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View Full Version : Make all good items bound on acquire including raid loot



Fallout_Zero
02-02-2015, 03:10 PM
Including name items such as from necro. Help stimulate the economy.
Never made sense to make items BtC or BtA. Make it bound on equip.
Discuss.

Krelar
02-02-2015, 03:16 PM
Including name items such as from necro. Help stimulate the economy.
Never made sense to make items BtC or BtA. Make it bound on equip.
Discuss.

Your title says bound on acquire but your post says bound on equip. Since you talk about stimulating the economy I assume you meant the latter? Other wise I'm having a hard time figuring out how having everything bind as soon as you loot it (on acquire) is a good thing.

Chai
02-02-2015, 03:16 PM
Theres stimulating the economy, and theres making sense. Those two aren't the same. It makes sense that people have to quest to get their loot. For people to be able to gear out a character in best in slot items without ever having to play the game doesn't make sense - but it *might stimulate the economy for a period of time until the playerbase is all wearing those items and Turbine cant make content as quickly as people can loot erm I mean buy them.

Then the economy slows down again.

JOTMON
02-02-2015, 03:21 PM
Including name items such as from necro. Help stimulate the economy.
Never made sense to make items BtC or BtA. Make it bound on equip.
Discuss.

Quest items.. sure.
Most quest items should not be bound at all.
They never used to be.. think of the Planar Gird, Royal Guard mask.. great named items that were even better because they were not bound.


Raid Items... No.
Raid items should be bound on acquire.
I like the Bound to account mechanic since that means I can run any toon from my pool and it will benefit me as the player, and benefit the party since I can bring a toon suited to fill the group.


I can appreciate binding with the current endgame flagging quest stuff like Necro.. all the items there are best in game. I am ok with the Bind to account on acquire there.
Once this is no longer the current pack, I would be fine with changing them to be BTAoE.. give it a couple updates...


I would even be open to changing up the chain end reward version to be a BTCoE and the quest itself to be BTAoA
This way people can farm the chain for a BTCoE version that they can pull for themselves or sell, but they have to farm the chain to get it, not just the quest.
This protects the integrity of the chest looting with a party vs looting for profit.. since the end reward is a personal pick.
Could even require 20 bound tapestries to be able to equip the item, this way you have to run the content to be able to get tapestries.
So this helps the integrity of owning the pack that the stuff comes from, and not open it up to just purchase with AS without ever running any of the content.

Oxarhamar
02-02-2015, 03:28 PM
Theres stimulating the economy, and theres making sense. Those two aren't the same. It makes sense that people have to quest to get their loot. For people to be able to gear out a character in best in slot items without ever having to play the game doesn't make sense - but it *might stimulate the economy for a period of time until the playerbase is all wearing those items and Turbine cant make content as quickly as people can loot erm I mean buy them.

Then the economy slows down again.

While I understand your view here. We have not had any new tradeable loot since HH.

I think we need a mix of both. I'm tired of vendoring my ENecro loot while other players post threads of how they have farmed the Chain umpteen times but, still no item.

BTA items I think are worse than BTCoE also because, a player can use the same item on multiple characters with a minimal cost of using the shared bank. Then a player has less need to farm multiples of items if they are willing to do the transfer work. Just more inventory management.

For me the content becomes dead the minute I can no longer gain anything from it. Got all my items now it's pretty dead where as if the items where tradable there would be something to gain.

Since the items are upgradeable with Bound tapestries, players who purchase tradable loot would still need to run for the taps to upgrade.

General_Gronker
02-02-2015, 03:29 PM
Screw that. Remove Binding on items. Unless that thing level up with you, it shouldn't be bound.

Oxarhamar
02-02-2015, 03:45 PM
Quest items.. sure.
Most quest items should not be bound at all.
They never used to be.. think of the Planar Gird, Royal Guard mask.. great named items that were even better because they were not bound.


Raid Items... No.
Raid items should be bound on acquire.
I like the Bound to account mechanic since that means I can run any toon from my pool and it will benefit me as the player, and benefit the party since I can bring a toon suited to fill the group.


I can appreciate binding with the current endgame flagging quest stuff like Necro.. all the items there are best in game. I am ok with the Bind to account on acquire there.
Once this is no longer the current pack, I would be fine with changing them to be BTAoE.. give it a couple updates...


I would even be open to changing up the chain end reward version to be a BTCoE and the quest itself to be BTAoA
This way people can farm the chain for a BTCoE version that they can pull for themselves or sell, but they have to farm the chain to get it, not just the quest.
This protects the integrity of the chest looting with a party vs looting for profit.. since the end reward is a personal pick.
Could even require 20 bound tapestries to be able to equip the item, this way you have to run the content to be able to get tapestries.
So this helps the integrity of owning the pack that the stuff comes from, and not open it up to just purchase with AS without ever running any of the content.


I think a BTCoE after X updates have passed would be a good move.

LuKaSu
02-02-2015, 04:12 PM
Seems that a mix would be good. Let's say you're farming for the Cap of Philistine Blinkard Pig-Ignorance from the Big Bowl of Soup Quest. You keep pulling all the other items in the tables, but no Pig-Ignorance. If the items are all Bound on Acquire, you're out of luck and the items aren't worth anything to you. On the other hand, if everything is BtCoE, you can just but your cap from the AH and never enter the quest. So having all one-or-another isn't any good.

I think the Dragon Scale Plate Armor from Gianthold is a solid mix. You need to get scales (you can get them from the AH or from a quest), but you need the pack to turn them in. So everybody buys the pack, but you don't need to farm forever if someone else's time/luck is on sale for shards or plat. Everybody wins. Of course, this uses collectables, so duping comes into play and makes people mad.

So, let's take a look at the Attack on Stormreach method. You can get the base items in the quest, Bound to Account. You can combine them with each other using symbols that come from the quests or are fairly guaranteed in every few chain reward lists. Once combined, they become BtCoE, allowing them to be sold on the AH. I've sold Stonedust Wraps on the Shard Exchange for 40 or 50 shards a few months ago, and look how old the chain is. So with this system, you can have some customization if you want to work for it and grind, or you could get lucky and someone will sell it to you if you want and you have the dinero.

(on a side note, I keep playing the Attack on Stormreach quests because they're just solid fun! Even if high level toons never keep the Stormreach loot, they are fun quests to play through. That alone can keep people playing!)

Then, you've got Shroud, where you can buy the parts on the AH, but you need to quest to get the combiner-items (Shards of Power). So, you have to play a certain amount to get your items, but you don't have to turn it into such a grind if you're willing to pay others for their time.

Each method, I'm sure has its faults, but maybe we could take some from each to find that balance between people running quests a lot, and also other people being able to make stuff out of the loot that they don't want. Maybe have a quest that have special loot that if you pull special BtA or BtCoA loot and don't want it, you could turn them in to an NPC for upgrade materials?

JOTMON
02-02-2015, 04:19 PM
Seems that a mix would be good. Let's say you're farming for the Cap of Philistine Blinkard Pig-Ignorance from the Big Bowl of Soup Quest. You keep pulling all the other items in the tables, but no Pig-Ignorance. If the items are all Bound on Acquire, you're out of luck and the items aren't worth anything to you. On the other hand, if everything is BtCoE, you can just but your cap from the AH and never enter the quest. So having all one-or-another isn't any good.

I think the Dragon Scale Plate Armor from Gianthold is a solid mix. You need to get scales (you can get them from the AH or from a quest), but you need the pack to turn them in. So everybody buys the pack, but you don't need to farm forever if someone else's time/luck is on sale for shards or plat. Everybody wins. Of course, this uses collectables, so duping comes into play and makes people mad.

So, let's take a look at the Attack on Stormreach method. You can get the base items in the quest, Bound to Account. You can combine them with each other using symbols that come from the quests or are fairly guaranteed in every few chain reward lists. Once combined, they become BtCoE, allowing them to be sold on the AH. I've sold Stonedust Wraps on the Shard Exchange for 40 or 50 shards a few months ago, and look how old the chain is. So with this system, you can have some customization if you want to work for it and grind, or you could get lucky and someone will sell it to you if you want and you have the dinero.

(on a side note, I keep playing the Attack on Stormreach quests because they're just solid fun! Even if high level toons never keep the Stormreach loot, they are fun quests to play through. That alone can keep people playing!)

Each method, I'm sure has its faults, but maybe we could take some from each to find that balance between people running quests a lot, and also other people being able to make stuff out of the loot that they don't want. Maybe have a quest that have special loot that if you pull special BtA or BtCoA loot and don't want it, you could turn them in to an NPC for upgrade materials?

I prefer the Shroud system

Flagging to build base item with BTC stones.
Crafted base items become unbound until crafted on., then BTC.

Assorted ingredients from flagging and raid area.. unbound...

Raid to upgrade items with bound shards and unbound ingredients
Item is upgradeable and usable as it is upgraded.

Shroud was/is useful to every variation or build combination with lots of extra goodies.

It is a good blended system with lots of versatility.

Powskier
02-02-2015, 04:23 PM
I prefer the Shroud system

Flagging to build base item with BTC stones.
Crafted base items become unbound until crafted on., then BTC.

Assorted ingredients from flagging and raid area.. unbound...

Raid to upgrade items with bound shards and unbound ingredients
Item is upgradeable and usable as it is upgraded.

Shroud was/is useful to every variation or build combination with lots of extra goodies.

It is a good blended system with lots of versatility.

^ya , the system is the best..I still sell ingredients from there i dont need; they sell pretty quick. Plus you customize item for you r build...win win

Capricorpus
02-02-2015, 04:24 PM
Quest items.. sure.
Most quest items should not be bound at all.
They never used to be.. think of the Planar Gird, Royal Guard mask.. great named items that were even better because they were not bound.


Raid Items... No.
Raid items should be bound on acquire.
I like the Bound to account mechanic since that means I can run any toon from my pool and it will benefit me as the player, and benefit the party since I can bring a toon suited to fill the group.


I can appreciate binding with the current endgame flagging quest stuff like Necro.. all the items there are best in game. I am ok with the Bind to account on acquire there.
Once this is no longer the current pack, I would be fine with changing them to be BTAoE.. give it a couple updates...


I would even be open to changing up the chain end reward version to be a BTCoE and the quest itself to be BTAoA
This way people can farm the chain for a BTCoE version that they can pull for themselves or sell, but they have to farm the chain to get it, not just the quest.
This protects the integrity of the chest looting with a party vs looting for profit.. since the end reward is a personal pick.
Could even require 20 bound tapestries to be able to equip the item, this way you have to run the content to be able to get tapestries.
So this helps the integrity of owning the pack that the stuff comes from, and not open it up to just purchase with AS without ever running any of the content.

This, for the most part.

Making so much of the loot from the past couple packs BtAoA hurt the item market, but all raid gear is and should remain BTCoA.

LuKaSu
02-02-2015, 04:34 PM
I prefer the Shroud system

Flagging to build base item with BTC stones.
Crafted base items become unbound until crafted on., then BTC.

Assorted ingredients from flagging and raid area.. unbound...

Raid to upgrade items with bound shards and unbound ingredients
Item is upgradeable and usable as it is upgraded.

Shroud was/is useful to every variation or build combination with lots of extra goodies.

It is a good blended system with lots of versatility.

This is solid. You benefit every time you play, you can work towards a goal, instead of just relying on hoping that the random number generator picked a good number for you this time. When you can always see marked progress towards a goal, it gives you lots of incentive to keep doing something. When you play VoN a hundred times and still didn't pull a SoS, the only thing keeping you going is seeing other people pull the item, showing you that there is still a possibility that next time, you might get lucky.

Such755
02-02-2015, 04:41 PM
If by "Stimulate the economy" you mean, "Bring money to turbine because people will put those items in the Astral Shard auction house, then other will spend their real money on astral shards", then sure, why not. Everything should be unbound.
But seriously, all the good stuff will be sold for astral shards and the game will be even MORE pay to win.

If they remove the astral shards AH, then sure. (lol keep dreaming, all turbine sees is $$$).

I do dream about raid items becoming BTA rather than BTC, but that too will never happen. BTC on acquire is a stupid concept.

Chai
02-02-2015, 05:01 PM
While I understand your view here. We have not had any new tradeable loot since HH.

I think we need a mix of both. I'm tired of vendoring my ENecro loot while other players post threads of how they have farmed the Chain umpteen times but, still no item.

BTA items I think are worse than BTCoE also because, a player can use the same item on multiple characters with a minimal cost of using the shared bank. Then a player has less need to farm multiples of items if they are willing to do the transfer work. Just more inventory management.

For me the content becomes dead the minute I can no longer gain anything from it. Got all my items now it's pretty dead where as if the items where tradable there would be something to gain.

Since the items are upgradeable with Bound tapestries, players who purchase tradable loot would still need to run for the taps to upgrade.

The real power creep doesn't occur when they put better items into the game. It happens when the player base becomes so saturated with those items in such a short period of time that the next updates must be balanced for most players having best in slot (or close to it) loot.

BTCoE was a good idea until the ASAH happened. While the economy was "stimulated" so was the power creep. Then we get into this situation where people pay for these items, only to have them invalidated in the next update, because otherwise theres no incentive for those who do run the content, to run it at all. People will fall into that trap a few times and then stop doing so as they will soon refrain from paying for best in slot items which will be invalid the next update.

Dream Visor - probably the best example of this. EE version traded for an ottos box straight up after eGH came out. Then random gen deadly happened. I see them on the plat AH for 30kpp nowdays. Sometimes one makes it to the eveningstar brokers, but most likely end up vendored.

Oxarhamar
02-02-2015, 05:33 PM
The real power creep doesn't occur when they put better items into the game. It happens when the player base becomes so saturated with those items in such a short period of time that the next updates must be balanced for most players having best in slot (or close to it) loot.

BTCoE was a good idea until the ASAH happened. While the economy was "stimulated" so was the power creep. Then we get into this situation where people pay for these items, only to have them invalidated in the next update, because otherwise theres no incentive for those who do run the content, to run it at all. People will fall into that trap a few times and then stop doing so as they will soon refrain from paying for best in slot items which will be invalid the next update.

Dream Visor - probably the best example of this. EE version traded for an ottos box straight up after eGH came out. Then random gen deadly happened. I see them on the plat AH for 30kpp nowdays. Sometimes one makes it to the eveningstar brokers, but most likely end up vendored.

Invalidation of loot is going to happen that's not a reason to restrict trading items while they are valid.

Ayseifn
02-02-2015, 06:59 PM
Invalidation of loot is going to happen that's not a reason to restrict trading items while they are valid.

Turbine has been really bad at it recently though, items lasting one update is just silly and a recent thing.

For how many years were items like minos, torc, DoD, GS and the like still useful from when you could equip all the way to cap? These days it's a dice roll whether or not something better will drop in an explorer chest next update and that's a huge part of why I don't put much effort into getting gear anymore, especially high level gear.

We're in a holding pattern until level 30, the only things we know that'll carry over are PLs and tomes, everything else is up for grabs. This trend of loot invalidation doesn't look like it'll go away either what with the easier drops from all the old quests now, do a quest a few times, get what you want and never run it again. Ridiculous.

Uska
02-02-2015, 07:05 PM
Never for raid loot only the character doing the raid should get thst!

Uska
02-02-2015, 07:07 PM
I prefer the Shroud system

Flagging to build base item with BTC stones.
Crafted base items become unbound until crafted on., then BTC.

Assorted ingredients from flagging and raid area.. unbound...

Raid to upgrade items with bound shards and unbound ingredients
Item is upgradeable and usable as it is upgraded.

Shroud was/is useful to every variation or build combination with lots of extra goodies.

It is a good blended system with lots of versatility.

That is acceptable and enjoyable

Oxarhamar
02-02-2015, 08:16 PM
Turbine has been really bad at it recently though, items lasting one update is just silly and a recent thing.

For how many years were items like minos, torc, DoD, GS and the like still useful from when you could equip all the way to cap? These days it's a dice roll whether or not something better will drop in an explorer chest next update and that's a huge part of why I don't put much effort into getting gear anymore, especially high level gear.

We're in a holding pattern until level 30, the only things we know that'll carry over are PLs and tomes, everything else is up for grabs. This trend of loot invalidation doesn't look like it'll go away either what with the easier drops from all the old quests now, do a quest a few times, get what you want and never run it again. Ridiculous.

Most of the other stuff we have now will become the new twink gear for ETR.

There are still items from MOTU that havnt been invalidated @ 28.

Lvl 21,24,25,26 gear that has no updated replacement.