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dualscissors
02-09-2015, 02:30 PM
It may be that most seasoned players have already done as much explorer area running as they ever wish to because it's slow or offers meh XP. My guess is many have not fully explored and smelled the flowers to a lot of explorer areas, or have done so exactly once as a player new to the content.

I'm aware that certain high level areas do get some s/r/e LFMs. But would it increase the number of things to do for the player base if explorer areas offered substantially increased XP for exploring areas as an alternative to the dreary daily: 2x WizKing, 2x Spies, 1x Von3-4?

New easter eggs in areas might increase the excitement more but that might unrealistically require some dev resources for dead content...

Connman
02-09-2015, 02:51 PM
Explorer areas are my favorite zones. I agree they could use some love. Some have very low XP compared to the challenge and could use an upgrade. Even if they do have some really cool things to find. Like this for example:

http://i1377.photobucket.com/albums/ah42/bc7902098/Theeyetyrantcouncil_zps94d67c0c.jpg

Sehenry03
02-09-2015, 02:53 PM
Explorer areas are my favorite zones. I agree they could use some love. Some have very low XP compared to the challenge and could use an upgrade. Even if they do have some really cool things to find. Like this for example:

http://i1377.photobucket.com/albums/ah42/bc7902098/Theeyetyrantcouncil_zps94d67c0c.jpg

Ahh a Sub Terrain fan =)

Saekee
02-09-2015, 02:56 PM
It may be that most seasoned players have already done as much explorer area running as they ever wish to because it's slow or offers meh XP. My guess is many have not fully explored and smelled the flowers to a lot of explorer areas, or have done so exactly once as a player new to the content.

I'm aware that certain high level areas do get some s/r/e LFMs. But would it increase the number of things to do for the player base if explorer areas offered substantially increased XP for exploring areas as an alternative to the dreary daily: 2x WizKing, 2x Spies, 1x Von3-4?

New easter eggs in areas might increase the excitement more but that might unrealistically require some dev resources for dead content...

I'd like to see champions enabled into Wilderness explorer areas (as an option--one can choose not to do so). Make it a buffed option in which there are far more spawns as well of all trash mobs like in eOrchard--you get scenery and some nice kill counts with little bonuses and incentives.

FranOhmsford
02-09-2015, 02:57 PM
It may be that most seasoned players have already done as much explorer area running as they ever wish to because it's slow or offers meh XP. My guess is many have not fully explored and smelled the flowers to a lot of explorer areas, or have done so exactly once as a player new to the content.

I'm aware that certain high level areas do get some s/r/e LFMs. But would it increase the number of things to do for the player base if explorer areas offered substantially increased XP for exploring areas as an alternative to the dreary daily: 2x WizKing, 2x Spies, 1x Von3-4?

New easter eggs in areas might increase the excitement more but that might unrealistically require some dev resources for dead content...

Everybody doesn't have to be incentivised to run every single bit of content in DDO!

If I asked for ECasual FotP to provide the exact same loot and XP as EE I'd be rightly denigrated! {Favour on the other hand...}.

Slayer Zones outside of those specifically built for End-Game Play {Sands, Gianthold, Orchard and strangely King's Forest} were never designed with XP/Min in mind!
They weren't and shouldn't be aimed at the XP/Min Grinders!

Also - It's come to my intention that XP/Min Grinders have already found ways to maximize Slayer XP in E-Orchard and King's Forest - Something that I'm not at all happy about!

Sehenry03
02-09-2015, 03:03 PM
Also - It's come to my intention that XP/Min Grinders have already found ways to maximize Slayer XP in E-Orchard and King's Forest - Something that I'm not at all happy about!

But...it doesn't affect you so why should you care?

FranOhmsford
02-09-2015, 03:03 PM
I'd like to see champions enabled into Wilderness explorer areas (as an option--one can choose not to do so). Make it a buffed option in which there are far more spawns as well of all trash mobs like in eOrchard--you get scenery and some nice kill counts with little bonuses and incentives.

Yes - Incentivise the XP/Min even further why don't you!

Also - Not so little these bonuses and incentives!
Not only do the XP/Min crowd get Champions to provide more chances of Loot {and loads of Remnants} but they also get a much higher Spawn rate...Which equals much more XP in a much quicker amount of time than the poor sap who "chooses" not to apply this option!

Who's going to not turn this option on exactly?

You'd have to be a dyed in the wool Flower Sniffer with a stubborn streak a mile long to stick to the standard system when this is available!

Lastly - Slayers are Scaled as NORMAL!
Normal doesn't have Champions!
Therefore Slayers don't have Champions!
Next you'll be asking for Casual to have bleedin' Champions!

I've got nothing against Champions as "currently" implemented {the previous implementation I was against yes!} but that does not mean I want to see them in the entire smeggin' game!

FranOhmsford
02-09-2015, 03:07 PM
But...it doesn't affect you so why should you care?

How does the XP/Min crowd getting their Slayer counts maxed in 3 hrs NOT affect me!?!

Seriously - If they've already completed the zones they have no reason whatsoever {other than to get to quests} to go into that zone again and therefore there's less players available for me to run with when I want to run said Slayer!

I don't feel that being lucky with one random encounter AND knowing that you have to specifically NOT kill a certain mob at that encounter should allow you to max out your slayer count!
This is surely not WAI!

Sehenry03
02-09-2015, 03:13 PM
How does the XP/Min crowd getting their Slayer counts maxed in 3 hrs NOT affect me!?!

Seriously - If they've already completed the zones they have no reason whatsoever {other than to get to quests} to go into that zone again and therefore there's less players available for me to run with when I want to run said Slayer!

I don't feel that being lucky with one random encounter AND knowing that you have to specifically NOT kill a certain mob at that encounter should allow you to max out your slayer count!
This is surely not WAI!

To your point...xp/min crowd will do what the game allows. If its not WAI then Turbine will fix it. Since its not fixed how do you figure you are the slayer area police?

I take advantage of rats/wagons and I have for years. If its not WAI I'm pretty sure they would said something by now. I don't do Kings Forest although I know about the encounter you mention...again its been like that for YEARS so Turbine must be fine with it. People get 12 man raid groups for Thunderholme and have since it came out. It allows for TONS of slayers quickly. If Turbine is fine with it then let it alone. play how you want with people you want but leave the other crowd alone to play how they want.

Why do people think they need to FORCE their ideals down everyone else's throat. No this does NOT affect you. Most likely you wouldn't be grouped with these people anyway as they have totally different play styles. I like how you feel everyone needs to play how YOU play and any other way is not WAI.

Connman
02-09-2015, 03:14 PM
Ahh a Sub Terrain fan =)

Yes, I am you can blame Stargaze(sp?) from Ravensguard on G-Land for that. Honestly, in all the years I have been playing, I believe his "sub-t slayers" LFM was the best one I ever clicked.

My current Favorite zones, in order are:

Sschindylryn : Needs a Shadow dragon rare To be perfect, I would like it to get expanded as well, I would like to explore the rest of the city.

Shavarath : Needs nothing, awesome as is.

The Subterrane : The XP is very low for the challenge the zone presents, needs an update.

On the note of explorers in general. What is missing, for me, are shops. It would not always be thematically correct, but zones like the Subterrane, Sschindylryn and Wheloon Prison would fit the requirements of a zone that could have such a thing.

I have an example of what I mean from my P&P days:

We have delved deep into a dungeon, fought very tough monsters and we come to a door that has strange words on it. Our rogue checks for traps, no traps. Our wizard casts detect magic, no magic. We try the door, it is open. We open the door to the sound of a bell dinging. We see a room filled with various food items. And a Kobold behind the counter. The kobold speaks to us in perfect common, he is a merchant after all!

Did we think lets just kill this kobold and take his stuff, of course! Then you think about the monsters you just faced and go "hmm if it was that easy would he still be here?". He liked out money!

Chai
02-09-2015, 03:14 PM
How does the XP/Min crowd getting their Slayer counts maxed in 3 hrs NOT affect me!?!

Seriously - If they've already completed the zones they have no reason whatsoever {other than to get to quests} to go into that zone again and therefore there's less players available for me to run with when I want to run said Slayer!

I don't feel that being lucky with one random encounter AND knowing that you have to specifically NOT kill a certain mob at that encounter should allow you to max out your slayer count!
This is surely not WAI!

Been that way since 2012 and youre just bringing it up now? If it took ~3 years to notice it probably wasn't affecting anyone that much.

There isn't less players for you to run with, because if this didn't exist, those people worried about xp/min would be doing the next best xp/min thing and not making themselves available to run with those who want to nerf their xp/min.

Saekee
02-09-2015, 03:17 PM
Yes - Incentivise the XP/Min even further why don't you!

Also - Not so little these bonuses and incentives!
Not only do the XP/Min crowd get Champions to provide more chances of Loot {and loads of Remnants} but they also get a much higher Spawn rate...Which equals much more XP in a much quicker amount of time than the poor sap who "chooses" not to apply this option!

Who's going to not turn this option on exactly?

You'd have to be a dyed in the wool Flower Sniffer with a stubborn streak a mile long to stick to the standard system when this is available!

Lastly - Slayers are Scaled as NORMAL!
Normal doesn't have Champions!
Therefore Slayers don't have Champions!
Next you'll be asking for Casual to have bleedin' Champions!

I've got nothing against Champions as "currently" implemented {the previous implementation I was against yes!} but that does not mean I want to see them in the entire smeggin' game!

well Fran, that last point you make is why I feel it should be optional. There are lots of people who simply want to get to a quest and not deal with being mugged on the way.
Yes, they are scaled as normal but there was a dev post on champions a while back that mentioned that they were considering adding them to wildernesses. So if you want champs in your wilderness, you must deal with a more difficult scaling. You get more opportunities to kill, but it is tougher to do.

And no, I will not ask casual to have champions!!! I can guarantee you!!!

"dyed in the wool Flower Sniffer with a stubborn streak a mile" awesome statement btw

Oxarhamar
02-09-2015, 03:25 PM
It may be that most seasoned players have already done as much explorer area running as they ever wish to because it's slow or offers meh XP. My guess is many have not fully explored and smelled the flowers to a lot of explorer areas, or have done so exactly once as a player new to the content.

I'm aware that certain high level areas do get some s/r/e LFMs. But would it increase the number of things to do for the player base if explorer areas offered substantially increased XP for exploring areas as an alternative to the dreary daily: 2x WizKing, 2x Spies, 1x Von3-4?

New easter eggs in areas might increase the excitement more but that might unrealistically require some dev resources for dead content...

Best way to incentivize explorers IMO is to update them all to the new Scaling mob density to party size mechanic.

It both exponentially increases the number of slayers per run and incentivized grouping in explorers zones. With the added Caveat that they are more challenging & fun again.

It is an easy blanket fix across the game that would be a win win.

Connman
02-09-2015, 03:27 PM
...I take advantage of rats/wagons and I have for years...

Since we are talking about slayers, and most likely people that do them often will be reading this.

If you don't have a person with d-door hot footed over to the temple of vol on the first run so they can check for "Radhnik Odeen," the guy you have to protect that spawns lots and lots of mobs, you are missing out on a lot of really quick kills. Said person can then just pop a d-door after the run is over, head into vol and use the shrine.

FranOhmsford
02-09-2015, 03:29 PM
Been that way since 2012 and youre just bringing it up now? If it took ~3 years to notice it probably wasn't affecting anyone that much.

I didn't bring it up!

It has been posted on these forums TODAY and I feel that an obvious EXPLOIT should be railed against!

P.S. I never noticed it because it would never have occurred to me to move a certain mob away from the rest so that I could EXPLOIT my way to max slayer count!

Sehenry03
02-09-2015, 03:38 PM
Since we are talking about slayers, and most likely people that do them often will be reading this.

If you don't have a person with d-door hot footed over to the temple of vol on the first run so they can check for "Radhnik Odeen," the guy you have to protect that spawns lots and lots of mobs, you are missing out on a lot of really quick kills. Said person can then just pop a d-door after the run is over, head into vol and use the shrine.

Yeah my friend and I do that when grouped together other wise people come and go all the time in a slayer group so I don't worry about it much. But yes the Vol entrance adds a lot of extra slayers if done right.

MisterCanoeHead
02-09-2015, 03:44 PM
I didn't bring it up!

It has been posted on these forums TODAY and I feel that an obvious EXPLOIT should be railed against!

P.S. I never noticed it because it would never have occurred to me to move a certain mob away from the rest so that I could EXPLOIT my way to max slayer count!

False - It's WAI

Have a nice day

Sehenry03
02-09-2015, 03:48 PM
I didn't bring it up!

It has been posted on these forums TODAY and I feel that an obvious EXPLOIT should be railed against!

P.S. I never noticed it because it would never have occurred to me to move a certain mob away from the rest so that I could EXPLOIT my way to max slayer count!

Wow...THATS why you end everything with a ! its because your up on that pedestal yelling down at us to play like you!!! =)

Seriously if Turbine was bothered by this they would have stopped it ages ago. Again TURBINE decides what is WAI and not you. If they are fine with it why do you feel YOU should be able to tell people they are exploiting?

Stop FORCING your opinion on everyone else when the simple way to fix this is just...don't do it? Let others play how they want...if Turbine doesn't like it they will change it. If they are fine with it...it will stay the same. Play how YOU want and let others play how THEY want.

Sehenry03
02-09-2015, 03:49 PM
False - It's WAI

Have a nice day

When MisterCanoeHead and I agree on something it must be WAI!!!!

MisterCanoeHead
02-09-2015, 03:59 PM
When MisterCanoeHead and I agree on something it must be WAI!!!!

The one thing on these forums and in game that perturbs me the most is having some players try and dictate to others how they should play the game.

It's like having a nosy neighbour that constantly peeks into your windows.

Kylstrem
02-09-2015, 04:00 PM
King's Forest is broken anyway with its level 25 cap on getting full XP, so finding a rare that constantly spawns mobs if you don't kill one particular mob is very useful, especially when soloing as there are not a enough mobs out there to get to 5,000 by the time you reach level 26 otherwise.

Turbine needs to set every Epic Explorer area to levels 20-30 (assuming they ever raise the level cap) so one 26th level person joining a run to the Demonweb quests doesn't stop the other people who are at level from gaining XP on the way to the quests.


It would also be nice to add an option to the Epic TR to reset slayer areas... Again this is an OPTION. You don't have to do it if you don't want to.

Sharktopus
02-09-2015, 04:01 PM
I didn't bring it up!

It has been posted on these forums TODAY and I feel that an obvious EXPLOIT should be railed against!

P.S. I never noticed it because it would never have occurred to me to move a certain mob away from the rest so that I could EXPLOIT my way to max slayer count!


I know you said this kind of stuff effects you because then you have no one to group with. You also seem to be shunning players who exploit. Okay. I get that, though it's a bit self-contradictory. But Does it really effect you?

DDO Is cooperative. Not competitive. What other players are doing or how they're doing them doesn't really effect me. Exploits need to be corrected by turbine, not railed against by players. There seems to be countless exploits in this game. None of them have ever affected me that I'm aware of (aside from dev's attempt to patch them, temporarily breaking things like scrolls). The only thing I think that needs to be railed against is certain servers' inability to accommodate our modest population during peak times without lag.

In short, shouldn't you be more concerned about whether or not your party can move durring an end fight rather than if the barbarian has a +500 great axe?

Sehenry03
02-09-2015, 04:04 PM
I know you said this kind of stuff effects you because then you have no one to group with. You also seem to be shunning players who exploit. Okay. I get that, though it's a bit self-contradictory. But Does it really effect you?

DDO Is cooperative. Not competitive. What other players are doing or how they're doing them doesn't really effect me. Exploits need to be corrected by turbine, not railed against by players. There seems to be countless exploits in this game. None of them have ever affected me that I'm aware of (aside from dev's attempt to patch them, temporarily breaking things like scrolls). The only thing I think that needs to be railed against is certain servers' inability to accommodate our modest population during peak times without lag.

In short, shouldn't you be more concerned about whether or not your party can move durring an end fight rather than if the barbarian has a +500 great axe?

Hey now...Logic will NOT be tolerated on these forums!!!

JamnJD
02-09-2015, 04:04 PM
I didn't bring it up!

It has been posted on these forums TODAY and I feel that an obvious EXPLOIT should be railed against!

P.S. I never noticed it because it would never have occurred to me to move a certain mob away from the rest so that I could EXPLOIT my way to max slayer count!

I think this encounter is fantastic! It gives incentive for players to group up and it's a lot of fun, and the rewards are great.

You are of course entitled to your opinion. But I have to disagree with your opinion, because I believe a fun encounter like this is great for the game, and I don't appreciate anyone who is out there to ruin my in game fun.

Devs, if you're reading this thread, leave this one alone. This bloodbath encounter is a hoot!!!

Love it.

...J

Saekee
02-09-2015, 04:10 PM
Since we are talking about slayers, and most likely people that do them often will be reading this.

If you don't have a person with d-door hot footed over to the temple of vol on the first run so they can check for "Radhnik Odeen," the guy you have to protect that spawns lots and lots of mobs, you are missing out on a lot of really quick kills. Said person can then just pop a d-door after the run is over, head into vol and use the shrine.

My association with that spawn is that I usually fail to protect him. It never occurred to me the big spawns! Not sure the DDoor thing; could you explain?

Sehenry03
02-09-2015, 04:14 PM
My association with that spawn is that I usually fail to protect him. It never occurred to me the big spawns! Not sure the DDoor thing; could you explain?

One person with DDoor runs to Temple of Vol and enters it. The party leader then resets the quest and both people enter the orchard. Party leader runs to wagons and rats. Vol player just runs to the protect spawn. If it is up he kills everything and just ddoors back since it will now take him to Vol which is very close. Everyone out and now it gets reset.

Now when the DDoor player gets low on mana you give him the star so he can reset vol and use the shrine when needed then gives star back to party leader since he is the only one that can reset the orchard.

Hope I explained that ok lol

Sehenry03
02-09-2015, 04:16 PM
My association with that spawn is that I usually fail to protect him. It never occurred to me the big spawns! Not sure the DDoor thing; could you explain?

Oh and it doesn't matter if he dies you aren't after the chest you are after the 20-25 mobs it spawns so even if he dies you still get all the kills.

Great now Fran is gonna accuse me of being an exploiter thanks!!!

MisterCanoeHead
02-09-2015, 04:18 PM
One person with DDoor runs to Temple of Vol and enters it. The party leader then resets the quest and both people enter the orchard. Party leader runs to wagons and rats. Vol player just runs to the protect spawn. If it is up he kills everything and just ddoors back since it will now take him to Vol which is very close. Everyone out and now it gets reset.

Now when the DDoor player gets low on mana you give him the star so he can reset vol and use the shrine when needed then gives star back to party leader since he is the only one that can reset the orchard.

Hope I explained that ok lol

This is why we can't have nice things!

Seikojin
02-09-2015, 04:19 PM
I think all explorer rewards should be bumped up by 5 to 10 times their current exp values across the board. People would hunt for them explicitly then.

Sehenry03
02-09-2015, 04:20 PM
This is why we can't have nice things!

LOL If I have been doing this for years it can't have been much of a secret =)

Connman
02-09-2015, 04:40 PM
Since explorer areas are my favorite part of the game, next to the people I meet, I would like to get back to thoughts on improving them. Maybe a title change to this thread to something like "thoughts on improving explorer areas" would be better. It is not my thread though so I leave that up to the discretion of the OP. Here are the on topic quotes, I may chop them a little to get the off topic stuff out.


It may be that most seasoned players have already done as much explorer area running as they ever wish to because it's slow or offers meh XP. My guess is many have not fully explored and smelled the flowers to a lot of explorer areas, or have done so exactly once as a player new to the content.

I'm aware that certain high level areas do get some s/r/e LFMs. But would it increase the number of things to do for the player base if explorer areas offered substantially increased XP for exploring areas as an alternative to the dreary daily: 2x WizKing, 2x Spies, 1x Von3-4?

New easter eggs in areas might increase the excitement more but that might unrealistically require some dev resources for dead content...


I'd like to see champions enabled into Wilderness explorer areas (as an option--one can choose not to do so). Make it a buffed option in which there are far more spawns as well of all trash mobs like in eOrchard--you get scenery and some nice kill counts with little bonuses and incentives.

On This note maybe just enabling the C/N/H/E buttons would be a good option? It may be too hard code wise, I don't pretend to know on that one.



Sschindylryn : Needs a Shadow dragon rare To be perfect, I would like it to get expanded as well, I would like to explore the rest of the city.

Shavarath : Needs nothing, awesome as is.

The Subterrane : The XP is very low for the challenge the zone presents, needs an update.

On the note of explorers in general. What is missing, for me, are shops. It would not always be thematically correct, but zones like the Subterrane, Sschindylryn and Wheloon Prison would fit the requirements of a zone that could have such a thing.

I have an example of what I mean from my P&P days:

We have delved deep into a dungeon, fought very tough monsters and we come to a door that has strange words on it. Our rogue checks for traps, no traps. Our wizard casts detect magic, no magic. We try the door, it is open. We open the door to the sound of a bell dinging. We see a room filled with various food items. And a Kobold behind the counter. The kobold speaks to us in perfect common, he is a merchant after all!

Did we think lets just kill this kobold and take his stuff, of course! Then you think about the monsters you just faced and go "hmm if it was that easy would he still be here?". He liked out money!


Best way to incentivize explorers IMO is to update them all to the new Scaling mob density to party size mechanic.

It both exponentially increases the number of slayers per run and incentivized grouping in explorers zones. With the added Caveat that they are more challenging & fun again.

It is an easy blanket fix across the game that would be a win win.

This may be rough in the Subterrane, it is pretty challenging as it is, and the same could be said for the Artificer Workshops, and the Research Facility, both are located in the House Cannith Manufactury. I can easily see this for the other zones though.


King's Forest is broken anyway with its level 25 cap on getting full XP, so finding a rare that constantly spawns mobs if you don't kill one particular mob is very useful, especially when soloing as there are not a enough mobs out there to get to 5,000 by the time you reach level 26 otherwise.

Turbine needs to set every Epic Explorer area to levels 20-30 (assuming they ever raise the level cap) so one 26th level person joining a run to the Demonweb quests doesn't stop the other people who are at level from gaining XP on the way to the quests.

It would also be nice to add an option to the Epic TR to reset slayer areas... Again this is an OPTION. You don't have to do it if you don't want to.

I was just thinking about how it would be nice to have a check box to reset your slayers on Epic TR, i just did my first one ever, and was kinda of bummed out about not being to get xp in the zones I had maxed out already. (I knew it was going to be the case before hand but ended up bummed out anyway.)


I think this encounter is fantastic! It gives incentive for players to group up and it's a lot of fun, and the rewards are great.

Love it.

...J

I am not sure what this encounter is exactly but J likes it so maybe have a look at that and see if it is a good mechanic to throw in there from time to time.


I think all explorer rewards should be bumped up by 5 to 10 times their current exp values across the board. People would hunt for them explicitly then.

I agree some places yes and some places no. I don't have a list, of the yes and no places but some could use a little love for sure.

Saekee
02-09-2015, 04:56 PM
One person with DDoor runs to Temple of Vol and enters it. The party leader then resets the quest and both people enter the orchard. Party leader runs to wagons and rats. Vol player just runs to the protect spawn. If it is up he kills everything and just ddoors back since it will now take him to Vol which is very close. Everyone out and now it gets reset.

Now when the DDoor player gets low on mana you give him the star so he can reset vol and use the shrine when needed then gives star back to party leader since he is the only one that can reset the orchard.

Hope I explained that ok lol

thx Sehenry!

PermaBanned
02-09-2015, 05:33 PM
It may be that most seasoned players have already done as much explorer area running as they ever wish to because it's slow or offers meh XP. My guess is many have not fully explored and smelled the flowers to a lot of explorer areas, or have done so exactly once as a player new to the content.

I'm aware that certain high level areas do get some s/r/e LFMs. But would it increase the number of things to do for the player base if explorer areas offered substantially increased XP for exploring areas as an alternative to the dreary daily: 2x WizKing, 2x Spies, 1x Von3-4?

New easter eggs in areas might increase the excitement more but that might unrealistically require some dev resources for dead content...
The "dreary daily" (love that name btw :D) is for those that prize dependably fast & efficient XP, same amount every day - Slayer zones can never compete with that because they're finite. There's only so many Slavers you can get before there is no more XP to be had, same for explorers. Rares offer endless XP, but at such a dimishing rate that even I'd call it "not worth it."

More Easter Eggs would be cool once, or as a from time to time sort of thing, but I don't see any long term entertainment coming from them. That said, I still snicker & giggle occasionally when stepping into the Shroud and see the corpses from Gauntlet, and I think I would definitely be fun to come accross more stuff like that - such as the Golden Axe crew serving as slaves in the Underdark or more things like miss Braddok giving out the Quest "Missing in Action."'

But again, I don't see them causing lots of return trips to any particular wilderness once the XP has dried up.

General_Gronker
02-09-2015, 06:27 PM
But Does it really effect you?

No, it really does not affect him.

OP, I agree that Wilderness Areas need something. I'm not sure what that something is yet, but they need something. Champions is not it though. I know that.

Dimwhit1
02-16-2015, 11:58 AM
I wish that, after maxing out kills in an explorer, that we had the option for a Hard and then Elite version of the explorer. More XP for kills and randoms. My main character has essentially finished King's Forest, High Road, and Wheloon Prison. I'd like to start over on a higher difficulty.

slarden
02-16-2015, 12:42 PM
At the moment Orchard and Whelloon slayers are among the absolute fastest xp/min in the game. I am guessing epic Vale will be the same.

arkonas
02-16-2015, 12:53 PM
I wish that, after maxing out kills in an explorer, that we had the option for a Hard and then Elite version of the explorer. More XP for kills and randoms. My main character has essentially finished King's Forest, High Road, and Wheloon Prison. I'd like to start over on a higher difficulty.

i would actually like that. i would love to see slayer area with difficulty but that is me. when people want to do slayer they will. when they run to quests they will either to that or slay on the way.

Oxarhamar
02-16-2015, 12:56 PM
I wish that, after maxing out kills in an explorer, that we had the option for a Hard and then Elite version of the explorer. More XP for kills and randoms. My main character has essentially finished King's Forest, High Road, and Wheloon Prison. I'd like to start over on a higher difficulty.

I'd love this as well.

Oxarhamar
02-16-2015, 12:59 PM
Since explorer areas are my favorite part of the game, next to the people I meet, I would like to get back to thoughts on improving them. Maybe a title change to this thread to something like "thoughts on improving explorer areas" would be better. It is not my thread though so I leave that up to the discretion of the OP. Here are the on topic quotes, I may chop them a little to get the off topic stuff out.





On This note maybe just enabling the C/N/H/E buttons would be a good option? It may be too hard code wise, I don't pretend to know on that one.





This may be rough in the Subterrane, it is pretty challenging as it is, and the same could be said for the Artificer Workshops, and the Research Facility, both are located in the House Cannith Manufactury. I can easily see this for the other zones though.



I was just thinking about how it would be nice to have a check box to reset your slayers on Epic TR, i just did my first one ever, and was kinda of bummed out about not being to get xp in the zones I had maxed out already. (I knew it was going to be the case before hand but ended up bummed out anyway.)



I am not sure what this encounter is exactly but J likes it so maybe have a look at that and see if it is a good mechanic to throw in there from time to time.



I agree some places yes and some places no. I don't have a list, of the yes and no places but some could use a little love for sure.


I agree Subterrane would be difficult to add the scaling to party size as its already scaled quite well against an @lvl raid group.

Sehenry03
02-16-2015, 02:16 PM
At the moment Orchard and Whelloon slayers are among the absolute fastest xp/min in the game. I am guessing epic Vale will be the same.

Thunderholme is above them. With the ability to have 12 people in the group doing slayers means some insanely large groups of mobs.

slarden
02-16-2015, 03:28 PM
Thunderholme is above them. With the ability to have 12 people in the group doing slayers means some insanely large groups of mobs.

That is true although what I've found is large groups splitting up in Thunderholme means lag. In Orchard there is a little lag with red alert, but it clears fairly quickly.

With that said, Thunderholm should have been included in my list because it is great xp/min. With a 50% xp pot and 2 slayer pots you can get over 3 MM xp in 3 hours from the 3 slayer areas + 6* the eveningstar challenges.

Sehenry03
02-16-2015, 03:51 PM
That is true although what I've found is large groups splitting up in Thunderholme means lag. In Orchard there is a little lag with red alert, but it clears fairly quickly.

With that said, Thunderholm should have been included in my list because it is great xp/min. With a 50% xp pot and 2 slayer pots you can get over 3 MM xp in 3 hours from the 3 slayer areas + 6* the eveningstar challenges.

Yeah I forget about the lag. Only seems to hit me about 20% of the time so maybe its been helped a little