based sword & board melee 17druid/3fighter that combines harper agent, stalwart defender, vanguard & some SLAs from season's herald... has a good combination of melee damage, PRR, MRR, self/group healing, support spells & dps spells.

Holybird
02-11-2015, 02:29 PM
This has nothing to do with the subject but if you want to have really fun do this: /roll d13 in game three times. Before that mark all classes with numbers between 1-13. Then take those classes which you rolled as your next life's classes. Then let's say, you had something like FvS, monk and paladin. Number them from 1 to 3. Before you level up, /roll d3 and then you will take level at the class you rolled. Brings randomizing to table, brings excitement to table and most importantly it brings tons of fun.

GrrArgh
02-11-2015, 03:18 PM
This has nothing to do with the subject but if you want to have really fun do this: /roll d13 in game three times. Before that mark all classes with numbers between 1-13. Then take those classes which you rolled as your next life's classes. Then let's say, you had something like FvS, monk and paladin. Number them from 1 to 3. Before you level up, /roll d3 and then you will take level at the class you rolled. Brings randomizing to table, brings excitement to table and most importantly it brings tons of fun.

Very cool concept. I might take a fresh character and just do this the entire way. :) But let's face it, real life limits playtime and I want my main to always be predictably fun when I come in from a stressful day at work. :) Besides, although not explicitly mentioned, if you read between the lines, what I want here is a new list of builds for people (and me) to be able to refer to. And not just a list of available builds, but builds people really, really enjoy.

GrrArgh
02-11-2015, 03:24 PM
This is all probably too vague. Sadly I don't have the planner files for them after a computer rebuild recently.

Servers are back up so I'm about to go play now, but I knocked this together real quick, does it pass muster? I couldn't figure out how to blend Kensai in without sacrificing things I'd probably go for, what would you change?


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Bladsinger Horc
Level 20 True Neutral Half-Orc Male
(8 Fighter \ 12 Wizard)
Hit Points: 320
Spell Points: 713
BAB: 14\14\19\24
Fortitude: 16
Reflex: 9
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 20 34
Dexterity 11 16
Constitution 16 22
Intelligence 11 16
Wisdom 8 13
Charisma 8 13

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 14
Bluff -1 1
Concentration 3 7
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 1
Heal -1 4
Hide 0 3
Intimidate -1 1
Jump 5 12
Listen -1 1
Move Silently 0 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 3
Search 0 3
Spellcraft 4 26
Spot -1 1
Swim 5 12
Tumble n/a 4
Use Magic Device 1 12

Level 1 (Wizard)
Skill: Spellcraft (+4)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Two Handed Fighting


Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+1.5)


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 6 (Wizard)
Skill: Balance (+1.5)
Feat: (Selected) Dodge


Level 7 (Wizard)
Skill: Spellcraft (+3)


Level 8 (Wizard)
Ability Raise: STR
Skill: Spellcraft (+3)


Level 9 (Wizard)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Wizard Bonus) Mental Toughness


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack


Level 14 (Fighter)
Skill: Balance (+1.5)
Skill: Heal (+0.5)


Level 15 (Fighter)
Skill: Balance (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons


Level 16 (Wizard)
Ability Raise: STR
Skill: Spellcraft (+4)


Level 17 (Wizard)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+1)


Level 18 (Wizard)
Skill: Balance (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 19 (Wizard)
Skill: Balance (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Wizard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1.5)
Skill: Spellcraft (+1)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Great Weapon Aptitude (Rank 1)
Enhancement: Half-Orc - Great Weapon Aptitude (Rank 2)
Enhancement: Half-Orc - Great Weapon Aptitude (Rank 3)
Enhancement: Half-Orc - Improved Power Attack (Rank 1)
Enhancement: Half-Orc - Improved Power Attack (Rank 2)
Enhancement: Half-Orc - Improved Power Attack (Rank 3)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Strength (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Medium Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Strength (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Tenser's Transformation (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Still Spell (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Eldritch Tempest (Rank 1)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)

walkin_dude
02-11-2015, 03:58 PM
My guildie came up with one that is unusual (at least I haven't seen any other ones) and we are having fun with it.

18 Druid/2 Ranger

Primary combat with Season's Herald SLA and a bow to fill in the gaps. By level 12, we have Produce Flame, Creeping Cold (nice for vulnerable critters), Call Lightning, and Word of Balance with Maximize, Empower, and Enlarge. SLA range is almost as far as you can see.

Points go into dex, con, and wis.

I'm doing this on my Sarlona main, who has just +3 for stat tomes.

HastyPudding
02-11-2015, 04:03 PM
Out of all builds, I honestly had the most fun with a pure enchantment archmage wizard, a pure spellsinger bard, and, currently, a pure morninglord favored soul light cannon. Yeah, I like pure builds, mostly because I like spellcasters, which function perfectly fine as a pure. Sometimes, simplicity is the most fun.

CThruTheEgo
02-11-2015, 04:28 PM
I have greatly enjoyed all of the builds in my sig. In each of the links you will find a fully detailed build that is intended to be easy to follow and recreate. They are all viable and up to date. I like my builds to have a lot of synergy and I like to think they each do.

Hassan's Assassin, Dubbell O'Seven, and The Count of Monte Cristo are my personal favorites. I have characters currently using each of them and have no plans to change any of them to a different build. I am not currently playing Santa's Little Slayer but it was a lot of fun to play. The only reason I'm not playing it is because that character had most of the gear I wanted for the Count and I just didn't want to farm it all out again. I just TRed a paladin into Totally Bass Ackwards and am having fun with it so far, but I'm still in early heroics.

LeoLionxxx
02-11-2015, 07:37 PM
Not so much a build, but I'm in love with my collection of Bastard Swords, so I'm aiming to go though as many lives as I can using those on my main. For wizard I'll be able to use Harper tree and EK, and I can go PDK on sorcerer, though I'm worried I won't be able to pull of rouge wielding a great-big hand-and-a-half sword :D

CThruTheEgo
02-11-2015, 09:48 PM
There is also Battlehawke's build compilation thread (https://www.ddo.com/forums/showthread.php/422251-New-U19-Builds-for-Characters) which lists a lot of the builds made, or remade, after the enhancement pass. That's a great resource.

brian14
02-12-2015, 09:35 AM
Besides, although not explicitly mentioned, if you read between the lines, what I want here is a new list of builds for people (and me) to be able to refer to. And not just a list of available builds, but builds people really, really enjoy.
Here is a thing: when people use the word "build", they almost always mean the end-result -- what the character is like at level 28. Or sometimes at 20, if they consider Epic Destinies too fluid and too frequently changed to be a part of the "build". Nobody ever says "I want the character to be such-and-such at level 14", or something like that.

Whereas to me levels 20+ are largely unimportant. I like heroic content much better than epic content, and had TR'd several characters immediately upon reaching 20. I TR'd my bard for the first time at level 24 -- and that was back when the cap was 25, which shows just how little end game means to me. Some Epic Past Lives I consider worth having, and I actually bought an Epic Stone of Experience two or three times in order to speed up what is otherwise an utterly dreary journey. I would never buy a Heroic Stone of Experience -- that completely defeats the point of the game as far as I am concerned.

As to specific builds I enjoy:

My very first character was a ranger, and she is still my main. By now her past lives include ranger (twice), rogue, monk and bard. Two EPL's -- Colors of the Queen and Brace, -- and one IPL (Bladeforged). I liked her best as Ranger 18/Bard 2 with TWF, maxed out Bluff, active Rogue PL, and a collection of specialized bows. In other words, mostly ranged character, who bluffs and backstabs in melee. Right now she is level 13, and I building her up as Ballista Sniper (you may want to google that :)). That will give her a Paladin past life, and just possibly might prove enjoyable enough at epic content to put in more than one EPL. I am curious about that one.

My another favorite is pure bard, specced for crowd control. That one I actually enjoy quite a bit at levels 20-24 or so. First time I TR'd him into bard again, then used the free LR +20 heard to give him Wizard past life. Right now he is on his second Druid life -- druid PL's are the best possible thing for a CC caster. First druid life I ended with a TR as soon as I hit 20; this one I aim to carry all the way to ETR, then back to pure bard.

I have a first-life pure Acrobat rogue, now level 23. So far he is having a blast with Epic Souleater; will probably TR him at 24 or 25, when I decide I have enough Strong Soul Gems for crafting :)

I also have a level 7 barbarian with Arti splash, single-weapon fighting feat, and khopesh proficiency. Yes, barbarian with a rune arm. Past lives are sorc (worthless) and artificer (mildly useful). Doubt I will carry this one past level 20, but will see. Oh, and she is a human with Mark of Passage. Casting Dimension Door at level 6 gets quite a reaction!

[Edited] One class I absolutely hate is monk. Must keep checking where your ki is going, what might uncenter you, and whether your finishing moves are in correct order... ugh. The only time I played a monk was the Bladeforged life on my main, and eventually I just said "to heck with all that", and just played her as ranged. (Zen Archery of course.) And I will never play a robot again either -- just too ugly.

dunklezhan
02-12-2015, 10:00 AM
Servers are back up so I'm about to go play now, but I knocked this together real quick, does it pass muster? I couldn't figure out how to blend Kensai in without sacrificing things I'd probably go for, what would you change?


Yah on the one built to include wraith form there's really not a lot of room for kensai. As I recall mine is very much like yours in terms of investment - enough PM to get wraith, a bunch of horc racials and everything else in EK. Fighter is there for combat feats :) But with a set of +5 tomes no-one's going to argue with your core stats :)

As for stats and such: so you know, I dream of +5 tomes. Heck, I dream of +3 tomes. Many of my characters have over the years used +2 supreme tomes, but I just don't find tomes in game. Recently I got my hands on some +3s - because of the anniversary cards, not because I looted them! But not a full set. And anyway, I have 21 alts so those +3s didn't go very far. The point is: your base stats look fine to me and your end build stats are beyond what I'd be able to achieve. I might've started with Int12 for skillpoints I guess? But that's just personal choice really.

Feats wise, I took power attack earlier, and managed somehow to squeeze in cleave and great cleave. One or both of those might've come in early epic levels, can't remember. I know I didn't bother with mental toughness or toughness (Not taking toughness is a worry on this build - I sit at L27 on only about 600HP I think, in goristo hide armour and hope my avoidance and self buffs work well enough for my hot's to keep me up :) )

GrrArgh
03-04-2015, 05:47 AM
But with a set of +5 tomes no-one's going to argue with your core stats :)


I haven't had as much online time of late, but I do plan on fleshing this thread out eventually, I swear.

The justification for using +5's in that initial splash was to see what it could be. I then start taking it (the build) back a step or two at a time and developing lighter and lighter versions until I also have a build that's as minimalistic as possible. Sometimes that might mean a 28-pter with no tomes. Sometimes it takes more of an investment (in tomes or specific past lives or whatnot) to even get off the ground successfully. I just find it easier to work backwards from what the most perfect version of a build could be.

Ultimately I'd like to post a stripped down version and a full fleshed out version of each build so as to cover the spectrum. That and I didn't want to come up short on any stats for feats etc. since I was just flying through the build construction on that one.

Edit: But not tonight. I just got off work and I'm wrecked. Time to catch some z's.

Kriogen
03-04-2015, 09:20 AM
My main and my favorite char is Warforged Wizard18/Rogue2.

In 2006 he was Human Wizard17/Rogue2/Ranger1, but when TR was available it was reborn and reborn and ... until I settled for Warforged Wizard18/Rogue. I have no plan to TR again. Char is just the way I like it.

Playstyle and functionality was, more or less the same since 2006:
- generalist arcane caster. Not the best, but also not the worst. Works as long as I hit 'weak' spot
- workable melee (fun, save mana, if magic is no good)
- very good survivability
- good utility

Build is pretty clasical Wiz18/Rog2:
- max INT (plus levelup), solid CON, some STR coz loot is heavy
- Insightful Reflexes for better Reflex saves
- 1st and ~10th level Rogue, the rest Wizard

My build has:
- Mithral body for extra protection
- Quarterstaff for melee (excelent synergy with Rogue/Acrobat)
- no Spell Focus or Spell Pen feats (tho i do have gear). I use magic if it works, if not I bash. And I hit fast (Acrobat perks) and pretty hard (Harper)

Pro:
- adopt to any give situation. DPS, CC, utility, support.
- survive any nerf. If magic gets a nerf, I bash or the other way around
- works in any group. Extra damage, support, utility, can take care of myself
- perfect solo char. Damage, self-heal, utility.
- cheap maintanance. Can buff, heal from blue bar.
- can be flashling thanks to Pale Master
- works as 28pt build. Does get much better with past lifes. Caster PLs recommended

Con:
- you'll never break any kind of records

DirkTyrant
03-04-2015, 12:34 PM
My main and my favorite char is Warforged Wizard18/Rogue2.

In 2006 he was Human Wizard17/Rogue2/Ranger1, but when TR was available it was reborn and reborn and ... until I settled for Warforged Wizard18/Rogue. I have no plan to TR again. Char is just the way I like it.

Playstyle and functionality was, more or less the same since 2006:
- generalist arcane caster. Not the best, but also not the worst. Works as long as I hit 'weak' spot
- workable melee (fun, save mana, if magic is no good)
- very good survivability
- good utility

Build is pretty clasical Wiz18/Rog2:
- max INT (plus levelup), solid CON, some STR coz loot is heavy
- Insightful Reflexes for better Reflex saves
- 1st and ~10th level Rogue, the rest Wizard

My build has:
- Mithral body for extra protection
- Quarterstaff for melee (excelent synergy with Rogue/Acrobat)
- no Spell Focus or Spell Pen feats (tho i do have gear). I use magic if it works, if not I bash. And I hit fast (Acrobat perks) and pretty hard (Harper)

Pro:
- adopt to any give situation. DPS, CC, utility, support.
- survive any nerf. If magic gets a nerf, I bash or the other way around
- works in any group. Extra damage, support, utility, can take care of myself
- perfect solo char. Damage, self-heal, utility.
- cheap maintanance. Can buff, heal from blue bar.
- can be flashling thanks to Pale Master
- works as 28pt build. Does get much better with past lifes. Caster PLs recommended

Con:
- you'll never break any kind of records

I don't think the OP wants to know about ALL of our toons, or everything we've ever played. My MOST FUN toons(out of over a hundred) were:

a) a fingering pale master... that stayed in wraith form... cool evil aura... self-healing.... high DC on kill spells
b) an assassinating rogue (sneak, dead, sneak-dead, etc.)
c) a monk/fighter Dinger - a toon with high str and wis that knocked out everything "ding" Down Goes Frazier! that had two combat methods of knocking you out

there is a new one out I'd like to try.... that freezes everything... and I don't even know the build, but it sure looks like fun