View Full Version : When Do YOU Need a Heal?
khattiya
01-31-2015, 08:50 AM
I was just wondering what other people's tolerance for nicks, cuts, scrapes, bruises and missing limbs might be...
Are you just as happy with one hit point as you are with one thousand? Is even one missing hit point cause for concern?
For myself, when I've misplaced 1/4 to 1/3 of my hit points, I think that's when I start wondering what the hireling is up to, whether I've annoyed the party healer just a bit too much, or if it's time to drink a pot, pull out a wand, or throw a heal/repair spell myself. And I'm more likely to feel the need for topped off hit points the first two or three levels, where one hit that hurts a lot is more likely to be followed by another that stops me feeling altogether.
Krelar
01-31-2015, 08:58 AM
For me it's more a matter of how hard/fast I'm getting hit. I usually heal myself in combat when I get at or below about 2-3 hits. So if I'm getting hit for around 100 damage each time I'll throw myself a heal somewhere between 200-300 HP. I don't die very often so this seems to work for me. It does tend to make other people nervous though. I've been hit with cocoon/heal by other people more than a few times.
slarden
01-31-2015, 09:25 AM
doesn't matter with cocoon it is so easy to keep yourself topped off all the time.
sebastianosmith
01-31-2015, 09:29 AM
I usually only heal when current HP is in the "one shot and dead" range. That's obviously pretty varied and very situational, but I rarely pop a soul stone so it works for me.
Enoach
01-31-2015, 09:51 AM
As someone that has played a Cleric, FvS, Bard, Artificer and Druid with a mind towards contributing to keep the party up it is my experience that the danger zone is in the 1 1/2 Hits and Dead.
Now this is very dependent on many factors which take observation of the character as you quest together...
1. How much of their health do they appear to be loosing per hit
2. {Using above answer} How many hits can they take?
As a note I was once in a group where most party members had 300 to 350 HP. A 600+ Tank type joined the group and was down to 400 HP and began to yell at me about healing him. I politely pointed out that he still had more HP then the rest of the group and based on my calculations he could safely take 6 more hits before he was in trouble of being one shot. He huffed and puffed about me being a bad healer, but when things hit the fan no one died. At the end he admitted he was wrong and was just not use to playing with someone like myself - It appeared after some conversation his experience with Clerics to that point was limited to Hirelings that seem to heal you even if you have 90% of your HP left.
3. Situation - Tripped/Held/Paralyzed/Stoned/Surrounded by a large group of mobs - gets a bit more healing and sooner. Here player is unable to mitigate the damage themselves and are either taking larger damage per hit then normal or are being hit multiple times in a small period of time.
Basically get to know who you are running with and what their tolerance for taking damage is and weigh not only how often but the right healing spell. It is sad that many just use Heal when it becomes available and often heal for more HP then necessary (waste of SP) when you have better options at your disposal. This will also mean understanding the Heal Amp of a character something you will be able to figure out usually the first time you heal them. Or if you have the Radiant Servant Aura you will know when it ticks what kind of amp they have.
Azarddoze
01-31-2015, 10:09 AM
The best asset of a great player is being able to survive any situations. You will see some people's reflex and gameplay rise when they're near death or without way of healing. It's all about knowing what you can take + controling the situation imo. Some people will need a heal to prevent getting killed while some will panic after getting hit once.
I always suggest to keep your health up enought that it doesn't affect your gameplay negatively (excessive kiting, huge loss of DPS, etc).
Personally, I like to be out of the 2-hits death threshold most of the time as it prevent those "oh ****" and "LAG!" moment. But there are also some quests / rooms where you wanna be topped off because casters could burst... like in Threnal and Invaders!.
So yeah control + knowledge (environment and your char) should help anyone determinate when they should heal.
Fact : Healing too much can be a huge loss of DPS... for those that care.
PermaBanned
01-31-2015, 10:55 AM
In combat I'll usually throw a quicky heal like Cocoon when down around half health, and save the bigger/longer-action Heal Scrolls for if I drop to the 1/4-1/3 range. Always top off post encounter on my way to the next.
Lol, not the subject I was expecting. When I read the title, I mentally added/assumed there was a "...from a source outside yourself." I was thinking of those chain-tripping Lions in Gianthold, or the Stun-spamming snake Shamans in Old Tomb, New Tennents; that kind of thing.
phillymiket
01-31-2015, 12:03 PM
A - amount of heal capacity I have.
C - (other players I may need to heal) x (the time needed to heal them)
X - amount of expected damage i may receive.
B - 1 divided by the % chance of being stunned or incapacitated.
ax^2+ bx+c=0
I just alt-tab out and do the math.
Truthfully though, it's a factor of time.
Will I die if I take one or two more hits? Better heal.
Do I have ample SP and plenty of free time? Why not heal.
Otherwise, may as well keep DPSing.
Also, ideally you go to just below what you can heal for, so you don't over-heal.
Basically, the same math you'd do for other party members If you were healing a raid back when, you know, people used to heal raids.
LuKaSu
01-31-2015, 01:44 PM
In heroics (where I stay the majority of the time), I enjoy my melee Radiant Servant. Pop the radiant aura right before battle and I typically don't have to think about healing unless I get jumped by a whole crowd at the same time
Talon_Moonshadow
01-31-2015, 04:57 PM
I was just wondering what other people's tolerance for nicks, cuts, scrapes, bruises and missing limbs might be...
Are you just as happy with one hit point as you are with one thousand? Is even one missing hit point cause for concern?
For myself, when I've misplaced 1/4 to 1/3 of my hit points, I think that's when I start wondering what the hireling is up to, whether I've annoyed the party healer just a bit too much, or if it's time to drink a pot, pull out a wand, or throw a heal/repair spell myself. And I'm more likely to feel the need for topped off hit points the first two or three levels, where one hit that hurts a lot is more likely to be followed by another that stops me feeling altogether.
When I am about to die...
I plan on healing myself, but feel free to throw them at me whenever you like.
Some of my toons would really appreciate not having to use expensive potions or other resources.
In general, I appreciate whatever help you can give me; but I plan on being self sufficient if possible.
BYOH far too often means Every man for Himself....
but professionals bring the tools to get the job done and don't beg for help from others.
However, professionals also help others gladly.
I think people should strive to be professional adventurers.
Edit: in case I missed your point.
I would prefer to walk around with a full health bar. That is the best chance of surviving something really bad.
However in most quests this game really isn't that dangerous (anymore anyway).
I tend to overheal and am obsessed with full health bars....at times....
But it really depends on the level of danger I perceive.
FrancisP.Fancypants
01-31-2015, 07:45 PM
Usually when I need a heal from someone else: the divine whatevers/hirelings have managed to agro half the room and kite them all over the place in a panic, the melee who totally would've thrown a cocoon just died while it was on cooldown, the caster will be 30 seconds away shrining, and the rogue/arti will explain later that they didn't know you could UMD heal scrolls.
What I'm saying is that if I need a heal, it's a party wipe and it's everyone else's fault but mine. ;)
luvirini
01-31-2015, 08:05 PM
Depends a lot on what my healing consist off.
In epics:
If based on cocoon what the cocoon will heal for: normally 200-300 hp down.
if based on reconstruct/heal/lay on hands: Then about what the fast hits for, normally around 500-800hp hp down
if based om Ameliating strike or Shadows Cannot Exist Without Light: Heal, what is that? oh yeah that is the effect that happens automatically every 12/6 seconds.
In heroics:
if based on cure spells, potions, heal scrolls or such: When the total is too much down to survive to end.. as doing those is slow you want to start doing them early in such cases.
if based on reconstruct/heal/lay on hands: when I am in danger of being oneshotted: maybe 10-20% left in current game
if based om Ameliating strike or Shadows Cannot Exist Without Light: Heal, what is that? oh yeah that is the effect that happens automatically every 12/6 seconds.
Connman
01-31-2015, 08:39 PM
...
Lol, not the subject I was expecting. When I read the title, I mentally added/assumed there was a "...from a source outside yourself." I was thinking of those chain-tripping Lions in Gianthold, or the Stun-spamming snake Shamans in Old Tomb, New Tennents; that kind of thing.
Yes when I read the title I thought this:
http://i1377.photobucket.com/albums/ah42/bc7902098/hjealmeh_zps0a37e592.jpg
This is when I need heal, I am not dead yet, HJEAL MEH!
To respond to the OP though, when I am on Mr. Squishy, I prefer to stay at full HP at all times, when I am on my main, with over 2000 HP, i figure as long as i still have the most HP in the party I am good to go.
Powskier
01-31-2015, 09:12 PM
with game lag and random crits ,ill keep my health pretty high mostly...just so I dont need to keep an eye on it. Way easy to think you r o k in this game ,and then bam-what hit lol. In EE players are 2 hits from dead always...keepin health topped, is good for me in there.
Xionanx
01-31-2015, 10:45 PM
My take on the subject is this:
A) In a perfect world, I would be healed to max at all times because you never know when some crazy champ is going to show up.
B) When I solo I dont like to waste my limited resources (in heroics using pots) so I only "heal" when between fights or when i know i'll be fighting something "tough" (meta game knowledge) or.. when things are going south and then I "run heal" as best i can.
C) When I group with a "healer" (someone who is actively healing people by choice, not expectation) all i expect is for them to heal me when they feel like healing me. (IE.. I use the solo strategy, but if you look at my HP and it makes you antsy, I'm not gonna complain if you heal me).
D) When I group with someone who "Can" heal, but isn't necessarily healing (healer capable but DPS oriented), the only time I "expect" healing is when i am incapacitated or **** close to it, then yeah.. it would be nice for you to toss a pity heal at me. So i have a chance to self heal.
Gremmlynn
01-31-2015, 11:33 PM
That depends on the character, but is a function of how much they can heal for. Basically I will drop a heal as soon as I have taken enough damage that my mainstay heal will fit in without overhealing. That could be anywhere from about 1/4 to 3/4 health. If 3/4 means I'll be overhealing though, I will overheal.
redoubt
02-01-2015, 02:16 AM
That depends on the character, but is a function of how much they can heal for. Basically I will drop a heal as soon as I have taken enough damage that my mainstay heal will fit in without overhealing. That could be anywhere from about 1/4 to 3/4 health. If 3/4 means I'll be overhealing though, I will overheal.
Pretty much this and when tanking adrenalined dragons above EN. ;)
zwiebelring
02-01-2015, 02:37 AM
I was just wondering what other people's tolerance for nicks, cuts, scrapes, bruises and missing limbs might be...
Are you just as happy with one hit point as you are with one thousand? Is even one missing hit point cause for concern?
For myself, when I've misplaced 1/4 to 1/3 of my hit points, I think that's when I start wondering what the hireling is up to, whether I've annoyed the party healer just a bit too much, or if it's time to drink a pot, pull out a wand, or throw a heal/repair spell myself. And I'm more likely to feel the need for topped off hit points the first two or three levels, where one hit that hurts a lot is more likely to be followed by another that stops me feeling altogether.
Full frontline mleee: 50% hp in ee. Depending on heal amp earlier or even later, though my usual suspects for 50% hp heals are all non monks or rangers.
Versatile classes (e.g. Brd, Rog or Rgr): 50% or even less. I expect them to watch themselves to an extend if not completely.
Casters: they heal themselves. The gameplay has changed massively. Fixed roles aren't common any more, burst and instant healing has changed heavily towards healing-over-time effects, which allow more mibility. And that is needed in epic elite. The tolerance for scratches and bruises has been increased for me, since you expect more and more people to be able to self heal.
Funny thing is, though, I run with 50% or less sometimes, depending on character and know my threshhold till I need a heal. But some people seem a little autistic when the red bars aren't aligned exactly and throwing heals immediately^^. It is a little funny, but that shows the difference of pug behavior compared to people you know.^^
Chaoscheerio
02-01-2015, 11:28 AM
I can't live with seeing myself at any percentage of HP lower than 90%. It makes me twitchy.
When it comes to other people, it depends on what kind of group I'm in and what my role is. I keep people above 90% if I'm a designated healer, and if I'm on a different role then I'll toss out whatever heal I have if they drop under 50%.
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