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View Full Version : Crazy Idea: Could Champ Fragments replace Tokens of the Twelve?



HatsuharuZ
02-02-2015, 11:07 PM
Think about it. It's not just TR hearts that you can get with tokens, there are also plenty of augments, too.

And if they did make it so that you could buy TR hearts with fragments, you could potentially be able to buy the heart before reaching level 20.

axel15810
02-02-2015, 11:39 PM
commendations of valor/heart seeds already did that

HatsuharuZ
02-03-2015, 12:05 AM
commendations of valor/heart seeds already did that

Not entirely. There are still augments and such that you can't buy with commendations.

axel15810
02-03-2015, 12:13 AM
Not entirely. There are still augments and such that you can't buy with commendations.

True but most of them are outdated and most people are into ETR these days, not HTR.

janave
02-03-2015, 12:56 AM
I think they kinda decided that the universal currency is Astral Shard, so if they make a single turn-in option for all the stuff.. that probably wont be champ frags.

I am personally very surprised they even implemented a reward system for this, since champs were supposed to just buff relative quest CR.

relenttless
02-03-2015, 02:19 AM
True but most of them are outdated and most people are into ETR these days, not HTR.

Errrrrrrr..... Nonsense. Also irrelevant.

Impaqt
02-03-2015, 09:14 AM
True but most of them are outdated and most people are into ETR these days, not HTR.

o.O

I'm sorry, but that is ridiculous.

And even if it had some basis in truth, why would that nullify the ops suggestion?

+1 hearts were a popular suggestion in other threads.... I would love to see that.

RD2play
02-03-2015, 09:49 AM
Think about it. It's not just TR hearts that you can get with tokens, there are also plenty of augments, too.

And if they did make it so that you could buy TR hearts with fragments, you could potentially be able to buy the heart before reaching level 20.

Replace ?? NO Thank You!, add them as a rotating price for champions ? why not? +1 +3 +5 lesser (maybe +20 lesser) & true hearts, would be a nice option, maybe even one to hold your frags for

axel15810
02-03-2015, 09:54 AM
o.O

I'm sorry, but that is ridiculous.

And even if it had some basis in truth, why would that nullify the ops suggestion?

+1 hearts were a popular suggestion in other threads.... I would love to see that.

What's so ridiculous about it? Most people are already long done with their HTRs. Not all players, but most long time vets for sure. On Thelanis atleast, heroics have a much smaller population than epics. Some of the twelve augments are still useful but most are outshined by newer augments. I'm not necessarily trying to nullify the OPs suggestion, and probably should have written my OP in a nicer way but I'm just trying to point out here that the tokens of the twelve have lost a lot of appeal nowadays.

sk3l3t0r
02-03-2015, 10:04 AM
What's so ridiculous about it? Most people are already long done with their HTRs. Not all players, but most long time vets for sure. On Thelanis atleast, heroics have a much smaller population than epics. Some of the twelve augments are still useful but most are outshined by newer augments. I'm not necessarily trying to nullify the OPs suggestion, and probably should have written my OP in a nicer way but I'm just trying to point out here that the tokens of the twelve have lost a lot of appeal nowadays.

I still see a very healthy heroic player base on Sarlona, and I prefer HTR and level 1 - 20 content over 21+

Many of my guild mates and I are still on the HTR train on either our mains or alts.

The main reason I purchased the challenge pack was for getting my true hearts of wood, what sucks is that I must be level 21 to enter Epic Time is Money. Having another source of True Hearts of Wood for HTR would be welcomed.

Tokens of the Twelve have a very high appeal for me and most of the regular PUGers i see life after life and most of us are in sync on our HTRs, some might go to 28 and do an eTR in between, but many just TR at 20.

General_Gronker
02-03-2015, 10:20 AM
Could? Yes
Should? No

HatsuharuZ
02-03-2015, 10:25 AM
Could? Yes
Should? No

Such an insightful and well-written response. /sarcasm

axel15810
02-03-2015, 10:54 AM
I still see a very healthy heroic player base on Sarlona, and I prefer HTR and level 1 - 20 content over 21+


I believe Sarlona is still the default server for new players and has been for a while, that's probably why.

sk3l3t0r
02-03-2015, 10:59 AM
I believe Sarlona is still the default server for new players and has been for a while, that's probably why.

While that may be partially true, I still see the same folks life after life on the HTR train and the PUG scene has many familiar names on their next life running through that content.

Also a good number of my guild mates are also knocking off heroic lives at the same pace I am. A few do an eTR in between, but many are TR'ing at 20-22 after we get our tokens and heart.

bartharok
02-03-2015, 11:02 AM
Lots of playstyles, and people usually only notice the ones with the same/the opposite one. (And ER/TR are not opposites)

Gremmlynn
02-03-2015, 12:12 PM
Think about it. It's not just TR hearts that you can get with tokens, there are also plenty of augments, too.

And if they did make it so that you could buy TR hearts with fragments, you could potentially be able to buy the heart before reaching level 20.Nty, 20 tokens beats the 10k (100k?) remnants (I'm assuming that's what is meant by "champ fragments") they likely would set it at and tokens/fragments drop on all difficulties, unlike remnants.

axel15810
02-03-2015, 12:23 PM
Also just want to add that they're not gonna do this because both tokens for HTR and heard seed system for ETR are designed specifically not to allow you to earn your heroic heart before level 20 or epic/iconic heart before level 28. They want you to have a reason to buy hearts from the store when you hit 20 for HTR or 28 or ETR.

The design is either you can grind out tokens at cap, or you can pay money for the convenience of reincarnating right away. A fair deal in my opinion, game has to make money. Perhaps they could try to let you earn part of them on your way to 20, but they tried that with commendations of valor before heard seeds were introduced in level 28 character end reward lists and it was a big fail. Mainly due to the fact that it's pretty much impossible to assign one drop rate that is fair to all different types of player playstyles.

Also assigning remnants to hearts would be a problem since they don't drop on normal or casual, wouldn't be fair to players who choose that difficulty...even though that segment of players is tiny because heroic normal and casual are incredibly easy, even for most new players.

As far as putting lesser hearts in the remnant lists...absolutely I'm 100% behind that. It's messed up IMO that those are store exclusive. Should be earnable, even if the cost is 20,000 remnants.

Seikojin
02-03-2015, 01:04 PM
It would be nice if there was an exchange for a while so they could consolidate them into one commodity to exchange for the stuffs. It is the conversion rates that kill that idea. How many fragments to match what you get from coms? Etc.

Impaqt
02-03-2015, 01:37 PM
I'm on Thelanis as well. there are plenty of Heroic quests being run on a regular basis. there are generally more heroic LFM's up than Epic.

Heroic is far from abandoned.

Severlin
02-03-2015, 02:21 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

Qhualor
02-03-2015, 02:42 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

Why? Tokens are insanely easy to get?

Heal amp augments at the Champion trader. Now you gone and done it.

/sits back and watches

Oxarhamar
02-03-2015, 03:00 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

As long as the Twelve trader stays players will likely use Tokens they are was easier to acquire.

If the twelve trader is phased out expect another bridge sitting & round of canceled subs/ quiting players. We've been down that path & it's not pretty. Let's not repeat history.

1) trader really needs something unique.
2) the remnant floor drops need fixing. Too small to see without auto target most times. just auto gather or make them big yellow shards like the blue ones in spinners.
3) the disparity in drops for quests that are orange named heavy vs. normal questing.

4) Varg stated ~using +2 ability elixirs should be able to earn remnants at a rate to keep them up continuosly but, not gain much more. This is not the case.

*im on the phone so grabbing quotes is painful I'll edit it in later when I'm on the computer.

UurlockYgmeov
02-03-2015, 03:09 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

Bring on the HAMPsters!

Calinthus
02-03-2015, 03:28 PM
What's so ridiculous about it? Most people are already long done with their HTRs. Not all players, but most long time vets for sure. On Thelanis atleast, heroics have a much smaller population than epics. Some of the twelve augments are still useful but most are outshined by newer augments. I'm not necessarily trying to nullify the OPs suggestion, and probably should have written my OP in a nicer way but I'm just trying to point out here that the tokens of the twelve have lost a lot of appeal nowadays.

You could not be more wrong. I still have quite a few HTR's to go, before completionist. Maybe Thelanis has more epic characters than heroic, but that is Thelanis. Betting that most servers have a lot of heroic toons that are wanting to be able to HTR, using Tokens.

Thar
02-03-2015, 03:44 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

no takesy backsy's this would be a good addition to the game since those lower amp values don't drop in lootgen anymore.


Dodge, prr, mrr, and even a special effect like cordiant opposition from shroud effects would be good augs some of which could scale back to lvl 1.

Xionanx
02-03-2015, 04:33 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

Please for the love of god.. NO.. just NO.. NO MORE TOKENS. When he said REPLACE he meant "remove tokens of the twelve entirely from the game".. not "add the loot you can get for X token to Y tokens list"...

If you are taking suggestions, how about instead making a list of ALL the different tokens in the game and consolidating them into ONE type and then.. making sure ALL future token system use just this ONE TYPE of token.

Want my suggestion:

Tokens = XP = Tokens

1 Token of Twelve Fragment = 100xp
1 Token of the Twelve = 10,000xp
1 Commendation of Valor = 100xp
1 Heart Seed = 10,000 XP
1 Heart of Wood (Iconic, Epic) = 420,000XP
so on and so forth..

XP is now a "Resource" that can be converted both ways.. back and forth.. so when I "Cap" a character rather then getting heart seeds as a quest reward the XP for completing the quest is simply "converted" into XP tokens which I can then spend on turn ins OR convert back into XP at a later time if I TR.. Yes.. a level 28 character could "bank" enough XP from doing level 28 EE's to skip heroics entirely on a TR.. and why shouldn't they be able to?

XP as THE ONE UNIFIED CURRENCY.. not trade-able, forever bound to character, useable in place of all these disparate token systems..

EDIT: Taken one step further..

Allow players to "Level Drain" themselves into an "XP Bank" (Sold seperately on the DDO store).. therefore allowing a level 20 character to "Drain" his/her XP down to level (number) to play with his/her lower level friends.. since the XP is in a "Bank" he/she can add it back to the character later.. OR convert it to token currency.. etc..

FREEDOM to play at the level you want, when you want, which who you want.. AND get rid of all these crazy token systems.

Oxarhamar
02-03-2015, 04:37 PM
Please for the love of god.. NO.. just NO.. NO MORE TOKENS. When he said REPLACE he meant "remove tokens of the twelve entirely from the game".. not "add the loot you can get for X token to Y tokens list"...

If you are taking suggestions, how about instead making a list of ALL the different tokens in the game and consolidating them into ONE type and then.. making sure ALL future token system use just this ONE TYPE of token.

Want my suggestion:

Tokens = XP = Tokens

1 Token of Twelve Fragment = 100xp
1 Token of the Twelve = 10,000xp
1 Commendation of Valor = 100xp
1 Heart Seed = 10,000 XP
1 Heart of Wood (Iconic, True) = 420,000XP
so on and so forth..

XP is now a "Resource" that can be converted both ways.. back and forth.. so when I "Cap" a character rather then getting heart seeds as a quest reward the XP for completing the quest is simply "converted" into XP tokens which I can then spend on turn ins OR convert back into XP at a later time if I TR.. Yes.. a level 28 character could "bank" enough XP from doing level 28 EE's to skip heroics entirely on a TR.. and why shouldn't they be able to?

XP as THE ONE UNIFIED CURRENCY.. not trade-able, forever bound to character, useable in place of all these disparate token systems..



No thanks. Leave tokens alone.

No token trade in for XP. Do you know how many Tokens of the twelve players who have been running Epics have acquired over the years? That's madness.

No to banking XP @28 to use in Heroics!

brian14
02-03-2015, 04:45 PM
Please for the love of god.. NO.. just NO.. NO MORE TOKENS. When he said REPLACE he meant "remove tokens of the twelve entirely from the game".. not "add the loot you can get for X token to Y tokens list"...

If you are taking suggestions, how about instead making a list of ALL the different tokens in the game and consolidating them into ONE type and then.. making sure ALL future token system use just this ONE TYPE of token.

Want my suggestion:

Tokens = XP = Tokens

1 Token of Twelve Fragment = 100xp
1 Token of the Twelve = 10,000xp
1 Commendation of Valor = 100xp
1 Heart Seed = 10,000 XP
1 Heart of Wood (Iconic, Epic) = 420,000XP
so on and so forth..

XP is now a "Resource" that can be converted both ways.. back and forth..

No. Just. No.

PermaBanned
02-03-2015, 04:46 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

First: I would hold off on moving the 12 Augments until if & when you get around to phasing out the Tokens (unless all y'all have decided not to phase 'em out at all ;)) No need to clutter a list with even more easily obtainable things (Potion of Water Breathing - really?)

Second: Yes, no promises, ok fine. If you can/do put them in, I'm thinking that if they're stacking then maybe something like:
Colorless - 10% min lvl 12
Yellow - 15% min lvl 20
Green - 20% min lvl 28
Would kinda fit the current motif. Of course, if I'm off on the levels all y'all can sort that out ^^

If they're non-stacking like the Resistance Aigments - I have no idea what color types or level spreads to suggest but please make them at least competitive with gear of ~the same level. If a glove gives me {significantly} more than an augment of the same level, the Augment may as well not be there - just my opinion ofc.

Xionanx
02-03-2015, 04:55 PM
No thanks. Leave tokens alone.

No token trade in for XP. Do you know how many Tokens of the twelve players who have been running Epics have acquired over the years? That's madness.

No to banking XP @28 to use in Heroics!

So you are fine with having like 4+ different token systems in place? Why shouldnt players who have been playing for years and EARNING tokens be able to use them for something other then bank space filler.. because thats all they are now. and thats what these champion tokens will become eventually.. I give it 9 months before people have stacks and stacks of these champ tokens.. and nothing to spend them on.

If "Epic" content is "Harder" then "Heroic" content.. why should a player not be able to use XP earned at epic in heroics?

So you dont like my "XP = Tokens" idea..

But I would still prefer ALL these disparate token systems be converted to a single unified token system, and I cant think of any valid reason NOT to do at least that.

Monkey-Boy
02-03-2015, 05:29 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

Throw in Artifact Damge Bonus +4 while you're at it! :)

Oxarhamar
02-03-2015, 06:15 PM
So you are fine with having like 4+ different token systems in place? Why shouldnt players who have been playing for years and EARNING tokens be able to use them for something other then bank space filler.. because thats all they are now. and thats what these champion tokens will become eventually.. I give it 9 months before people have stacks and stacks of these champ tokens.. and nothing to spend them on.

If "Epic" content is "Harder" then "Heroic" content.. why should a player not be able to use XP earned at epic in heroics?

So you dont like my "XP = Tokens" idea..

But I would still prefer ALL these disparate token systems be converted to a single unified token system, and I cant think of any valid reason NOT to do at least that.

We not only have 4 Token systems. We have a plethora of Crafting systems attached to different Updates. This is healthy for the game to have new systems as using old crafting components that are already flooded into the game would mean new turn-ins would become instantly invalidated by stock piles. I highly hope the loot from ToEE has an upgrade mechanic like HH or ENecro gear with its own individual upgrade ingredients.

Epic Content is not "Harder" than Heroic Content especially in XP acquisition rates. There is not way to gain 1Million XP in an hour in Heroics but, running the big XP zerg quests in Epics this in not a difficult task. A level 28 Character could farm the big XP quests a bit, TR and just buy Heroic lives with Banked Epic XP. This would be a terrible consequence for Heroic levels. Heroic XP is for Heroics & Epic XP is for Epics. There once was an Exploit where players could enter Epic level quests on a Heroic character to get Epic XP. THIS is why Epic Characters can no longer enter Epic instances with a Heroic Players in Party.

No I don't like Tokens=XP for the exact reason as above, stockpiles of tokens will increase the leveling speed that is already exponentially faster than its every been.
Duping is a danger here as well. If duping is fixed maybe its not a current problem but, Duping/recycling has come and gone update to update just one more way to Dupe exploit XP no thanks.

A unified Token system would give you more bag space but, it would condemn future turn ins to be instantly granted to players with stock piles of old ingredients. Stockpiled players would log in walk up to the turn in NPC and have all new items on the day of release without ever stepping in a quest.

I would support a costly conversion system where you could convert stockpiles of old ingredients to lesser piles of new ingredients but, even then it risks invalidating content before it is even released.

Adding limited time Costly Turn ins like the current Hunters Week to old systems & the like would help consume these items from the game but, I would only want to see interesting cosmetics (not the Crown of Fire fail), Companions, and other such fluff not more power creep from past acquired items. Maybe interesting consumables instead 1Hour haste potion etc... stuff that would be useful but, not game breaking.

Xionanx
02-03-2015, 07:19 PM
We not only have 4 Token systems. We have a plethora of Crafting systems attached to different Updates. This is healthy for the game to have new systems as using old crafting components that are already flooded into the game would mean new turn-ins would become instantly invalidated by stock piles. I highly hope the loot from ToEE has an upgrade mechanic like HH or ENecro gear with its own individual upgrade ingredients.

Epic Content is not "Harder" than Heroic Content especially in XP acquisition rates. There is not way to gain 1Million XP in an hour in Heroics but, running the big XP zerg quests in Epics this in not a difficult task. A level 28 Character could farm the big XP quests a bit, TR and just buy Heroic lives with Banked Epic XP. This would be a terrible consequence for Heroic levels. Heroic XP is for Heroics & Epic XP is for Epics. There once was an Exploit where players could enter Epic level quests on a Heroic character to get Epic XP. THIS is why Epic Characters can no longer enter Epic instances with a Heroic Players in Party.

No I don't like Tokens=XP for the exact reason as above, stockpiles of tokens will increase the leveling speed that is already exponentially faster than its every been.
Duping is a danger here as well. If duping is fixed maybe its not a current problem but, Duping/recycling has come and gone update to update just one more way to Dupe exploit XP no thanks.

A unified Token system would give you more bag space but, it would condemn future turn ins to be instantly granted to players with stock piles of old ingredients. Stockpiled players would log in walk up to the turn in NPC and have all new items on the day of release without ever stepping in a quest.

I would support a costly conversion system where you could convert stockpiles of old ingredients to lesser piles of new ingredients but, even then it risks invalidating content before it is even released.

Adding limited time Costly Turn ins like the current Hunters Week to old systems & the like would help consume these items from the game but, I would only want to see interesting cosmetics (not the Crown of Fire fail), Companions, and other such fluff not more power creep from past acquired items. Maybe interesting consumables instead 1Hour haste potion etc... stuff that would be useful but, not game breaking.

There would always be a use for XP, yeah.. temporarily until stock piles are gone people would burn through a few TR's using stockpiles.

DUPING is a plague and IMO anyone who used dupes SHOULD HAVE BEEN PERMA BANNED... but the stories are those who did only got a few weeks or months ban.. :rolleyes: I personally dont want the reasoning for more and more junk token systems to be "Because the last one got duped".

The concern then becomes that people would just use their old tokens for any "new" token turn in system and instantly have all the "new" items.. but again, I don't see a problem with that if there is ONE token system, as you earned those tokens and should therefore be able to use them. Just because the content you earned them in is no longer relevant, isn't run anymore, and its items are now replaced with better stuff.. doesn't mean your effort shouldn't pay off.

Of course I would prefer NO token turn in systems for new dungeon loot at all, you earn it as a drop, or you don't earn it.

Again, I would consolidate all the tokens into ONE system and then slowly revalue the things you used to be able to turn in for.

Tokens of the 12
Greater Tokens of the 12
The "Remnants"
Commendations of Heroism
Commendations of Valor

All serve basically the same purpose, and I just dont see the point in having 5 "Different" systems... especially if ToEE is going to come out and add yet another system that invalidates these.

When Cannith Crafting was first introduced, it SHOULD have came with an overall crafting system consolidation that rolled all the disparate crafting systems into one system (Shroud, Eldritch, Dragontouched, etc). Even though that would have meant long term players would have had a "leg up" when it first came out because they "had mats" already..

Token turn in systems are no different..

Maybe there would less duping if the devs didn't have to work around code for:
collectibles, shroud mats, reavers mats, relics, tokens, commendations, runes, essences, sigils, shards, seals, scrolls, marks, planar shards, portal shards, scarabs, any i am missing?

I am just saying.. maybe what this game needs is a turn in system "Enema"...

Oxarhamar
02-03-2015, 07:29 PM
There would always be a use for XP, yeah.. temporarily until stock piles are gone people would burn through a few TR's using stockpiles.

DUPING is a plague and IMO anyone who used dupes SHOULD HAVE BEEN PERMA BANNED... but the stories are those who did only got a few weeks or months ban.. :rolleyes: I personally dont want the reasoning for more and more junk token systems to be "Because the last one got duped".

The concern then becomes that people would just use their old tokens for any "new" token turn in system and instantly have all the "new" items.. but again, I don't see a problem with that if there is ONE token system, as you earned those tokens and should therefore be able to use them. Just because the content you earned them in is no longer relevant, isn't run anymore, and its items are now replaced with better stuff.. doesn't mean your effort shouldn't pay off.

Of course I would prefer NO token turn in systems for new dungeon loot at all, you earn it as a drop, or you don't earn it.

Again, I would consolidate all the tokens into ONE system and then slowly revalue the things you used to be able to turn in for.

Tokens of the 12
Greater Tokens of the 12
The "Remnants"
Commendations of Heroism
Commendations of Valor

All serve basically the same purpose, and I just dont see the point in having 5 "Different" systems... especially if ToEE is going to come out and add yet another system that invalidates these.

When Cannith Crafting was first introduced, it SHOULD have came with an overall crafting system consolidation that rolled all the disparate crafting systems into one system (Shroud, Eldritch, Dragontouched, etc). Even though that would have meant long term players would have had a "leg up" when it first came out because they "had mats" already..

Token turn in systems are no different..

Maybe there would less duping if the devs didn't have to work around code for:
collectibles, shroud mats, reavers mats, relics, tokens, commendations, runes, essences, sigils, shards, seals, scrolls, marks, planar shards, portal shards, scarabs, any i am missing?

I am just saying.. maybe what this game needs is a turn in system "Enema"...

Players instantly having new items from stock piles is a serious game breaker. It means those turn ins are dead before they hit live and provide no longevity.


When canning crafting was introduced we already had a ton of separate pack specific crafting/upgrade systems they all have their place incentivizing the running of those packs to gain the items & ingredients. This is how it should be.

Ovrad
02-03-2015, 07:39 PM
Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique.

Marry me now!

...I mean, good idea sir.

HatsuharuZ
02-03-2015, 08:27 PM
Please for the love of god.. NO.. just NO.. NO MORE TOKENS. When he said REPLACE he meant "remove tokens of the twelve entirely from the game".. not "add the loot you can get for X token to Y tokens list"...

If you are taking suggestions, how about instead making a list of ALL the different tokens in the game and consolidating them into ONE type and then.. making sure ALL future token system use just this ONE TYPE of token.

Want my suggestion:

Tokens = XP = Tokens

1 Token of Twelve Fragment = 100xp
1 Token of the Twelve = 10,000xp
1 Commendation of Valor = 100xp
1 Heart Seed = 10,000 XP
1 Heart of Wood (Iconic, Epic) = 420,000XP
so on and so forth..

XP is now a "Resource" that can be converted both ways.. back and forth.. so when I "Cap" a character rather then getting heart seeds as a quest reward the XP for completing the quest is simply "converted" into XP tokens which I can then spend on turn ins OR convert back into XP at a later time if I TR.. Yes.. a level 28 character could "bank" enough XP from doing level 28 EE's to skip heroics entirely on a TR.. and why shouldn't they be able to?

XP as THE ONE UNIFIED CURRENCY.. not trade-able, forever bound to character, useable in place of all these disparate token systems..

EDIT: Taken one step further..

Allow players to "Level Drain" themselves into an "XP Bank" (Sold seperately on the DDO store).. therefore allowing a level 20 character to "Drain" his/her XP down to level (number) to play with his/her lower level friends.. since the XP is in a "Bank" he/she can add it back to the character later.. OR convert it to token currency.. etc..

FREEDOM to play at the level you want, when you want, which who you want.. AND get rid of all these crazy token systems.

While I like having less crafting/trade-in systems, and I appreciate your support for my idea, I feel that your suggestion is a bit over the top.

sdrocky
02-03-2015, 10:48 PM
Think about it. It's not just TR hearts that you can get with tokens, there are also plenty of augments, too.

And if they did make it so that you could buy TR hearts with fragments, you could potentially be able to buy the heart before reaching level 20.

are you trying to start another player strike. leave tokens and heroic hearts alone. full stop.

sdrocky
02-03-2015, 10:50 PM
True but most of them are outdated and most people are into ETR these days, not HTR.

most ridiculos statement ive heard in years. pmsl.

sdrocky
02-03-2015, 10:52 PM
What's so ridiculous about it? Most people are already long done with their HTRs. Not all players, but most long time vets for sure. On Thelanis atleast, heroics have a much smaller population than epics. Some of the twelve augments are still useful but most are outshined by newer augments. I'm not necessarily trying to nullify the OPs suggestion, and probably should have written my OP in a nicer way but I'm just trying to point out here that the tokens of the twelve have lost a lot of appeal nowadays.

leave tokens of the 12 and heroic true hearts alone. this has already been the cause of much angst.

sdrocky
02-03-2015, 10:56 PM
It would be nice if there was an exchange for a while so they could consolidate them into one commodity to exchange for the stuffs. It is the conversion rates that kill that idea. How many fragments to match what you get from coms? Etc.

i like variety. the game would have less appeal to me if the fragments/tokens etc were folded into one type of item. no thank.

sdrocky
02-03-2015, 10:58 PM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

please do not. tokens of the 12 should only be available at lvl 20 or higher.

sdrocky
02-03-2015, 11:01 PM
Please for the love of god.. NO.. just NO.. NO MORE TOKENS. When he said REPLACE he meant "remove tokens of the twelve entirely from the game".. not "add the loot you can get for X token to Y tokens list"...

If you are taking suggestions, how about instead making a list of ALL the different tokens in the game and consolidating them into ONE type and then.. making sure ALL future token system use just this ONE TYPE of token.

Want my suggestion:

Tokens = XP = Tokens

1 Token of Twelve Fragment = 100xp
1 Token of the Twelve = 10,000xp
1 Commendation of Valor = 100xp
1 Heart Seed = 10,000 XP
1 Heart of Wood (Iconic, Epic) = 420,000XP
so on and so forth..

XP is now a "Resource" that can be converted both ways.. back and forth.. so when I "Cap" a character rather then getting heart seeds as a quest reward the XP for completing the quest is simply "converted" into XP tokens which I can then spend on turn ins OR convert back into XP at a later time if I TR.. Yes.. a level 28 character could "bank" enough XP from doing level 28 EE's to skip heroics entirely on a TR.. and why shouldn't they be able to?

XP as THE ONE UNIFIED CURRENCY.. not trade-able, forever bound to character, useable in place of all these disparate token systems..

EDIT: Taken one step further..

Allow players to "Level Drain" themselves into an "XP Bank" (Sold seperately on the DDO store).. therefore allowing a level 20 character to "Drain" his/her XP down to level (number) to play with his/her lower level friends.. since the XP is in a "Bank" he/she can add it back to the character later.. OR convert it to token currency.. etc..

FREEDOM to play at the level you want, when you want, which who you want.. AND get rid of all these crazy token systems.

this is a silly idea. if you wanna lvl quest. if you dont go find somthing else to do.

sdrocky
02-03-2015, 11:03 PM
So you are fine with having like 4+ different token systems in place? Why shouldnt players who have been playing for years and EARNING tokens be able to use them for something other then bank space filler.. because thats all they are now. and thats what these champion tokens will become eventually.. I give it 9 months before people have stacks and stacks of these champ tokens.. and nothing to spend them on.

If "Epic" content is "Harder" then "Heroic" content.. why should a player not be able to use XP earned at epic in heroics?

So you dont like my "XP = Tokens" idea..

But I would still prefer ALL these disparate token systems be converted to a single unified token system, and I cant think of any valid reason NOT to do at least that.

neither do i. dumb idea.

Capricorpus
02-04-2015, 09:28 AM
Think about it. It's not just TR hearts that you can get with tokens, there are also plenty of augments, too.

And if they did make it so that you could buy TR hearts with fragments, you could potentially be able to buy the heart before reaching level 20.


Adding some or all of the stuff you can get from the token vendor to the fragment vendor would be fine. Replacing them would not be.

Do you not remember how much people hated it when they tried to phase out tokens when commendations of valor were introduced?

Capricorpus
02-04-2015, 09:32 AM
Tokens = XP = Tokens

1 Token of Twelve Fragment = 100xp
1 Token of the Twelve = 10,000xp
1 Commendation of Valor = 100xp
1 Heart Seed = 10,000 XP
1 Heart of Wood (Iconic, Epic) = 420,000XP
so on and so forth..

XP is now a "Resource" that can be converted both ways.. back and forth.. so when I "Cap" a character rather then getting heart seeds as a quest reward the XP for completing the quest is simply "converted" into XP tokens which I can then spend on turn ins OR convert back into XP at a later time if I TR.. Yes.. a level 28 character could "bank" enough XP from doing level 28 EE's to skip heroics entirely on a TR.. and why shouldn't they be able to?

XP as THE ONE UNIFIED CURRENCY.. not trade-able, forever bound to character, useable in place of all these disparate token systems..

EDIT: Taken one step further..

Allow players to "Level Drain" themselves into an "XP Bank" (Sold seperately on the DDO store).. therefore allowing a level 20 character to "Drain" his/her XP down to level (number) to play with his/her lower level friends.. since the XP is in a "Bank" he/she can add it back to the character later.. OR convert it to token currency.. etc..

FREEDOM to play at the level you want, when you want, which who you want.. AND get rid of all these crazy token systems.

This is a horrible idea, and would be horrible even if duping hadn't been a thing.

It's a good thing that they'll never implement something like this because people would stop buying boxes.

Nefatron
02-04-2015, 10:09 AM
I will bring up the idea of adding the augments from Tokens of the Twelve to the champions token vendor. Maybe we can even add in Healing Amplification versions as well to give the Champions Token vendor something unique. (No promises)

Sev~

Forget augments man, Give us +1 hearts.
I know you guys dont WANT to cause you more then likely pull a good deal of money off of them from the people who like to play Pure Wizard BF and what not. But guys... This is what a good majority of the community would like to see.

Start selling Remnants Drop Pots have them in same flavors as XP 5,10,30,50% but more remnants. People will buy.
And people will still buy the hearts from DDO Store.. Besides the ONE guy on this forum that seemed to collect 10k remnants in a magic flash.... The rest of us will take a good deal of time to get 10k... going onto 3rd life since the remnants update and I only have 2500.. I consider my self a bit above average on play time.

It would more be a generous gracious gift from you guys... Like " Cool you did 6-10 lives, saved remnants have something you want and possibly need for your endgame build or your next life."