View Full Version : Any Barb Enhancements Not Working?
Fedora1
02-04-2015, 08:23 AM
Sorry I couldn't find anythng definitive about this. I have heard some people speaking in general terms of things "not working" in the various barb trees.
Are these rumors, opinions, or real?
If real, does anyone have any specifics, like "The enhancement says this, but it is not giving this."
Sorry for such a general question but the posts people have made about things not working don't give any details so I am not sure if it just sour grapes or what. Maybe they mean the enhancement pass did not fix any of the barbs issues? Not sure. Any info appreciated.
Therrias
02-04-2015, 08:41 AM
Sorry I couldn't find anythng definitive about this. I have heard some people speaking in general terms of things "not working" in the various barb trees.
Are these rumors, opinions, or real?
If real, does anyone have any specifics, like "The enhancement says this, but it is not giving this."
Sorry for such a general question but the posts people have made about things not working don't give any details so I am not sure if it just sour grapes or what. Maybe they mean the enhancement pass did not fix any of the barbs issues? Not sure. Any info appreciated.
They fixed everything that I knew of except critical rage.
Critical rage does not work as expected because it's effect does not double with keen/improved critical like every other critical threat range extender in the game.
unbongwah
02-04-2015, 08:55 AM
Critical rage does not work as expected because it's effect does not double with keen/improved critical like every other critical threat range extender in the game.
I'm pretty sure this is WAI; the advantage to Crit Rage is it will stack with Competence bonuses to crit range, like Pulverizer and Swashbuckling stance. Which is why Zoda's build uses TF mauls: Pulverizer+IC:Blunt+Crit Rage turns mauls into 15-20/x3 weapons.
Fedora1
02-04-2015, 09:42 AM
Thanks guys. :)
Edit - Wait, does it stack with IMP Crit or not? Unbongwa's post looks like it will. ???
unbongwah
02-04-2015, 11:19 AM
Crit Rage stacks with Improved Crit, but it is applied after IC is, not before the way Competence bonuses are.
So in the example I used: maul 20/x3 base -> 19-20/x3 Pulverizer -> 17-20/x3 IC:Blunt -> 15-20/x3 Crit Rage. If you have Death Frenzy, Overwhelming Crit & Devastating Crit, that becomes 15-18/x3 19-20/x6.
Fedora1
02-04-2015, 01:30 PM
Okay thanks for clarifying.
DrWily
02-04-2015, 06:17 PM
Occult Slayer's Vampiric Bond only gives 20 temp HP when it procs, despite the fact I have 10 melee power. It should be just slightly higher (giving 24 temp hp I think)
Fedora1
02-05-2015, 06:02 AM
Occult Slayer's Vampiric Bond only gives 20 temp HP when it procs, despite the fact I have 10 melee power. It should be just slightly higher (giving 24 temp hp I think)
Good to know, thanks.
Storm's Eye does not work with unarmed combat.
Poor barbs in GmoF :(
They fixed everything that I knew of except critical rage.
Critical rage does not work as expected because it's effect does not double with keen/improved critical like every other critical threat range extender in the game.
Do you seriously think crit rage should extend crit range by 4 with IC? Comon. It already stacks with any other crit. bonus, which makes it really good.
ValariusK
02-05-2015, 06:13 PM
Do you seriously think crit rage should extend crit range by 4 with IC? Comon. It already stacks with any other crit. bonus, which makes it really good.
The answer to that question depends on your answer to this:
Considering the vastly greater amount of work required to achieve self-healing for a barbarian vs any class (no UMD, cocoon, etc while raging), and that this crit bonus works only when raging, how much additional DPS should a barbarian have over classes with far less headaches to justify said headache? Note that most barbarians in epics usually blow 2 twists to get self healing (level 2 and 3 consecrate).
If the answer to that is----not much or any---then Turbine should just bite the bullet and end the penalties on rage. If the answer is something substantial, I'd suggest they decide what kind of dps the various top tier classes are supposed to be able to turn out.
Qhualor
02-05-2015, 06:49 PM
The answer to that question depends on your answer to this:
Considering the vastly greater amount of work required to achieve self-healing for a barbarian vs any class (no UMD, cocoon, etc while raging), and that this crit bonus works only when raging, how much additional DPS should a barbarian have over classes with far less headaches to justify said headache? Note that most barbarians in epics usually blow 2 twists to get self healing (level 2 and 3 consecrate).
If the answer to that is----not much or any---then Turbine should just bite the bullet and end the penalties on rage. If the answer is something substantial, I'd suggest they decide what kind of dps the various top tier classes are supposed to be able to turn out.
the self healing on a barb is actually pretty big now. ive done a life as an OS, Ravager and almost done as a FB. granted im also doing PDK for the past lives, but I think its pretty silly seeing barbs with blue bars using Consecrated Ground even more now than before. that's 2 wasted twist slots that could be used for something else to boost dps. the only real problem I had staying alive is if I was swarmed with mobs, but I think anybody would have the same problem.
I found OS to be weak with dps, but very good saves.
Ravager good dps, but still having issues with debuffs and stat damage. doesn't seem to really affect mobs. Sev did say something about eventually possibly looking into epic DW, so that could help.
FB is by far better of the 3 in dps and you heal while raging. ive barely drank any SF pots so far.
in all 3 lives ive bought and drank approximately 200 SF pots during epic leveling. most of the time I drink them running tougher higher level EE content. the self healing is really good, especially if you use your head more than your axe. now, if they could figure something else out for pot healing that was still good but didn't nerf you every time you needed a heal. if barbs needed an actual buff still, it should be increased dps while raging. I can see now what some were saying about rage falling behind in dps. a proper boost in rage would mean they actually noticeably rival SWF and paladins.
Bloodskittle
02-05-2015, 06:50 PM
As someone who has used played pure barbarian TWF and THF since the update, I can say with confidence that the Barbarian Damage output is very good and in fact the self healing is incredibly good, with sufficient damage mitigation a barbarian doesn't even need consecrate but can instead just cleave away to stay alive.
DrWily
02-07-2015, 01:42 PM
if barbs needed an actual buff still, it should be increased dps while raging.
Barbs get melee power when they rage now. Barbs in medium armor also get some additional prr
Qhualor
02-07-2015, 02:01 PM
Barbs get melee power when they rage now. Barbs in medium armor also get some additional prr
yes they do, but I think rage itself needs to be a little more. not sure what exactly, but im starting to see how underwhelming rage is in upper levels.
The answer to that question depends on your answer to this:
Considering the vastly greater amount of work required to achieve self-healing for a barbarian vs any class (no UMD, cocoon, etc while raging), and that this crit bonus works only when raging, how much additional DPS should a barbarian have over classes with far less headaches to justify said headache? Note that most barbarians in epics usually blow 2 twists to get self healing (level 2 and 3 consecrate).
If the answer to that is----not much or any---then Turbine should just bite the bullet and end the penalties on rage. If the answer is something substantial, I'd suggest they decide what kind of dps the various top tier classes are supposed to be able to turn out.
Have you somehow missed the barbarian enhancement revamp?
Everything a barb needs for self healing is in their enhancements. Even while raging.
Fedora1
02-08-2015, 06:06 PM
Have you somehow missed the barbarian enhancement revamp?
Everything a barb needs for self healing is in their enhancements. Even while raging.
With the caveat that it doesn't start until L12, and you must have spent 30 points in a single tree. Which might not happen by L12 due to the way some of (what should be) the general barbarian enhancements are spread amongst all 3 trees and whether or not you take any racial enhancements.
With the caveat that it doesn't start until L12, and you must have spent 30 points in a single tree. Which might not happen by L12 due to the way some of (what should be) the general barbarian enhancements are spread amongst all 3 trees and whether or not you take any racial enhancements.
My answer was to a post that suggested twists, so obviously talking about epic levels.
Until level 12 you can easily heal with potions, no matter what build you use.
Fedora1
02-09-2015, 07:28 AM
My answer was to a post that suggested twists, so obviously talking about epic levels.
Until level 12 you can easily heal with potions, no matter what build you use.
Uhh not really obvious, since his main reply was this:
Considering the vastly greater amount of work required to achieve self-healing for a barbarian vs any class
The part about cocoon (and that was the only epic ability mentioned) was actually in parenthesis along with UMD.
You are correct that in heroic its not a big deal, and I did not dispute your reply, only added a caveat which is true. No self-healing for barbs until at least L12 or later. When compared to other classes that are meant to get agro and be on the front lines (as in other melee classes) only the fighter is worse off than a barbarian when it comes to self healing.
goodspeed
02-09-2015, 11:20 PM
Barbs get melee power when they rage now. Barbs in medium armor also get some additional prr
lol it would need to rival heavy armors prr as well as the additional from the shadow scale heavy. Added with mrr.
Bloodskittle
02-25-2015, 06:49 AM
Seriously if you're having trouble staying alive on a barbarian since u24 here's my advice: either delete your toon, TR into some sort of ultra tanky paladin build with gimped dps or start doing lower difficulties. Currently Barbarian is incredibly powerful (arguably best trash killer in the game that is WAI) a proper allocation of AP gives fantastic self heals and great dps, there is zero doubt that barbarian is strong and survivable.
LavidDynch
02-26-2015, 11:07 AM
Uhh not really obvious, since his main reply was this:
http://i.ytimg.com/vi/2uz3I77MB-c/hqdefault.jpg
Vanhooger
03-04-2015, 04:29 AM
Just got my main at lvl 20 last night as a pure human barbarian wearing medium armor & thf with gs falchion. So far i can tell you, It was the easiest of my 37 eroic tr.
Everything was dead before they could do any damage to me. Did 1-20 without dying a single time (first time ever for me), not because I'm so great, just because barb at least on heroic was seriously out of place.
Also 1-15 I was just using csw potion for self healing. Once I got t5 ravager at 15, I didn't use a single potion till now (20). I was healed each kill from 50 to 56 hp + 12 to 18 hp on a 12% chance each hit.
So basically cleave + great cleave + supreame cleave all dead and full hp bar forever. Also running eroic with 700-800 hp is sick.
And I'm pretty confident that EE with right gear & twist will be the same.
Bloodskittle
03-05-2015, 07:04 AM
Just got my main at lvl 20 last night as a pure human barbarian wearing medium armor & thf with gs falchion. So far i can tell you, It was the easiest of my 37 eroic tr.
Everything was dead before they could do any damage to me. Did 1-20 without dying a single time (first time ever for me), not because I'm so great, just because barb at least on heroic was seriously out of place.
Also 1-15 I was just using csw potion for self healing. Once I got t5 ravager at 15, I didn't use a single potion till now (20). I was healed each kill from 50 to 56 hp + 12 to 18 hp on a 12% chance each hit.
So basically cleave + great cleave + supreame cleave all dead and full hp bar forever. Also running eroic with 700-800 hp is sick.
And I'm pretty confident that EE with right gear & twist will be the same.
Wait til you have silver flame pots and blitz, for general questing you become pretty much indestructible.
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